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<title>Ace of Spades Game Forums &#187; Topic: Rocket Launcher</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: Rocket Launcher</description>
<language>en</language>
<pubDate>Thu, 30 Apr 2026 15:13:50 +0000</pubDate>

<item>
<title>KingOfHearts on "Rocket Launcher"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5205#post-79239</link>
<pubDate>Tue, 16 Aug 2011 16:37:20 +0000</pubDate>
<dc:creator>KingOfHearts</dc:creator>
<guid isPermaLink="false">79239@http://forumarchive.spadille.net/</guid>
<description><p>poop
</p></description>
</item>
<item>
<title>Hanz Ketchup on "Rocket Launcher"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5205#post-78715</link>
<pubDate>Tue, 16 Aug 2011 00:57:42 +0000</pubDate>
<dc:creator>Hanz Ketchup</dc:creator>
<guid isPermaLink="false">78715@http://forumarchive.spadille.net/</guid>
<description><p>&#62;person comes up with a genuinely good, pretty balanced idea (kingofhearts)<br />
&#62;people totally ignore him and continue to beg for the game to be even more like cod
</p></description>
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<item>
<title>Beret on "Rocket Launcher"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5205#post-78714</link>
<pubDate>Tue, 16 Aug 2011 00:57:37 +0000</pubDate>
<dc:creator>Beret</dc:creator>
<guid isPermaLink="false">78714@http://forumarchive.spadille.net/</guid>
<description><p>True it needs drawbacks, but considering you'd only want to fire when seeing an enemy/enemy structure that is probably manned, and that the average life-expectancy out in the open when spotted by an enemy and not moving nor returning fire is about a single second at most, it just wouldn't work if you can't fire immediately. Reward standing still with pinpoint accuracy by all means, but if you can't expose yourself long enough to fire the damn thing, what's the point?
</p></description>
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<title>KingOfHearts on "Rocket Launcher"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5205#post-78705</link>
<pubDate>Tue, 16 Aug 2011 00:53:39 +0000</pubDate>
<dc:creator>KingOfHearts</dc:creator>
<guid isPermaLink="false">78705@http://forumarchive.spadille.net/</guid>
<description><p>I can smell the griefing</p>
<p>The autistic tears</p>
<p>But sadly, I don't want the risk of griefing with this weapon. </p>
<p>I'll give you 5 seconds to fire and 5 seconds to reload. </p>
<p>A powerful weapon needs powerful drawbacks, yo.
</p></description>
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<item>
<title>Beret on "Rocket Launcher"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5205#post-78698</link>
<pubDate>Tue, 16 Aug 2011 00:51:06 +0000</pubDate>
<dc:creator>Beret</dc:creator>
<guid isPermaLink="false">78698@http://forumarchive.spadille.net/</guid>
<description><p>It's still ridiculously nerfed- nobody would EVER use it, for many reasons, the main ones being: </p>
<p>*The movement speed for everyone should remain the same<br />
*No weapon should have a time penalty on restocking ammo for any reason<br />
*Nobody should ever. <strong>EVER</strong> be vulnerable to friendly fire unless actively griefing<br />
*Nobody should ever appear on enemy radar unless the intel has been captured.<br />
*10 seconds to reload is preposterous.<br />
*Nobody should be forced to carry only one weapon with a miniscule amount of ammo. Ever.</p>
<p>Try this on for size:</p>
<p><strong>two ways a Rocket Launcher could actually work:</strong></p>
<p>As Bobbunny suggests, it takes up the grenade slot. You get two rockets, instead of your two grenades. You can run and jump as fast as anyone else, but while moving the RL has the 0.54 rifle cone. Standing still makes it pinpoint, but the projectile moves slowly anyway so good luck hitting a moving target. This way, the RL will only be used about as often as grenades do, because it isn't the primary weapon. That already solves people from overusing it, without implementing all these other limitations that render it nigh on useless. Teammates won't be able to teamkill you while you're aiming/reloading just to annoy you for one thing...</p>
<p>Now, the blast works one of two ways. Either <strong>a)</strong> it creates a fireball on contact that expands and kills anyone in the radius, but does little/no damage to blocks, or <strong>b)</strong> we take a leaf out of bf1942's book and give it almost no splash damage whatsoever. it will decimate the block it hits shotgun style, and maybe a grenade's worth of blocks around it/next few blocks and people along the path of travel, but will not kill anyone it does not hit. </p>
<p>Useful. Balanced. Actually worth using from time to time. Simple.</p>
<p>Seriously- why would you allow teamkilling while some poor sod's standing still out in the open just praying he'll be able to line up his shot before he gets his head blown off? Or just minding his own business <em>reloading??</em>
</p></description>
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<item>
<title>KingOfHearts on "Rocket Launcher"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5205#post-78460</link>
<pubDate>Mon, 15 Aug 2011 22:54:56 +0000</pubDate>
<dc:creator>KingOfHearts</dc:creator>
<guid isPermaLink="false">78460@http://forumarchive.spadille.net/</guid>
<description><p>@Beret<br />
It's to stop griefers.</p>
<p>And the reload won't be forced after you shoot.</p>
<p>However, maybe the 20 seconds are a bit too much. </p>
<p>Here's how you balance the rocket launcher SHOULD it be available.<br />
-VERY Slow movement speed<br />
-Only given 4 rockets, you must get more ammo at the tent, and even then, your ammo count only rises by 1 every 3 seconds you are near the tent. You are vulnerable to friendly-fire near the tent.<br />
-*If a sidearm is introduced, no sidearm is available while using the RL*<br />
-To fire a rocket, you need to stand still for 10 seconds. During these 10 seconds, you are vulnerable to friendly-fire.<br />
-While you are preparing to fire the rocket, you are visible on enemies' maps as a red blip.<br />
-After the rocket is fired, you need to spend 10 seconds reloading your rocket launcher. Again, for these 10 seconds you are vulnerable to friendly-fire.</p>
<p>Bam. Rocket Launcher balanced for combat and made griefer-unfriendly.
</p></description>
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<title>Bobbunny on "Rocket Launcher"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5205#post-78404</link>
<pubDate>Mon, 15 Aug 2011 22:20:18 +0000</pubDate>
<dc:creator>Bobbunny</dc:creator>
<guid isPermaLink="false">78404@http://forumarchive.spadille.net/</guid>
<description><p>My version (nothing on damage or radius)<br />
Takes up grenade slot<br />
1 shot disposable (no going to the tent to get more rockets)<br />
Must aim down sights to shoot<br />
There is a 3 second prep time to fire, you are open to friendly fire during this time. (as in press trigger and a forced 3 second countdown until it fires, the big fireworks go up at this time)<br />
Highly inaccurate, huge spread for the rocket to go<br />
Very noticeable, Kinda hard to miss the fireworks during the launch.<br />
Easily dodge-able, if you see it coming, chances are you can move out of the way.<br />
Does hurt teammates<br />
Long Range, if you can somehow sight a target with help, the range is past fog.
</p></description>
</item>
<item>
<title>Beret on "Rocket Launcher"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5205#post-78395</link>
<pubDate>Mon, 15 Aug 2011 22:14:44 +0000</pubDate>
<dc:creator>Beret</dc:creator>
<guid isPermaLink="false">78395@http://forumarchive.spadille.net/</guid>
<description><p><em>Here's how you balance the rocket launcher SHOULD it be available.</p>
<p>-VERY Slow movement speed<br />
-Only given 4 rockets, you must get more ammo at the tent, and even then, your ammo count only rises by 1 every 5 seconds you are near the tent. You are vulnerable to friendly-fire near the tent.<br />
-*If a sidearm is introduced, no sidearm is available while using the RL*<br />
-To fire a rocket, you need to stand still for 20 seconds. During these 20 seconds, you are vulnerable to friendly-fire.<br />
-While you are preparing to fire the rocket, you are visible on enemies' maps as a red blip.<br />
-After the rocket is fired, you need to spend 10 seconds reloading your rocket launcher. Again, for these 10 seconds you are vulnerable to friendly-fire.</p>
<p>Bam. Rocket Launcher balanced for combat and made griefer-unfriendly. </em></p>
<p>Wow- I agree that a rocket launcher could work if put in properly, but this is probably the worst kind of rocket launcher setup I've ever seen.</p>
<p>Vulnerable to friendly fire while restocking ammo for twenty seconds and <em>aiming for twenty seconds!?</em> <strong>Why!?</strong></p>
<p>Oh wait- <em>thirty</em> seconds including the forced immediate reload while being forced to stand still. <em>Half a bloody minute!</em>
</p></description>
</item>
<item>
<title>Gibbo on "Rocket Launcher"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5205#post-78337</link>
<pubDate>Mon, 15 Aug 2011 21:34:18 +0000</pubDate>
<dc:creator>Gibbo</dc:creator>
<guid isPermaLink="false">78337@http://forumarchive.spadille.net/</guid>
<description><p>It would be best with terrain damage and really cool for fort destruction. But you would definitely have to have a low ammo cap and maybe move slower.<br />
I do agree though, greifing is a big problem in this game. But I would still love to the this appear in the game.
</p></description>
</item>
<item>
<title>[17th]CaptainGT on "Rocket Launcher"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5205#post-78112</link>
<pubDate>Mon, 15 Aug 2011 18:12:58 +0000</pubDate>
<dc:creator>[17th]CaptainGT</dc:creator>
<guid isPermaLink="false">78112@http://forumarchive.spadille.net/</guid>
<description><p>I think its a good idea. Who supports my idea?
</p></description>
</item>
<item>
<title>KingOfHearts on "Rocket Launcher"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5205#post-78110</link>
<pubDate>Mon, 15 Aug 2011 18:10:58 +0000</pubDate>
<dc:creator>KingOfHearts</dc:creator>
<guid isPermaLink="false">78110@http://forumarchive.spadille.net/</guid>
<description><p>wat
</p></description>
</item>
<item>
<title>[17th]CaptainGT on "Rocket Launcher"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5205#post-78108</link>
<pubDate>Mon, 15 Aug 2011 18:07:36 +0000</pubDate>
<dc:creator>[17th]CaptainGT</dc:creator>
<guid isPermaLink="false">78108@http://forumarchive.spadille.net/</guid>
<description><p>Make it a javelin that can only come down on the enemy team, which wil prevent team greifing, ok maybe not the enemy team but it will come down a few blocks on the map away. (Which means it would come back down in about three coordinates map-wise in the direction your shooting it in.
</p></description>
</item>
<item>
<title>KingOfHearts on "Rocket Launcher"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5205#post-78084</link>
<pubDate>Mon, 15 Aug 2011 17:43:13 +0000</pubDate>
<dc:creator>KingOfHearts</dc:creator>
<guid isPermaLink="false">78084@http://forumarchive.spadille.net/</guid>
<description><p>20 seconds is needed, otherwise it'd be too overpowered for combat and too easy for greifers to use.</p>
<p>Keep in mind that there WON'T be a restriction to the amount of rocket launchers on one team. The 20 second waiting time and forced standing is needed to lower the effectiveness of mass spamming of rocket launchers.</p>
<p>Having a whole team of rocket launchers would not be fun.
</p></description>
</item>
<item>
<title>Chaos_BR on "Rocket Launcher"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5205#post-78077</link>
<pubDate>Mon, 15 Aug 2011 17:38:53 +0000</pubDate>
<dc:creator>Chaos_BR</dc:creator>
<guid isPermaLink="false">78077@http://forumarchive.spadille.net/</guid>
<description><p>You really need 20 secs to fire a rocket launcher?With the reload time I agree,and have only 1 with you,maybe 1 or 2 extra.Maybe 5 or 10 secs to shoot?
</p></description>
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<item>
<title>KingOfHearts on "Rocket Launcher"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5205#post-78073</link>
<pubDate>Mon, 15 Aug 2011 17:36:11 +0000</pubDate>
<dc:creator>KingOfHearts</dc:creator>
<guid isPermaLink="false">78073@http://forumarchive.spadille.net/</guid>
<description><p>A little too much? People are complaining about a rocket launcher's potential to be a deadly griefer weapon, and I am offering a solution.</p>
<p>Could you tell me what is wrong with it?
</p></description>
</item>
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<title>Bobbunny on "Rocket Launcher"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5205#post-78064</link>
<pubDate>Mon, 15 Aug 2011 17:24:51 +0000</pubDate>
<dc:creator>Bobbunny</dc:creator>
<guid isPermaLink="false">78064@http://forumarchive.spadille.net/</guid>
<description><p>@KingOfHearts<br />
That's a little too much...<br />
Could just be a single shot Panzerfaust that takes up the grenade slot and is inaccurate?
</p></description>
</item>
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<title>Space101 on "Rocket Launcher"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5205#post-78058</link>
<pubDate>Mon, 15 Aug 2011 17:20:17 +0000</pubDate>
<dc:creator>Space101</dc:creator>
<guid isPermaLink="false">78058@http://forumarchive.spadille.net/</guid>
<description><p>@Soldierihazmanynumberzcuzitmakesmehkewl: Wow, just wow.
</p></description>
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<item>
<title>KingOfHearts on "Rocket Launcher"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5205#post-78057</link>
<pubDate>Mon, 15 Aug 2011 17:19:58 +0000</pubDate>
<dc:creator>KingOfHearts</dc:creator>
<guid isPermaLink="false">78057@http://forumarchive.spadille.net/</guid>
<description><p>If we're going to have a rocket launcher, it's not going to be any of that CoD shit.</p>
<p>Here's how you balance the rocket launcher SHOULD it be available.</p>
<p>-VERY Slow movement speed<br />
-Only given 4 rockets, you must get more ammo at the tent, and even then, your ammo count only rises by 1 every 5 seconds you are near the tent. You are vulnerable to friendly-fire near the tent.<br />
-*If a sidearm is introduced, no sidearm is available while using the RL*<br />
-To fire a rocket, you need to stand still for 20 seconds. During these 20 seconds, you are vulnerable to friendly-fire.<br />
-While you are preparing to fire the rocket, you are visible on enemies' maps as a red blip.<br />
-After the rocket is fired, you need to spend 10 seconds reloading your rocket launcher. Again, for these 10 seconds you are vulnerable to friendly-fire.</p>
<p>Bam. Rocket Launcher balanced for combat and made griefer-unfriendly.
</p></description>
</item>
<item>
<title>S0ldi3rKr4s0 on "Rocket Launcher"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5205#post-78046</link>
<pubDate>Mon, 15 Aug 2011 17:13:13 +0000</pubDate>
<dc:creator>S0ldi3rKr4s0</dc:creator>
<guid isPermaLink="false">78046@http://forumarchive.spadille.net/</guid>
<description><p>NO. JUST NO.<br />
GO BACK TO YOUR CAVE AND PLAY COD.
</p></description>
</item>
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<title>Papa Khan on "Rocket Launcher"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5205#post-78044</link>
<pubDate>Mon, 15 Aug 2011 17:11:02 +0000</pubDate>
<dc:creator>Papa Khan</dc:creator>
<guid isPermaLink="false">78044@http://forumarchive.spadille.net/</guid>
<description><p>We need jetpacks and plantable explosive charges. And flamethrowers.
</p></description>
</item>
<item>
<title>KomradeKevin on "Rocket Launcher"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5205#post-78037</link>
<pubDate>Mon, 15 Aug 2011 17:04:49 +0000</pubDate>
<dc:creator>KomradeKevin</dc:creator>
<guid isPermaLink="false">78037@http://forumarchive.spadille.net/</guid>
<description><p>If it didnt do terrain damage it would be terrible, if a green fort is taking my troops down i would like to blow that shit up, but due to griefing, a rocket launcher will most likely not get added.
</p></description>
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<title>[MLG]DUCK on "Rocket Launcher"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5205#post-78012</link>
<pubDate>Mon, 15 Aug 2011 16:33:17 +0000</pubDate>
<dc:creator>[MLG]DUCK</dc:creator>
<guid isPermaLink="false">78012@http://forumarchive.spadille.net/</guid>
<description><p>well the rocket launcher or RPG could hurt players but it would be best if it didn't do terrarin damage. then it would be awesome
</p></description>
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<title>afro samurai on "Rocket Launcher"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5205#post-78009</link>
<pubDate>Mon, 15 Aug 2011 16:31:16 +0000</pubDate>
<dc:creator>afro samurai</dc:creator>
<guid isPermaLink="false">78009@http://forumarchive.spadille.net/</guid>
<description><p>its a bad idea adding rocket launcher will just make greiffing so mutch easyer
</p></description>
</item>
<item>
<title>Gibbo on "Rocket Launcher"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5205#post-78001</link>
<pubDate>Mon, 15 Aug 2011 16:23:46 +0000</pubDate>
<dc:creator>Gibbo</dc:creator>
<guid isPermaLink="false">78001@http://forumarchive.spadille.net/</guid>
<description><p>I think a Rocket Launcher or RPG would add a lot to the gameplay. With the Voxel Terrain You could do a lot of interesting things. Please consider!
</p></description>
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