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<title>Ace of Spades Game Forums &#187; Topic: Ask your questions for Ben Aksoy to answer</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: Ask your questions for Ben Aksoy to answer</description>
<language>en</language>
<pubDate>Thu, 30 Apr 2026 15:11:46 +0000</pubDate>

<item>
<title>SIMOX on "Ask your questions for Ben Aksoy to answer"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3833&amp;page=3#post-78974</link>
<pubDate>Tue, 16 Aug 2011 10:07:30 +0000</pubDate>
<dc:creator>SIMOX</dc:creator>
<guid isPermaLink="false">78974@http://forumarchive.spadille.net/</guid>
<description><p>@Beefeater</p>
<p>So that means you need polygons &#38; voxels (poxels?) in order to make "textured voxels"?<br />
Worms 4: Mayhem uses a "poxel" (polygon and voxel) too though.</p>
<p>Anyway, i though you were talking about texturing voxels without using polygons.
</p></description>
</item>
<item>
<title>afro samurai on "Ask your questions for Ben Aksoy to answer"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3833&amp;page=3#post-76210</link>
<pubDate>Sun, 14 Aug 2011 08:47:06 +0000</pubDate>
<dc:creator>afro samurai</dc:creator>
<guid isPermaLink="false">76210@http://forumarchive.spadille.net/</guid>
<description><p>do you think this game will turn out to be like call of duty after all the updates?
</p></description>
</item>
<item>
<title>Beefeater on "Ask your questions for Ben Aksoy to answer"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3833&amp;page=3#post-76204</link>
<pubDate>Sun, 14 Aug 2011 08:33:42 +0000</pubDate>
<dc:creator>Beefeater</dc:creator>
<guid isPermaLink="false">76204@http://forumarchive.spadille.net/</guid>
<description><p>@SIMOX</p>
<p>1. Minecraft uses a voxel format to store the environment. The voxels are distinguished by their ID instead of their color, and the rendering engine uses polygons to render these voxels (which are usually represented by 1x1x1m blocks, but can also be more complicated models like stairs and signposts). Make sense?</p>
<p>It uses a 3D grid, thus it uses voxels. </p>
<p>2. Terrain voxels in the Voxlap engine are rendered using raycasting. Several raycasting engines (Doom, for instance) are able to apply textures to walls and floors. I'm sure the same principle can be applied to a voxel engine.</p>
<p>3. I've seen plenty of examples, <a href="http://www.youtube.com/watch?v=w9-lJzFZ72I">but this is one of the latest.</a> That game uses a polygonal "wrapper" to <strong>represent</strong> the voxel world. This rendering technique is called "marching cubes".</p>
<p>Anyway, I digress...
</p></description>
</item>
<item>
<title>CaptainOAP on "Ask your questions for Ben Aksoy to answer"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3833&amp;page=3#post-75357</link>
<pubDate>Sat, 13 Aug 2011 15:36:10 +0000</pubDate>
<dc:creator>CaptainOAP</dc:creator>
<guid isPermaLink="false">75357@http://forumarchive.spadille.net/</guid>
<description><p>I have two questions.<br />
Will the pistol be added?<br />
Will the game soon be a full .exe with registration and stuff?
</p></description>
</item>
<item>
<title>[PMS]fleek% on "Ask your questions for Ben Aksoy to answer"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3833&amp;page=3#post-75311</link>
<pubDate>Sat, 13 Aug 2011 14:13:24 +0000</pubDate>
<dc:creator>[PMS]fleek%</dc:creator>
<guid isPermaLink="false">75311@http://forumarchive.spadille.net/</guid>
<description><p>Dear Ben, </p>
<p>Will we have Ragdoll Physics?
</p></description>
</item>
<item>
<title>SIMOX on "Ask your questions for Ben Aksoy to answer"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3833&amp;page=3#post-75270</link>
<pubDate>Sat, 13 Aug 2011 13:15:10 +0000</pubDate>
<dc:creator>SIMOX</dc:creator>
<guid isPermaLink="false">75270@http://forumarchive.spadille.net/</guid>
<description><p>@Beefeater</p>
<p>What minecraft have to do with this? Minecraft uses Java and blocks which are not voxels are made of polygons.<br />
Texturing pixel is basically dividing by zero.</p>
<p>Show me where you find that you can actually texture voxels because i just can't understand how it is possible to apply a texture which is made of pixels to a 3d pixel.
</p></description>
</item>
<item>
<title>Beefeater on "Ask your questions for Ben Aksoy to answer"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3833&amp;page=3#post-75253</link>
<pubDate>Sat, 13 Aug 2011 12:47:09 +0000</pubDate>
<dc:creator>Beefeater</dc:creator>
<guid isPermaLink="false">75253@http://forumarchive.spadille.net/</guid>
<description><p>@Winston:<br />
Sorry for the late reply, but voxels are actually very texture-able. It all depends on how the engine renders the voxel. Some engines use software raycasting (Voxlap, the engine for this game), raytracing or pathtracing to render the world, while others use polygons (Minecraft, which has textured blocks among other things). As I said, textured voxels would require a singificant rework of the rendering engine, and a "material" property would have to be introduced (something I think will be necessary soon enough, anyway).</p>
<p>Maybe you are the one who should read up a little more about voxels...
</p></description>
</item>
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<title>TB on "Ask your questions for Ben Aksoy to answer"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3833&amp;page=3#post-72171</link>
<pubDate>Wed, 10 Aug 2011 19:22:43 +0000</pubDate>
<dc:creator>TB</dc:creator>
<guid isPermaLink="false">72171@http://forumarchive.spadille.net/</guid>
<description><p>Will you ever be required to use a forum account to play? So that bans will have a bigger effect.</p>
<p>^reverend brown, you lost the game. read the op.
</p></description>
</item>
<item>
<title>Reverend Brown on "Ask your questions for Ben Aksoy to answer"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3833&amp;page=3#post-70548</link>
<pubDate>Tue, 09 Aug 2011 13:58:17 +0000</pubDate>
<dc:creator>Reverend Brown</dc:creator>
<guid isPermaLink="false">70548@http://forumarchive.spadille.net/</guid>
<description><p>What are some of the key features you're planning to add in?
</p></description>
</item>
<item>
<title>jnp777 on "Ask your questions for Ben Aksoy to answer"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3833&amp;page=3#post-70541</link>
<pubDate>Tue, 09 Aug 2011 13:55:16 +0000</pubDate>
<dc:creator>jnp777</dc:creator>
<guid isPermaLink="false">70541@http://forumarchive.spadille.net/</guid>
<description><p>Hi Mr Ben,</p>
<p>Could you lower the smg recoil just a little? It is almost unmanageable a any sort of range. Also could you make it so we can use any resolution so we can have a full screen? 1366x768 would be nice. :)
</p></description>
</item>
<item>
<title>Drewgon13 on "Ask your questions for Ben Aksoy to answer"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3833&amp;page=3#post-68167</link>
<pubDate>Sun, 07 Aug 2011 14:25:34 +0000</pubDate>
<dc:creator>Drewgon13</dc:creator>
<guid isPermaLink="false">68167@http://forumarchive.spadille.net/</guid>
<description><p>Will you be adding a menu for when esc is pressed?
</p></description>
</item>
<item>
<title>[17th]TorchOF on "Ask your questions for Ben Aksoy to answer"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3833&amp;page=3#post-68159</link>
<pubDate>Sun, 07 Aug 2011 14:16:31 +0000</pubDate>
<dc:creator>[17th]TorchOF</dc:creator>
<guid isPermaLink="false">68159@http://forumarchive.spadille.net/</guid>
<description><p>please please please 8) add in bots for offline play because i cant get online that much. (even one bot would be nice even if he just ran around and shot at u) thx
</p></description>
</item>
<item>
<title>Percy on "Ask your questions for Ben Aksoy to answer"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3833&amp;page=3#post-68034</link>
<pubDate>Sun, 07 Aug 2011 11:08:24 +0000</pubDate>
<dc:creator>Percy</dc:creator>
<guid isPermaLink="false">68034@http://forumarchive.spadille.net/</guid>
<description><p>This is thread is dead stop commenting newb put it into a new thread plz
</p></description>
</item>
<item>
<title>BadgerAi on "Ask your questions for Ben Aksoy to answer"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3833&amp;page=3#post-68031</link>
<pubDate>Sun, 07 Aug 2011 11:02:48 +0000</pubDate>
<dc:creator>BadgerAi</dc:creator>
<guid isPermaLink="false">68031@http://forumarchive.spadille.net/</guid>
<description><p>W/ Beefeater on this one. Will you expand to the potential of this engine and make a version with "modern day" system requirements? so its less like CAVE and more like Ken's terrain demo. </p>
<p>I like the potential of voxels and really wish that Ken silverman would have continued to work in the industry rather than teach. If he had I dont think the current behemoth raster engines would be on top. </p>
<p>but if you arent looking at expanding the resolution and keeping this as low as possible have you thought of moving it into a web API like Java or Flash so anyone can play it anywhere?
</p></description>
</item>
<item>
<title>[C.H]Winston_ on "Ask your questions for Ben Aksoy to answer"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3833&amp;page=2#post-65739</link>
<pubDate>Thu, 04 Aug 2011 14:01:35 +0000</pubDate>
<dc:creator>[C.H]Winston_</dc:creator>
<guid isPermaLink="false">65739@http://forumarchive.spadille.net/</guid>
<description><p>@Beefeeter</p>
<p>Textures on cubes would be impossible (I think) check 'VOXELS' on wikipedia.
</p></description>
</item>
<item>
<title>Percy on "Ask your questions for Ben Aksoy to answer"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3833&amp;page=2#post-65687</link>
<pubDate>Thu, 04 Aug 2011 13:11:23 +0000</pubDate>
<dc:creator>Percy</dc:creator>
<guid isPermaLink="false">65687@http://forumarchive.spadille.net/</guid>
<description><p>lol I want parachutes, that'll be my next topic
</p></description>
</item>
<item>
<title>alphacra on "Ask your questions for Ben Aksoy to answer"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3833&amp;page=2#post-65686</link>
<pubDate>Thu, 04 Aug 2011 13:10:25 +0000</pubDate>
<dc:creator>alphacra</dc:creator>
<guid isPermaLink="false">65686@http://forumarchive.spadille.net/</guid>
<description><p>why dont we have parachutes yet??</p>
<p>good to hear :)
</p></description>
</item>
<item>
<title>Beefeater on "Ask your questions for Ben Aksoy to answer"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3833&amp;page=2#post-62228</link>
<pubDate>Sun, 31 Jul 2011 17:26:08 +0000</pubDate>
<dc:creator>Beefeater</dc:creator>
<guid isPermaLink="false">62228@http://forumarchive.spadille.net/</guid>
<description><p>@Bobbunny</p>
<p>The map resolution could improve considerably (with drawbacks to map download time, of course) or the cubes could be textured - though the latter option may require significant reworking of the render engine. I'd prefer the former, myself - something like the resolution seen in that Lords of Uberdark game that's been making fuzz lately.</p>
<p>So, I ask Ben: Is there a possibility that you will raise the map resolution some day, if you can manage to optimize it well? This would solve the "climbing hills" problem, so people won't have trouble with climbing 0.33 meter high covers when they don't want to.</p>
<p>Also wondering if there's a chance that you can change the map system to allow colored covered blocks. I'm frankly getting sick of the shallow environments that are always made of dirt when you dig behind the surface - including man made buildings. It has an especially adverse effect on the map aesthetics as a game progresses and the map is damaged.
</p></description>
</item>
<item>
<title>SealyStar on "Ask your questions for Ben Aksoy to answer"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3833&amp;page=2#post-62135</link>
<pubDate>Sun, 31 Jul 2011 15:51:04 +0000</pubDate>
<dc:creator>SealyStar</dc:creator>
<guid isPermaLink="false">62135@http://forumarchive.spadille.net/</guid>
<description><p>Will you ever add different types of explosives?
</p></description>
</item>
<item>
<title>Bobbunny on "Ask your questions for Ben Aksoy to answer"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3833&amp;page=2#post-61000</link>
<pubDate>Sat, 30 Jul 2011 09:48:27 +0000</pubDate>
<dc:creator>Bobbunny</dc:creator>
<guid isPermaLink="false">61000@http://forumarchive.spadille.net/</guid>
<description><p>@lolingslayer</p>
<p>voxel can get better?<br />
Sorry question time.</p>
<p>Mr.Aksoy, will you host more talk sessions?
</p></description>
</item>
<item>
<title>[C.H]Chosenlama on "Ask your questions for Ben Aksoy to answer"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3833&amp;page=2#post-60991</link>
<pubDate>Sat, 30 Jul 2011 09:43:43 +0000</pubDate>
<dc:creator>[C.H]Chosenlama</dc:creator>
<guid isPermaLink="false">60991@http://forumarchive.spadille.net/</guid>
<description><p>is there a singleplayer planned or is ace of spades a multiplayer game only?
</p></description>
</item>
<item>
<title>lolingslayer on "Ask your questions for Ben Aksoy to answer"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3833&amp;page=2#post-60800</link>
<pubDate>Sat, 30 Jul 2011 03:49:20 +0000</pubDate>
<dc:creator>lolingslayer</dc:creator>
<guid isPermaLink="false">60800@http://forumarchive.spadille.net/</guid>
<description><p>do you plan to improve the graphics?
</p></description>
</item>
<item>
<title>Gregery on "Ask your questions for Ben Aksoy to answer"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3833&amp;page=2#post-59351</link>
<pubDate>Thu, 28 Jul 2011 12:41:06 +0000</pubDate>
<dc:creator>Gregery</dc:creator>
<guid isPermaLink="false">59351@http://forumarchive.spadille.net/</guid>
<description><p>Will there be some sort or a progression system? Like how you have to earn diamonds in Far Cry 2 to get new guns or equipment.
</p></description>
</item>
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<title>TWiiSt3D on "Ask your questions for Ben Aksoy to answer"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3833&amp;page=2#post-59271</link>
<pubDate>Thu, 28 Jul 2011 09:47:34 +0000</pubDate>
<dc:creator>TWiiSt3D</dc:creator>
<guid isPermaLink="false">59271@http://forumarchive.spadille.net/</guid>
<description><p>does he plan to add a launcher.. ??? not like rocket but program launcher ??</p>
<p>and does he plan on upgrading the forum for more noob friendly use such as bold button and colour button rather then using html ???
</p></description>
</item>
<item>
<title>lolingslayer on "Ask your questions for Ben Aksoy to answer"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3833&amp;page=2#post-59264</link>
<pubDate>Thu, 28 Jul 2011 09:39:38 +0000</pubDate>
<dc:creator>lolingslayer</dc:creator>
<guid isPermaLink="false">59264@http://forumarchive.spadille.net/</guid>
<description><p>do you support people that only build and dont take part of the rest of the game? or are you against them?</p>
<p>do you see what kind of people play your game? and are you going to do anything about it? (currently the servers are flooded with racists and trolls)
</p></description>
</item>
<item>
<title>Bobbunny on "Ask your questions for Ben Aksoy to answer"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3833&amp;page=2#post-58004</link>
<pubDate>Tue, 26 Jul 2011 23:31:19 +0000</pubDate>
<dc:creator>Bobbunny</dc:creator>
<guid isPermaLink="false">58004@http://forumarchive.spadille.net/</guid>
<description><p>Who is your favorite forum member?</p>
<p>Is there a chance for signs?</p>
<p>Will you answer these question not exactly relevant to anything?
</p></description>
</item>
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<title>Beret on "Ask your questions for Ben Aksoy to answer"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3833&amp;page=2#post-57979</link>
<pubDate>Tue, 26 Jul 2011 23:01:22 +0000</pubDate>
<dc:creator>Beret</dc:creator>
<guid isPermaLink="false">57979@http://forumarchive.spadille.net/</guid>
<description><p>What games would you say most influenced Ace of Spades, and in it's finished state, what currently existing games would you say it will most resemble/take key features from?
</p></description>
</item>
<item>
<title>Drewgon13 on "Ask your questions for Ben Aksoy to answer"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3833&amp;page=2#post-57977</link>
<pubDate>Tue, 26 Jul 2011 22:37:05 +0000</pubDate>
<dc:creator>Drewgon13</dc:creator>
<guid isPermaLink="false">57977@http://forumarchive.spadille.net/</guid>
<description><p>Will you over see the making of an Ace of Spades T-shirt? If you do I want to buy one.
</p></description>
</item>
<item>
<title>RtMDL on "Ask your questions for Ben Aksoy to answer"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3833&amp;page=2#post-57957</link>
<pubDate>Tue, 26 Jul 2011 22:06:43 +0000</pubDate>
<dc:creator>RtMDL</dc:creator>
<guid isPermaLink="false">57957@http://forumarchive.spadille.net/</guid>
<description><p>Are you planning on selling this game to people who wants to play it and will you sell it in amazon.com too? Yes or No.
</p></description>
</item>
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<title>Bobbunny on "Ask your questions for Ben Aksoy to answer"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3833&amp;page=2#post-57931</link>
<pubDate>Tue, 26 Jul 2011 21:09:27 +0000</pubDate>
<dc:creator>Bobbunny</dc:creator>
<guid isPermaLink="false">57931@http://forumarchive.spadille.net/</guid>
<description><p>What car do you drive and it's mileage?
</p></description>
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