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<title>Ace of Spades Game Forums &#187; Tag: gamemode - Recent Topics</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: gamemode - Recent Topics</description>
<language>en</language>
<pubDate>Sun, 03 May 2026 13:08:05 +0000</pubDate>

<item>
<title>Deucebox on "New Gamemode Suggestion"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4075#post-56071</link>
<pubDate>Mon, 25 Jul 2011 03:54:38 +0000</pubDate>
<dc:creator>Deucebox</dc:creator>
<guid isPermaLink="false">56071@http://forumarchive.spadille.net/</guid>
<description><p>Its pretty much Search And Destroy so there is 2 teams (blue and green obviously) and to start off green is defending and blue is attacking so blue has to plant the bomb at either A or B Bomb sites, and green has to stop them from doing so. there is 4 minutes in 1 round and it is first to 8 (you can choose how many rounds you want though) so at half time which would be after the 4th Round It switches over so that Blue Defends And Green Attacks. if the game time ends the people Defending Win the round.you have 1 life each round so if you die you dont respawn until Either Blue or Green wins the round.
</p></description>
</item>
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<title>[C.H]Chosenlama on "New Gamemodes"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1043#post-11133</link>
<pubDate>Sat, 14 May 2011 16:27:12 +0000</pubDate>
<dc:creator>[C.H]Chosenlama</dc:creator>
<guid isPermaLink="false">11133@http://forumarchive.spadille.net/</guid>
<description><p>Hi, i wish new Gamemodes, not only CTF<br />
Ideas:<br />
Deatmatch<br />
Controll the Point
</p></description>
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<item>
<title>Monsteri on "New gamemodes (a bit)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=288#post-1862</link>
<pubDate>Thu, 28 Apr 2011 09:02:54 +0000</pubDate>
<dc:creator>Monsteri</dc:creator>
<guid isPermaLink="false">1862@http://forumarchive.spadille.net/</guid>
<description><p>Few game-mode ideas.<br />
1.The 'normal' CTF, which is in use now. Server maker can decide, what is the win limit of caps.</p>
<p>2.Showdown. It could have a better name, but in this mode there could be five intels in both teams, and they wouldn't 'respawn' when once capped. The team who first captures all the intels, wins.</p>
<p>3.Deatchmatch. As I've heard, some people are truly against it. Well, why the hell? This could be really fun fun fun, should have a bit flatter map than usually, and one extra weapon: Machine gun.</p>
<p>In all these modes, there would be a time limit, setable, which when filled gives the victory to the player/team, who has most points. Enjoy discussing.
</p></description>
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<title>SpaceGhost on "Free-Play Gamemode"</title>
<link>http://forumarchive.spadille.net/topic.php?id=187#post-1083</link>
<pubDate>Sat, 16 Apr 2011 16:20:09 +0000</pubDate>
<dc:creator>SpaceGhost</dc:creator>
<guid isPermaLink="false">1083@http://forumarchive.spadille.net/</guid>
<description><p>I love the game, but I think it could use a little more variety. I'm not too fond of CTF, and I think the game could appeal to another group of people by just taking the flags out of the equation. Instead, you have the two teams spawn on either side of the map with just a very basic fort and then the rest of the game is up to them. I think we'd see a lot more creativity in the game if it were about the two teams vying for control of the map. Instead of the action taking place over one tunnel and mountain (as is usually the case right now), teams would formulate their own objectives and goals and build more freely.</p>
<p>Discuss.
</p></description>
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