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<title>Ace of Spades Game Forums &#187; Tag: parachute - Recent Posts</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: parachute - Recent Posts</description>
<language>en</language>
<pubDate>Sun, 03 May 2026 19:00:32 +0000</pubDate>

<item>
<title>Pinky-Conehead on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-65202</link>
<pubDate>Wed, 03 Aug 2011 20:19:37 +0000</pubDate>
<dc:creator>Pinky-Conehead</dc:creator>
<guid isPermaLink="false">65202@http://forumarchive.spadille.net/</guid>
<description><p>^me like that idea :P
</p></description>
</item>
<item>
<title>Chaos_BR on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-65185</link>
<pubDate>Wed, 03 Aug 2011 20:06:18 +0000</pubDate>
<dc:creator>Chaos_BR</dc:creator>
<guid isPermaLink="false">65185@http://forumarchive.spadille.net/</guid>
<description><p>Something I think that would be cool is,like,u get hit in the leg,u move slower,or you get hit in the arm,just a bit of extra cone.
</p></description>
</item>
<item>
<title>POMF Technological Solutions™ on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-65174</link>
<pubDate>Wed, 03 Aug 2011 19:45:00 +0000</pubDate>
<dc:creator>POMF Technological Solutions™</dc:creator>
<guid isPermaLink="false">65174@http://forumarchive.spadille.net/</guid>
<description><p>@KwF_TWiiSt3D_x</p>
<blockquote><p>when more weapons come out each wepon should change the way the character works like walking speed...
</p></blockquote>
<p>No thanks. As we've mentioned countless times, one thing that makes this game so special is that everyone is on a level playing field; there are no perks or advantages. We're already having a bit of a balance problem since the SMG is pretty much outclassed by the rifle at <em>any</em> range. </p>
<p>Although, once again, the dreaded cone/server-side hit verification has done some damage to the overall level of equality between each player. Then again, you could just say that we are all equally unlucky.
</p></description>
</item>
<item>
<title>SpazDragon1397 (コバルト) on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-65167</link>
<pubDate>Wed, 03 Aug 2011 19:39:05 +0000</pubDate>
<dc:creator>SpazDragon1397 (コバルト)</dc:creator>
<guid isPermaLink="false">65167@http://forumarchive.spadille.net/</guid>
<description><p>I think fog should start a little farther from the player and end right before the render distance limit.
</p></description>
</item>
<item>
<title>killerhoboXx on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-65164</link>
<pubDate>Wed, 03 Aug 2011 19:31:22 +0000</pubDate>
<dc:creator>killerhoboXx</dc:creator>
<guid isPermaLink="false">65164@http://forumarchive.spadille.net/</guid>
<description><p>I liked the swaying camera movement :(
</p></description>
</item>
<item>
<title>[MLG]Nowa90 on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-59893</link>
<pubDate>Fri, 29 Jul 2011 09:31:37 +0000</pubDate>
<dc:creator>[MLG]Nowa90</dc:creator>
<guid isPermaLink="false">59893@http://forumarchive.spadille.net/</guid>
<description><p>I think that would make that game a bit weird, (AND COD LIKE). Each gun has its strength/weakness over distance, so lets leave it that way
</p></description>
</item>
<item>
<title>TWiiSt3D on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-59780</link>
<pubDate>Fri, 29 Jul 2011 04:48:08 +0000</pubDate>
<dc:creator>TWiiSt3D</dc:creator>
<guid isPermaLink="false">59780@http://forumarchive.spadille.net/</guid>
<description><p>when more weapons come out each wepon should change the way the character works like walking speed...
</p></description>
</item>
<item>
<title>Fluttershy on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-59725</link>
<pubDate>Fri, 29 Jul 2011 00:43:16 +0000</pubDate>
<dc:creator>Fluttershy</dc:creator>
<guid isPermaLink="false">59725@http://forumarchive.spadille.net/</guid>
<description><p><a href="http://media.tumblr.com/tumblr_lnu7h1FIyv1qafrh6.gif"> just because its already been said before it doesnt mean its any less true</a></p>
<p>picture says my opinion on this thread and its ideas
</p></description>
</item>
<item>
<title>wut_wutington on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-59722</link>
<pubDate>Fri, 29 Jul 2011 00:28:40 +0000</pubDate>
<dc:creator>wut_wutington</dc:creator>
<guid isPermaLink="false">59722@http://forumarchive.spadille.net/</guid>
<description><p>well then, has anybody actually considered consolidating these ideas into one whole list for people to use rather than having to search through dozens of threads?
</p></description>
</item>
<item>
<title>Kaede-chan (かえでーちゃん) on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-59135</link>
<pubDate>Thu, 28 Jul 2011 02:22:27 +0000</pubDate>
<dc:creator>Kaede-chan (かえでーちゃん)</dc:creator>
<guid isPermaLink="false">59135@http://forumarchive.spadille.net/</guid>
<description><p>It isn't the fog that makes things invisible, it's the render limit.
</p></description>
</item>
<item>
<title>POMF Technological Solutions™ on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-59133</link>
<pubDate>Thu, 28 Jul 2011 02:21:08 +0000</pubDate>
<dc:creator>POMF Technological Solutions™</dc:creator>
<guid isPermaLink="false">59133@http://forumarchive.spadille.net/</guid>
<description><p>&#62;still has not realized that only one out of every ten servers uses vanilla maps.</p>
<p>@wut</p>
<p>Most of that has been suggested already.
</p></description>
</item>
<item>
<title>wut_wutington on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-59096</link>
<pubDate>Wed, 27 Jul 2011 23:56:00 +0000</pubDate>
<dc:creator>wut_wutington</dc:creator>
<guid isPermaLink="false">59096@http://forumarchive.spadille.net/</guid>
<description><p>a few to add to this, </p>
<p>a way/ method to change the controls to different keys (this also can add multi language support due to other keyboard layouts)</p>
<p>more ammo for the love of deuce</p>
<p>less opacity in the "fog of war"</p>
<p>a publication titled "a newfags guide to cutomizing AoS clients"<br />
+++++++++++++++++++++++++++++++++<br />
(recycled ideas i more than wholeheartedly suppport):<br />
+++++++++++++++++++++++++++++++++<br />
registration for playing (its dangerous to go alone...)</p>
<p>parachutes (for paratroopers, which are infantry for those who seem confused as to what soldier brings them)</p>
<p>a notice on the download for the client page in big red letters stating: "read the readme file" (because people cant seem to do this without coming in game to annoy others).</p>
<p>windowed client option </p>
<p>a third weapon option (not going to even suggest one because people dgaf.)</p>
<p>field healing/medic
</p></description>
</item>
<item>
<title>Bobbunny on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-58977</link>
<pubDate>Wed, 27 Jul 2011 21:48:29 +0000</pubDate>
<dc:creator>Bobbunny</dc:creator>
<guid isPermaLink="false">58977@http://forumarchive.spadille.net/</guid>
<description><p>&#62;has never realized the fact that base jumping from a vanilla map is nigh impossible without edits.
</p></description>
</item>
<item>
<title>Kaede-chan (かえでーちゃん) on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-58973</link>
<pubDate>Wed, 27 Jul 2011 21:47:03 +0000</pubDate>
<dc:creator>Kaede-chan (かえでーちゃん)</dc:creator>
<guid isPermaLink="false">58973@http://forumarchive.spadille.net/</guid>
<description><p>&#62;Has never heard of basejumping.
</p></description>
</item>
<item>
<title>Chaos_BR on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-58972</link>
<pubDate>Wed, 27 Jul 2011 21:46:26 +0000</pubDate>
<dc:creator>Chaos_BR</dc:creator>
<guid isPermaLink="false">58972@http://forumarchive.spadille.net/</guid>
<description><p>Again,the AoS cubic people.
</p></description>
</item>
<item>
<title>Bobbunny on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-58968</link>
<pubDate>Wed, 27 Jul 2011 21:45:38 +0000</pubDate>
<dc:creator>Bobbunny</dc:creator>
<guid isPermaLink="false">58968@http://forumarchive.spadille.net/</guid>
<description><p>Ahem.</p>
<p>What kind of person would use a parachute? We aren't jumping from the sky you know.
</p></description>
</item>
<item>
<title>Kaede-chan (かえでーちゃん) on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-58963</link>
<pubDate>Wed, 27 Jul 2011 21:38:54 +0000</pubDate>
<dc:creator>Kaede-chan (かえでーちゃん)</dc:creator>
<guid isPermaLink="false">58963@http://forumarchive.spadille.net/</guid>
<description><p>The AoS infantry.
</p></description>
</item>
<item>
<title>ポラロイドン on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-58962</link>
<pubDate>Wed, 27 Jul 2011 21:38:39 +0000</pubDate>
<dc:creator>ポラロイドン</dc:creator>
<guid isPermaLink="false">58962@http://forumarchive.spadille.net/</guid>
<description><p>If you would read, you'd see that it mentions it being an on-map pickup.
</p></description>
</item>
<item>
<title>Bobbunny on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-58961</link>
<pubDate>Wed, 27 Jul 2011 21:37:35 +0000</pubDate>
<dc:creator>Bobbunny</dc:creator>
<guid isPermaLink="false">58961@http://forumarchive.spadille.net/</guid>
<description><p>What kind of infantry soldier brings a parachute?
</p></description>
</item>
<item>
<title>ポラロイドン on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-58954</link>
<pubDate>Wed, 27 Jul 2011 21:35:03 +0000</pubDate>
<dc:creator>ポラロイドン</dc:creator>
<guid isPermaLink="false">58954@http://forumarchive.spadille.net/</guid>
<description><p>I only wanted more specific descriptions for the two suggestions, which wasn't in any of the topics I searched.</p>
<p>And I know you might think "Oh, why couldn't you just post in the already existing thread?"</p>
<p>Answer: If I did, people would bitch about necroposting. If I didn't, HUR, such button.</p>
<p>Can't please everybody I guess.
</p></description>
</item>
<item>
<title>Kanye on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-58940</link>
<pubDate>Wed, 27 Jul 2011 21:29:36 +0000</pubDate>
<dc:creator>Kanye</dc:creator>
<guid isPermaLink="false">58940@http://forumarchive.spadille.net/</guid>
<description><p>I like the parachute idea. Those would be really fun actually. I can imagine jumping off the edges of maps like bridge wars and hallway, and floating down into the enemy base while your teammates cover you from their dirty little rat nests inside the wall.
</p></description>
</item>
<item>
<title>Kaede-chan (かえでーちゃん) on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-58935</link>
<pubDate>Wed, 27 Jul 2011 21:27:58 +0000</pubDate>
<dc:creator>Kaede-chan (かえでーちゃん)</dc:creator>
<guid isPermaLink="false">58935@http://forumarchive.spadille.net/</guid>
<description><p>Medic: Suggested many times before.</p>
<p>Chat text box: Great idea, been suggested before.</p>
<p>Drunken camera movement is already confirmed for in the process of being fixed.</p>
<p>Spawn in a random location, not much can be done about it. Parachutes have been suggested.
</p></description>
</item>
<item>
<title>Doodrgn on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-58932</link>
<pubDate>Wed, 27 Jul 2011 21:26:44 +0000</pubDate>
<dc:creator>Doodrgn</dc:creator>
<guid isPermaLink="false">58932@http://forumarchive.spadille.net/</guid>
<description><p>Oh look it's these suggestions again.</p>
<p>Really, it's all been said before. Try the search button?
</p></description>
</item>
<item>
<title>ポラロイドン on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-58929</link>
<pubDate>Wed, 27 Jul 2011 21:21:30 +0000</pubDate>
<dc:creator>ポラロイドン</dc:creator>
<guid isPermaLink="false">58929@http://forumarchive.spadille.net/</guid>
<description><p>Well, there are a few things that bother me with the game, and I know it's in early stages and that it is understood that things need to be buffed out and all, but just a few suggestions.</p>
<p>One, I think it would be nice to have some way of being a medic, so you could heal teammates that are on the field.</p>
<p>A second, the chat text needs to be bigger or have better colors. Possible have a semi-transparent black box that the text will appear on top of, so it's not entirely in the way, and you can actually read the near-white text on a map where everything is white or pastel type colors.</p>
<p>Now this here probably has something to do with how the engine runs or how the game renders, I don't really know how all of that works in this game, but I find the way that the entire geometry of the map sways and distorts when you pan with the mouse. It gets dizzying, and makes it really hard to navigate and pick off targets, and even interferes with building.</p>
<p>Another problem I see with the game, is when you spawn, a lot of maps have you way up on top of some structure. That's fine for the first few times, but it kinda gets old dieing and then having to walk all the way down and loos health because of ledges that are a bit too high. Maybe later there could be an update that would implement parachutes? Maybe via a map pick-up that could be placed on top of tall areas?</p>
<p>Just a few things that I think could really help the game, thanks to whoever takes the time to read this, I appreciate it!</p>
<p>~Polaroidon
</p></description>
</item>
<item>
<title>LancerG2 on "PARACHUTES idea"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1537#post-17692</link>
<pubDate>Sun, 29 May 2011 06:51:53 +0000</pubDate>
<dc:creator>LancerG2</dc:creator>
<guid isPermaLink="false">17692@http://forumarchive.spadille.net/</guid>
<description><p>beat me at my own game eh. nice.<br />
but i still support my own idea.
</p></description>
</item>
<item>
<title>Kaede-chan (かえでーちゃん) on "PARACHUTES idea"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1537#post-17690</link>
<pubDate>Sun, 29 May 2011 06:48:58 +0000</pubDate>
<dc:creator>Kaede-chan (かえでーちゃん)</dc:creator>
<guid isPermaLink="false">17690@http://forumarchive.spadille.net/</guid>
<description><p>Why would someone getting another parachute after they used it already be unfair? They'd have to run all the way back up to where they got it to get it again. There's an unlimited amount of them from the spawn. I understand there'd be griefers, they're unavoidable. But to not implement the idea just on that basis is ridiculous.
</p></description>
</item>
<item>
<title>LancerG2 on "PARACHUTES idea"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1537#post-17681</link>
<pubDate>Sun, 29 May 2011 06:36:33 +0000</pubDate>
<dc:creator>LancerG2</dc:creator>
<guid isPermaLink="false">17681@http://forumarchive.spadille.net/</guid>
<description><p>kaede. what i mean is people getting the parachute twice/more than once after they used their old one. i mentioned that you could shoot in air with parachute. the thing is people would cause support fire which would piss off the enemy and call it Unfair.<br />
and also people playing are not very co-operative with game play. some may choose do disobey game play rules. thats why we have grievers block spammers trappers and noobs.<br />
i do hope you understand this?
</p></description>
</item>
<item>
<title>Kaede-chan (かえでーちゃん) on "PARACHUTES idea"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1537#post-17679</link>
<pubDate>Sun, 29 May 2011 06:30:54 +0000</pubDate>
<dc:creator>Kaede-chan (かえでーちゃん)</dc:creator>
<guid isPermaLink="false">17679@http://forumarchive.spadille.net/</guid>
<description><p>I'm afraid I don't know what you mean, Lancer.</p>
<p>You'd have the option of grabbing the parachute from the spawn and jumping, or climbing down.</p>
<p>Options are good, right? I mean, right?
</p></description>
</item>
<item>
<title>LancerG2 on "PARACHUTES idea"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1537#post-17677</link>
<pubDate>Sun, 29 May 2011 06:27:33 +0000</pubDate>
<dc:creator>LancerG2</dc:creator>
<guid isPermaLink="false">17677@http://forumarchive.spadille.net/</guid>
<description><p>@ kaede-chan<br />
but the point is not to grab more. and people would just climb down right?
</p></description>
</item>
<item>
<title>Kaede-chan (かえでーちゃん) on "PARACHUTES idea"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1537#post-17674</link>
<pubDate>Sun, 29 May 2011 06:16:06 +0000</pubDate>
<dc:creator>Kaede-chan (かえでーちゃん)</dc:creator>
<guid isPermaLink="false">17674@http://forumarchive.spadille.net/</guid>
<description><p>They'd only be able to use it once though. You'd be limited to carrying one. You use it, you'd have to go get another one. It's perfectly balanced.</p>
<p>Imagine green team having to spawn on top of a huge cliff they have to basejump off of, or which would be more convenient to do so.
</p></description>
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