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<title>Ace of Spades Game Forums &#187; Tag: procedural - Recent Posts</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: procedural - Recent Posts</description>
<language>en</language>
<pubDate>Sun, 03 May 2026 01:01:33 +0000</pubDate>

<item>
<title>Gregery on "Some procedural map stuff"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1823#post-21512</link>
<pubDate>Sat, 04 Jun 2011 09:52:03 +0000</pubDate>
<dc:creator>Gregery</dc:creator>
<guid isPermaLink="false">21512@http://forumarchive.spadille.net/</guid>
<description><p>Woah, thats some intense stuff. And this is going to be randomly generated?
</p></description>
</item>
<item>
<title>mat^2 on "Some procedural map stuff"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1823#post-21510</link>
<pubDate>Sat, 04 Jun 2011 09:49:42 +0000</pubDate>
<dc:creator>mat^2</dc:creator>
<guid isPermaLink="false">21510@http://forumarchive.spadille.net/</guid>
<description><p>This is great! Can't wait for this to get finished :) Some colors would do wonders, though ;)
</p></description>
</item>
<item>
<title>Triplefox on "Some procedural map stuff"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1823#post-21475</link>
<pubDate>Sat, 04 Jun 2011 06:56:38 +0000</pubDate>
<dc:creator>Triplefox</dc:creator>
<guid isPermaLink="false">21475@http://forumarchive.spadille.net/</guid>
<description><p>I'm prototyping some map algorithms that will eventually go into pyspades. Not finalized or integrated yet, but some screenshots:</p>
<p><a href="http://dl.dropbox.com/u/254701/aosmaps/algo/algo_1.png" rel="nofollow">http://dl.dropbox.com/u/254701/aosmaps/algo/algo_1.png</a><br />
<a href="http://dl.dropbox.com/u/254701/aosmaps/algo/algo_2.png" rel="nofollow">http://dl.dropbox.com/u/254701/aosmaps/algo/algo_2.png</a><br />
<a href="http://dl.dropbox.com/u/254701/aosmaps/algo/algo_3.png" rel="nofollow">http://dl.dropbox.com/u/254701/aosmaps/algo/algo_3.png</a></p>
<p>They're all based on massaging the "diamond-square midpoint displacement" algorithm with different parameters and post-processing. I like the first one in particular quite a bit - nice varied terrain.
</p></description>
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