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<title>Ace of Spades Game Forums &#187; Topic: General layout, colors, easy to implement stuff for next beta.</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: General layout, colors, easy to implement stuff for next beta.</description>
<language>en</language>
<pubDate>Thu, 30 Apr 2026 05:16:35 +0000</pubDate>

<item>
<title>[C.H]Winston_ on "General layout, colors, easy to implement stuff for next beta."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5791#post-113661</link>
<pubDate>Sun, 18 Sep 2011 11:21:04 +0000</pubDate>
<dc:creator>[C.H]Winston_</dc:creator>
<guid isPermaLink="false">113661@http://forumarchive.spadille.net/</guid>
<description><p>Yes.<br />
Also, could we <strong>PLEASE FIX THE F&#38;*^&#38;*&#38;# TIMEOUT WHILE LOADING A MAP!</strong><br />
IT REALLY GETS ON MY NERVES!
</p></description>
</item>
<item>
<title>[PMS]fleek% on "General layout, colors, easy to implement stuff for next beta."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5791#post-113576</link>
<pubDate>Sun, 18 Sep 2011 07:35:22 +0000</pubDate>
<dc:creator>[PMS]fleek%</dc:creator>
<guid isPermaLink="false">113576@http://forumarchive.spadille.net/</guid>
<description><p>and kills from all people should be mentioned in the right upper corner (x killed y with a) and intel messages about whether its capped
</p></description>
</item>
<item>
<title>woda_brzozowa on "General layout, colors, easy to implement stuff for next beta."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5791#post-113571</link>
<pubDate>Sun, 18 Sep 2011 06:41:06 +0000</pubDate>
<dc:creator>woda_brzozowa</dc:creator>
<guid isPermaLink="false">113571@http://forumarchive.spadille.net/</guid>
<description><p>@DeathEnhanced<br />
You're really know what you're talking about kid? ~~
</p></description>
</item>
<item>
<title>DeathEnhanced on "General layout, colors, easy to implement stuff for next beta."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5791#post-113569</link>
<pubDate>Sun, 18 Sep 2011 06:34:33 +0000</pubDate>
<dc:creator>DeathEnhanced</dc:creator>
<guid isPermaLink="false">113569@http://forumarchive.spadille.net/</guid>
<description><p>"Why shoot sounds of other players is so quiet?"</p>
<p>^ because they are further away from you......go to back to high school science dude....
</p></description>
</item>
<item>
<title>woda_brzozowa on "General layout, colors, easy to implement stuff for next beta."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5791#post-113568</link>
<pubDate>Sun, 18 Sep 2011 06:28:27 +0000</pubDate>
<dc:creator>woda_brzozowa</dc:creator>
<guid isPermaLink="false">113568@http://forumarchive.spadille.net/</guid>
<description><p>bumping
</p></description>
</item>
<item>
<title>woda_brzozowa on "General layout, colors, easy to implement stuff for next beta."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5791#post-91893</link>
<pubDate>Fri, 26 Aug 2011 13:49:55 +0000</pubDate>
<dc:creator>woda_brzozowa</dc:creator>
<guid isPermaLink="false">91893@http://forumarchive.spadille.net/</guid>
<description><p>asdfzxc<br />
I really don't like actual colors, that just hurt my eyes.</p>
<p>[HK]Frosty<br />
But making the fog thicker was in my idea. Also it's raycasting engine, so view distance shouldn't be any problem.</p>
<p>And one more thing: when pointing at teammate there could be also information about his health.</p>
<p>I do not want to create another thread, so let me ask here:<br />
1. Flying bullets represent something? Or every weapon is a server-side, hitscan weapon, and flying bullets are just decoration?<br />
2. It would be possible to make bullets whistling when passing around?<br />
<a href="http://www.youtube.com/watch?v=w6Vc74vAmPM" rel="nofollow">http://www.youtube.com/watch?v=w6Vc74vAmPM</a> - but the wav file for that would be just constant whistling, around 2-3kHz constant sound.<br />
3. Why shoot sounds of other players is so quiet? The only thing i hear are bullets hitting blocks, so i cant get know where shooting enemy is by hearing it.
</p></description>
</item>
<item>
<title>Bobbunny on "General layout, colors, easy to implement stuff for next beta."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5791#post-91828</link>
<pubDate>Fri, 26 Aug 2011 12:46:07 +0000</pubDate>
<dc:creator>Bobbunny</dc:creator>
<guid isPermaLink="false">91828@http://forumarchive.spadille.net/</guid>
<description><p>Still, tweaking a statistic of how far you are looking shouldn't be too hard.
</p></description>
</item>
<item>
<title>Tek2 on "General layout, colors, easy to implement stuff for next beta."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5791#post-91817</link>
<pubDate>Fri, 26 Aug 2011 12:29:16 +0000</pubDate>
<dc:creator>Tek2</dc:creator>
<guid isPermaLink="false">91817@http://forumarchive.spadille.net/</guid>
<description><p>A chatbox size setting to confiq file?<br />
Also a chatlog?
</p></description>
</item>
<item>
<title>[EX]Frosty on "General layout, colors, easy to implement stuff for next beta."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5791#post-91786</link>
<pubDate>Fri, 26 Aug 2011 11:50:09 +0000</pubDate>
<dc:creator>[EX]Frosty</dc:creator>
<guid isPermaLink="false">91786@http://forumarchive.spadille.net/</guid>
<description><p>sorry I have to bring this up, I went round a friends house and we were playing ace of spades, my friend then came across a post on the forum that lead to an AoS hacking site. I told him not to since hacks are wrong, but he persisted.<br />
He found something which enabled no-fog, he tried and though it was a waste because all it did was remove the fog so that you could see the ugly render distance line.
</p></description>
</item>
<item>
<title>asdfzxc on "General layout, colors, easy to implement stuff for next beta."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5791#post-91772</link>
<pubDate>Fri, 26 Aug 2011 11:40:52 +0000</pubDate>
<dc:creator>asdfzxc</dc:creator>
<guid isPermaLink="false">91772@http://forumarchive.spadille.net/</guid>
<description><p>The existence of fog hacks suggests that render distance is not that hard to change.
</p></description>
</item>
<item>
<title>[EX]Frosty on "General layout, colors, easy to implement stuff for next beta."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5791#post-91750</link>
<pubDate>Fri, 26 Aug 2011 11:31:46 +0000</pubDate>
<dc:creator>[EX]Frosty</dc:creator>
<guid isPermaLink="false">91750@http://forumarchive.spadille.net/</guid>
<description><p>Customizeable fof distance is impossible btw, the fog just hides the render distance.
</p></description>
</item>
<item>
<title>asdfzxc on "General layout, colors, easy to implement stuff for next beta."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5791#post-91740</link>
<pubDate>Fri, 26 Aug 2011 11:27:39 +0000</pubDate>
<dc:creator>asdfzxc</dc:creator>
<guid isPermaLink="false">91740@http://forumarchive.spadille.net/</guid>
<description><p>Do not mess with the team colors. At all. Ever.</p>
<p>The other ideas are good though.
</p></description>
</item>
<item>
<title>woda_brzozowa on "General layout, colors, easy to implement stuff for next beta."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5791#post-90803</link>
<pubDate>Thu, 25 Aug 2011 19:43:21 +0000</pubDate>
<dc:creator>woda_brzozowa</dc:creator>
<guid isPermaLink="false">90803@http://forumarchive.spadille.net/</guid>
<description><p>Bigger chat area could make mess on screen. Any chance for chat logs, or expandable chat box?
</p></description>
</item>
<item>
<title>Szuwar on "General layout, colors, easy to implement stuff for next beta."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5791#post-90644</link>
<pubDate>Thu, 25 Aug 2011 17:57:25 +0000</pubDate>
<dc:creator>Szuwar</dc:creator>
<guid isPermaLink="false">90644@http://forumarchive.spadille.net/</guid>
<description><p>Also bigger chat area, and possibility to read past entries.
</p></description>
</item>
<item>
<title>Bobbunny on "General layout, colors, easy to implement stuff for next beta."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5791#post-90589</link>
<pubDate>Thu, 25 Aug 2011 17:06:04 +0000</pubDate>
<dc:creator>Bobbunny</dc:creator>
<guid isPermaLink="false">90589@http://forumarchive.spadille.net/</guid>
<description><p>Pressing ESC while the map is open closes the map.
</p></description>
</item>
<item>
<title>woda_brzozowa on "General layout, colors, easy to implement stuff for next beta."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5791#post-90585</link>
<pubDate>Thu, 25 Aug 2011 17:04:03 +0000</pubDate>
<dc:creator>woda_brzozowa</dc:creator>
<guid isPermaLink="false">90585@http://forumarchive.spadille.net/</guid>
<description><p>Chat:<br />
1. Space after ":" - chat will be more readable - nick: text.<br />
2. White or light gray chat messages.<br />
3. Nicks in light-team color.<br />
4. Teamchat messages in light-team color (blue teamchat is hard to read now).</p>
<p>Default teams CB (coyote brown) and OD (olive drab) colors instead of green and blue:<br />
<a href="http://www.tacticaltailor.com/images/swatches/coyote_swatch_lg.jpg" rel="nofollow">http://www.tacticaltailor.com/images/swatches/coyote_swatch_lg.jpg</a><br />
<a href="http://www.tacticaltailor.com/images/swatches/od_swatch_lg.jpg" rel="nofollow">http://www.tacticaltailor.com/images/swatches/od_swatch_lg.jpg</a><br />
That's discussable, but colors should be subdued - so they will look just better.</p>
<p>While carrying intel, it's icon (but it is not bitmap ;_;) imo should be smaller - thus more visible (vivid team color), in other place (now it covers most important part of a screen - horizon).</p>
<p>Customizable fog distance - but it could ruin weapon balance, just for testing (if that's even possible).</p>
<p>And please - add key binding, and aliases (my finger hurts when diggin), or just alternative key for attack.
</p></description>
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