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<title>Ace of Spades Game Forums &#187; Topic: Suggestion: classes</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: Suggestion: classes</description>
<language>en</language>
<pubDate>Sun, 03 May 2026 10:14:03 +0000</pubDate>

<item>
<title>AngryGrenades on "Suggestion: classes"</title>
<link>http://forumarchive.spadille.net/topic.php?id=597#post-5999</link>
<pubDate>Tue, 03 May 2011 04:36:22 +0000</pubDate>
<dc:creator>AngryGrenades</dc:creator>
<guid isPermaLink="false">5999@http://forumarchive.spadille.net/</guid>
<description><p>Come to think of it, I agree with Qizi. Classes are more restrictive and unbalanced. Load out options would be awesome.</p>
<p>Hope: "This game is a work in progress, I plan to add<br />
more weapons, map editing tools, a better server<br />
browser and other stuff in the future. If you'd<br />
like continued support, please consider donating<br />
on the main site." -Ben Aksoy, in the readme
</p></description>
</item>
<item>
<title>AbominableToast on "Suggestion: classes"</title>
<link>http://forumarchive.spadille.net/topic.php?id=597#post-5981</link>
<pubDate>Tue, 03 May 2011 03:22:31 +0000</pubDate>
<dc:creator>AbominableToast</dc:creator>
<guid isPermaLink="false">5981@http://forumarchive.spadille.net/</guid>
<description><p>You called overlord?
</p></description>
</item>
<item>
<title>OVERLORD on "Suggestion: classes"</title>
<link>http://forumarchive.spadille.net/topic.php?id=597#post-5966</link>
<pubDate>Tue, 03 May 2011 02:48:46 +0000</pubDate>
<dc:creator>OVERLORD</dc:creator>
<guid isPermaLink="false">5966@http://forumarchive.spadille.net/</guid>
<description><p>Good gracious, man! This has to be the forty-eighth-millionth-sextillionth thread involving classes.</p>
<p>For the love of perfectly done toast, please use the damn serch function before your gorilla paws smash that word 'CLASSES' into the topic title, goddamn.
</p></description>
</item>
<item>
<title>PineApples on "Suggestion: classes"</title>
<link>http://forumarchive.spadille.net/topic.php?id=597#post-5964</link>
<pubDate>Tue, 03 May 2011 02:25:06 +0000</pubDate>
<dc:creator>PineApples</dc:creator>
<guid isPermaLink="false">5964@http://forumarchive.spadille.net/</guid>
<description><p>having vehicles in a game like ace of spades is a really really really bad idea, then your'd have people run over others and then the "fun" begins as everyone hassles to get to a vehicle so they don't get run over.....like halo
</p></description>
</item>
<item>
<title>AnacondaML on "Suggestion: classes"</title>
<link>http://forumarchive.spadille.net/topic.php?id=597#post-5835</link>
<pubDate>Mon, 02 May 2011 20:46:45 +0000</pubDate>
<dc:creator>AnacondaML</dc:creator>
<guid isPermaLink="false">5835@http://forumarchive.spadille.net/</guid>
<description><p>very true, good point
</p></description>
</item>
<item>
<title>Brojangles on "Suggestion: classes"</title>
<link>http://forumarchive.spadille.net/topic.php?id=597#post-5831</link>
<pubDate>Mon, 02 May 2011 20:46:00 +0000</pubDate>
<dc:creator>Brojangles</dc:creator>
<guid isPermaLink="false">5831@http://forumarchive.spadille.net/</guid>
<description><p>So you'd employ griefer countermeasures, such as voteban and admin tools?<br />
The game certainly needs more armaments to combat assholes before it gets more to combat the enemy team.
</p></description>
</item>
<item>
<title>AnacondaML on "Suggestion: classes"</title>
<link>http://forumarchive.spadille.net/topic.php?id=597#post-5827</link>
<pubDate>Mon, 02 May 2011 20:43:44 +0000</pubDate>
<dc:creator>AnacondaML</dc:creator>
<guid isPermaLink="false">5827@http://forumarchive.spadille.net/</guid>
<description><p>No melee, they are pointless.  And if you limit guns to few per team, griefers dig holes and hide them.  If you have a gun, everyone should have access to one
</p></description>
</item>
<item>
<title>Brojangles on "Suggestion: classes"</title>
<link>http://forumarchive.spadille.net/topic.php?id=597#post-5824</link>
<pubDate>Mon, 02 May 2011 20:40:04 +0000</pubDate>
<dc:creator>Brojangles</dc:creator>
<guid isPermaLink="false">5824@http://forumarchive.spadille.net/</guid>
<description><p>The only other armaments we need are bayonets and vickers guns, limited to a few per team
</p></description>
</item>
<item>
<title>AnacondaML on "Suggestion: classes"</title>
<link>http://forumarchive.spadille.net/topic.php?id=597#post-5823</link>
<pubDate>Mon, 02 May 2011 20:38:14 +0000</pubDate>
<dc:creator>AnacondaML</dc:creator>
<guid isPermaLink="false">5823@http://forumarchive.spadille.net/</guid>
<description><p>yeah,, artillery would be interesting.
</p></description>
</item>
<item>
<title>Sgt.Newman on "Suggestion: classes"</title>
<link>http://forumarchive.spadille.net/topic.php?id=597#post-5820</link>
<pubDate>Mon, 02 May 2011 20:36:08 +0000</pubDate>
<dc:creator>Sgt.Newman</dc:creator>
<guid isPermaLink="false">5820@http://forumarchive.spadille.net/</guid>
<description><p>I some what think classes would be strange but they really would make this game over powered and un even but I like the thought of mortors
</p></description>
</item>
<item>
<title>Qizi on "Suggestion: classes"</title>
<link>http://forumarchive.spadille.net/topic.php?id=597#post-5810</link>
<pubDate>Mon, 02 May 2011 20:26:02 +0000</pubDate>
<dc:creator>Qizi</dc:creator>
<guid isPermaLink="false">5810@http://forumarchive.spadille.net/</guid>
<description><p>Don't need classes, this isn't TF2.  Your class is what you want it to be, either a builder or a soldier.</p>
<p>Loadout options are a good idea, classes are not.
</p></description>
</item>
<item>
<title>Random48 on "Suggestion: classes"</title>
<link>http://forumarchive.spadille.net/topic.php?id=597#post-5809</link>
<pubDate>Mon, 02 May 2011 20:25:43 +0000</pubDate>
<dc:creator>Random48</dc:creator>
<guid isPermaLink="false">5809@http://forumarchive.spadille.net/</guid>
<description><p>a healing gun? i was unaware that existed
</p></description>
</item>
<item>
<title>AnacondaML on "Suggestion: classes"</title>
<link>http://forumarchive.spadille.net/topic.php?id=597#post-5807</link>
<pubDate>Mon, 02 May 2011 20:24:18 +0000</pubDate>
<dc:creator>AnacondaML</dc:creator>
<guid isPermaLink="false">5807@http://forumarchive.spadille.net/</guid>
<description><p>That is a LOT of stuff we just don't need.  Maybe one or two new weapons, map grid, and maybe healing abilities is the only thing the game REALLY needs
</p></description>
</item>
<item>
<title>Zakski on "Suggestion: classes"</title>
<link>http://forumarchive.spadille.net/topic.php?id=597#post-5567</link>
<pubDate>Mon, 02 May 2011 17:08:02 +0000</pubDate>
<dc:creator>Zakski</dc:creator>
<guid isPermaLink="false">5567@http://forumarchive.spadille.net/</guid>
<description><p>short answer:no<br />
long answer:noooooooooooooooooooooooooooooooooooooooooooooooooooooooooo...</p>
<p>these ideas for classes are misguided and wonky
</p></description>
</item>
<item>
<title>AngryGrenades on "Suggestion: classes"</title>
<link>http://forumarchive.spadille.net/topic.php?id=597#post-5561</link>
<pubDate>Mon, 02 May 2011 17:04:38 +0000</pubDate>
<dc:creator>AngryGrenades</dc:creator>
<guid isPermaLink="false">5561@http://forumarchive.spadille.net/</guid>
<description><p>just a few class suggestions (not asking for all of them but a few of these would be cool):<br />
infantry:rifle,grenades<br />
sniper:sniper rifle,knife<br />
gunner:machinegun, trench shovel (digs 3 wide instead of 3 high)<br />
demo man: pistol, bomb, mines<br />
constructor:pistol, super building tools, blocks are tripple strength<br />
scout:sub-machinegun, jump boots<br />
rocket man: bazzooka, pistol<br />
medic:healing gun, pistol<br />
spy: C4, cammo<br />
artillary man:can build cannons and mortars (slowly), binoculars<br />
mechanic:wrench(melee), can build vehicles (slowly)
</p></description>
</item>

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