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<title>Ace of Spades Game Forums &#187; Topic: mountable machine guns</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: mountable machine guns</description>
<language>en</language>
<pubDate>Sat, 02 May 2026 22:26:03 +0000</pubDate>

<item>
<title>Funk on "mountable machine guns"</title>
<link>http://forumarchive.spadille.net/topic.php?id=532&amp;page=2#post-6804</link>
<pubDate>Thu, 05 May 2011 18:34:27 +0000</pubDate>
<dc:creator>Funk</dc:creator>
<guid isPermaLink="false">6804@http://forumarchive.spadille.net/</guid>
<description><p>the speeds and clips are copyed of wikipeda so thay may need fixing you make them fun, dito the Damage need looking at. </p>
<p>the idea is that the heavy MG uses part from the HQ Tent,so it will take 3 trips or players working as a team to build one.
</p></description>
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<title>iamthemoose on "mountable machine guns"</title>
<link>http://forumarchive.spadille.net/topic.php?id=532&amp;page=2#post-6795</link>
<pubDate>Thu, 05 May 2011 17:26:16 +0000</pubDate>
<dc:creator>iamthemoose</dc:creator>
<guid isPermaLink="false">6795@http://forumarchive.spadille.net/</guid>
<description><p>Oh, I see what you mean about the multiple MG's...Sorry, it just hit me that you mentioned a fixed turret in your post versus a replacement for your primary weapon as two separate entities. Interesting. </p>
<p>Apologies for le triple post :)
</p></description>
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<title>iamthemoose on "mountable machine guns"</title>
<link>http://forumarchive.spadille.net/topic.php?id=532&amp;page=2#post-6794</link>
<pubDate>Thu, 05 May 2011 17:24:54 +0000</pubDate>
<dc:creator>iamthemoose</dc:creator>
<guid isPermaLink="false">6794@http://forumarchive.spadille.net/</guid>
<description><p>also, consider that 500 rounds/minute equates to more than eight rounds per second. Only implementation and experimenting can determine if that number is appropriate for actual gameplay.
</p></description>
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<title>iamthemoose on "mountable machine guns"</title>
<link>http://forumarchive.spadille.net/topic.php?id=532&amp;page=2#post-6793</link>
<pubDate>Thu, 05 May 2011 17:22:50 +0000</pubDate>
<dc:creator>iamthemoose</dc:creator>
<guid isPermaLink="false">6793@http://forumarchive.spadille.net/</guid>
<description><p>I don't know about that...I think we need to have one MG and stick with it to prevent this idea from trying to do too much. Over time the MG can be tweaked through patches to suit its needs, or a server variable can set which, if any, MG is designated.</p>
<p>Also, I wanted to say that this will be a horrible weapon if all people do with it is camp in front/behind/around the enemy base and spawn-camp. There should be some measure in place to keep this weapon around the base. Spawns like the command tent and immovable? That said, I dig the idea of having a movable MG for field posts and what-not, but let's be realistic about it.
</p></description>
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<title>Funk on "mountable machine guns"</title>
<link>http://forumarchive.spadille.net/topic.php?id=532&amp;page=2#post-6780</link>
<pubDate>Thu, 05 May 2011 16:47:19 +0000</pubDate>
<dc:creator>Funk</dc:creator>
<guid isPermaLink="false">6780@http://forumarchive.spadille.net/</guid>
<description><p>ok why not have 3 machine guns, light,Medium and heavy ?<br />
the heavy machine gun:(think Vickers machine gun)<br />
&#62;need to be build from parts 4(gun, mount, ammo,water jacket) on the map and is fixed in place<br />
&#62;it has a 250-round clip,shoots at 500 round per min and need to be reloads one bullet at a time but more than one person can load ammo at a time.<br />
&#62;can not over heat</p>
<p>the light machine gun:(think Hotchkiss machine gun)<br />
&#62; is used in stead of a rifle<br />
&#62;user can only move a Crouch speed<br />
&#62;user must stand still to shoot<br />
&#62;uses 30 mags user can cary 3 spare at a time,shoots at 400 round per min
</p></description>
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<title>AbominableToast on "mountable machine guns"</title>
<link>http://forumarchive.spadille.net/topic.php?id=532&amp;page=2#post-6772</link>
<pubDate>Thu, 05 May 2011 16:13:52 +0000</pubDate>
<dc:creator>AbominableToast</dc:creator>
<guid isPermaLink="false">6772@http://forumarchive.spadille.net/</guid>
<description><p>yeah the MG will chew through that ammo, if it doesn't then why isn't it being used? if the MG isn't seeing enough action, relocate it
</p></description>
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<title>iamthemoose on "mountable machine guns"</title>
<link>http://forumarchive.spadille.net/topic.php?id=532&amp;page=2#post-6741</link>
<pubDate>Thu, 05 May 2011 12:27:47 +0000</pubDate>
<dc:creator>iamthemoose</dc:creator>
<guid isPermaLink="false">6741@http://forumarchive.spadille.net/</guid>
<description><p>Right on. That seems like an abundance of ammo, but then again it IS a machine gun. Rate of fire is what, 300 rounds/minute? 180 rpm might be more balanced, but we'll see. The rifle shoots around 120 rpm, if not slightly faster.
</p></description>
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<title>AbominableToast on "mountable machine guns"</title>
<link>http://forumarchive.spadille.net/topic.php?id=532&amp;page=2#post-6396</link>
<pubDate>Wed, 04 May 2011 00:50:07 +0000</pubDate>
<dc:creator>AbominableToast</dc:creator>
<guid isPermaLink="false">6396@http://forumarchive.spadille.net/</guid>
<description><p>moose I really like the way you said that at the end, that is exactly the way I envisioned this would be used, as a suppression weapon, (that's why I suggested it had such a large amount of ammo (2x150round belts))
</p></description>
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<title>iamthemoose on "mountable machine guns"</title>
<link>http://forumarchive.spadille.net/topic.php?id=532&amp;page=2#post-6242</link>
<pubDate>Tue, 03 May 2011 19:29:10 +0000</pubDate>
<dc:creator>iamthemoose</dc:creator>
<guid isPermaLink="false">6242@http://forumarchive.spadille.net/</guid>
<description><p>I like this idea. This would be a sweet addition to gameplay and definitely add some tactical variety. An MG in a tower would be a great defensive item for green to use, and at the same time blue could probably utilize tunnel bunkers and nests.</p>
<p>The main point I want to impress is that the MG should be able to destroy blocks, albeit at a slower rate than the pick-axe (maybe 6 bullets per block), which would give the MG a unique advantage over the rifle while limiting its destructive capabilities. Keep in mind that if the MG has 100 bullets, you would get at most 16 bricks destroyed (assuming the shooter is perfectly efficient which is unlikely if they are under fire). I believe that this number would be a good place to start without giving the MG more power than it needs.</p>
<p>In terms of damage, the MG should deal about the same amount of damage (though I would be open to more damage, or less damage) when compared to the rifle. Accuracy should be reduced to make this more of a suppressing weapon / area denial weapon than a surgical assault tool.
</p></description>
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<title>Bobbunny on "mountable machine guns"</title>
<link>http://forumarchive.spadille.net/topic.php?id=532&amp;page=2#post-6225</link>
<pubDate>Tue, 03 May 2011 19:03:05 +0000</pubDate>
<dc:creator>Bobbunny</dc:creator>
<guid isPermaLink="false">6225@http://forumarchive.spadille.net/</guid>
<description><p>Make them spawn 2 on either side of the medic base thing?
</p></description>
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<title>Zakski on "mountable machine guns"</title>
<link>http://forumarchive.spadille.net/topic.php?id=532&amp;page=2#post-6207</link>
<pubDate>Tue, 03 May 2011 18:24:08 +0000</pubDate>
<dc:creator>Zakski</dc:creator>
<guid isPermaLink="false">6207@http://forumarchive.spadille.net/</guid>
<description><p>could do, could do. I mean unresponsive players is a whole other problem to deal with xd. I just don't light the idea they spawn by the tent and you have to pick them up</p>
<p>limits on item: while limits are ok, i guess, low ones are not. there will fighting and bitching.</p>
<p>I am also worried about the impact on teh game if just mgs are introduced, it would make stalemates happen a lot more frequently. in fact i would suggest that for every defensive weapon introduced you add an offensive one. </p>
<p>so mg vs mortar. barbed wire vs wire cutters and high explosives. </p>
<p>obviously there would need to be slightly more offensive weapons than defensive overall, to better balance the geographical advantages.
</p></description>
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<title>AbominableToast on "mountable machine guns"</title>
<link>http://forumarchive.spadille.net/topic.php?id=532&amp;page=2#post-6181</link>
<pubDate>Tue, 03 May 2011 17:34:02 +0000</pubDate>
<dc:creator>AbominableToast</dc:creator>
<guid isPermaLink="false">6181@http://forumarchive.spadille.net/</guid>
<description><p>My thoughts on the suggestions posted here;</p>
<p>Markers: I don't think they need markers, perhaps we should try to encourage communication (we can start a trend by communicating with our teams in games, so that should something like this requiring communication comes along they are used to it)</p>
<p>Limit: I think the MG's should be limited to, 2 per team, we do not want them to be the focus of the game, but they must be useful to be a worthy addition.</p>
<p>2man use: No, even simple co-operation is nigh impossible in games like this, especially as this is F2P not everyone will be fucked to listen to you, also what stops a griefer from bringing a friend?</p>
<p>Float: I think that when destroyed (or is not manned for 5 minutes (that removes the issue you had zak, unless he likes chilling in a cave with the gun for ages)) respawns back at HQ</p>
<p>Proximity: It should be upto the team as to where the MG's are placed, if putting 2 in one place is more effective, they should be allowed to do it, its their fault if they dont want them spaced out, try communicating (do it in a nice way, treat people how you want to be treated, you say "fucking move" he'll say "fuck off")</p>
<p>I know there are many different threads on this, but in each one I have the same things to say, keep throwing off ideas guys, we will find a balance eventually.
</p></description>
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<title>thejmaster on "mountable machine guns"</title>
<link>http://forumarchive.spadille.net/topic.php?id=532&amp;page=2#post-6170</link>
<pubDate>Tue, 03 May 2011 16:51:18 +0000</pubDate>
<dc:creator>thejmaster</dc:creator>
<guid isPermaLink="false">6170@http://forumarchive.spadille.net/</guid>
<description><p>you guys really have good ideas thta i havent thought of but i really belive the mg shouldent destroy blocks becuase that would just destroy a mountain in a matter of minutes and i belive there shouldent be a mg within 10 to 15 blocks in range of another mg making the further spread out so fire isnt heavily concentrated. and if mgs had a symbol people would make fake ones and what would it be? if there was a symbol the enemy team shouldent see it until intel is captured and the mg should be destroied by a pick or shovle sounds good it sounds harder than destorying the block under it  i and i think if your on a mg your sight is reduce (by fog being closer) keep up these ideas and so there might be 100 of these types of post but the more we have and the more persusaive we are the more likly of it coming out for the people who want it keep up the ideas
</p></description>
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<title>Zakski on "mountable machine guns"</title>
<link>http://forumarchive.spadille.net/topic.php?id=532&amp;page=2#post-5415</link>
<pubDate>Mon, 02 May 2011 11:23:20 +0000</pubDate>
<dc:creator>Zakski</dc:creator>
<guid isPermaLink="false">5415@http://forumarchive.spadille.net/</guid>
<description><p>@monsteri thing its still alot of effort to get it back + if the griefer buries it behind the enemy base . . . It would also lead to extra clutter on the map, fake mg symbols and team in-fighting over who gets to use it. </p>
<p>only the blues can really team rush, green team gets too fractured over the terrain. I dont think the time it would take to set up mass mg blocks and man them while under fire would be worth it. on top of the fact anyone who dies is gunna immediately try to flank them, even if it requires tunneling and mgers are incredibly vulnerable to surprise nades.</p>
<p>also presumably we are going to have artillery at some point so not everyone will have an mg, cause a mortar(upgradable to a howitzer) would be one alternative.
</p></description>
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<title>adrix89 on "mountable machine guns"</title>
<link>http://forumarchive.spadille.net/topic.php?id=532&amp;page=2#post-5390</link>
<pubDate>Mon, 02 May 2011 09:40:51 +0000</pubDate>
<dc:creator>adrix89</dc:creator>
<guid isPermaLink="false">5390@http://forumarchive.spadille.net/</guid>
<description><p>I think more in lines of 3 per team<br />
Can be destroyed resulting in floating object(like intel) but only be picked by the team having it
</p></description>
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<title>Monsteri on "mountable machine guns"</title>
<link>http://forumarchive.spadille.net/topic.php?id=532&amp;page=2#post-5385</link>
<pubDate>Mon, 02 May 2011 08:57:55 +0000</pubDate>
<dc:creator>Monsteri</dc:creator>
<guid isPermaLink="false">5385@http://forumarchive.spadille.net/</guid>
<description><p>Hmh, the griefer problem might become reality, but I think that the machine gun had it's own mark in the map. So, no one can't hide it that way. Also, if every player in one team would get Machine Gun when borned, imagine that bulletstorm when all the players in team rush to the base of enemy, and start shootin'. Would be really annoying for the team being attacked :P But if there were instead one per team, the Machine Gun would give a nice support for those who attack, while few others cover the Machine Gun dude. And there wouldn't be a bulletstorm.
</p></description>
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<title>Zakski on "mountable machine guns"</title>
<link>http://forumarchive.spadille.net/topic.php?id=532#post-5383</link>
<pubDate>Mon, 02 May 2011 08:48:54 +0000</pubDate>
<dc:creator>Zakski</dc:creator>
<guid isPermaLink="false">5383@http://forumarchive.spadille.net/</guid>
<description><p>Monsteri see my post above, one per team is pointless
</p></description>
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<title>Monsteri on "mountable machine guns"</title>
<link>http://forumarchive.spadille.net/topic.php?id=532#post-5382</link>
<pubDate>Mon, 02 May 2011 08:43:59 +0000</pubDate>
<dc:creator>Monsteri</dc:creator>
<guid isPermaLink="false">5382@http://forumarchive.spadille.net/</guid>
<description><p>If there would be a mounted machine gun, it should be like this:<br />
-Spawns near the tent.<br />
-A player can pick it up, and deploy it where ever he wants.<br />
-It needs to have two guys handling it.<br />
-100 bullets, can be reloaded by taking it into the tent.<br />
-100 or 50 dmg to the head, 40 to other body, 20 to legs and arms.<br />
-Fast, but inaccurate. Bullets should go around the area what's in the aim cursor.<br />
-No ironsights.<br />
-Only one per team.
</p></description>
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<title>adrix89 on "mountable machine guns"</title>
<link>http://forumarchive.spadille.net/topic.php?id=532#post-5375</link>
<pubDate>Mon, 02 May 2011 08:14:37 +0000</pubDate>
<dc:creator>adrix89</dc:creator>
<guid isPermaLink="false">5375@http://forumarchive.spadille.net/</guid>
<description><p>Spread should make headshots more difficult so I don't see a problem having it able to headshot<br />
I also think it should remove blocks since in theory it should be as powerful as rifle<br />
There supposed to be deadly however the firing arc should definitely be limited
</p></description>
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<title>Zakski on "mountable machine guns"</title>
<link>http://forumarchive.spadille.net/topic.php?id=532#post-5373</link>
<pubDate>Mon, 02 May 2011 08:01:34 +0000</pubDate>
<dc:creator>Zakski</dc:creator>
<guid isPermaLink="false">5373@http://forumarchive.spadille.net/</guid>
<description><p>if they are limited by team, this is what will happen, griefer gets mg, griefer takes mg to random out of the way hilly spot, griefer digs straight down, griefer hits bedrock and builds small room, griefer mounts mg in room, griefer fills hole up and hides its location. There is practically no good way to counter this.</p>
<p>much better is 1 per player max as an extra loadout option, with no option to remount it once its mounted. mgs items should be deployable unless clicking on an already deployed mg, in which case it should refill ammo instead. trying to deploy an mg with another mg already deployed should remove the previous mg, unless someone is using it in which case the action should fail.</p>
<p>Also<br />
-Its main limitations should be its fixed position,limited ammo(the fact that you need a buddy or a trip to the tent to restock),overheating and narrow horizontal firing cone(at most 90ish degrees)</p>
<p>- It should do only slightly less damage than the rifle, while firing significantly faster. (we don't want most players to be able to walk out into the open and simply headshot the user quicker than he can kill them). </p>
<p>- while it should be less accurate than the rifle over long distances, any spread needs to be very tight, otherwise there is no point to using it.</p>
<p>- there is also the matter of should the user be able to be headshotted and should the mg be able to deliver headshots.</p>
<p>- unlike handheld guns, it shouldn't be able to remove blocks.
</p></description>
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<title>Brojangles on "mountable machine guns"</title>
<link>http://forumarchive.spadille.net/topic.php?id=532#post-5367</link>
<pubDate>Mon, 02 May 2011 07:11:27 +0000</pubDate>
<dc:creator>Brojangles</dc:creator>
<guid isPermaLink="false">5367@http://forumarchive.spadille.net/</guid>
<description><p>OP's suggestion for an MG is fine, though I think they should be limited to 2 or 3 per team.
</p></description>
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<title>POMF Technological Solutions™ on "mountable machine guns"</title>
<link>http://forumarchive.spadille.net/topic.php?id=532#post-5320</link>
<pubDate>Mon, 02 May 2011 01:05:50 +0000</pubDate>
<dc:creator>POMF Technological Solutions™</dc:creator>
<guid isPermaLink="false">5320@http://forumarchive.spadille.net/</guid>
<description><p>Not to sound like an asshole, but there is no need to make a suggestion about something that has already been suggested countless times. Some of the machine gun suggestion threads are still on the first page.</p>
<p>Anyway, I would like a machine gun as well, although most of the suggestions (including this one) seem to want to nurf its usefulness to the point where it does more harm (to its users) than good.
</p></description>
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<title>AbominableToast on "mountable machine guns"</title>
<link>http://forumarchive.spadille.net/topic.php?id=532#post-5317</link>
<pubDate>Mon, 02 May 2011 01:02:06 +0000</pubDate>
<dc:creator>AbominableToast</dc:creator>
<guid isPermaLink="false">5317@http://forumarchive.spadille.net/</guid>
<description><p>Your Main Base should have about 2 HMG's spawn outside it (not just 1 so the traditional criss cross method could be used), players can pick these up, but it replaces one of their other items such as the shovel. The Machine Gun has to be mounted to be fired, it can be destroyed with grenades or pick, but not rifles (else its useless) far less accurate than the rifle, fires faster (you know when you mash the click with the rifle? perhaps around that speed), deals the same damage as the rifle, has 150 ammo in a belt and comes with one spare belt, long reload time (5-10 seconds) can overheat if firing non stop for about 10 seconds (3-5 secs). You can resupply a Machine Gun by bringing ammo (in the slot if would normally be in) to it. Someone else suggested being able to pick whats in your slots before spawning, perhaps hevay machinegun ammo can count as an item slot of its own.
</p></description>
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<title>ryan on "mountable machine guns"</title>
<link>http://forumarchive.spadille.net/topic.php?id=532#post-5285</link>
<pubDate>Sun, 01 May 2011 23:26:35 +0000</pubDate>
<dc:creator>ryan</dc:creator>
<guid isPermaLink="false">5285@http://forumarchive.spadille.net/</guid>
<description><p>The machine gun should act like a block. It should be 1x1x1 and break in 3 hits.
</p></description>
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<title>AnacondaML on "mountable machine guns"</title>
<link>http://forumarchive.spadille.net/topic.php?id=532#post-5231</link>
<pubDate>Sun, 01 May 2011 22:30:28 +0000</pubDate>
<dc:creator>AnacondaML</dc:creator>
<guid isPermaLink="false">5231@http://forumarchive.spadille.net/</guid>
<description><p>Yeah, you would need like 7-10 times the rate for that damage
</p></description>
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<title>Qizi on "mountable machine guns"</title>
<link>http://forumarchive.spadille.net/topic.php?id=532#post-5226</link>
<pubDate>Sun, 01 May 2011 22:27:49 +0000</pubDate>
<dc:creator>Qizi</dc:creator>
<guid isPermaLink="false">5226@http://forumarchive.spadille.net/</guid>
<description><p>@Carib</p>
<p>I think they mean more of a heavy machine gun that an LMG or SMG.</p>
<p>With those numbers, mobility would be a huge issue.  At best you're doing half the damage the rifle does in the same amount of time.
</p></description>
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<title>carib on "mountable machine guns"</title>
<link>http://forumarchive.spadille.net/topic.php?id=532#post-5224</link>
<pubDate>Sun, 01 May 2011 22:25:55 +0000</pubDate>
<dc:creator>carib</dc:creator>
<guid isPermaLink="false">5224@http://forumarchive.spadille.net/</guid>
<description><p>This would be cool but they should hit about 10hp and shoot only about 50% faster then the rifle.
</p></description>
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<title>Qizi on "mountable machine guns"</title>
<link>http://forumarchive.spadille.net/topic.php?id=532#post-5221</link>
<pubDate>Sun, 01 May 2011 22:24:17 +0000</pubDate>
<dc:creator>Qizi</dc:creator>
<guid isPermaLink="false">5221@http://forumarchive.spadille.net/</guid>
<description><p>My description sounded defensive to me.  Make things harder for troops advancing on your position, making it easier for your team to defend.  But I suppose it works either way, thats why you give the thing HP and make it destroyable.
</p></description>
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<title>AnacondaML on "mountable machine guns"</title>
<link>http://forumarchive.spadille.net/topic.php?id=532#post-5215</link>
<pubDate>Sun, 01 May 2011 22:17:51 +0000</pubDate>
<dc:creator>AnacondaML</dc:creator>
<guid isPermaLink="false">5215@http://forumarchive.spadille.net/</guid>
<description><p>So, in your situation, it would be used to help troops advance by keeping the enemy undercover?  I think of it as a defensive weapon.
</p></description>
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<item>
<title>Qizi on "mountable machine guns"</title>
<link>http://forumarchive.spadille.net/topic.php?id=532#post-5213</link>
<pubDate>Sun, 01 May 2011 22:15:59 +0000</pubDate>
<dc:creator>Qizi</dc:creator>
<guid isPermaLink="false">5213@http://forumarchive.spadille.net/</guid>
<description><p>I'm seeing the MG as more of a suppressive fire weapon, used to slow and soften up approaching groups for riflemen to take out, not so much for actually getting kills.</p>
<p>Adding one to everything works for me, I'd rather weapons be too weak than too powerful in this sort of game.
</p></description>
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