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<title>Ace of Spades Game Forums &#187; Tag: Launchers - Recent Posts</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: Launchers - Recent Posts</description>
<language>en</language>
<pubDate>Sun, 03 May 2026 18:54:41 +0000</pubDate>

<item>
<title>Bobbunny on "Rocket launchers, Vehichles and interactive blocks."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5407#post-83388</link>
<pubDate>Sat, 20 Aug 2011 12:52:43 +0000</pubDate>
<dc:creator>Bobbunny</dc:creator>
<guid isPermaLink="false">83388@http://forumarchive.spadille.net/</guid>
<description><p>Watch the chat Heeley.<br />
Otherwise play on different servers. Try not to post these stuff randomly in thread though.
</p></description>
</item>
<item>
<title>Noire on "Rocket launchers, Vehichles and interactive blocks."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5407#post-82955</link>
<pubDate>Sat, 20 Aug 2011 01:54:40 +0000</pubDate>
<dc:creator>Noire</dc:creator>
<guid isPermaLink="false">82955@http://forumarchive.spadille.net/</guid>
<description><p>That's too bad heeley, I feel really bad for you, but I think that smoke grenades are a good idea.
</p></description>
</item>
<item>
<title>HeeleySk8er on "Rocket launchers, Vehichles and interactive blocks."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5407#post-82907</link>
<pubDate>Sat, 20 Aug 2011 01:27:07 +0000</pubDate>
<dc:creator>HeeleySk8er</dc:creator>
<guid isPermaLink="false">82907@http://forumarchive.spadille.net/</guid>
<description><p>hey guess wat i just now got banned for 15 minites for no freaking reason i didn't do anything i was just building with some guy and got banned wat the hell?!?!?!?!
</p></description>
</item>
<item>
<title>Bobbunny on "Rocket launchers, Vehichles and interactive blocks."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5407#post-82903</link>
<pubDate>Sat, 20 Aug 2011 01:25:13 +0000</pubDate>
<dc:creator>Bobbunny</dc:creator>
<guid isPermaLink="false">82903@http://forumarchive.spadille.net/</guid>
<description><p>It would be (in my opinion) a multi cluster. It would be 2 barrages of 5 grenades in a a general area. The barrages are in the same areas and explode on contact with ground. They are launched with a 1 second delay from each other. The actual time to get to the target depends on range (I would recommend a min and max).
</p></description>
</item>
<item>
<title>Priok on "Rocket launchers, Vehichles and interactive blocks."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5407#post-82896</link>
<pubDate>Sat, 20 Aug 2011 01:15:57 +0000</pubDate>
<dc:creator>Priok</dc:creator>
<guid isPermaLink="false">82896@http://forumarchive.spadille.net/</guid>
<description><p>thats a pretty good idea, i think</p>
<p>there are already airstrikes, but i think they're just a server mod, so , you know
</p></description>
</item>
<item>
<title>Noire on "Rocket launchers, Vehichles and interactive blocks."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5407#post-82888</link>
<pubDate>Sat, 20 Aug 2011 00:56:58 +0000</pubDate>
<dc:creator>Noire</dc:creator>
<guid isPermaLink="false">82888@http://forumarchive.spadille.net/</guid>
<description><p>@Winston, I'm not saying to choose on the map were to fire, that would make the mortar incredibly unbalanced. I'm just saying to use the smoke to be more precise, the mortar would be limited by fog distance, so you can't go past the fog when firing it. I could also see using a smoke grenade to blind them so they have nowhere to run. That's just my idea though.
</p></description>
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<item>
<title>[C.H]Winston_ on "Rocket launchers, Vehichles and interactive blocks."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5407#post-82862</link>
<pubDate>Sat, 20 Aug 2011 00:13:36 +0000</pubDate>
<dc:creator>[C.H]Winston_</dc:creator>
<guid isPermaLink="false">82862@http://forumarchive.spadille.net/</guid>
<description><p>I think we need some boats for now, as well as planes however land vehicles would probably have alot of bugs due to the fact that the ground is made of voxels making it uneven, unlike games madeby polygons.</p>
<p>P.S I LOVE MORTARS! I LOVE THEMI LOVE THEMI LOVE THEMI LOVE THEM! BUT I THINK MORTARS SHOULD BE FIRED AT AN ANGLE, NOT BY CHOOSING A SPOT ON THE MAP, THATS JUST NOOBISH.</p>
<p>Also if Ben never ever reads this than why am I typing right now?
</p></description>
</item>
<item>
<title>Noire on "Rocket launchers, Vehichles and interactive blocks."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5407#post-82793</link>
<pubDate>Fri, 19 Aug 2011 23:38:28 +0000</pubDate>
<dc:creator>Noire</dc:creator>
<guid isPermaLink="false">82793@http://forumarchive.spadille.net/</guid>
<description><p>Yes, I like it.
</p></description>
</item>
<item>
<title>Devilfish on "Rocket launchers, Vehichles and interactive blocks."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5407#post-82740</link>
<pubDate>Fri, 19 Aug 2011 23:03:08 +0000</pubDate>
<dc:creator>Devilfish</dc:creator>
<guid isPermaLink="false">82740@http://forumarchive.spadille.net/</guid>
<description><p>:-) OH BEEEEN! we have a good idea!!!<br />
yea, vehicles would be complex coding, and completely change the game. more of a Alpha version feature, i think.<br />
point taken, Noire. no point of artillery w/o targets worthy of artillery</p>
<p>exactly. smoke+mortar = explody= win. what about morters having a concussive effect? like, breaking through layers of blocks, for bunker busting?
</p></description>
</item>
<item>
<title>Noire on "Rocket launchers, Vehichles and interactive blocks."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5407#post-82733</link>
<pubDate>Fri, 19 Aug 2011 22:58:30 +0000</pubDate>
<dc:creator>Noire</dc:creator>
<guid isPermaLink="false">82733@http://forumarchive.spadille.net/</guid>
<description><p>I wouldn't think about artillery until vehicles are implemented (if ever).
</p></description>
</item>
<item>
<title>Bobbunny on "Rocket launchers, Vehichles and interactive blocks."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5407#post-82730</link>
<pubDate>Fri, 19 Aug 2011 22:55:43 +0000</pubDate>
<dc:creator>Bobbunny</dc:creator>
<guid isPermaLink="false">82730@http://forumarchive.spadille.net/</guid>
<description><p>Overall, the best idea is spotter + mortar team.</p>
<p>Overall my thoughts?</p>
<p>Switch out grenade for a smoke nade (that doubles as a spotter when topside) or a mortar. Mortars can only fire at the spotted place and has limited ammo. It acts like launching a small cluster of grenades in a general area. The smoke grenade lasts a minute. Mortars will hit both sides. I have yet to figure out how artillery fits in though. However though, it must be on the other half of the map. No idea how the smoke nade would actually work though. I have a feeling it's gonna be hard. Smoke nades die by hitting the block they are on with pick/shovel.
</p></description>
</item>
<item>
<title>Noire on "Rocket launchers, Vehichles and interactive blocks."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5407#post-82711</link>
<pubDate>Fri, 19 Aug 2011 22:38:00 +0000</pubDate>
<dc:creator>Noire</dc:creator>
<guid isPermaLink="false">82711@http://forumarchive.spadille.net/</guid>
<description><p>I like the smoke idea, maybe if you are surrounded by enemies, you can deploy red/orange/yellow/green/blue/purple colored smoke and the guy on the mortar will fire on your position, clearing a path for you to continue.
</p></description>
</item>
<item>
<title>Devilfish on "Rocket launchers, Vehichles and interactive blocks."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5407#post-82707</link>
<pubDate>Fri, 19 Aug 2011 22:32:34 +0000</pubDate>
<dc:creator>Devilfish</dc:creator>
<guid isPermaLink="false">82707@http://forumarchive.spadille.net/</guid>
<description><p>my 2 cents:<br />
    Tl;dr, summary on bottom<br />
    tank/halftraks: kill reward, for a count REALLY high, like 20 or 25 (or capturing the Intel). shuts down if in water, can't run over blocks. Hey ANY vehicle is gonna rape, so at least give the Infantry a chance (tank traps, barriers, sapping w/ grenades. that gives me an idea...)<br />
       with vehicles, add mines to the game. will be set down, and will insta-kill tanks, but only heavily damage halftracks (thinking in terms of game balance here. Tanks=armor, explosive main gun, most likley secondary machine gun, goes boom with mine. Halftrack=faster, lighter armor, only machine-gun on back, not so affected by mines.) </p>
<p>Mortars/artillery: needs only one person to fire (i mean, how long is the average player twiddle their thumbs while their partner fires the mortar? not long.) , but can only spot targets and fire from the map. Players can deploy smoke grenades that will show up to mortar/ artillery teams, and they will know to fire there. Artillery A LOT more powerful, can fire across the map, but much more innacurate. Mortars shorter range, but more accurate. Oh, and Mortars/ Artillery damage both teams, as to discourage shell spam. </p>
<p>In summary:<br />
to properly add Artillery and Vehicles? add alternatives to the frag grenade, the Mine and the Smoke Grenade to give the infantry a fighting chance to counter these weapons.
</p></description>
</item>
<item>
<title>Bobbunny on "Rocket launchers, Vehichles and interactive blocks."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5407#post-82706</link>
<pubDate>Fri, 19 Aug 2011 22:30:42 +0000</pubDate>
<dc:creator>Bobbunny</dc:creator>
<guid isPermaLink="false">82706@http://forumarchive.spadille.net/</guid>
<description><p>Exactly.
</p></description>
</item>
<item>
<title>Noire on "Rocket launchers, Vehichles and interactive blocks."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5407#post-82702</link>
<pubDate>Fri, 19 Aug 2011 22:26:59 +0000</pubDate>
<dc:creator>Noire</dc:creator>
<guid isPermaLink="false">82702@http://forumarchive.spadille.net/</guid>
<description><p>It's much more fun when you have a team that works together. To bad I rarely see that.
</p></description>
</item>
<item>
<title>Bobbunny on "Rocket launchers, Vehichles and interactive blocks."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5407#post-82691</link>
<pubDate>Fri, 19 Aug 2011 22:16:08 +0000</pubDate>
<dc:creator>Bobbunny</dc:creator>
<guid isPermaLink="false">82691@http://forumarchive.spadille.net/</guid>
<description><p>Because teamwork is easy in this game.
</p></description>
</item>
<item>
<title>Noire on "Rocket launchers, Vehichles and interactive blocks."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5407#post-82684</link>
<pubDate>Fri, 19 Aug 2011 21:51:49 +0000</pubDate>
<dc:creator>Noire</dc:creator>
<guid isPermaLink="false">82684@http://forumarchive.spadille.net/</guid>
<description><p>If we had mortars I think it would be great if it required 2 people, the other person would give you the location of enemies while you set it up.
</p></description>
</item>
<item>
<title>Priok on "Rocket launchers, Vehichles and interactive blocks."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5407#post-82682</link>
<pubDate>Fri, 19 Aug 2011 21:49:43 +0000</pubDate>
<dc:creator>Priok</dc:creator>
<guid isPermaLink="false">82682@http://forumarchive.spadille.net/</guid>
<description><p>a hot air balloon would be a good idea, mortars might be better than rocket launchers, only because they'd be harder to use, probably
</p></description>
</item>
<item>
<title>tons0phun on "Rocket launchers, Vehichles and interactive blocks."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5407#post-82672</link>
<pubDate>Fri, 19 Aug 2011 21:36:43 +0000</pubDate>
<dc:creator>tons0phun</dc:creator>
<guid isPermaLink="false">82672@http://forumarchive.spadille.net/</guid>
<description><p>I think I'd prefer to see mortars make it into the game before rocket launchers...
</p></description>
</item>
<item>
<title>Bobbunny on "Rocket launchers, Vehichles and interactive blocks."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5407#post-82543</link>
<pubDate>Fri, 19 Aug 2011 19:23:08 +0000</pubDate>
<dc:creator>Bobbunny</dc:creator>
<guid isPermaLink="false">82543@http://forumarchive.spadille.net/</guid>
<description><p>My thoughts<br />
Yes on a Panzerfaust.<br />
Search for other things with rocket launchers, I have my thoughts there.</p>
<p>Yes on vehicles. I like to drive tanks and trucks.</p>
<p>Yes on interactive blocks if it is not too complicated. I absolutely hate platforms and redstone.
</p></description>
</item>
<item>
<title>[Ex] Falcon                              [Isaac Clarke] on "Rocket launchers, Vehichles and interactive blocks."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5407#post-82113</link>
<pubDate>Fri, 19 Aug 2011 14:10:48 +0000</pubDate>
<dc:creator>[Ex] Falcon                              [Isaac Clarke]</dc:creator>
<guid isPermaLink="false">82113@http://forumarchive.spadille.net/</guid>
<description><p>what about the interactive blocks?
</p></description>
</item>
<item>
<title>[PMS]fleek% on "Rocket launchers, Vehichles and interactive blocks."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5407#post-82111</link>
<pubDate>Fri, 19 Aug 2011 14:08:51 +0000</pubDate>
<dc:creator>[PMS]fleek%</dc:creator>
<guid isPermaLink="false">82111@http://forumarchive.spadille.net/</guid>
<description><p>no rpg's<br />
vehicle will be a hot air balloon.<br />
period.
</p></description>
</item>
<item>
<title>KomradeKevin on "Rocket launchers, Vehichles and interactive blocks."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5407#post-82095</link>
<pubDate>Fri, 19 Aug 2011 13:41:49 +0000</pubDate>
<dc:creator>KomradeKevin</dc:creator>
<guid isPermaLink="false">82095@http://forumarchive.spadille.net/</guid>
<description><p>This thread<br />
Pro:<br />
Con: This has been suggested a million times
</p></description>
</item>
<item>
<title>Seeker on "Rocket launchers, Vehichles and interactive blocks."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5407#post-82094</link>
<pubDate>Fri, 19 Aug 2011 13:38:18 +0000</pubDate>
<dc:creator>Seeker</dc:creator>
<guid isPermaLink="false">82094@http://forumarchive.spadille.net/</guid>
<description><p>what kind of vehicles =? some kind of aircraft as a kill reward and anti aircraft missiles as another one would balance it in my opinion or am I on the wrong herring =?<br />
Maybe so you can choose between airsupport, helicopter and missiles in the config file or at gamestart...<br />
I'm totally against traps... it would suck on ctf :3<br />
Rocket launcher would suck as a normal weapon but maybe as a kill reward =?
</p></description>
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<item>
<title>[Ex] Falcon                              [Isaac Clarke] on "Rocket launchers, Vehichles and interactive blocks."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5407#post-82088</link>
<pubDate>Fri, 19 Aug 2011 13:25:41 +0000</pubDate>
<dc:creator>[Ex] Falcon                              [Isaac Clarke]</dc:creator>
<guid isPermaLink="false">82088@http://forumarchive.spadille.net/</guid>
<description><p>everything else execpt RPGs i agree with
</p></description>
</item>
<item>
<title>24spiders on "Rocket launchers, Vehichles and interactive blocks."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5407#post-82087</link>
<pubDate>Fri, 19 Aug 2011 13:23:10 +0000</pubDate>
<dc:creator>24spiders</dc:creator>
<guid isPermaLink="false">82087@http://forumarchive.spadille.net/</guid>
<description><p>Pro: Rocket launchers would be great to BLOW PEOPLE UP AT A DISTANCE MWAHAHAHAHA Con: Could be used for griefing. Pro: Vehichles could be a great way to really add to the gaming expierience! Con: Could be hard to destroy unless we have rocket launchers. Pro: Interactive blocks could help you make traps. Con: Too many traps would be annoying.Sugg
</p></description>
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