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<title>Ace of Spades Game Forums &#187; Tag: mode - Recent Topics</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: mode - Recent Topics</description>
<language>en</language>
<pubDate>Sun, 03 May 2026 04:42:09 +0000</pubDate>

<item>
<title>[C.H] Hersh on "How do I use windowed mode?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7429#post-124188</link>
<pubDate>Mon, 03 Oct 2011 15:09:49 +0000</pubDate>
<dc:creator>[C.H] Hersh</dc:creator>
<guid isPermaLink="false">124188@http://forumarchive.spadille.net/</guid>
<description><p>The new patch said there was windowed mode but how do you access it?
</p></description>
</item>
<item>
<title>KomradeEuler on "Spleef Mode"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7417#post-123987</link>
<pubDate>Mon, 03 Oct 2011 04:05:39 +0000</pubDate>
<dc:creator>KomradeEuler</dc:creator>
<guid isPermaLink="false">123987@http://forumarchive.spadille.net/</guid>
<description><p>I have a great idea for a spleef mode. </p>
<p>1. Guns do not deal damage.</p>
<p>2. When a player dies he respawns in spectator mode.</p>
<p>3. Play all on one map with one or more floors.</p>
<p>4. Water is 10000000000000000000000 damage (insta-kill)</p>
<p>5. Last one standing can capture the intel, gain 10 points, and reset that round, and everyone spawns back as a regular player.</p>
<p>======================COMMENTS?=======================<br />
Please only constructive criticism, no "THIS SUX" or "NO MUTE BUTTON 1/5".
</p></description>
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<title>CPT_CRUNCH on "SCAR-H WITH RED DOT"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5544#post-84513</link>
<pubDate>Sun, 21 Aug 2011 08:34:57 +0000</pubDate>
<dc:creator>CPT_CRUNCH</dc:creator>
<guid isPermaLink="false">84513@http://forumarchive.spadille.net/</guid>
<description><p>download --  <a href="http://www.mediafire.com/?7kf4r4b726mfiq6" rel="nofollow">http://www.mediafire.com/?7kf4r4b726mfiq6</a></p>
<p>PICS--<br />
<a href="http://www.mediafire.com/imageview.php?quickkey=3boxhg4bsfxmh3p&#038;thumb=4" rel="nofollow">http://www.mediafire.com/imageview.php?quickkey=3boxhg4bsfxmh3p&#038;thumb=4</a><br />
<a href="http://www.mediafire.com/imageview.php?quickkey=158s5za6vm5fx6p&#038;thumb=4" rel="nofollow">http://www.mediafire.com/imageview.php?quickkey=158s5za6vm5fx6p&#038;thumb=4</a>
</p></description>
</item>
<item>
<title>BF109Tiger on "window mode?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5105#post-76076</link>
<pubDate>Sun, 14 Aug 2011 03:22:03 +0000</pubDate>
<dc:creator>BF109Tiger</dc:creator>
<guid isPermaLink="false">76076@http://forumarchive.spadille.net/</guid>
<description><p>i have seen people who said that they have made AoS in a window mode can anyone tell me how in the simplest way possible?
</p></description>
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<title>Fett316 on "The last griefer... has enabled Hypermode (New .54 weapon)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2801#post-36051</link>
<pubDate>Wed, 29 Jun 2011 17:03:37 +0000</pubDate>
<dc:creator>Fett316</dc:creator>
<guid isPermaLink="false">36051@http://forumarchive.spadille.net/</guid>
<description><p>Rather revive a dead thread, I decided to make a new one.<br />
With the addition of the SMG in .54, I've updated my AoS Metroid mod as well. </p>
<p>Link to the old thread/pics:<br />
<a href="http://ace-spades.com/forums/topic.php?id=2225#post-27198" rel="nofollow">http://ace-spades.com/forums/topic.php?id=2225#post-27198</a></p>
<p>New pics:<br />
<a href="http://min.us/mSEV98Wpvcv8C" rel="nofollow">http://min.us/mSEV98Wpvcv8C</a></p>
<p>This edition of the mod features:</p>
<p>The Phazon/Hyper Beam<br />
Phazon corrupted HUD<br />
New weapon sound<br />
New icons to replace the helmets on player selection</p>
<p>The new HUD is a bit trippy at first, so watch out @_@</p>
<p>Get it here:</p>
<p><a href="http://www.mediafire.com/?l5rl53qi8cfqj5o" rel="nofollow">http://www.mediafire.com/?l5rl53qi8cfqj5o</a></p>
<p>Same old story, have fun and whatnot!
</p></description>
</item>
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<title>Exile on "Some helpful stuff for people. [v.1]"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2429#post-30114</link>
<pubDate>Mon, 20 Jun 2011 16:58:31 +0000</pubDate>
<dc:creator>Exile</dc:creator>
<guid isPermaLink="false">30114@http://forumarchive.spadille.net/</guid>
<description><p>&#62;For KV6 Files and mods.&#60;<br />
A guide to mods, in brief.<br />
( <a href="http://ace-spades.com/forums/topic.php?id=2340#post-28851" rel="nofollow">http://ace-spades.com/forums/topic.php?id=2340#post-28851</a> )</p>
<p>&#62;Hosting Servers?&#60;<br />
When you're using Pyspades, the command list can taunt you! Heres a helpful page from the PySpades guys.<br />
( <a href="http://code.google.com/p/pyspades/w/list" rel="nofollow">http://code.google.com/p/pyspades/w/list</a> )</p>
<p>Portforwarding is important, too. Here is a small step guide to hosting.<br />
( <a href="http://ace-spades.com/forums/topic.php?id=860#post-8638" rel="nofollow">http://ace-spades.com/forums/topic.php?id=860#post-8638</a> )</p>
<p>This is another guide here on the forums.<br />
( <a href="http://ace-spades.com/forums/topic.php?id=2025#post-24101" rel="nofollow">http://ace-spades.com/forums/topic.php?id=2025#post-24101</a> )</p>
<p>&#62;For editing and generating new maps.&#60;<br />
First of all, there is a WIKI post with some good insight to the process but its really just to help you start.<br />
( <a href="http://aceofspadeswiki.com/index.php?title=Mapping" rel="nofollow">http://aceofspadeswiki.com/index.php?title=Mapping</a> )</p>
<p>-Nothings made some neat map generation tools and they are here, on his forum post. They make some cool scenarios! But i haven't had many chances to see them hosted.<br />
( <a href="http://ace-spades.com/forums/topic.php?id=803#post-8004" rel="nofollow">http://ace-spades.com/forums/topic.php?id=803#post-8004</a> )</p>
<p>-VOX-Ed can be a little bit of a pain. Try this out if you want to change a few things about the operations. This is Voxed Companion, a tool to work with Voxed.<br />
( <a href="http://ace-spades.com/forums/topic.php?id=759#post-7487" rel="nofollow">http://ace-spades.com/forums/topic.php?id=759#post-7487</a> )</p>
<p>-Oh and if you haven't got a hold of Slab6 yet, here is a post for it.<br />
( <a href="http://ace-spades.com/forums/topic.php?id=69#post-3309" rel="nofollow">http://ace-spades.com/forums/topic.php?id=69#post-3309</a> )</p>
<p>-There is also a whole other forum, full of things to look at. This is a peek into the maps and mods section.<br />
( <a href="http://ace-spades-community.com/viewforum.php?f=11" rel="nofollow">http://ace-spades-community.com/viewforum.php?f=11</a> )</p>
<p>-Hey, don't forget we have a Search feature here on the forums!<br />
Its where i get all my smarts.<br />
( <a href="http://ace-spades.com/forums/search.php" rel="nofollow">http://ace-spades.com/forums/search.php</a> )</p>
<p>Don't be a deuce, guys! I'll add and rewrite over time, i'm sure.
</p></description>
</item>
<item>
<title>SpaceGhost on "Free-Play Gamemode"</title>
<link>http://forumarchive.spadille.net/topic.php?id=187#post-1083</link>
<pubDate>Sat, 16 Apr 2011 16:20:09 +0000</pubDate>
<dc:creator>SpaceGhost</dc:creator>
<guid isPermaLink="false">1083@http://forumarchive.spadille.net/</guid>
<description><p>I love the game, but I think it could use a little more variety. I'm not too fond of CTF, and I think the game could appeal to another group of people by just taking the flags out of the equation. Instead, you have the two teams spawn on either side of the map with just a very basic fort and then the rest of the game is up to them. I think we'd see a lot more creativity in the game if it were about the two teams vying for control of the map. Instead of the action taking place over one tunnel and mountain (as is usually the case right now), teams would formulate their own objectives and goals and build more freely.</p>
<p>Discuss.
</p></description>
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