<?xml version="1.0"?><!-- generator="bbPress" -->

<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
>

<channel>
<title>Ace of Spades Game Forums &#187; Topic: Killstreak,Multikills,Rewards,Ranks,Titles, and Anti-Grief</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: Killstreak,Multikills,Rewards,Ranks,Titles, and Anti-Grief</description>
<language>en</language>
<pubDate>Thu, 30 Apr 2026 21:00:16 +0000</pubDate>

<item>
<title>KomradeKevin on "Killstreak,Multikills,Rewards,Ranks,Titles, and Anti-Grief"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4329#post-61202</link>
<pubDate>Sat, 30 Jul 2011 15:08:46 +0000</pubDate>
<dc:creator>KomradeKevin</dc:creator>
<guid isPermaLink="false">61202@http://forumarchive.spadille.net/</guid>
<description><p>Serverbot does most of the stuff you suggested.
</p></description>
</item>
<item>
<title>UnholyDragon on "Killstreak,Multikills,Rewards,Ranks,Titles, and Anti-Grief"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4329#post-61200</link>
<pubDate>Sat, 30 Jul 2011 15:07:58 +0000</pubDate>
<dc:creator>UnholyDragon</dc:creator>
<guid isPermaLink="false">61200@http://forumarchive.spadille.net/</guid>
<description><p>@marksmanship<br />
The rewards can be very little, its just annoying when you spend 5 minutes to get in a good sniper nest, then run out of ammo. Maybe double the ammo load and reduce the HP from spawn as a sniper class.</p>
<p>I agree somewhat that a filled in bunker is somewhat useless. But on maps that are at sea  level its better to have some cover to move forward. Even if it is just mounds.</p>
<p>Also, that's why I thought a king block destroyer status on a player would help to hollow out the bunkers if they are spam filled. And thanks for your input. Trying to help this become a more enjoyable game.</p>
<p>@Mr.t</p>
<p>I never played Halo. So i dont know exactly what u mean. But, if you mean the announcement for kill streaks and multikills. Then I got those ideas from LoL.
</p></description>
</item>
<item>
<title>mrt8062 on "Killstreak,Multikills,Rewards,Ranks,Titles, and Anti-Grief"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4329#post-61169</link>
<pubDate>Sat, 30 Jul 2011 14:26:59 +0000</pubDate>
<dc:creator>mrt8062</dc:creator>
<guid isPermaLink="false">61169@http://forumarchive.spadille.net/</guid>
<description><p>so basically make a kill feed like halo
</p></description>
</item>
<item>
<title>Marksmanship on "Killstreak,Multikills,Rewards,Ranks,Titles, and Anti-Grief"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4329#post-61164</link>
<pubDate>Sat, 30 Jul 2011 14:17:15 +0000</pubDate>
<dc:creator>Marksmanship</dc:creator>
<guid isPermaLink="false">61164@http://forumarchive.spadille.net/</guid>
<description><p>A lot of these have been suggested before, and rejected as bad ideas.  Perks for killstreaks aren't that great for AoS, although simple notifications are OK.  Player-placable indestructable or "tough" blocks would get spammed by griefers, and a filled-in bunker is just as useless as a torn-open one.
</p></description>
</item>
<item>
<title>UnholyDragon on "Killstreak,Multikills,Rewards,Ranks,Titles, and Anti-Grief"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4329#post-61161</link>
<pubDate>Sat, 30 Jul 2011 14:12:21 +0000</pubDate>
<dc:creator>UnholyDragon</dc:creator>
<guid isPermaLink="false">61161@http://forumarchive.spadille.net/</guid>
<description><p>Some Ideas that I've seen in other games that would fit well in this</p>
<p>Rank Titles For Kills and bricks laid for a round<br />
Example: Recruit for one kill<br />
	Guard for Ten Kills etc..</p>
<p>	Builder for 50 bricks laid<br />
	Bricklayer for 100 etc..<br />
Note:   Ranks and titles is reset with round , but not server kills of course<br />
	Ranks are viewed in Tab screen<br />
-------------------------------------------------------------</p>
<p>Killstreak and Multikill Rewards and Announcements</p>
<p>MultiKills Announcement<br />
Example:After Double-Hexakill announcement is made</p>
<p>Killstreak Announcement<br />
Example:After 3 kills player is announced as on a rampage<br />
	After 4 kills player is dominating<br />
	After 5 Kills player is a monster<br />
	After 6+ kills player is godlike</p>
<p>Killstreak Rewards<br />
Example:After 10 kills streak 10 bullets and 5hp<br />
	After 20 kills 20 bullets 10hp<br />
	After every 10+ kills same rewards as 20 kills</p>
<p>Killstreak Killer Rewards and announcement<br />
Example:Killing someone with a 10 kills streak rewards 10 bullets 5hp<br />
	Killing 20 streak killer rewards 20 bullers 10hp<br />
	Killing the Kill streaker 6+ announces the player killed the God like "players name"<br />
------------------------------------------------------------------</p>
<p>Anti-Griefing rules</p>
<p>Anti-Building Griefers<br />
Example:Your Team color bricks cannot be destroyed by your team after 3 seconds<br />
	Your Team can nominate a King brick destroyer status<br />
	Your Team can revoke king brick destroyer status<br />
Notes:  The enemy can still come and wreck your fort so if you want it to stand defend!<br />
	Only one king brick destroyer per team</p>
<p>Anti-Teamkill Griefers<br />
Example:Teamkill equals 15 second respawn timer<br />
	Spawn pentalty is doubled every teamkill<br />
	After 10+ teamkills player spawns with no weapons (guns or gernades)
</p></description>
</item>

</channel>
</rss>
