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<title>Ace of Spades Game Forums &#187; Topic: SUGGESTION: Sprites!</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: SUGGESTION: Sprites!</description>
<language>en</language>
<pubDate>Sat, 02 May 2026 17:05:25 +0000</pubDate>

<item>
<title>Dakooldog on "SUGGESTION: Sprites!"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1108#post-12854</link>
<pubDate>Wed, 18 May 2011 23:38:49 +0000</pubDate>
<dc:creator>Dakooldog</dc:creator>
<guid isPermaLink="false">12854@http://forumarchive.spadille.net/</guid>
<description><p>Hehe... Bamp
</p></description>
</item>
<item>
<title>FART_COMMANDER on "SUGGESTION: Sprites!"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1108#post-12619</link>
<pubDate>Wed, 18 May 2011 13:42:06 +0000</pubDate>
<dc:creator>FART_COMMANDER</dc:creator>
<guid isPermaLink="false">12619@http://forumarchive.spadille.net/</guid>
<description><p>@Drury Hmm.. those are different kind, but their only difference seems to be that they are projected in different directions, not just at player like in ZDoom. Doom engine sprites basically constantly stare at you. Stuff like round barrels might look akward with these crossed Minecraft planes, but these mushrooms do look nice. Fuck it, lets have both (or of course none at all if developer doesn't want it)!
</p></description>
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<item>
<title>Drury on "SUGGESTION: Sprites!"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1108#post-12609</link>
<pubDate>Wed, 18 May 2011 12:44:06 +0000</pubDate>
<dc:creator>Drury</dc:creator>
<guid isPermaLink="false">12609@http://forumarchive.spadille.net/</guid>
<description><p>Oh, I thought you mean something like shrooms in Minecraft.</p>
<p><a href="http://www.minecraftwiki.net/images/5/5d/Island_of_mushrooms_Beta.jpg" rel="nofollow">http://www.minecraftwiki.net/images/5/5d/Island_of_mushrooms_Beta.jpg</a></p>
<p>But now I see you meant it more like dropped items.
</p></description>
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<item>
<title>FART_COMMANDER on "SUGGESTION: Sprites!"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1108#post-12607</link>
<pubDate>Wed, 18 May 2011 12:28:11 +0000</pubDate>
<dc:creator>FART_COMMANDER</dc:creator>
<guid isPermaLink="false">12607@http://forumarchive.spadille.net/</guid>
<description><p>Just for information (offtopic): ZDoom doesn't support animated sprites directly as GIF/APNG files, it supports static GIF/PNG frames and each frame and it's delay has to be registered in mod's configuration.
</p></description>
</item>
<item>
<title>Droqen on "SUGGESTION: Sprites!"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1108#post-12548</link>
<pubDate>Wed, 18 May 2011 07:55:53 +0000</pubDate>
<dc:creator>Droqen</dc:creator>
<guid isPermaLink="false">12548@http://forumarchive.spadille.net/</guid>
<description><p>dear naka<br />
3d models != sprites<br />
textures on 3d models != sprites<br />
(i think. but what do i know)
</p></description>
</item>
<item>
<title>Naka on "SUGGESTION: Sprites!"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1108#post-12394</link>
<pubDate>Tue, 17 May 2011 20:27:39 +0000</pubDate>
<dc:creator>Naka</dc:creator>
<guid isPermaLink="false">12394@http://forumarchive.spadille.net/</guid>
<description><p>Drury, the game already uses sprites, for everything<br />
or maybe Im blind
</p></description>
</item>
<item>
<title>FART_COMMANDER on "SUGGESTION: Sprites!"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1108#post-12391</link>
<pubDate>Tue, 17 May 2011 20:25:01 +0000</pubDate>
<dc:creator>FART_COMMANDER</dc:creator>
<guid isPermaLink="false">12391@http://forumarchive.spadille.net/</guid>
<description><p>@Spartan094 Yes I am. Here is a typical example of ZDoom engine:<br />
<a href="http://imageshack.us/m/62/2159/doomxf.png" rel="nofollow">http://imageshack.us/m/62/2159/doomxf.png</a><br />
Player's weapon, torches, enemies and their dead corpses, weapon &#38; armor pickups, trees e.t.c. are sprites. They are just images projected directly at player from different distances. Some of them are animated and have different images when viewed from different angles. Map itself is a sector based pseudo-3D space with different ceiling and floor heights. In ZDoom/Skulltag they use a very small ammount of resources. There are no polygon models in that game.
</p></description>
</item>
<item>
<title>alexthecreeper on "SUGGESTION: Sprites!"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1108#post-12254</link>
<pubDate>Tue, 17 May 2011 11:28:13 +0000</pubDate>
<dc:creator>alexthecreeper</dc:creator>
<guid isPermaLink="false">12254@http://forumarchive.spadille.net/</guid>
<description><p>@drury "AOS engine could support sprites (in GIF and APNG formats)"
</p></description>
</item>
<item>
<title>Drury on "SUGGESTION: Sprites!"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1108#post-12251</link>
<pubDate>Tue, 17 May 2011 11:10:52 +0000</pubDate>
<dc:creator>Drury</dc:creator>
<guid isPermaLink="false">12251@http://forumarchive.spadille.net/</guid>
<description><p>Doesn't this stuff work only with polygon engines?
</p></description>
</item>
<item>
<title>Spartan094 on "SUGGESTION: Sprites!"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1108#post-12245</link>
<pubDate>Tue, 17 May 2011 10:40:33 +0000</pubDate>
<dc:creator>Spartan094</dc:creator>
<guid isPermaLink="false">12245@http://forumarchive.spadille.net/</guid>
<description><p>You're talking sprites like they have in minecraft for like mushrooms and small plants? I'd be down of it, as long as some animals also make it into the game :D
</p></description>
</item>
<item>
<title>alexthecreeper on "SUGGESTION: Sprites!"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1108#post-12232</link>
<pubDate>Tue, 17 May 2011 08:53:28 +0000</pubDate>
<dc:creator>alexthecreeper</dc:creator>
<guid isPermaLink="false">12232@http://forumarchive.spadille.net/</guid>
<description><p>if ben could do it and keep the files smallish, then id totaly be all for it
</p></description>
</item>
<item>
<title>FART_COMMANDER on "SUGGESTION: Sprites!"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1108#post-12216</link>
<pubDate>Tue, 17 May 2011 05:00:19 +0000</pubDate>
<dc:creator>FART_COMMANDER</dc:creator>
<guid isPermaLink="false">12216@http://forumarchive.spadille.net/</guid>
<description><p>why are you getting so upset over this? :c jeez... i want to see maybe a few more opinions on this before this thread sinks somewhere in between 968 other discussions
</p></description>
</item>
<item>
<title>Beret on "SUGGESTION: Sprites!"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1108#post-12209</link>
<pubDate>Tue, 17 May 2011 03:16:25 +0000</pubDate>
<dc:creator>Beret</dc:creator>
<guid isPermaLink="false">12209@http://forumarchive.spadille.net/</guid>
<description><p>bamp? <em>bamp?</em></p>
<p>Was it too long to proofread or something?</p>
<p>Oh well, it got someone to post and put the thread up the top so... profit?
</p></description>
</item>
<item>
<title>FART_COMMANDER on "SUGGESTION: Sprites!"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1108#post-12206</link>
<pubDate>Tue, 17 May 2011 03:03:31 +0000</pubDate>
<dc:creator>FART_COMMANDER</dc:creator>
<guid isPermaLink="false">12206@http://forumarchive.spadille.net/</guid>
<description><p>bamp
</p></description>
</item>
<item>
<title>Influx on "SUGGESTION: Sprites!"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1108#post-11862</link>
<pubDate>Mon, 16 May 2011 08:42:41 +0000</pubDate>
<dc:creator>Influx</dc:creator>
<guid isPermaLink="false">11862@http://forumarchive.spadille.net/</guid>
<description><blockquote><p>Aren't these what you get when you import .kv6 with U in VOXED?
</p></blockquote>
<p>This is correct, but I am fairly certain that they don't stay on the map when it is played.
</p></description>
</item>
<item>
<title>Fat Idiot on "SUGGESTION: Sprites!"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1108#post-11854</link>
<pubDate>Mon, 16 May 2011 08:23:17 +0000</pubDate>
<dc:creator>Fat Idiot</dc:creator>
<guid isPermaLink="false">11854@http://forumarchive.spadille.net/</guid>
<description><p>Aren't these what you get when you import .kv6 with U in VOXED?
</p></description>
</item>
<item>
<title>FART_COMMANDER on "SUGGESTION: Sprites!"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1108#post-11846</link>
<pubDate>Mon, 16 May 2011 07:26:44 +0000</pubDate>
<dc:creator>FART_COMMANDER</dc:creator>
<guid isPermaLink="false">11846@http://forumarchive.spadille.net/</guid>
<description><p>AOS engine could support sprites (in GIF and APNG formats) like in Skulltag Doom/Zdoom engine. It would allow to add cool stuff to maps, like plants, small rocks, spiders, fire, balloons, lamps and whatnot. Graphics files maybe should be limited in size/ammount of colors/something so they don't eat up all the traffic and map files don't become fucking huge.</p>
<p>For the good of client side modding - I'm thinking that the game could have an option to use animated sprites for weapons/tools. At least this is somehow possible with weapon scopes now, but ability to replace weapon model with multiple sprites for player's 'local' viewpoint and APNG (animated PNG) &#38; GIF support for them would be nice.
</p></description>
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