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<title>Ace of Spades Game Forums &#187; Topic: *Idea* Grenade trap</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: *Idea* Grenade trap</description>
<language>en</language>
<pubDate>Thu, 30 Apr 2026 18:20:37 +0000</pubDate>

<item>
<title>[MLG]Nowa90 on "*Idea* Grenade trap"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4715#post-70709</link>
<pubDate>Tue, 09 Aug 2011 15:36:49 +0000</pubDate>
<dc:creator>[MLG]Nowa90</dc:creator>
<guid isPermaLink="false">70709@http://forumarchive.spadille.net/</guid>
<description><p>how often do you even have someone on the other team following you, but not shooting to kill? Most maps these days don't even have tunnels (RIP Randomly generated ones).</p>
<p>you're just re-branding the claymore to be "unique"<br />
Oh look, this thing fires a metal ball, but its not a gun. Its a ball-shooter
</p></description>
</item>
<item>
<title>asher418 on "*Idea* Grenade trap"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4715#post-70703</link>
<pubDate>Tue, 09 Aug 2011 15:27:24 +0000</pubDate>
<dc:creator>asher418</dc:creator>
<guid isPermaLink="false">70703@http://forumarchive.spadille.net/</guid>
<description><p>basically what im talking aabout
</p></description>
</item>
<item>
<title>TWiiSt3D on "*Idea* Grenade trap"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4715#post-70695</link>
<pubDate>Tue, 09 Aug 2011 15:15:41 +0000</pubDate>
<dc:creator>TWiiSt3D</dc:creator>
<guid isPermaLink="false">70695@http://forumarchive.spadille.net/</guid>
<description><p>it should be tripwire because it allows enemy's to deactivate them ...
</p></description>
</item>
<item>
<title>asher418 on "*Idea* Grenade trap"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4715#post-70693</link>
<pubDate>Tue, 09 Aug 2011 15:13:53 +0000</pubDate>
<dc:creator>asher418</dc:creator>
<guid isPermaLink="false">70693@http://forumarchive.spadille.net/</guid>
<description><p>yea but those are trashy games (no offence)
</p></description>
</item>
<item>
<title>FinnFrag on "*Idea* Grenade trap"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4715#post-70691</link>
<pubDate>Tue, 09 Aug 2011 15:11:29 +0000</pubDate>
<dc:creator>FinnFrag</dc:creator>
<guid isPermaLink="false">70691@http://forumarchive.spadille.net/</guid>
<description><p>Fallout 3 and New Vegas.
</p></description>
</item>
<item>
<title>asher418 on "*Idea* Grenade trap"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4715#post-70340</link>
<pubDate>Tue, 09 Aug 2011 10:24:25 +0000</pubDate>
<dc:creator>asher418</dc:creator>
<guid isPermaLink="false">70340@http://forumarchive.spadille.net/</guid>
<description><p>exactly but how many games these days do you see with grenade trap virtually none
</p></description>
</item>
<item>
<title>KomradeTyler on "*Idea* Grenade trap"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4715#post-70332</link>
<pubDate>Tue, 09 Aug 2011 10:11:53 +0000</pubDate>
<dc:creator>KomradeTyler</dc:creator>
<guid isPermaLink="false">70332@http://forumarchive.spadille.net/</guid>
<description><p>I don't see the difference between what you suggested and a mine.
</p></description>
</item>
<item>
<title>[MLG] paul on "*Idea* Grenade trap"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4715#post-70330</link>
<pubDate>Tue, 09 Aug 2011 10:10:57 +0000</pubDate>
<dc:creator>[MLG] paul</dc:creator>
<guid isPermaLink="false">70330@http://forumarchive.spadille.net/</guid>
<description><p>all that pops in my mind is a claymore<br />
edit:you copied my avatar i kill you
</p></description>
</item>
<item>
<title>asher418 on "*Idea* Grenade trap"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4715#post-70315</link>
<pubDate>Tue, 09 Aug 2011 09:39:25 +0000</pubDate>
<dc:creator>asher418</dc:creator>
<guid isPermaLink="false">70315@http://forumarchive.spadille.net/</guid>
<description><p>ok ok lower the setup time by about 3 seconds! plus claymore is a bad idea! we need to think outside the box and i thought outside the box!
</p></description>
</item>
<item>
<title>Beret on "*Idea* Grenade trap"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4715#post-70311</link>
<pubDate>Tue, 09 Aug 2011 09:29:56 +0000</pubDate>
<dc:creator>Beret</dc:creator>
<guid isPermaLink="false">70311@http://forumarchive.spadille.net/</guid>
<description><p>There is plenty you can do when being followed in a tunnel. Things that usually take much quicker to do than setting up this 'trap' of yours. If you have time to stand still for 5-7 seconds laying a trap, you have more than enough time to use more conventional strategies to evade pursuers.</p>
<p>As for mines and barbed wire, look them up, they've been discussed before.
</p></description>
</item>
<item>
<title>ninjapro69 on "*Idea* Grenade trap"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4715#post-70164</link>
<pubDate>Tue, 09 Aug 2011 06:08:44 +0000</pubDate>
<dc:creator>ninjapro69</dc:creator>
<guid isPermaLink="false">70164@http://forumarchive.spadille.net/</guid>
<description><p>eg. a claymore?
</p></description>
</item>
<item>
<title>MegaDwarf on "*Idea* Grenade trap"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4715#post-70160</link>
<pubDate>Tue, 09 Aug 2011 05:59:24 +0000</pubDate>
<dc:creator>MegaDwarf</dc:creator>
<guid isPermaLink="false">70160@http://forumarchive.spadille.net/</guid>
<description><p>I agree with influx
</p></description>
</item>
<item>
<title>asher418 on "*Idea* Grenade trap"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4715#post-69294</link>
<pubDate>Mon, 08 Aug 2011 14:09:05 +0000</pubDate>
<dc:creator>asher418</dc:creator>
<guid isPermaLink="false">69294@http://forumarchive.spadille.net/</guid>
<description><p>nvm
</p></description>
</item>
<item>
<title>asher418 on "*Idea* Grenade trap"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4715#post-69293</link>
<pubDate>Mon, 08 Aug 2011 14:08:33 +0000</pubDate>
<dc:creator>asher418</dc:creator>
<guid isPermaLink="false">69293@http://forumarchive.spadille.net/</guid>
<description><p>let me make a model of what i think you thinking influx
</p></description>
</item>
<item>
<title>FinnFrag on "*Idea* Grenade trap"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4715#post-69290</link>
<pubDate>Mon, 08 Aug 2011 14:05:38 +0000</pubDate>
<dc:creator>FinnFrag</dc:creator>
<guid isPermaLink="false">69290@http://forumarchive.spadille.net/</guid>
<description><p>I don't know about grenade traps, they just remind me of 80's action movies, but mines hell yeah! And while you're at it add barbwire: makes damage if you walk thru it, you could shoot thru it, and it could be destroyed with only grenades and shovel because IRL at least some of 'em have a function you can cut wire with.
</p></description>
</item>
<item>
<title>Influx on "*Idea* Grenade trap"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4715#post-68998</link>
<pubDate>Mon, 08 Aug 2011 10:52:00 +0000</pubDate>
<dc:creator>Influx</dc:creator>
<guid isPermaLink="false">68998@http://forumarchive.spadille.net/</guid>
<description><p>What if both were implemented - but grenade traps would not get set off by friendlies, whereas a mine would. To counteract griefing at spawn with mines, friendlies would not be allowed to place mines in the spawn area. This also means that you couldn't rely on mines to protect your intel - you need to find the enemies' pathways and mine them.</p>
<p>However, grenade traps would be visible to the enemy (I'm thinking two sticks at each edge of the block depending on the direction you're facing, kind of like a tripwire set-up), so would only be useful in low-light conditions like tunnels, or in doorways.
</p></description>
</item>
<item>
<title>asher418 on "*Idea* Grenade trap"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4715#post-68960</link>
<pubDate>Mon, 08 Aug 2011 10:09:30 +0000</pubDate>
<dc:creator>asher418</dc:creator>
<guid isPermaLink="false">68960@http://forumarchive.spadille.net/</guid>
<description><p>tyler to you it is but to us it isn't
</p></description>
</item>
<item>
<title>KomradeTyler on "*Idea* Grenade trap"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4715#post-68959</link>
<pubDate>Mon, 08 Aug 2011 10:08:53 +0000</pubDate>
<dc:creator>KomradeTyler</dc:creator>
<guid isPermaLink="false">68959@http://forumarchive.spadille.net/</guid>
<description><p>It's called a mine. &#62;.&#62;
</p></description>
</item>
<item>
<title>Gregery on "*Idea* Grenade trap"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4715#post-68956</link>
<pubDate>Mon, 08 Aug 2011 10:04:45 +0000</pubDate>
<dc:creator>Gregery</dc:creator>
<guid isPermaLink="false">68956@http://forumarchive.spadille.net/</guid>
<description><p>That actually sounds like a good Idea, but it shouldn't blow up right when the trigger is pulled, it should drop from the ceiling and blow up after 3-5 seconds.
</p></description>
</item>
<item>
<title>asher418 on "*Idea* Grenade trap"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4715#post-68953</link>
<pubDate>Mon, 08 Aug 2011 10:01:28 +0000</pubDate>
<dc:creator>asher418</dc:creator>
<guid isPermaLink="false">68953@http://forumarchive.spadille.net/</guid>
<description><p>when enemys are following you in a tunnel what can you do?...nothing! not unless you have a grenade trap! my simple thought is when someone triggers this trap it will insta kill them like a regular grenade would! the setup time should take 7-5 seconds!
</p></description>
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