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<title>Ace of Spades Game Forums &#187; Topic: Some gun ideas</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: Some gun ideas</description>
<language>en</language>
<pubDate>Thu, 30 Apr 2026 19:43:34 +0000</pubDate>

<item>
<title>Tek2 on "Some gun ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5039#post-74976</link>
<pubDate>Sat, 13 Aug 2011 05:18:50 +0000</pubDate>
<dc:creator>Tek2</dc:creator>
<guid isPermaLink="false">74976@http://forumarchive.spadille.net/</guid>
<description><pre><code>Heave sniper rifle-anti material gun
*-can penetrate 1 block*
200 damage to head
100 damage to body</code></pre>
<p>Kinda OP as it can 1-shot-kill you from a body shot making 1 block walls kinda bad<br />
<code>-special see 25% further in the fog of war and pin point accuracy but you lose 2/3 of your peripheral vision when looking down the sights.</code><br />
I'm not a fan of this<br />
<pre><code>Sniper rifle currently known as” rifel or semi“-the lone nut

110 damage to head
45 damage to body
25 damage to limbs

60 rounds of ammo
10 rounds to a clip
.75 round per second 

-special see 25% further in the fog of war and pin point accuracy but you lose 2/3 of your peripheral vision when looking down the sights.

This rifle is for the aggressive sniper or combat sniping. You are capable of seeing and killing your enemy before they can see you.</code></pre>
<p>Seems pretty same as the normal semi, I still don't like the super-scope</p>
<pre><code>Assault rifle-infantry 

100 damage to head
34 damage to body
25 damage to limbs

90 rounds of ammo
30 rounds to a clip
3 rounds per second 

Accuracy is the same as the 1.54 patch accuracy of the rifle for the first shot. The second automatic shot doubles the cone size; third automatic shot triples and so on.

The kick in this rifle is the same as the kick per round on the SMG in patch 1.58 but it only moves in the vertical direction not side to side.

Special-nothing it’s a normal infantry’s man’s rifle.

An all-around good gun capable of killing close and far away.</code></pre>
<p>1 shot kills??</p>
<pre><code>SMG-assault
No changes to ammo, clip size, or damage but fire rate should be upped a little to compete with the assault rifle making it deal more damage/sec but only at medium range.

Special +20% movement speed.

You are fast and capable of killing both close and mid-range- this class if for Intel runners and wall flankers</code></pre>
<p>This is the new accurary, right? Still feels underpowered compared to other gun, but seems like a nice destroyer of buildings.</p>
<pre><code>Shot Gun-juggernaut
Haven’t tested the shot gun enough to comment on range, damage or clip.

Special-you start with 4 grenades instead of 2 when using shotgun left click to through grenade [no sense in aiming when u are less than 15 blocks away] and all damage taken is decreased by 10 per hit.

The anti SMG class, this class will be used for destroying the enemy’s bunkers and stopping SMG teams from over running you.</code></pre>
<p>I don't like this.</p>
<p>Overall you should think more carefully and not make stuff so powerful.
</p></description>
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<item>
<title>[17th]alexadb on "Some gun ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5039#post-74968</link>
<pubDate>Sat, 13 Aug 2011 05:01:34 +0000</pubDate>
<dc:creator>[17th]alexadb</dc:creator>
<guid isPermaLink="false">74968@http://forumarchive.spadille.net/</guid>
<description><p>I have though up a few ideas for new weapons in ace of spades I think each fits a useful and needed role.<br />
Heave sniper rifle-anti material gun<br />
*-can penetrate 1 block*<br />
200 damage to head<br />
100 damage to body<br />
50 damage to limbs</p>
<p>15 rounds of ammunition<br />
1 rounds to a clip<br />
30% slower movement speed<br />
Max turn rate 90 degrees per second- can’t move very fast because of its weight<br />
3 second reload time<br />
-special see 25% further in the fog of war and pin point accuracy but you lose 2/3 of your peripheral vision when looking down the sights.</p>
<p>The heavy sniper rifle in not a camping or aggressive rifle it is a defensive anti-camping rifle. Its ability to shoot through blocks allows it to take out those pesky snipers digging there way through walls but because of its low ammo count and speed/movement reduction it becomes awkward to use far from your base</p>
<p>Sniper rifle currently known as” rifel or semi“-the lone nut</p>
<p> 110 damage to head<br />
45 damage to body<br />
25 damage to limbs</p>
<p>60 rounds of ammo<br />
10 rounds to a clip<br />
.75 round per second </p>
<p>-special see 25% further in the fog of war and pin point accuracy but you lose 2/3 of your peripheral vision when looking down the sights.</p>
<p>This rifle is for the aggressive sniper or combat sniping. You are capable of seeing and killing your enemy before they can see you.</p>
<p>Assault rifle-infantry </p>
<p>100 damage to head<br />
34 damage to body<br />
25 damage to limbs</p>
<p>90 rounds of ammo<br />
30 rounds to a clip<br />
3 rounds per second </p>
<p>Accuracy is the same as the 1.54 patch accuracy of the rifle for the first shot. The second automatic shot doubles the cone size; third automatic shot triples and so on.</p>
<p>The kick in this rifle is the same as the kick per round on the SMG in patch 1.58 but it only moves in the vertical direction not side to side.</p>
<p>Special-nothing it’s a normal infantry’s man’s rifle.</p>
<p>An all-around good gun capable of killing close and far away.</p>
<p>SMG-assault<br />
No changes to ammo, clip size, or damage but fire rate should be upped a little to compete with the assault rifle making it deal more damage/sec but only at medium range.</p>
<p>Special +20% movement speed.</p>
<p>You are fast and capable of killing both close and mid-range- this class if for Intel runners and wall flankers</p>
<p>Shot Gun-juggernaut<br />
Haven’t tested the shot gun enough to comment on range, damage or clip.</p>
<p>Special-you start with 4 grenades instead of 2 when using shotgun left click to through grenade [no sense in aiming when u are less than 15 blocks away] and all damage  taken is decreased by 10 per hit.</p>
<p>The anti SMG class, this class will be used for destroying the enemy’s bunkers and stopping SMG teams from over running you.
</p></description>
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