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<title>Ace of Spades Game Forums &#187; Tag: weaponry - Recent Topics</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: weaponry - Recent Topics</description>
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<pubDate>Sun, 03 May 2026 08:33:17 +0000</pubDate>

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<title>SpitFir3Tornado on "Weaponry/Class Suggestions"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3730#post-50063</link>
<pubDate>Tue, 19 Jul 2011 08:02:54 +0000</pubDate>
<dc:creator>SpitFir3Tornado</dc:creator>
<guid isPermaLink="false">50063@http://forumarchive.spadille.net/</guid>
<description><p>So, here are some simple class/weapon suggestions<br />
Engineer: Shovel, Pickaxe,Block,SMG,RPG<br />
Engineer, plain and simple.<br />
Rifleman: Pickaxe,Block,Semi,Grenade,Sticky Grenade<br />
Standard rifleman type.<br />
Assault:Pickaxe,Block,M4,Grenade,Flash Grenade<br />
Standard assault-rushing class.<br />
Heavy:Pickaxe,Block,M249,Grenade,Sticky Grenade<br />
Heavy, eats his sandvich and fires M249.<br />
Builder:Shovel,Pickaxe,Block,<br />
Only needs 1/2 of the hits from the pickaxe and has infinite blocks.<br />
Medic:Pickaxe,Block,SMG,Syringe,Medic Grenade<br />
Syringe is simple healing tool,medic grenade heals ALL in its vicinity.</p>
<p>I also propose, all classes get a knife and a pistol. This would add a little more strategy to the game rather than rushing, sniping and camping.
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