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<title>Ace of Spades Game Forums &#187; Topic: What This Game Needs</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: What This Game Needs</description>
<language>en</language>
<pubDate>Fri, 01 May 2026 02:21:20 +0000</pubDate>

<item>
<title>[EX]mman789 on "What This Game Needs"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3308#post-44708</link>
<pubDate>Tue, 12 Jul 2011 10:01:55 +0000</pubDate>
<dc:creator>[EX]mman789</dc:creator>
<guid isPermaLink="false">44708@http://forumarchive.spadille.net/</guid>
<description><p>Eh it would make making gun skins all the more complicated,it's sorta desighned so it's easy.
</p></description>
</item>
<item>
<title>Spengbab on "What This Game Needs"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3308#post-44293</link>
<pubDate>Mon, 11 Jul 2011 06:40:46 +0000</pubDate>
<dc:creator>Spengbab</dc:creator>
<guid isPermaLink="false">44293@http://forumarchive.spadille.net/</guid>
<description><p>However, I would like to see some shell ejection.
</p></description>
</item>
<item>
<title>SIMOX on "What This Game Needs"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3308#post-44290</link>
<pubDate>Mon, 11 Jul 2011 06:23:11 +0000</pubDate>
<dc:creator>SIMOX</dc:creator>
<guid isPermaLink="false">44290@http://forumarchive.spadille.net/</guid>
<description><p>Grenades are good enough already just learn to throw them properly.<br />
Crouch and aim when using SMG then you will shoot more accurate.
</p></description>
</item>
<item>
<title>grendle on "What This Game Needs"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3308#post-44155</link>
<pubDate>Sun, 10 Jul 2011 22:27:45 +0000</pubDate>
<dc:creator>grendle</dc:creator>
<guid isPermaLink="false">44155@http://forumarchive.spadille.net/</guid>
<description><p>@razourik,</p>
<p>&#62;smg to be less underpowered</p>
<p>what we really need is a mounted/stationary machine gun</p>
<p>&#62;grenades need to be powered up</p>
<p>we also should have a mortar launcher, stationary like the machine gun
</p></description>
</item>
<item>
<title>razourik on "What This Game Needs"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3308#post-44075</link>
<pubDate>Sun, 10 Jul 2011 19:49:20 +0000</pubDate>
<dc:creator>razourik</dc:creator>
<guid isPermaLink="false">44075@http://forumarchive.spadille.net/</guid>
<description><p>This game doesn't need a complex reload animation. That would probably cause too much lag.</p>
<p>What this game needs is for the SMG to be less underpowered, bullets to be more accurate, and the hit system needs to be improved alot. Sometimes I shoot a guy 3 times in the face and he doesn't die.</p>
<p>The grenades also need to be vastly powered up. They do NOTHING for grenades. A home made bomb would probably do more damage than the shitty grenades in this game. And you only get 2 of these crappy things, what the fuck?
</p></description>
</item>
<item>
<title>grendle on "What This Game Needs"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3308#post-44054</link>
<pubDate>Sun, 10 Jul 2011 18:11:56 +0000</pubDate>
<dc:creator>grendle</dc:creator>
<guid isPermaLink="false">44054@http://forumarchive.spadille.net/</guid>
<description><p>first<br />
@QUESTIONDUDE</p>
<p>who said this game was for 9 year olds?</p>
<p>Now onto the main topic;</p>
<p>Anyway, I think a stronger (concrete) block needs to be added in game, one that takes time to place and slightly more time to remove. Said removal can only be done by pickaxe. The use of this block would be to make fortresses more useful and/or more solid.</p>
<p>this game also needs to have a feature that makes tunneling more difficult, while I understand that some players enjoy tunneling, its too easy and too frequent.</p>
<p>hitboxes or something of the sort; basically you shouldn't be able to walk through another player/character. </p>
<p>barbed wire would also be pleasant. When placed barbed wire would act to slow and hurt any player/character who passes through it.
</p></description>
</item>
<item>
<title>1337101 on "What This Game Needs"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3308#post-43465</link>
<pubDate>Sat, 09 Jul 2011 13:50:43 +0000</pubDate>
<dc:creator>1337101</dc:creator>
<guid isPermaLink="false">43465@http://forumarchive.spadille.net/</guid>
<description><p>The easiest way to animate a reload in AoS would actually be to have seperate .kv6 files for the gun, mag, and bolt, and then have the game programming animate the interactions between them.  However, that would impose a bit of a limit on how things can move... if the mag is going to work on all guns, then it would have to be a straight vertial motion, so that no matter how far fore or aft on a gun the mag attaches, the animation still works (and you can forget about side-loading guns).  The bolt motion would have to be a purely horizontal back-and-forth motion for the same reasons, although that wouldn't be such an issue (unless I'm mistaken, that's the way any gun that HAS a bolt works).</p>
<p>Frankly, I just don't think the animations will add enough coolness to the game to be worth the trouble.  I'm perfectly content with the one-piece gun models as they are now.  I'd rather Ben spent some time on, say, some sort of muzzle flash.
</p></description>
</item>
<item>
<title>YourMom on "What This Game Needs"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3308#post-43431</link>
<pubDate>Sat, 09 Jul 2011 12:00:22 +0000</pubDate>
<dc:creator>YourMom</dc:creator>
<guid isPermaLink="false">43431@http://forumarchive.spadille.net/</guid>
<description><p>Reuben you perv :P
</p></description>
</item>
<item>
<title>[MLG]DUCK on "What This Game Needs"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3308#post-43428</link>
<pubDate>Sat, 09 Jul 2011 11:53:43 +0000</pubDate>
<dc:creator>[MLG]DUCK</dc:creator>
<guid isPermaLink="false">43428@http://forumarchive.spadille.net/</guid>
<description><p>This game needs gun attack. like if you run out of ammo you can hit ppl with your gun. and melee attack with the pic or spade but not both
</p></description>
</item>
<item>
<title>antidot on "What This Game Needs"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3308#post-43425</link>
<pubDate>Sat, 09 Jul 2011 11:50:22 +0000</pubDate>
<dc:creator>antidot</dc:creator>
<guid isPermaLink="false">43425@http://forumarchive.spadille.net/</guid>
<description><p>What This Game Needs? FLASHLIGHT!
</p></description>
</item>
<item>
<title>[C.H]Winston_ on "What This Game Needs"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3308#post-43417</link>
<pubDate>Sat, 09 Jul 2011 11:16:12 +0000</pubDate>
<dc:creator>[C.H]Winston_</dc:creator>
<guid isPermaLink="false">43417@http://forumarchive.spadille.net/</guid>
<description><p>I personaly agree that we need land mine however limb detatchement is gory and this game is rated for 9 year olds so we would not like that and i would prefer a good-old reloading animation that you could edit with slab6 so i prefer stop-motion.<br />
Also grenades should make a bigger explosion and there should be several vehicles such as boats or aircraft and tanks also there should be killcam as well as killstreaks however not too much like cod because that is fake!<br />
Also i would be happy if there where more classes as well as unlockable weapons and maybe a survival mode where you could survive against baddys together and also other gametypes like free-for-all. also bots would be wonderful!<br />
most of all there should be proper ww1 teams and weapons such as the germans and the british or the french also the austrians! And for the weopons there should be lee-enfields,maxim machine guns and kar98's also maybe an mp18(look it up).
</p></description>
</item>
<item>
<title>[PMS]fleek% on "What This Game Needs"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3308#post-43412</link>
<pubDate>Sat, 09 Jul 2011 10:54:08 +0000</pubDate>
<dc:creator>[PMS]fleek%</dc:creator>
<guid isPermaLink="false">43412@http://forumarchive.spadille.net/</guid>
<description><p>Who needs reload animations when you can hear when it finished reloading?
</p></description>
</item>
<item>
<title>Quarkeh on "What This Game Needs"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3308#post-43388</link>
<pubDate>Sat, 09 Jul 2011 09:01:08 +0000</pubDate>
<dc:creator>Quarkeh</dc:creator>
<guid isPermaLink="false">43388@http://forumarchive.spadille.net/</guid>
<description><p>I agree with Spengbab. Screw reloading animations.
</p></description>
</item>
<item>
<title>Beret on "What This Game Needs"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3308#post-43383</link>
<pubDate>Sat, 09 Jul 2011 08:45:23 +0000</pubDate>
<dc:creator>Beret</dc:creator>
<guid isPermaLink="false">43383@http://forumarchive.spadille.net/</guid>
<description><p>With just a single word, Spengbab has shown just how unnecessary reloading animations are to making a good game. Well played.
</p></description>
</item>
<item>
<title>[MLG]DUCK on "What This Game Needs"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3308#post-43379</link>
<pubDate>Sat, 09 Jul 2011 08:21:04 +0000</pubDate>
<dc:creator>[MLG]DUCK</dc:creator>
<guid isPermaLink="false">43379@http://forumarchive.spadille.net/</guid>
<description><p>This game needs land mines
</p></description>
</item>
<item>
<title>TheGrandmaster on "What This Game Needs"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3308#post-43377</link>
<pubDate>Sat, 09 Jul 2011 07:44:06 +0000</pubDate>
<dc:creator>TheGrandmaster</dc:creator>
<guid isPermaLink="false">43377@http://forumarchive.spadille.net/</guid>
<description><p>I'd presume players.. hits cause players aim to be offset, grenades causing blow-back and possible limb detachment.<br />
I'm personally not an advocate for ragdolls/gore, since it's not really that kind of game.
</p></description>
</item>
<item>
<title>BttLsht on "What This Game Needs"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3308#post-43375</link>
<pubDate>Sat, 09 Jul 2011 07:29:51 +0000</pubDate>
<dc:creator>BttLsht</dc:creator>
<guid isPermaLink="false">43375@http://forumarchive.spadille.net/</guid>
<description><p>ragdolls for what?
</p></description>
</item>
<item>
<title>SIMOX on "What This Game Needs"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3308#post-43370</link>
<pubDate>Sat, 09 Jul 2011 07:16:16 +0000</pubDate>
<dc:creator>SIMOX</dc:creator>
<guid isPermaLink="false">43370@http://forumarchive.spadille.net/</guid>
<description><p>I'd rather we got Ragdolls first.
</p></description>
</item>
<item>
<title>[C.H]Winston_ on "What This Game Needs"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3308#post-43369</link>
<pubDate>Sat, 09 Jul 2011 07:11:20 +0000</pubDate>
<dc:creator>[C.H]Winston_</dc:creator>
<guid isPermaLink="false">43369@http://forumarchive.spadille.net/</guid>
<description><p>I dont understand how voxelstein or voxlap can be used to make animated kv6 files?
</p></description>
</item>
<item>
<title>Drury on "What This Game Needs"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3308#post-43364</link>
<pubDate>Sat, 09 Jul 2011 06:55:14 +0000</pubDate>
<dc:creator>Drury</dc:creator>
<guid isPermaLink="false">43364@http://forumarchive.spadille.net/</guid>
<description><p>I dunno, I like how it works right now.</p>
<p>But some kind of animation visible from 3rd person view would be nice.
</p></description>
</item>
<item>
<title>Kanye on "What This Game Needs"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3308#post-43362</link>
<pubDate>Sat, 09 Jul 2011 06:47:50 +0000</pubDate>
<dc:creator>Kanye</dc:creator>
<guid isPermaLink="false">43362@http://forumarchive.spadille.net/</guid>
<description><p>The only thing interesting I found in this thread is Voxelstein 3d, and I'm downloading it now.</p>
<p>Oh and your suggestion about planting machine guns was good, at first I read it as if you actually wanted to plant it, like you plant a flower.
</p></description>
</item>
<item>
<title>Spengbab on "What This Game Needs"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3308#post-43357</link>
<pubDate>Sat, 09 Jul 2011 06:38:56 +0000</pubDate>
<dc:creator>Spengbab</dc:creator>
<guid isPermaLink="false">43357@http://forumarchive.spadille.net/</guid>
<description><p>VOXELSTEIN.
</p></description>
</item>
<item>
<title>Beefeater on "What This Game Needs"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3308#post-43356</link>
<pubDate>Sat, 09 Jul 2011 06:34:07 +0000</pubDate>
<dc:creator>Beefeater</dc:creator>
<guid isPermaLink="false">43356@http://forumarchive.spadille.net/</guid>
<description><p>We don't even need stop-motion animation I think, Voxelstein 3D (also Voxlap) had some real gun animations. I believe it even had an (unused) double-barrel shotgun in there, complete with a reloading animation. Doing the same thing here shouldn't require much effort since I think the ability is built into the engine.
</p></description>
</item>
<item>
<title>[C.H]Winston_ on "What This Game Needs"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3308#post-43346</link>
<pubDate>Sat, 09 Jul 2011 05:46:31 +0000</pubDate>
<dc:creator>[C.H]Winston_</dc:creator>
<guid isPermaLink="false">43346@http://forumarchive.spadille.net/</guid>
<description><p>i like stens mehehehe and brens mwehehehehe WAIT!...</p>
<p>This game needs plantable machine guns which can be planted on blocks E.G:<br />
Standing up u can plant it on something u blocks high however crouching u can pklant it 1 block high.
</p></description>
</item>
<item>
<title>ReubenMcHawk on "What This Game Needs"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3308#post-43342</link>
<pubDate>Sat, 09 Jul 2011 05:38:47 +0000</pubDate>
<dc:creator>ReubenMcHawk</dc:creator>
<guid isPermaLink="false">43342@http://forumarchive.spadille.net/</guid>
<description><p>It would be cool, but there are, in my opinion, matters that require a bit more attention. Also:</p>
<p>"and when u shoot the cock should go back and forth"</p>
<p>Hehehehehe.
</p></description>
</item>
<item>
<title>Spengbab on "What This Game Needs"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3308#post-43341</link>
<pubDate>Sat, 09 Jul 2011 05:35:24 +0000</pubDate>
<dc:creator>Spengbab</dc:creator>
<guid isPermaLink="false">43341@http://forumarchive.spadille.net/</guid>
<description><p>Goldeneye.
</p></description>
</item>
<item>
<title>[C.H]Winston_ on "What This Game Needs"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3308#post-43337</link>
<pubDate>Sat, 09 Jul 2011 05:32:36 +0000</pubDate>
<dc:creator>[C.H]Winston_</dc:creator>
<guid isPermaLink="false">43337@http://forumarchive.spadille.net/</guid>
<description><p>perfect we just need some kv6 files that work like a stop motion video<br />
its quite easy to make them!</p>
<p>However there should be a way to make more kv6 files so that u could change how long u reload for people that like make rifles, which would take some time to reload.
</p></description>
</item>
<item>
<title>Bag on "What This Game Needs"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3308#post-43336</link>
<pubDate>Sat, 09 Jul 2011 05:30:35 +0000</pubDate>
<dc:creator>Bag</dc:creator>
<guid isPermaLink="false">43336@http://forumarchive.spadille.net/</guid>
<description><p>YES! This is clearly the next important thing that needs implementing! :)
</p></description>
</item>
<item>
<title>[C.H]Winston_ on "What This Game Needs"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3308#post-43334</link>
<pubDate>Sat, 09 Jul 2011 05:26:00 +0000</pubDate>
<dc:creator>[C.H]Winston_</dc:creator>
<guid isPermaLink="false">43334@http://forumarchive.spadille.net/</guid>
<description><p>this game needs reloading:<br />
I tyhink there should be a number of kv6 files which play like a stop-motion movie and then u would get reloading!<br />
E.G:<br />
1.magazine little bit out of gun<br />
2.magazine out of gun<br />
3.magazine left sight<br />
4.new mag near gun<br />
5.new mag in gun<br />
6.player cocks gun</p>
<p>and when u shoot the cock should go back and forth which should also be a number of kv6 files.
</p></description>
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