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<title>Ace of Spades Game Forums &#187; Tag: Zombie Mode &#124; Concept &#124; Pyspades - Recent Topics</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: Zombie Mode &#124; Concept &#124; Pyspades - Recent Topics</description>
<language>en</language>
<pubDate>Thu, 30 Apr 2026 12:16:35 +0000</pubDate>

<item>
<title>TWiiSt3D on "Bio Hazard | Proof Of Concept | Pyspades"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4662#post-67981</link>
<pubDate>Sun, 07 Aug 2011 10:18:18 +0000</pubDate>
<dc:creator>TWiiSt3D</dc:creator>
<guid isPermaLink="false">67981@http://forumarchive.spadille.net/</guid>
<description><p>=============================================================</p>
<p><strong>ZOMBIE GAME MODE CONCEPT 4 PYSPADES SERVERS</strong></p>
<p>=============================================================</p>
<p>Since now in Pyspades you have a Option to have the pickaxe as melee damage it is now possible for this game mode...</p>
<p>============================================================</p>
<p><strong>TEAMS</strong></p>
<p>============================================================</p>
<p>Blue Team Has a Player Limit Of 6</p>
<p>Blue Team Have all Normal Things But Have less ammo</p>
<p>Blue Team Members Cant Respawn </p>
<p>Green Team Has a Player Limit 26</p>
<p>Green Team Has 50% Extra Health</p>
<p>Green Team Only have Pickaxe and Spade</p>
<p>============================================================</p>
<p><strong>OTHER</strong></p>
<p>============================================================</p>
<p>Intel And Tent Spawn Spawn in a Cube Made of admin blocks so they cant be used...</p>
<p>============================================================</p>
<p><strong>GETTING UPGRADES</strong></p>
<p>============================================================</p>
<p>you can use chat to upgrade...</p>
<p>/MENU</p>
<p>/1)More Bullets 50 Points (25 More Bullets)<br />
/2)More Bullets 100 Points (50 More Bullets)<br />
/3)More Grenades 100 Points (2 Grenades )<br />
/4)Upgrade to SMG 1000 Points<br />
/5)More Blocks 500 Points</p>
<p>===========================================================</p>
<p>I think this would be really good game type and increase the amount of people who play ace of spades...</p>
<p>if this can be done id like some one to do it, cause it would be amazing :)</p>
<p>===========================================================</p>
<p><strong>COMMUNITY SUGGESTIONS</strong></p>
<p>===========================================================</p>
<p>BOBBUNNY suggested...</p>
<blockquote><p>I think 2 systems would have to be there.<br />
Human and Zombie system.<br />
Because we all know zombies will win eventually, they get an upside. Each time they gain points, all zombies get points. You get points by inflicting damage, killing humans, death, and probably more. These points are spent on upgrades such as damage, weapons, health, armor, etc.<br />
Humans are kool, so they have some perks. Killing a zombie awards 10 points, hitting them gives you 3 points. Chances are there will be more ways, cause only 2 is just boring. For points, you can buy weapons (there shall be more), armor (if it is there), better and more blocks, ammo, nades, and upgrades for your items.</p>
</blockquote>
<p>============================================================</p>
<p>[Komrade]Nowa90 suggested...</p>
<blockquote><p>make it so you start with shotgun, then for 700 points you get semi, 1200 you get rifle (or some amount where it takes like almost a whole ammo count of the shotgun to get). zombies should be able to destroy blocks in 4 hits by melee you teamwork would be needed.</p>
</blockquote>
<p>============================================================</p>
<p>[C.H.]Richtofen suggested...</p>
<blockquote><p>You'd also need a spectating mode if you were to be the end of the wave of zombies if it were a online addition (assuming they came in waves like in CoD zombies). If not then why just start with two zombies and move up? Of course it might make it alot easier, but people love challenges not just the fact its a simple zombie game.</p>
</blockquote>
<p>===========================================================</p>
<p>NM suggested...</p>
<blockquote><p>I got an idea too...<br />
First, zombie team got one randomly chosen dude (Or 3 or 5) to start with, and they try to infect the human team, when a player on human team dies, he goes to the zombie team. Human team shall have VERY little amount of blocks, and you can buy more of them. When everyone on the human team have been defeated, the last survivor will get a some sort of award (Points for next round?) for staying longest alive.</p>
</blockquote>
<p>=============================================================</p>
<p>[HK]Fleek% Suggested..</p>
<blockquote><p>suggesting about special zombies.<br />
yoono about survivors vs. special infected<br />
basically green zombies can choose classes<br />
regular zombie (normal speed)<br />
fast zombie (20% moar speed, 20% less damage)<br />
jumper zombie (30% moar speed, 25% less damage, can jump over 5 blocks)<br />
slow zombie (20% less speed, 20% more damage)<br />
jugger-zombie (30% less speed, 30% more damage, can't auto climb)<br />
my idea is also that the zombies get piled together in 1 building, and they cant leave or attack through at the beginning of the round.<br />
first 20 seconds of the game everyone will orientate.<br />
after that, blue team has 60 seconds to build and such, preparing defenses.<br />
also blocks cant be put near the zombie safehouse<br />
after that its (enter configurable time limit here) minutes of fragging and fun.;
</p></blockquote>
<p>=============================================================
</p></description>
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