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<title>Ace of Spades Game Forums &#187; Tag: For Kyew - Recent Topics</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: For Kyew - Recent Topics</description>
<language>en</language>
<pubDate>Mon, 04 May 2026 03:25:53 +0000</pubDate>

<item>
<title>KwF_10se1ucgo_x on "This might be a stupid question but can i...?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3035#post-38851</link>
<pubDate>Sat, 02 Jul 2011 15:49:01 +0000</pubDate>
<dc:creator>KwF_10se1ucgo_x</dc:creator>
<guid isPermaLink="false">38851@http://forumarchive.spadille.net/</guid>
<description><p>...Can i have the 9 YEAR OLD tag instead of the MEMBER tag?
</p></description>
</item>
<item>
<title>blud on "Rally Points and other suggestions"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3081#post-39583</link>
<pubDate>Sun, 03 Jul 2011 15:45:15 +0000</pubDate>
<dc:creator>blud</dc:creator>
<guid isPermaLink="false">39583@http://forumarchive.spadille.net/</guid>
<description><p>Ace of Spades is a pretty sweet game, but it's missing some features that would make it a lot better. Also, when you first start playing it is shows promise to be amazing in certain ways but then when you play it more you realize it can't deliver on some of them because of the current mechanics of the game.</p>
<p>For one thing, it's difficult to play it with friends because when you die you get split up massively, and the spawning areas are huge. I think the game needs some ideas from Battlefield 2 and Project Reality mod for BF2, like Rally Points and squads.</p>
<p>A squad system would let you squad up with your friends, and then you could have it so the squad leader can place a Rally Point (if his squad has at least X people in it, probably 2 or 3). A Rally Point would be a new game item (similar to the tent) where your squad would spawn at when they die instead of spawning back at the base. So that way you could create forward bases, castles, towers, etc and keep spawning there. Then there would be a new mini-game mission for the enemy to get to your Rally Point and destroy it with pickaxes.</p>
<p>Also, I find it way too easy to destroy things in this game. Same-team Griefing is a massive problem too. I would like to see classes in this game, like Fighter, Builder, Demolitions. All classes could build and destroy the landscape like normal, but Builders could create much tougher things, like it would take 3 shovelings or 9 pickaxings to destroy a Builder's blocks. Also, builders would only have a crappy pistol that is half as effective as a rifle.</p>
<p>And a Demolition guy would have dynamite explosives for destroying chunks of walls or bases, but he would also only have the crappy pistol.</p>
<p>Each class could have a logo on their back to indicate their class.</p>
<p>The new gameplay this would create is that Fighters would have to escort Builders to create forward bases and outposts where the squad leader could place a rally point. And Fighters would also escort Demolition guys to blow big holes in those bases and breach them to destroy the enemy Rally Point.</p>
<p>Meanwhile, normal previous gameplay that we have now would still happen. Fighters could still go up and build little foxholes and walls to hide behind, they can still mine through the landscape the same. But when they get to base(s) built by enemy builders it would take them 3x longer to pickaxe through them.</p>
<p>Few other ideas:</p>
<p>- red enemy intel circles should show up on the minimap not just the big map<br />
- player's names should show up next to their circle on the minimap<br />
- add a knife<br />
- let users change their sensitivity<br />
- add a compass to the hud (like a side facing one that looks like this:<br />
... NW &#124; &#124; &#124; 300 &#124; &#124; &#124; N &#124; &#124; &#124; 30 &#124; &#124; &#124; NE ...<br />
(so it shows directions and degrees)
</p></description>
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<title>KomradeKevin on "Can people learn to use the damn search system?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3055#post-39149</link>
<pubDate>Sun, 03 Jul 2011 01:07:42 +0000</pubDate>
<dc:creator>KomradeKevin</dc:creator>
<guid isPermaLink="false">39149@http://forumarchive.spadille.net/</guid>
<description><p>With your help, we can stop the pollution of useless forum topics when there is like already 30 of the same one.
</p></description>
</item>
<item>
<title>KwF_10se1ucgo_x on "Im bored, someone entertain me please"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3061#post-39330</link>
<pubDate>Sun, 03 Jul 2011 05:21:07 +0000</pubDate>
<dc:creator>KwF_10se1ucgo_x</dc:creator>
<guid isPermaLink="false">39330@http://forumarchive.spadille.net/</guid>
<description><p>ENTERTAIN MEH
</p></description>
</item>
<item>
<title>BloodLvst on "Piano Recital"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3056#post-39265</link>
<pubDate>Sun, 03 Jul 2011 03:05:47 +0000</pubDate>
<dc:creator>BloodLvst</dc:creator>
<guid isPermaLink="false">39265@http://forumarchive.spadille.net/</guid>
<description><p>Imagine with me for a second, that the keyboard in front of you is a grand piano.....<br />
Close your eyes and play me your masterpiece. I'll even go first.</p>
<p>&#62;hsFP;p8efhkw4jgw hasdi8y4lLSELH4.eufbIPDT7FE3Gl9;7ft4gvb.ICB4Bsldf984ghl;;;oihu3h2978gchSEGFOH UIo8seyf KJWEBFI74UBOis;ef;lW;FPOU[0srg-4--0wf'jp;WOHFPWOFUHASDFHO[SD[0<br />
SGH084NSNOINA;NVN RION siv 84o4w8o84yh8o48YHWOV4LGHc;COUGFLOHSUEIhf;oWINE3F;V;UOgv;974gbaksvjb4uhj fbv</p>
<p>*Thank you
</p></description>
</item>
<item>
<title>BloodLvst on "How Ace Of Spades was created..."</title>
<link>http://forumarchive.spadille.net/topic.php?id=1956#post-23244</link>
<pubDate>Tue, 07 Jun 2011 23:57:44 +0000</pubDate>
<dc:creator>BloodLvst</dc:creator>
<guid isPermaLink="false">23244@http://forumarchive.spadille.net/</guid>
<description><p><a href="http://www.dailymotion.com/video/xcv6dv_pixels-by-patrick-jean_music" rel="nofollow">http://www.dailymotion.com/video/xcv6dv_pixels-by-patrick-jean_music</a>
</p></description>
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