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<title>Ace of Spades Game Forums &#187; Topic: Damage Indicator</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: Damage Indicator</description>
<language>en</language>
<pubDate>Fri, 01 May 2026 01:03:23 +0000</pubDate>

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<title>SpartanGamer94 on "Damage Indicator"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3678&amp;page=2#post-52632</link>
<pubDate>Thu, 21 Jul 2011 17:46:32 +0000</pubDate>
<dc:creator>SpartanGamer94</dc:creator>
<guid isPermaLink="false">52632@http://forumarchive.spadille.net/</guid>
<description><p>I didnt realize how big of a conversation this turned into... How about we vote on it hm? :)  </p>
<p><a href="http://www.google.com/moderator/#16/e=6f3a1" rel="nofollow">http://www.google.com/moderator/#16/e=6f3a1</a>
</p></description>
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<title>PS ELMOZ GEMZ on "Damage Indicator"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3678&amp;page=2#post-50689</link>
<pubDate>Tue, 19 Jul 2011 19:08:30 +0000</pubDate>
<dc:creator>PS ELMOZ GEMZ</dc:creator>
<guid isPermaLink="false">50689@http://forumarchive.spadille.net/</guid>
<description><p>i have an idea. little tracer shrapnel should go though you and if it comes out your chest, you would be able to tell the direction in which it comes from.
</p></description>
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<title>Beret on "Damage Indicator"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3678&amp;page=2#post-50002</link>
<pubDate>Tue, 19 Jul 2011 04:36:38 +0000</pubDate>
<dc:creator>Beret</dc:creator>
<guid isPermaLink="false">50002@http://forumarchive.spadille.net/</guid>
<description><p>If he hid after missing (or not killing) then he's using his brains and should be rewarded by not being shown. The game shouldn't punish him just for failing to one-shot every attack he does. He's not exploiting, he's playing the game properly.</p>
<p>At any given moment if I get hit without seeing the shot, I usually have a pretty good idea where it came from. For a start it isn't anywhere in my field of view, so that's maybe a quarter of the horizon covered. The shot hasn't flown away from me after hitting me, so the enemy isn't in the rear quarter either. I usually keep close to cover, which blocks off another quarter, or if I'm out in the open I'm constantly looking around me. Long story short, if they're able to spot you and line up their shot to kill you without you knowing where they are at any stage, you just weren't being alert enough, and you deserve to die.</p>
<p>And if you get headshotted, a damage indicator wouldn't help anyway.
</p></description>
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<title>Thunderstorm on "Damage Indicator"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3678&amp;page=2#post-49991</link>
<pubDate>Tue, 19 Jul 2011 04:22:36 +0000</pubDate>
<dc:creator>Thunderstorm</dc:creator>
<guid isPermaLink="false">49991@http://forumarchive.spadille.net/</guid>
<description><p>Even then, a smart sniper would hide and wait until you give up and leave or go into hiding. Pop up again and boom.<br />
And since you never saw the shot you have no idea where he's hiding, or even in in which general direction he's in.<br />
Done right he could expolit this the whole game.
</p></description>
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<title>Beret on "Damage Indicator"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3678&amp;page=2#post-49983</link>
<pubDate>Tue, 19 Jul 2011 04:10:37 +0000</pubDate>
<dc:creator>Beret</dc:creator>
<guid isPermaLink="false">49983@http://forumarchive.spadille.net/</guid>
<description><p>I was talking about when you DON'T see the first shot.
</p></description>
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<title>Thunderstorm on "Damage Indicator"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3678&amp;page=2#post-49981</link>
<pubDate>Tue, 19 Jul 2011 04:06:36 +0000</pubDate>
<dc:creator>Thunderstorm</dc:creator>
<guid isPermaLink="false">49981@http://forumarchive.spadille.net/</guid>
<description><p>That's assuming they are very poor shots. And you're facing directly at them, of course you don't need an indicator where you can see the shots, its pointless there. But in other situations, crossing in the open and what not, pretty useful.
</p></description>
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<title>Beret on "Damage Indicator"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3678&amp;page=2#post-49976</link>
<pubDate>Tue, 19 Jul 2011 04:02:40 +0000</pubDate>
<dc:creator>Beret</dc:creator>
<guid isPermaLink="false">49976@http://forumarchive.spadille.net/</guid>
<description><p>It works fine even when the first shot doesn't kill. Against a poor shot, I can often use their successive shots to find wherever they are- even some tiny hidey hole halfway up the wall in Hallway, and pick them off before they can finish their job. All without any kind of HUD indicator.
</p></description>
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<title>Thunderstorm on "Damage Indicator"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3678&amp;page=2#post-49975</link>
<pubDate>Tue, 19 Jul 2011 04:02:24 +0000</pubDate>
<dc:creator>Thunderstorm</dc:creator>
<guid isPermaLink="false">49975@http://forumarchive.spadille.net/</guid>
<description><p>I prefer airsoft.</p>
<p>@Beret<br />
Not always from behind. It could be from that big scary tower you just passed. Or over the hill on the right. Or from somewhere on the lake on the left. Or it could be from that big mountain your climbing at the top.<br />
The point is you don't know and you'll end up dead before you even begin figuring out where the sniper is. If people really don't like it, it could be some toggleble thing on the server or something.
</p></description>
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<title>PineApples on "Damage Indicator"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3678&amp;page=2#post-49971</link>
<pubDate>Tue, 19 Jul 2011 03:57:24 +0000</pubDate>
<dc:creator>PineApples</dc:creator>
<guid isPermaLink="false">49971@http://forumarchive.spadille.net/</guid>
<description><p>why don't you guys just make an educated guess where the sniper is after being shot down? works fine with me :D
</p></description>
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<title>Beret on "Damage Indicator"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3678&amp;page=2#post-49968</link>
<pubDate>Tue, 19 Jul 2011 03:56:13 +0000</pubDate>
<dc:creator>Beret</dc:creator>
<guid isPermaLink="false">49968@http://forumarchive.spadille.net/</guid>
<description><p>You don't need a damage indicator. Those big blazing tracers already give a sniper's position away plenty. And if you don't see it, it's obviously coming from behind you. It's not neuroscience.</p>
<p>At the very most I'd be OK with allowing mouselook from the head of your corpse when you died. Anything more and intel runners wouldn't stand a chance on the surface.
</p></description>
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<title>KomradeTyler on "Damage Indicator"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3678&amp;page=2#post-49963</link>
<pubDate>Tue, 19 Jul 2011 03:51:56 +0000</pubDate>
<dc:creator>KomradeTyler</dc:creator>
<guid isPermaLink="false">49963@http://forumarchive.spadille.net/</guid>
<description><p>Personally, I prefer FPS games to be realistic, if anyone here has ever tried out paintball (which is about as close as you can get to a real battle) you would know from which direction you are being shot at. Your reaction to pain is quite instant and you would turn in the general direction of the shooter or know their [general] position. A damage indicator seems like a decent idea, but I was hoping for something more realistic, not as in hooking up your nerves to your comp. But I just want to see if anyone has any unique and original [and realistic] Ideas to be used on that battlefield, something that would define Ace of spades as even more original and as thunderstorm says, pioneers the gaming industry.
</p></description>
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<title>[PMS]fleek% on "Damage Indicator"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3678&amp;page=2#post-49904</link>
<pubDate>Tue, 19 Jul 2011 02:24:28 +0000</pubDate>
<dc:creator>[PMS]fleek%</dc:creator>
<guid isPermaLink="false">49904@http://forumarchive.spadille.net/</guid>
<description><p>^<br />
i first lol'd but then it sounded like a good idea<br />
except you must see something faster then a pedopriest trying to rape you
</p></description>
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<title>Kaede-chan (かえでーちゃん) on "Damage Indicator"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3678&amp;page=2#post-49901</link>
<pubDate>Tue, 19 Jul 2011 02:21:15 +0000</pubDate>
<dc:creator>Kaede-chan (かえでーちゃん)</dc:creator>
<guid isPermaLink="false">49901@http://forumarchive.spadille.net/</guid>
<description><p>I turned my tracers into arrows, easier to tell which direction they're coming from :)
</p></description>
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<title>Thunderstorm on "Damage Indicator"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3678&amp;page=2#post-49897</link>
<pubDate>Tue, 19 Jul 2011 02:16:29 +0000</pubDate>
<dc:creator>Thunderstorm</dc:creator>
<guid isPermaLink="false">49897@http://forumarchive.spadille.net/</guid>
<description><p>They're not always obvious and hard to see where the shots are coming from if you get shot from the back/sides.
</p></description>
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<title>MegaDeuce on "Damage Indicator"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3678&amp;page=2#post-49895</link>
<pubDate>Tue, 19 Jul 2011 02:11:14 +0000</pubDate>
<dc:creator>MegaDeuce</dc:creator>
<guid isPermaLink="false">49895@http://forumarchive.spadille.net/</guid>
<description><p>What's wrong with the tracers?
</p></description>
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<title>Thunderstorm on "Damage Indicator"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3678&amp;page=2#post-49879</link>
<pubDate>Tue, 19 Jul 2011 01:48:08 +0000</pubDate>
<dc:creator>Thunderstorm</dc:creator>
<guid isPermaLink="false">49879@http://forumarchive.spadille.net/</guid>
<description><p>@Kaede-chan<br />
Huh? We're past that. And it's NOT CRAP. It's a marvelous shooter. You just have no taste for classics.</p>
<p>Yes but what's wrong with simple indicators? I hate getting spawn raped and telling the user where the shots came from are a nice feature that can prevent that (or at least lessen it). Staggering a user distracts them. Throws off their aim. Sniper battles will turn into the first one to stagger their opponent to get the killing shot (with current rifle accuracy anyway).
</p></description>
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<title>1337101 on "Damage Indicator"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3678&amp;page=2#post-49873</link>
<pubDate>Tue, 19 Jul 2011 01:39:12 +0000</pubDate>
<dc:creator>1337101</dc:creator>
<guid isPermaLink="false">49873@http://forumarchive.spadille.net/</guid>
<description><p>@Thunderstorm: That's the point, really.  I've been given a unique game and now I'm defending it like crazy.</p>
<p>I'd like to point out that it isn't paranoia if they really <em>are</em> out to get me.</p>
<p>EDIT: Good lord, did I frighten the other users away?  Sarcasm, people...
</p></description>
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<title>Kaede-chan (かえでーちゃん) on "Damage Indicator"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3678&amp;page=2#post-49872</link>
<pubDate>Tue, 19 Jul 2011 01:38:58 +0000</pubDate>
<dc:creator>Kaede-chan (かえでーちゃん)</dc:creator>
<guid isPermaLink="false">49872@http://forumarchive.spadille.net/</guid>
<description><p>Yeah it's an outdated piece of crap that isn't even a viable argument for anything. Just because something pioneered a genre, doesn't mean we have base everything new off that one foundation. </p>
<p>Think of it this way, the Wright brothers pioneered flight. They wouldn't know what the hell they were doing with a jet engine or spacecraft.
</p></description>
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<title>Thunderstorm on "Damage Indicator"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3678&amp;page=2#post-49870</link>
<pubDate>Tue, 19 Jul 2011 01:36:39 +0000</pubDate>
<dc:creator>Thunderstorm</dc:creator>
<guid isPermaLink="false">49870@http://forumarchive.spadille.net/</guid>
<description><p>AoS looks nothing and feels nothing like other shooters. What other shooters can you add blocks and make building and destroy them?<br />
Name 1. Besides Minecraft with SDK's Guns.
</p></description>
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<title>1337101 on "Damage Indicator"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3678&amp;page=2#post-49867</link>
<pubDate>Tue, 19 Jul 2011 01:34:10 +0000</pubDate>
<dc:creator>1337101</dc:creator>
<guid isPermaLink="false">49867@http://forumarchive.spadille.net/</guid>
<description><p>@Kaede: What, is there something wrong with Wolfenstein 3D?
</p></description>
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<title>Kaede-chan (かえでーちゃん) on "Damage Indicator"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3678&amp;page=2#post-49864</link>
<pubDate>Tue, 19 Jul 2011 01:32:31 +0000</pubDate>
<dc:creator>Kaede-chan (かえでーちゃん)</dc:creator>
<guid isPermaLink="false">49864@http://forumarchive.spadille.net/</guid>
<description><p>Hurr durr it has guns and is fps so it's copying from Wolfenstein 3D.</p>
<p>I seriously hope you guys don't make this argument.
</p></description>
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<title>1337101 on "Damage Indicator"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3678&amp;page=2#post-49863</link>
<pubDate>Tue, 19 Jul 2011 01:32:23 +0000</pubDate>
<dc:creator>1337101</dc:creator>
<guid isPermaLink="false">49863@http://forumarchive.spadille.net/</guid>
<description><p>@Thunderstorm: On a basic level, yes, a lot of stuff is tried and true and good to be added.  However, I don't want to end up playing a game that has the sole merit of being free-er than other shooters.  I'd rather play something unique.
</p></description>
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<title>Thunderstorm on "Damage Indicator"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3678#post-49855</link>
<pubDate>Tue, 19 Jul 2011 01:26:29 +0000</pubDate>
<dc:creator>Thunderstorm</dc:creator>
<guid isPermaLink="false">49855@http://forumarchive.spadille.net/</guid>
<description><p>Try Operation flashpoint. Still quite realistic.</p>
<p>Well I don't see what the problem is with adding features present in other games. They're tried and true and worthy to put in.</p>
<p>Guns are a feature pioneered by Wolfenstein 3D.<br />
Ammo is a feature pioneered by Wolfenstein 3D.<br />
Health is a feature pioneered by Wolfenstein 3D.<br />
Death a feature pioneered by Wolfenstein 3D.<br />
Multiplayer a feature pioneered by Doom.<br />
Minimap is a feature from etc.<br />
Map is a feature from etc.<br />
Block buildings are an idea from Minecraft.<br />
etc. etc.</p>
<p>Even with those features AoS looks nothing and feels nothing like other shooters. What other shooters can you add blocks and make building and destroy them?<br />
Name 1. Besides Minecraft with SDK's Guns.
</p></description>
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<title>Kaede-chan (かえでーちゃん) on "Damage Indicator"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3678#post-49849</link>
<pubDate>Tue, 19 Jul 2011 01:24:41 +0000</pubDate>
<dc:creator>Kaede-chan (かえでーちゃん)</dc:creator>
<guid isPermaLink="false">49849@http://forumarchive.spadille.net/</guid>
<description><p>@MD: semi-nerfed....  </p>
<p>I see what you did there.
</p></description>
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<title>1337101 on "Damage Indicator"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3678#post-49847</link>
<pubDate>Tue, 19 Jul 2011 01:23:04 +0000</pubDate>
<dc:creator>1337101</dc:creator>
<guid isPermaLink="false">49847@http://forumarchive.spadille.net/</guid>
<description><p>@Thunderstorm: Shame my computer won't run ARMA II worth crap.</p>
<p>I was just thinking that a suggestion like mine would fulfill your requirements for getting an idea of where hits were coming from in an original way that wouldn't make AoS look like a lot of other shooters.
</p></description>
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<title>Thunderstorm on "Damage Indicator"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3678#post-49839</link>
<pubDate>Tue, 19 Jul 2011 01:20:07 +0000</pubDate>
<dc:creator>Thunderstorm</dc:creator>
<guid isPermaLink="false">49839@http://forumarchive.spadille.net/</guid>
<description><p>I hate CoD. I don't want aim assist. I don't want regenerating health. I just want some damn indicators. </p>
<p>If I wanted ultra realistic hardcore I'd go play ARMA 2 or something.</p>
<p>I just want some damn indicators to know the general direction and not have to resort to tracers to figure out where the shots are coming (which is kinda unrealistic since most soldiers don't use tracer rounds).
</p></description>
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<title>1337101 on "Damage Indicator"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3678#post-49830</link>
<pubDate>Tue, 19 Jul 2011 01:15:57 +0000</pubDate>
<dc:creator>1337101</dc:creator>
<guid isPermaLink="false">49830@http://forumarchive.spadille.net/</guid>
<description><p>@MegaDeuce: Only <em>semi</em>-nerfed?</p>
<p>Well, I suppose so, since it's still superior to the SMG.  Still, it's a ridiculous amount of innacuracy for a rifle.
</p></description>
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<title>MegaDeuce on "Damage Indicator"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3678#post-49821</link>
<pubDate>Tue, 19 Jul 2011 01:12:20 +0000</pubDate>
<dc:creator>MegaDeuce</dc:creator>
<guid isPermaLink="false">49821@http://forumarchive.spadille.net/</guid>
<description><p>@ 1337: Because the semi was semi-nerfed in the last update :&#60;
</p></description>
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<title>muncher21 on "Damage Indicator"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3678#post-49820</link>
<pubDate>Tue, 19 Jul 2011 01:12:16 +0000</pubDate>
<dc:creator>muncher21</dc:creator>
<guid isPermaLink="false">49820@http://forumarchive.spadille.net/</guid>
<description><p>No.  Cope with the situation.  This isn't COD with your aim assist and regeneration health.</p>
<p>I guess this game is just to hard core for you.  Casual.
</p></description>
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<title>1337101 on "Damage Indicator"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3678#post-49780</link>
<pubDate>Tue, 19 Jul 2011 00:56:08 +0000</pubDate>
<dc:creator>1337101</dc:creator>
<guid isPermaLink="false">49780@http://forumarchive.spadille.net/</guid>
<description><p>Actually, getting knocked off of a narrow bridge by a high-velocity sniper round is quite realistic.  The amount of stagger could even be changed for the different rounds, so an SMG has little but a rifle has a lot.</p>
<p>Besides, it could be coded so that if you die from a stagger-induced fall the sniper DOES get the credit.  It shouldn't take more than a few lines of code to determine whether or not the player ended up in open air because of blindness or bullets.</p>
<p>Besides, why didn't the shot kill the guy instantly anyways?  What's this sniper think he's <em>doing</em>, missing the punk's head?*</p>
<p>*possibly intended as humor, use at your own risk.
</p></description>
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