<?xml version="1.0"?><!-- generator="bbPress" -->

<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
>

<channel>
<title>Ace of Spades Game Forums &#187; Topic: Bio Hazard &#124; Proof Of Concept &#124; Pyspades</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: Bio Hazard &#124; Proof Of Concept &#124; Pyspades</description>
<language>en</language>
<pubDate>Thu, 30 Apr 2026 10:48:23 +0000</pubDate>

<item>
<title>TWiiSt3D on "Bio Hazard | Proof Of Concept | Pyspades"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4662&amp;page=3#post-98477</link>
<pubDate>Wed, 31 Aug 2011 12:56:36 +0000</pubDate>
<dc:creator>TWiiSt3D</dc:creator>
<guid isPermaLink="false">98477@http://forumarchive.spadille.net/</guid>
<description><p>^thanks xD
</p></description>
</item>
<item>
<title>[PMS]fleek% on "Bio Hazard | Proof Of Concept | Pyspades"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4662&amp;page=3#post-98469</link>
<pubDate>Wed, 31 Aug 2011 12:51:00 +0000</pubDate>
<dc:creator>[PMS]fleek%</dc:creator>
<guid isPermaLink="false">98469@http://forumarchive.spadille.net/</guid>
<description><p>^<br />
heres an actual worthy bump
</p></description>
</item>
<item>
<title>TWiiSt3D on "Bio Hazard | Proof Of Concept | Pyspades"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4662&amp;page=3#post-98467</link>
<pubDate>Wed, 31 Aug 2011 12:49:27 +0000</pubDate>
<dc:creator>TWiiSt3D</dc:creator>
<guid isPermaLink="false">98467@http://forumarchive.spadille.net/</guid>
<description><p>NEEDS A BUMP BECAUSE OF A ZOMBIE GAME MODE BEING DEVELOPED :)
</p></description>
</item>
<item>
<title>Pinky-Conehead on "Bio Hazard | Proof Of Concept | Pyspades"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4662&amp;page=3#post-79559</link>
<pubDate>Tue, 16 Aug 2011 21:43:12 +0000</pubDate>
<dc:creator>Pinky-Conehead</dc:creator>
<guid isPermaLink="false">79559@http://forumarchive.spadille.net/</guid>
<description><p>How about three blues, the rest are green (or the other way around) so basically when you die you go to the zombie side, the zombie side wins if they get all the players, the human side wins if they last an hour or some other time limit set by the host.  But, if you quit and restart, the IP of you're computer will keep you on the human/zombie side until the match is over.
</p></description>
</item>
<item>
<title>TWiiSt3D on "Bio Hazard | Proof Of Concept | Pyspades"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4662&amp;page=3#post-72774</link>
<pubDate>Thu, 11 Aug 2011 07:53:13 +0000</pubDate>
<dc:creator>TWiiSt3D</dc:creator>
<guid isPermaLink="false">72774@http://forumarchive.spadille.net/</guid>
<description><p>Changed name to Bio Hazard
</p></description>
</item>
<item>
<title>TWiiSt3D on "Bio Hazard | Proof Of Concept | Pyspades"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4662&amp;page=3#post-72718</link>
<pubDate>Thu, 11 Aug 2011 06:32:33 +0000</pubDate>
<dc:creator>TWiiSt3D</dc:creator>
<guid isPermaLink="false">72718@http://forumarchive.spadille.net/</guid>
<description><p>^ that was what i was thinking but i suck at python xD
</p></description>
</item>
<item>
<title>[C.H]Winston_ on "Bio Hazard | Proof Of Concept | Pyspades"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4662&amp;page=3#post-72676</link>
<pubDate>Thu, 11 Aug 2011 05:10:26 +0000</pubDate>
<dc:creator>[C.H]Winston_</dc:creator>
<guid isPermaLink="false">72676@http://forumarchive.spadille.net/</guid>
<description><p>I know, but maybe we could start off with something simple, then slowly build up...
</p></description>
</item>
<item>
<title>TWiiSt3D on "Bio Hazard | Proof Of Concept | Pyspades"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4662&amp;page=3#post-72675</link>
<pubDate>Thu, 11 Aug 2011 05:09:26 +0000</pubDate>
<dc:creator>TWiiSt3D</dc:creator>
<guid isPermaLink="false">72675@http://forumarchive.spadille.net/</guid>
<description><p>^ your still not getting it unlimited ammo tent camping xD
</p></description>
</item>
<item>
<title>[C.H]Winston_ on "Bio Hazard | Proof Of Concept | Pyspades"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4662&amp;page=3#post-72674</link>
<pubDate>Thu, 11 Aug 2011 05:08:21 +0000</pubDate>
<dc:creator>[C.H]Winston_</dc:creator>
<guid isPermaLink="false">72674@http://forumarchive.spadille.net/</guid>
<description><p>Blue use pickaxe<br />
Green change to blue when dead...<br />
DONE!
</p></description>
</item>
<item>
<title>TWiiSt3D on "Bio Hazard | Proof Of Concept | Pyspades"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4662&amp;page=3#post-72639</link>
<pubDate>Thu, 11 Aug 2011 04:34:06 +0000</pubDate>
<dc:creator>TWiiSt3D</dc:creator>
<guid isPermaLink="false">72639@http://forumarchive.spadille.net/</guid>
<description><p>^problem ammo tent camping xD
</p></description>
</item>
<item>
<title>[C.H]Winston_ on "Bio Hazard | Proof Of Concept | Pyspades"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4662&amp;page=3#post-72606</link>
<pubDate>Thu, 11 Aug 2011 04:17:49 +0000</pubDate>
<dc:creator>[C.H]Winston_</dc:creator>
<guid isPermaLink="false">72606@http://forumarchive.spadille.net/</guid>
<description><p>All i want is this:</p>
<p>Blue can only use pickaxe<br />
green's change to blue when they die,<br />
DONE
</p></description>
</item>
<item>
<title>TWiiSt3D on "Bio Hazard | Proof Of Concept | Pyspades"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4662&amp;page=3#post-72588</link>
<pubDate>Thu, 11 Aug 2011 03:43:12 +0000</pubDate>
<dc:creator>TWiiSt3D</dc:creator>
<guid isPermaLink="false">72588@http://forumarchive.spadille.net/</guid>
<description><p>^see i was thinking if you could use pyspades to code a new weapon you could make zombie claw weapon :)
</p></description>
</item>
<item>
<title>[C.H]Winston_ on "Bio Hazard | Proof Of Concept | Pyspades"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4662&amp;page=3#post-72551</link>
<pubDate>Thu, 11 Aug 2011 02:34:18 +0000</pubDate>
<dc:creator>[C.H]Winston_</dc:creator>
<guid isPermaLink="false">72551@http://forumarchive.spadille.net/</guid>
<description><p>Also on the CH server we play zombies sometimes, however to many people ignore us and just use their guns.
</p></description>
</item>
<item>
<title>[C.H]Winston_ on "Bio Hazard | Proof Of Concept | Pyspades"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4662&amp;page=3#post-72549</link>
<pubDate>Thu, 11 Aug 2011 02:33:29 +0000</pubDate>
<dc:creator>[C.H]Winston_</dc:creator>
<guid isPermaLink="false">72549@http://forumarchive.spadille.net/</guid>
<description><p>I think someone will, one guy made  bots for AoS, I havent tried it but they have posted it.
</p></description>
</item>
<item>
<title>TB on "Bio Hazard | Proof Of Concept | Pyspades"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4662&amp;page=3#post-72069</link>
<pubDate>Wed, 10 Aug 2011 16:24:59 +0000</pubDate>
<dc:creator>TB</dc:creator>
<guid isPermaLink="false">72069@http://forumarchive.spadille.net/</guid>
<description><p>this is an awesome idea! i hope someone will make it :D
</p></description>
</item>
<item>
<title>TWiiSt3D on "Bio Hazard | Proof Of Concept | Pyspades"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4662&amp;page=3#post-72030</link>
<pubDate>Wed, 10 Aug 2011 15:35:41 +0000</pubDate>
<dc:creator>TWiiSt3D</dc:creator>
<guid isPermaLink="false">72030@http://forumarchive.spadille.net/</guid>
<description><p>^one thing i do know is who ever makes this game type will get allot of internet fame very fast...</p>
<p>i would do it my self but ive said it before i suck at python xD
</p></description>
</item>
<item>
<title>Bobbunny on "Bio Hazard | Proof Of Concept | Pyspades"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4662&amp;page=3#post-71986</link>
<pubDate>Wed, 10 Aug 2011 14:33:03 +0000</pubDate>
<dc:creator>Bobbunny</dc:creator>
<guid isPermaLink="false">71986@http://forumarchive.spadille.net/</guid>
<description><p>on drops.</p>
<p>Drop claim thing should be the intel ;)
</p></description>
</item>
<item>
<title>[PMS]fleek% on "Bio Hazard | Proof Of Concept | Pyspades"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4662&amp;page=3#post-71980</link>
<pubDate>Wed, 10 Aug 2011 14:23:21 +0000</pubDate>
<dc:creator>[PMS]fleek%</dc:creator>
<guid isPermaLink="false">71980@http://forumarchive.spadille.net/</guid>
<description><p>Your_self are you talking about the CrossFire Mutation mode?<br />
That could work.<br />
As said there are greens and blues but they are allies and can't kill eachother in this mode.<br />
Everyone builds something and teams up.<br />
2 randomly chosen players become infected and have a melee attack which in 2 hits turns other players into infected.<br />
They have around 1000 health. And zombies can evolve by mutating others. After 2 mutations you become a berserker, you have then 2500 health, and possess an ability to run twice as fast while it drains some of your health (press G).<br />
When you mutate 3 more people as berserker you become a Titan. You get 5000 HP and mutate people in 1 hit. (and the ability)<br />
Random care packages fall from the air to restock the blue survivors on nades, ammo and health. They are seen as red squares having the same size of intel (on the map).<br />
Obviously Infected can't place blocks but only destroy.<br />
That way they will destroy the support so the floor under you falls to pieces.<br />
There is no respawning here.</p>
<p>Though having a pistol would be nice since you will be low on ammo during zombie modes.<br />
And whats more stupid than melee-ing a zombie? (In multiplayer)
</p></description>
</item>
<item>
<title>ForestBurger on "Bio Hazard | Proof Of Concept | Pyspades"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4662&amp;page=3#post-71949</link>
<pubDate>Wed, 10 Aug 2011 13:17:02 +0000</pubDate>
<dc:creator>ForestBurger</dc:creator>
<guid isPermaLink="false">71949@http://forumarchive.spadille.net/</guid>
<description><p>Normal Player Speed
</p></description>
</item>
<item>
<title>FinnFrag on "Bio Hazard | Proof Of Concept | Pyspades"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4662&amp;page=3#post-71947</link>
<pubDate>Wed, 10 Aug 2011 13:16:25 +0000</pubDate>
<dc:creator>FinnFrag</dc:creator>
<guid isPermaLink="false">71947@http://forumarchive.spadille.net/</guid>
<description><p>The biggest question is: Slow or fast zombies?
</p></description>
</item>
<item>
<title>Your_self on "Bio Hazard | Proof Of Concept | Pyspades"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4662&amp;page=2#post-71942</link>
<pubDate>Wed, 10 Aug 2011 13:05:52 +0000</pubDate>
<dc:creator>Your_self</dc:creator>
<guid isPermaLink="false">71942@http://forumarchive.spadille.net/</guid>
<description><p>Some of my ideas:</p>
<p>1. When a human is killed by a zombie, they become a zombie (they have been "infected"). Death by falling damage results in the human dying as usual.</p>
<p>2. Rather than having 50% more health, the zombie's health slowly regenerates.</p>
<p>3. The humans win if they survive until sunrise (implemented using fog). The zombies win if they kill all the humans.</p>
<p>5. Occasionally the air force "drops" supplies which a human can capture for extra health or ammo.</p>
<p>The map needs to be chosen carefully to prevent humans from just digging underground and hiding there until sunrise.
</p></description>
</item>
<item>
<title>ForestBurger on "Bio Hazard | Proof Of Concept | Pyspades"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4662&amp;page=2#post-71939</link>
<pubDate>Wed, 10 Aug 2011 13:02:51 +0000</pubDate>
<dc:creator>ForestBurger</dc:creator>
<guid isPermaLink="false">71939@http://forumarchive.spadille.net/</guid>
<description><p>Nah humans should just try to survive. And humans should focus on bulding secret forts that the zombies lay siege too.
</p></description>
</item>
<item>
<title>Tek2 on "Bio Hazard | Proof Of Concept | Pyspades"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4662&amp;page=2#post-71936</link>
<pubDate>Wed, 10 Aug 2011 12:59:53 +0000</pubDate>
<dc:creator>Tek2</dc:creator>
<guid isPermaLink="false">71936@http://forumarchive.spadille.net/</guid>
<description><p><a href="http://i1143.photobucket.com/albums/n625/Turska/Ace%20of%20Spades/zombiemode.jpg" rel="nofollow">http://i1143.photobucket.com/albums/n625/Turska/Ace%20of%20Spades/zombiemode.jpg</a><br />
I made a picture to clarify my questions, greens are zombies, blues humans.</p>
<p>1. Would you like superzombies or atleast buffed zombies?</p>
<p>2. Do humans(or maybe zombies?) have to defend something or can they be just running away?</p>
<p>3. Fortifications, how much?
</p></description>
</item>
<item>
<title>[17th]TorchOF on "Bio Hazard | Proof Of Concept | Pyspades"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4662&amp;page=2#post-71933</link>
<pubDate>Wed, 10 Aug 2011 12:55:58 +0000</pubDate>
<dc:creator>[17th]TorchOF</dc:creator>
<guid isPermaLink="false">71933@http://forumarchive.spadille.net/</guid>
<description><p>TWiiSt3D stop bumping this thread
</p></description>
</item>
<item>
<title>[PMS]fleek% on "Bio Hazard | Proof Of Concept | Pyspades"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4662&amp;page=2#post-71907</link>
<pubDate>Wed, 10 Aug 2011 12:14:30 +0000</pubDate>
<dc:creator>[PMS]fleek%</dc:creator>
<guid isPermaLink="false">71907@http://forumarchive.spadille.net/</guid>
<description><p>suggesting about special zombies.<br />
yoono about survivors vs. special infected<br />
basically green zombies can choose classes<br />
regular zombie (normal speed)<br />
fast zombie (20% moar speed, 20% less damage)<br />
jumper zombie (30% moar speed, 25% less damage, can jump over 5 blocks)<br />
slow zombie (20% less speed, 20% more damage)<br />
jugger-zombie (30% less speed, 30% more damage, can't auto climb)</p>
<p>my idea is also that the zombies get piled together in 1 building, and they cant leave or attack through at the beginning of the round.<br />
first 20 seconds of the game everyone will orientate.<br />
after that, blue team has 60 seconds to build and such, preparing defenses.<br />
also blocks cant be put near the zombie safehouse<br />
after that its (enter configurable time limit here) minutes of fragging and fun.;
</p></description>
</item>
<item>
<title>TWiiSt3D on "Bio Hazard | Proof Of Concept | Pyspades"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4662&amp;page=2#post-71893</link>
<pubDate>Wed, 10 Aug 2011 12:01:13 +0000</pubDate>
<dc:creator>TWiiSt3D</dc:creator>
<guid isPermaLink="false">71893@http://forumarchive.spadille.net/</guid>
<description><p>^hint hint...
</p></description>
</item>
<item>
<title>TWiiSt3D on "Bio Hazard | Proof Of Concept | Pyspades"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4662&amp;page=2#post-71777</link>
<pubDate>Wed, 10 Aug 2011 10:14:26 +0000</pubDate>
<dc:creator>TWiiSt3D</dc:creator>
<guid isPermaLink="false">71777@http://forumarchive.spadille.net/</guid>
<description><p>im willing to do it but i dont know python and im struggling to learn it :(</p>
<p>but if any one can code it i would do my best to help them :)
</p></description>
</item>
<item>
<title>Bobbunny on "Bio Hazard | Proof Of Concept | Pyspades"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4662&amp;page=2#post-71776</link>
<pubDate>Wed, 10 Aug 2011 10:12:13 +0000</pubDate>
<dc:creator>Bobbunny</dc:creator>
<guid isPermaLink="false">71776@http://forumarchive.spadille.net/</guid>
<description><p>This project would need plenty of time and coding.
</p></description>
</item>
<item>
<title>TWiiSt3D on "Bio Hazard | Proof Of Concept | Pyspades"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4662&amp;page=2#post-71773</link>
<pubDate>Wed, 10 Aug 2011 10:10:52 +0000</pubDate>
<dc:creator>TWiiSt3D</dc:creator>
<guid isPermaLink="false">71773@http://forumarchive.spadille.net/</guid>
<description><p>^none at the moment its just a concept at the moment :(
</p></description>
</item>
<item>
<title>drewdog50 on "Bio Hazard | Proof Of Concept | Pyspades"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4662&amp;page=2#post-71769</link>
<pubDate>Wed, 10 Aug 2011 10:00:06 +0000</pubDate>
<dc:creator>drewdog50</dc:creator>
<guid isPermaLink="false">71769@http://forumarchive.spadille.net/</guid>
<description><p>what servers have it?
</p></description>
</item>

</channel>
</rss>
