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<title>Ace of Spades Game Forums &#187; Tag: game modes - Recent Topics</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: game modes - Recent Topics</description>
<language>en</language>
<pubDate>Sun, 03 May 2026 14:50:57 +0000</pubDate>

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<title>Barqa on "New Game modes?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7369#post-122940</link>
<pubDate>Sun, 02 Oct 2011 01:34:18 +0000</pubDate>
<dc:creator>Barqa</dc:creator>
<guid isPermaLink="false">122940@http://forumarchive.spadille.net/</guid>
<description><p>Of course, everyone loves different game modes, but I thought of some unique ones tied in with the original ones.</p>
<p>S@D<br />
How this might work you ask? The defenders are given 2 minutes and 30 seconds of time before the blues spawn to build up defenses around the bombs. Once the 2 minutes and 30 seconds have passed, each team is teleported to their spawn to start the game. Once a round is over, the entire battlefield is reset :)<br />
Only 1 life per round! There also is a time limit of 5 minutes. Point system= 1 win=1 point</p>
<p>Elim Pro.<br />
In this game mode, each person has 1 life in a round. Your goal is to just kill everyone on the other time while trying to keep as many on your team alive. How points work in this game is 1 person on your team alive after round is over=1 point.<br />
The time limit on this game mode is also 5 minutes, to prevent exploits.
</p></description>
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<title>Triplefox on "New game modes directly involving building/breaking"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3975#post-54136</link>
<pubDate>Sat, 23 Jul 2011 03:14:01 +0000</pubDate>
<dc:creator>Triplefox</dc:creator>
<guid isPermaLink="false">54136@http://forumarchive.spadille.net/</guid>
<description><p>I have a bunch of ideas for what could be done next as far as new game modes. After seeing TDM in pyspades and what it can do - it was the test for making modes other than CTF - I think we're ready for the next step, which is to try to make game modes that elaborate on the AoS gameplay. Here are some concepts I've been collecting, feel free to comment or add your own. No copies of generic FPS game modes please, they have to include building and destroying blocks.</p>
<p><strong>Tower of Babel</strong><br />
In this mode each team tries to build the highest tower in a certain grid location of the map, and knock down the other team's tower. Own-team griefing in that grid area is simply impossible. The win condition is to reach a certain score - the game scores your structure, where blocks placed higher are worth more than low ones, and solid columns are worth more than overhangs.</p>
<p>Alternatively: Each team starts with a structure that they can't touch at all, and score goes downwards until a loser is declared.</p>
<p><strong>Economy</strong><br />
In this mode, every block your team built(not including the prebuilt ones on the map) earns a point at regular time intervals; destroying the other team's blocks, instead of earning points, contributes to a second "destruction" score. When the destruction score hits a certain limit it's reset and the opposing team is temporarily unable to place blocks(their economy is shut down).</p>
<p>This mode is made to reward pure builders, but it doesn't have a solution for griefing yet. (At first I thought only awarding points for new blocks would work, but then you can just sit at spawn adding and removing the same block forever.)</p>
<p><strong>Territory Control</strong><br />
In this mode, you control grid squares by (of course) building on them. As long as you have more blocks than the other team in that grid square, you own the square.
</p></description>
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<item>
<title>jackofhearts on "game modes"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2128#post-25652</link>
<pubDate>Mon, 13 Jun 2011 00:00:37 +0000</pubDate>
<dc:creator>jackofhearts</dc:creator>
<guid isPermaLink="false">25652@http://forumarchive.spadille.net/</guid>
<description><p>Here, is a list and description of every game type I would like to be added.</p>
<p>-Zombie mode: there can be a team of four and there will be 50 zombies constantly on the map(when one dies another is spawned). two game types-endless, and a game kind of like left for dead the game where you have to get to a safe point. people can build maps for people to play like a custom map. you will have four grenades, and the regular single shot gun. There will be no pickaxes, dirt, and shovels just so you can't cheat. Lastly there will be tents located around the map in the second game type.</p>
<p> -team death-match: yes I do enjoy the objective games but sometimes there are games just killing not even trying for the Intel. the score can be varied by the making of the sever.</p>
<p>-A game where you would have a time to build then fight. It starts you off with a map any map, then a you and your team would have a certain amount of time to build your fort your bridge or what have you. There would be no switching teams at the time to build. then battle
</p></description>
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