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<title>Ace of Spades Game Forums &#187; Tag: ideas - Recent Posts</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: ideas - Recent Posts</description>
<language>en</language>
<pubDate>Sun, 03 May 2026 16:22:59 +0000</pubDate>

<item>
<title>asher418 on "Improved battle ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7036#post-118908</link>
<pubDate>Mon, 26 Sep 2011 19:48:17 +0000</pubDate>
<dc:creator>asher418</dc:creator>
<guid isPermaLink="false">118908@http://forumarchive.spadille.net/</guid>
<description><p>its a reality mod but realistic game your gonna get pay attention to the video. this is what we need in AoS <a href="http://www.youtube.com/watch?v=YKByPsg9Ppo" rel="nofollow">http://www.youtube.com/watch?v=YKByPsg9Ppo</a>
</p></description>
</item>
<item>
<title>[HK]Valen666 on "Improved battle ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7036#post-118904</link>
<pubDate>Mon, 26 Sep 2011 19:45:49 +0000</pubDate>
<dc:creator>[HK]Valen666</dc:creator>
<guid isPermaLink="false">118904@http://forumarchive.spadille.net/</guid>
<description><p>Techincally your not incorporating anything into this game. As no game has copyrights for those ideas. Also his ideas are used in real life so it would be cool to make this game more  "realistic" by adding those key features.
</p></description>
</item>
<item>
<title>Scholar_NZL on "Improved battle ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7036#post-118894</link>
<pubDate>Mon, 26 Sep 2011 19:35:46 +0000</pubDate>
<dc:creator>Scholar_NZL</dc:creator>
<guid isPermaLink="false">118894@http://forumarchive.spadille.net/</guid>
<description><p>I think if you nerf the medic a ton (2-3 secs heal MAX), it'd better promote squad play.
</p></description>
</item>
<item>
<title>[EX]mman789 on "Improved battle ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7036#post-117498</link>
<pubDate>Sat, 24 Sep 2011 17:14:18 +0000</pubDate>
<dc:creator>[EX]mman789</dc:creator>
<guid isPermaLink="false">117498@http://forumarchive.spadille.net/</guid>
<description><p>Well the thing is at the games early state you could call the diffrent weapon  "classes" even though it changes nothing besides the weapon.
</p></description>
</item>
<item>
<title>totallyinhuman on "Improved battle ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7036#post-117494</link>
<pubDate>Sat, 24 Sep 2011 17:11:43 +0000</pubDate>
<dc:creator>totallyinhuman</dc:creator>
<guid isPermaLink="false">117494@http://forumarchive.spadille.net/</guid>
<description><p>Different weapons are for different classes.<br />
The rifle is more a defensive while the SMG and shotgun are more offensive weapons (for close range)<br />
That is a way of classification to me, but I could be wrong too, and I understood it wrong.<br />
Well, then 1&#38;2 should be merged and changed to a question... "Classes? Yep/Nope"<br />
I'm just saying what I think, don't give me wrong. :/
</p></description>
</item>
<item>
<title>[EX]mman789 on "Improved battle ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7036#post-117488</link>
<pubDate>Sat, 24 Sep 2011 17:06:27 +0000</pubDate>
<dc:creator>[EX]mman789</dc:creator>
<guid isPermaLink="false">117488@http://forumarchive.spadille.net/</guid>
<description><p>1&#38;2<br />
We don't have classes to begin with, just diffrent weapons.<br />
3<br />
I completly agree.
</p></description>
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<item>
<title>totallyinhuman on "Improved battle ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7036#post-117485</link>
<pubDate>Sat, 24 Sep 2011 17:04:27 +0000</pubDate>
<dc:creator>totallyinhuman</dc:creator>
<guid isPermaLink="false">117485@http://forumarchive.spadille.net/</guid>
<description><p>I've just thought that it would be a good addition to the game.
</p></description>
</item>
<item>
<title>Kurt on "Improved battle ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7036#post-117482</link>
<pubDate>Sat, 24 Sep 2011 17:02:11 +0000</pubDate>
<dc:creator>Kurt</dc:creator>
<guid isPermaLink="false">117482@http://forumarchive.spadille.net/</guid>
<description><p>they have some of those things on the mode severs on dont try to incorperat otheer game to this one
</p></description>
</item>
<item>
<title>totallyinhuman on "Improved battle ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7036#post-117481</link>
<pubDate>Sat, 24 Sep 2011 17:01:01 +0000</pubDate>
<dc:creator>totallyinhuman</dc:creator>
<guid isPermaLink="false">117481@http://forumarchive.spadille.net/</guid>
<description><p>So I had these ideas...</p>
<p>More classes:<br />
 - Medic<br />
 Has the ability to heal wounded soldiers. Also should have the ability to revive players that died recently (10 seconds max)<br />
 - Support (heavy)<br />
 Has the ability to give ammo to friendly soldiers, also has a machine gun. Walks slower.</p>
<p>Class weaponry:<br />
 - Custom weapon sets would be cool! Create your own class, more weapon varieties, at least 2 SMGs, 2 Shotguns, 2 Rifles (Slower firing speed but more precise; Smaller range but deadlier...) Also landmines/grenades/smoke-grenades (You can pick only one)</p>
<p>Battlefield Improvements:<br />
 - Ammo/Health stashes that can be built/destroyed for better holding of key positions.<br />
 - Control points (Game Mode) - players capture control points by standing near them while no enemy is near. Players can choose to spawn at friendly (captured) control points.</p>
<p>---<br />
These are some ideas that were on my mind, I'm a new player to this game though. :)
</p></description>
</item>
<item>
<title>KomradeKodinsky on "Vehicles?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6430#post-107438</link>
<pubDate>Fri, 09 Sep 2011 19:26:46 +0000</pubDate>
<dc:creator>KomradeKodinsky</dc:creator>
<guid isPermaLink="false">107438@http://forumarchive.spadille.net/</guid>
<description><p>I would like vehicles. Would make the game interesting.
</p></description>
</item>
<item>
<title>Dany0 on "New game mode? Capture point?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6461#post-107056</link>
<pubDate>Fri, 09 Sep 2011 13:18:16 +0000</pubDate>
<dc:creator>Dany0</dc:creator>
<guid isPermaLink="false">107056@http://forumarchive.spadille.net/</guid>
<description><p>Awesome! All the stuff you could do with that :D
</p></description>
</item>
<item>
<title>TheGrandmaster on "New game mode? Capture point?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6461#post-107040</link>
<pubDate>Fri, 09 Sep 2011 12:46:25 +0000</pubDate>
<dc:creator>TheGrandmaster</dc:creator>
<guid isPermaLink="false">107040@http://forumarchive.spadille.net/</guid>
<description><p>As of just a few minutes ago, word from bcoolface in <a href="http://webchat.quakenet.org/?channels=%23AoS">#AoS</a>:<br />
<code>&#60;+bcoolface&#62; btw im working on territorial control... it&#039;ll be push style with spawning at control points...</code>
</p></description>
</item>
<item>
<title>Omnomnom on "New game mode? Capture point?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6461#post-107032</link>
<pubDate>Fri, 09 Sep 2011 12:14:28 +0000</pubDate>
<dc:creator>Omnomnom</dc:creator>
<guid isPermaLink="false">107032@http://forumarchive.spadille.net/</guid>
<description><p>Would that not be COOL????</p>
<p>I have made a map that's like a capture point simulater, it is compltetly falt exept for two forts in the middle, like strategic fort points.Id
</p></description>
</item>
<item>
<title>Omnomnom on "Vehicles?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6430#post-107029</link>
<pubDate>Fri, 09 Sep 2011 12:06:37 +0000</pubDate>
<dc:creator>Omnomnom</dc:creator>
<guid isPermaLink="false">107029@http://forumarchive.spadille.net/</guid>
<description><p>@ Cpt. Crow Wut?
</p></description>
</item>
<item>
<title>Omnomnom on "Vehicles?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6430#post-107028</link>
<pubDate>Fri, 09 Sep 2011 12:05:55 +0000</pubDate>
<dc:creator>Omnomnom</dc:creator>
<guid isPermaLink="false">107028@http://forumarchive.spadille.net/</guid>
<description><p>@Galaxion Well maybe it could be somthing else for spawning tanks. Maybe it could be, like how many wins the team has instead? Or two intel captures (like one player) could that work? It is just a suggestion.
</p></description>
</item>
<item>
<title>Galaxion on "Vehicles?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6430#post-106135</link>
<pubDate>Thu, 08 Sep 2011 15:24:41 +0000</pubDate>
<dc:creator>Galaxion</dc:creator>
<guid isPermaLink="false">106135@http://forumarchive.spadille.net/</guid>
<description><p>Allowing a player to spawn a tank after a specified number of kills instantly makes me think of Call of Duty multiplayer. It's a self-cataclysmic process:</p>
<p>1. player attains # kills<br />
2. player activates respective kill reward<br />
3. player uses those kill rewards to kill better, faster, and easier; player gets more total kills<br />
4. repeat steps 1-3</p>
<p>Anyone see what I'm saying here? The number of kills will just increase at an exponential rate up until the player hits the last benchmark for a kill reward. This is pretty imbalanced because a player that doesn't have some/any kill rewards will be rendered almost totally useless against a player that has the majority/all of them. If we just started both teams out with 1 tank each, THEN the gameplay would remain in sync.
</p></description>
</item>
<item>
<title>Cpt.Crow on "Vehicles?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6430#post-106126</link>
<pubDate>Thu, 08 Sep 2011 15:18:08 +0000</pubDate>
<dc:creator>Cpt.Crow</dc:creator>
<guid isPermaLink="false">106126@http://forumarchive.spadille.net/</guid>
<description><p>^HATS
</p></description>
</item>
<item>
<title>MegaDeuce on "Vehicles?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6430#post-106125</link>
<pubDate>Thu, 08 Sep 2011 15:17:16 +0000</pubDate>
<dc:creator>MegaDeuce</dc:creator>
<guid isPermaLink="false">106125@http://forumarchive.spadille.net/</guid>
<description><p>NPC villagers! They'd have stores and you could buy shit from them!
</p></description>
</item>
<item>
<title>TheGeekZeke101 on "Vehicles?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6430#post-106116</link>
<pubDate>Thu, 08 Sep 2011 15:07:58 +0000</pubDate>
<dc:creator>TheGeekZeke101</dc:creator>
<guid isPermaLink="false">106116@http://forumarchive.spadille.net/</guid>
<description><p>Npc's would do what?! </p>
<p>I sorta like this idea. I was thinking more on the lines of getting the choice to pick a different gun with that kill streak but something along these lines might work too.....
</p></description>
</item>
<item>
<title>Cpt.Crow on "Vehicles?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6430#post-106114</link>
<pubDate>Thu, 08 Sep 2011 15:06:27 +0000</pubDate>
<dc:creator>Cpt.Crow</dc:creator>
<guid isPermaLink="false">106114@http://forumarchive.spadille.net/</guid>
<description><p>NPCs..
</p></description>
</item>
<item>
<title>asher418 on "Vehicles?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6430#post-106105</link>
<pubDate>Thu, 08 Sep 2011 14:58:10 +0000</pubDate>
<dc:creator>asher418</dc:creator>
<guid isPermaLink="false">106105@http://forumarchive.spadille.net/</guid>
<description><p>-_-
</p></description>
</item>
<item>
<title>Omnomnom on "Vehicles?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6430#post-106104</link>
<pubDate>Thu, 08 Sep 2011 14:57:26 +0000</pubDate>
<dc:creator>Omnomnom</dc:creator>
<guid isPermaLink="false">106104@http://forumarchive.spadille.net/</guid>
<description><p>Should add tanks, that someone can spawn after, say, 50 kills? (non streak)</p>
<p>Or even moving medi-vans?</p>
<p>Medic vans could re-supply health but nothing else, and would have to be driven and protected.</p>
<p>And maybe NPCs?</p>
<p>NPCs could fight for you if you gave them ammo.
</p></description>
</item>
<item>
<title>Bobbunny on "Rocket launchers, Vehichles and interactive blocks."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5407#post-83388</link>
<pubDate>Sat, 20 Aug 2011 12:52:43 +0000</pubDate>
<dc:creator>Bobbunny</dc:creator>
<guid isPermaLink="false">83388@http://forumarchive.spadille.net/</guid>
<description><p>Watch the chat Heeley.<br />
Otherwise play on different servers. Try not to post these stuff randomly in thread though.
</p></description>
</item>
<item>
<title>Noire on "Rocket launchers, Vehichles and interactive blocks."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5407#post-82955</link>
<pubDate>Sat, 20 Aug 2011 01:54:40 +0000</pubDate>
<dc:creator>Noire</dc:creator>
<guid isPermaLink="false">82955@http://forumarchive.spadille.net/</guid>
<description><p>That's too bad heeley, I feel really bad for you, but I think that smoke grenades are a good idea.
</p></description>
</item>
<item>
<title>HeeleySk8er on "Rocket launchers, Vehichles and interactive blocks."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5407#post-82907</link>
<pubDate>Sat, 20 Aug 2011 01:27:07 +0000</pubDate>
<dc:creator>HeeleySk8er</dc:creator>
<guid isPermaLink="false">82907@http://forumarchive.spadille.net/</guid>
<description><p>hey guess wat i just now got banned for 15 minites for no freaking reason i didn't do anything i was just building with some guy and got banned wat the hell?!?!?!?!
</p></description>
</item>
<item>
<title>Bobbunny on "Rocket launchers, Vehichles and interactive blocks."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5407#post-82903</link>
<pubDate>Sat, 20 Aug 2011 01:25:13 +0000</pubDate>
<dc:creator>Bobbunny</dc:creator>
<guid isPermaLink="false">82903@http://forumarchive.spadille.net/</guid>
<description><p>It would be (in my opinion) a multi cluster. It would be 2 barrages of 5 grenades in a a general area. The barrages are in the same areas and explode on contact with ground. They are launched with a 1 second delay from each other. The actual time to get to the target depends on range (I would recommend a min and max).
</p></description>
</item>
<item>
<title>Priok on "Rocket launchers, Vehichles and interactive blocks."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5407#post-82896</link>
<pubDate>Sat, 20 Aug 2011 01:15:57 +0000</pubDate>
<dc:creator>Priok</dc:creator>
<guid isPermaLink="false">82896@http://forumarchive.spadille.net/</guid>
<description><p>thats a pretty good idea, i think</p>
<p>there are already airstrikes, but i think they're just a server mod, so , you know
</p></description>
</item>
<item>
<title>Noire on "Rocket launchers, Vehichles and interactive blocks."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5407#post-82888</link>
<pubDate>Sat, 20 Aug 2011 00:56:58 +0000</pubDate>
<dc:creator>Noire</dc:creator>
<guid isPermaLink="false">82888@http://forumarchive.spadille.net/</guid>
<description><p>@Winston, I'm not saying to choose on the map were to fire, that would make the mortar incredibly unbalanced. I'm just saying to use the smoke to be more precise, the mortar would be limited by fog distance, so you can't go past the fog when firing it. I could also see using a smoke grenade to blind them so they have nowhere to run. That's just my idea though.
</p></description>
</item>
<item>
<title>[C.H]Winston_ on "Rocket launchers, Vehichles and interactive blocks."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5407#post-82862</link>
<pubDate>Sat, 20 Aug 2011 00:13:36 +0000</pubDate>
<dc:creator>[C.H]Winston_</dc:creator>
<guid isPermaLink="false">82862@http://forumarchive.spadille.net/</guid>
<description><p>I think we need some boats for now, as well as planes however land vehicles would probably have alot of bugs due to the fact that the ground is made of voxels making it uneven, unlike games madeby polygons.</p>
<p>P.S I LOVE MORTARS! I LOVE THEMI LOVE THEMI LOVE THEMI LOVE THEM! BUT I THINK MORTARS SHOULD BE FIRED AT AN ANGLE, NOT BY CHOOSING A SPOT ON THE MAP, THATS JUST NOOBISH.</p>
<p>Also if Ben never ever reads this than why am I typing right now?
</p></description>
</item>
<item>
<title>Noire on "Rocket launchers, Vehichles and interactive blocks."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5407#post-82793</link>
<pubDate>Fri, 19 Aug 2011 23:38:28 +0000</pubDate>
<dc:creator>Noire</dc:creator>
<guid isPermaLink="false">82793@http://forumarchive.spadille.net/</guid>
<description><p>Yes, I like it.
</p></description>
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