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<title>Ace of Spades Game Forums &#187; Topic: Mortars any1?</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: Mortars any1?</description>
<language>en</language>
<pubDate>Thu, 30 Apr 2026 21:01:53 +0000</pubDate>

<item>
<title>Chaos_BR on "Mortars any1?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4590#post-71913</link>
<pubDate>Wed, 10 Aug 2011 12:22:36 +0000</pubDate>
<dc:creator>Chaos_BR</dc:creator>
<guid isPermaLink="false">71913@http://forumarchive.spadille.net/</guid>
<description><p>I think it should be like the mortar in the CoD 3 campaign mission that is in a forest,I dont remember if it was the 7 or 8 mission,but near the end you go and use a mortar,aiming it in a angle and to left and right.
</p></description>
</item>
<item>
<title>Bobbunny on "Mortars any1?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4590#post-71910</link>
<pubDate>Wed, 10 Aug 2011 12:19:57 +0000</pubDate>
<dc:creator>Bobbunny</dc:creator>
<guid isPermaLink="false">71910@http://forumarchive.spadille.net/</guid>
<description><p>I think the angle has a min. of 2 settings. The 2 setttings would be at the very least just how many sectors away.
</p></description>
</item>
<item>
<title>Mafia200100 on "Mortars any1?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4590#post-71868</link>
<pubDate>Wed, 10 Aug 2011 11:21:13 +0000</pubDate>
<dc:creator>Mafia200100</dc:creator>
<guid isPermaLink="false">71868@http://forumarchive.spadille.net/</guid>
<description><p>^WHAT HE SAID!
</p></description>
</item>
<item>
<title>[C.H]Winston_ on "Mortars any1?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4590#post-71863</link>
<pubDate>Wed, 10 Aug 2011 11:18:58 +0000</pubDate>
<dc:creator>[C.H]Winston_</dc:creator>
<guid isPermaLink="false">71863@http://forumarchive.spadille.net/</guid>
<description><p>YES YES YES!
</p></description>
</item>
<item>
<title>Mafia200100 on "Mortars any1?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4590#post-71850</link>
<pubDate>Wed, 10 Aug 2011 11:05:10 +0000</pubDate>
<dc:creator>Mafia200100</dc:creator>
<guid isPermaLink="false">71850@http://forumarchive.spadille.net/</guid>
<description><p>+1 to this shit.</p>
<p>They should either be permanent emplacements, or take a while to set up, but with a limited range. Either way, it should be controlled by setting it at an angle for the distance, then a 10-20 second loading period before firing.</p>
<p>I'd say a maximum of 3 per team would make things balanced, too.
</p></description>
</item>
<item>
<title>TWiiSt3D on "Mortars any1?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4590#post-71841</link>
<pubDate>Wed, 10 Aug 2011 11:01:06 +0000</pubDate>
<dc:creator>TWiiSt3D</dc:creator>
<guid isPermaLink="false">71841@http://forumarchive.spadille.net/</guid>
<description><p>^FTW
</p></description>
</item>
<item>
<title>[C.H]Winston_ on "Mortars any1?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4590#post-71807</link>
<pubDate>Wed, 10 Aug 2011 10:44:39 +0000</pubDate>
<dc:creator>[C.H]Winston_</dc:creator>
<guid isPermaLink="false">71807@http://forumarchive.spadille.net/</guid>
<description><p>MORTARS!
</p></description>
</item>
<item>
<title>ThatReaper on "Mortars any1?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4590#post-71804</link>
<pubDate>Wed, 10 Aug 2011 10:43:49 +0000</pubDate>
<dc:creator>ThatReaper</dc:creator>
<guid isPermaLink="false">71804@http://forumarchive.spadille.net/</guid>
<description><p>You need to think about technical limitations as well.
</p></description>
</item>
<item>
<title>FinnFrag on "Mortars any1?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4590#post-66658</link>
<pubDate>Fri, 05 Aug 2011 16:20:16 +0000</pubDate>
<dc:creator>FinnFrag</dc:creator>
<guid isPermaLink="false">66658@http://forumarchive.spadille.net/</guid>
<description><p>Shooting in angle is exactly what I was thinking. I never played Tribes myself but I read about it that in it a team mate could laserpoint a target and it showed on the other player's screen as a beam where he could target at. So it also needed an angle shot but the other guy just gives him the exact target on the sky to aim at. You COULD shoot without laserpointing but it wouldn't be accurate. Also, you could give the mortar shell an arming time which would make straight-shooting impossible and limit the mortar as an extremely long-distance weapon.
</p></description>
</item>
<item>
<title>[C.H]Winston_ on "Mortars any1?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4590#post-66504</link>
<pubDate>Fri, 05 Aug 2011 13:50:53 +0000</pubDate>
<dc:creator>[C.H]Winston_</dc:creator>
<guid isPermaLink="false">66504@http://forumarchive.spadille.net/</guid>
<description><p>Mortar's should be fired at an angle, it shouldn't be as easy as looking on the map, try wolfenstein : enemy territory and you'll get me.</p>
<p>P.S Trenches are my favourite type of cover, they require no bricks at all!
</p></description>
</item>
<item>
<title>Boss on "Mortars any1?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4590#post-66460</link>
<pubDate>Fri, 05 Aug 2011 13:09:41 +0000</pubDate>
<dc:creator>Boss</dc:creator>
<guid isPermaLink="false">66460@http://forumarchive.spadille.net/</guid>
<description><p>And you can't aim it on your side of the map, to prevent griefing.
</p></description>
</item>
<item>
<title>Reverend Brown on "Mortars any1?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4590#post-66416</link>
<pubDate>Fri, 05 Aug 2011 12:13:17 +0000</pubDate>
<dc:creator>Reverend Brown</dc:creator>
<guid isPermaLink="false">66416@http://forumarchive.spadille.net/</guid>
<description><p>Huh. I thought at first this thread was about martyrs. We already have those. :3
</p></description>
</item>
<item>
<title>[C.H]Winston_ on "Mortars any1?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4590#post-66319</link>
<pubDate>Fri, 05 Aug 2011 08:14:32 +0000</pubDate>
<dc:creator>[C.H]Winston_</dc:creator>
<guid isPermaLink="false">66319@http://forumarchive.spadille.net/</guid>
<description><p>OH YEAH!</p>
<p>Although I think it should have to be set to an angle instead of having to choose where you want to shoot on the map.
</p></description>
</item>
<item>
<title>FinnFrag on "Mortars any1?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4590#post-66286</link>
<pubDate>Fri, 05 Aug 2011 06:52:09 +0000</pubDate>
<dc:creator>FinnFrag</dc:creator>
<guid isPermaLink="false">66286@http://forumarchive.spadille.net/</guid>
<description><p>Hmm, okay. I was thinking of something like in the Tribes where a team mate could laserpoint a target and a guy with mortar could then aim at it. Ofcourse the loading time would need to be looooooooooong and everything, but I just like the idea of a "trench war".
</p></description>
</item>
<item>
<title>JosephAllen129 on "Mortars any1?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4590#post-66284</link>
<pubDate>Fri, 05 Aug 2011 06:47:16 +0000</pubDate>
<dc:creator>JosephAllen129</dc:creator>
<guid isPermaLink="false">66284@http://forumarchive.spadille.net/</guid>
<description><p>Has been suggested before. This along with fixed artillery pieces, machinegun emplacements and other assorted fortifications.</p>
<p>As for the mortar itself, not yet. Fix the issue of griefers and hit detection first before adding more gameplay features.
</p></description>
</item>
<item>
<title>TheGrandmaster on "Mortars any1?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4590#post-66283</link>
<pubDate>Fri, 05 Aug 2011 06:47:05 +0000</pubDate>
<dc:creator>TheGrandmaster</dc:creator>
<guid isPermaLink="false">66283@http://forumarchive.spadille.net/</guid>
<description><p>Would have to be <em>very</em> carefully planned out.<br />
Might be too powerful for normal play, perhaps intel cap reward - extra inventory slot is the mortar.<br />
Select it, click where you want it and it sets up.. then you have to left click it and hold to begin loading it (so you can't be doing other things) - and let that take ~30 seconds.</p>
<p>Have a 10 second 'aiming time' where you get to see above the battlefield, and no matter where your cursor ends up, it fires to that point with a slight inaccuracy. Mortar holds 4 shots. </p>
<p>First thoughts about balancing the thing ^ and even that probably has major flaws.
</p></description>
</item>
<item>
<title>FinnFrag on "Mortars any1?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4590#post-66280</link>
<pubDate>Fri, 05 Aug 2011 06:40:31 +0000</pubDate>
<dc:creator>FinnFrag</dc:creator>
<guid isPermaLink="false">66280@http://forumarchive.spadille.net/</guid>
<description><p>I thought it could be sweet to have mortars in the game. It would make just sitting on your ass in your fortifications more dangerous AND it would also make digging trenches useful. What do you think?
</p></description>
</item>

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