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<title>Ace of Spades Game Forums &#187; Topic: DeathMatch Gameplay Suggestion.</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: DeathMatch Gameplay Suggestion.</description>
<language>en</language>
<pubDate>Fri, 01 May 2026 01:03:21 +0000</pubDate>

<item>
<title>Camelsaurus on "DeathMatch Gameplay Suggestion."</title>
<link>http://forumarchive.spadille.net/topic.php?id=3775#post-51269</link>
<pubDate>Wed, 20 Jul 2011 13:53:55 +0000</pubDate>
<dc:creator>Camelsaurus</dc:creator>
<guid isPermaLink="false">51269@http://forumarchive.spadille.net/</guid>
<description><p>Are reinforcements going to be spread among each player? I don't want to lose because some rambo nerd can't be patient or stealthy.
</p></description>
</item>
<item>
<title>SpartanGamer94 on "DeathMatch Gameplay Suggestion."</title>
<link>http://forumarchive.spadille.net/topic.php?id=3775#post-50848</link>
<pubDate>Tue, 19 Jul 2011 23:41:06 +0000</pubDate>
<dc:creator>SpartanGamer94</dc:creator>
<guid isPermaLink="false">50848@http://forumarchive.spadille.net/</guid>
<description><p>Whats with the point system? :o and yeah everyone has a skeptical side :)
</p></description>
</item>
<item>
<title>Bobbunny on "DeathMatch Gameplay Suggestion."</title>
<link>http://forumarchive.spadille.net/topic.php?id=3775#post-50843</link>
<pubDate>Tue, 19 Jul 2011 23:35:44 +0000</pubDate>
<dc:creator>Bobbunny</dc:creator>
<guid isPermaLink="false">50843@http://forumarchive.spadille.net/</guid>
<description><p>I approve.<br />
You get +0.7. I am however a tiny bit skeptical, no idea why.
</p></description>
</item>
<item>
<title>SpartanGamer94 on "DeathMatch Gameplay Suggestion."</title>
<link>http://forumarchive.spadille.net/topic.php?id=3775#post-50830</link>
<pubDate>Tue, 19 Jul 2011 23:18:38 +0000</pubDate>
<dc:creator>SpartanGamer94</dc:creator>
<guid isPermaLink="false">50830@http://forumarchive.spadille.net/</guid>
<description><p>In addition to "grab the intel" game type, an alternative way of winning is running out of reinforcements. For example each team starts with 250 and everytime a team member or you die, you lose a reinforment until you reach 0 which ultimately leads to defeat. I say these lives should carry over to each round of "grab the intel" until either A: You reach the intel limit, or B: the reinforcements limit.</p>
<p>This would make people more cautious about rush building or rushing period. Gives the players a little bit of a challenge. </p>
<p>Sorry if i didnt explain this thoroughly, im bad at explaining ideas lol. Feel free to simplify/clear it up for me :)
</p></description>
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