<?xml version="1.0"?><!-- generator="bbPress" -->

<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
>

<channel>
<title>Ace of Spades Game Forums &#187; Topic: Reloading improvements</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: Reloading improvements</description>
<language>en</language>
<pubDate>Thu, 30 Apr 2026 08:10:38 +0000</pubDate>

<item>
<title>PinkDozer on "Reloading improvements"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5983#post-100113</link>
<pubDate>Fri, 02 Sep 2011 09:30:51 +0000</pubDate>
<dc:creator>PinkDozer</dc:creator>
<guid isPermaLink="false">100113@http://forumarchive.spadille.net/</guid>
<description><p>Hmm, if we did have to be stationary while reloading (or slower movement as you suggest) it could be pretty darn cool actually. Its hard to know.</p>
<p>As some may have seen, there is a pattern that I support a more calculated approach style of gameplay. This suggestion would support that, but it could also be a bit frustrating.</p>
<p>For definate there should be a loud reloading sound and maybe animation (like lowered gun as you suggest). I think that is a must. Slower movement speed I would really like to test out, and would probably support.
</p></description>
</item>
<item>
<title>PineApples on "Reloading improvements"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5983#post-100031</link>
<pubDate>Fri, 02 Sep 2011 07:26:43 +0000</pubDate>
<dc:creator>PineApples</dc:creator>
<guid isPermaLink="false">100031@http://forumarchive.spadille.net/</guid>
<description><p>reloading makes you slow down...hmmm.....easier targets i guess :D
</p></description>
</item>
<item>
<title>[EX]Frosty on "Reloading improvements"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5983#post-100006</link>
<pubDate>Fri, 02 Sep 2011 06:36:32 +0000</pubDate>
<dc:creator>[EX]Frosty</dc:creator>
<guid isPermaLink="false">100006@http://forumarchive.spadille.net/</guid>
<description><p>^No need. It's not very high priority.
</p></description>
</item>
<item>
<title>ransco on "Reloading improvements"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5983#post-99995</link>
<pubDate>Fri, 02 Sep 2011 05:55:19 +0000</pubDate>
<dc:creator>ransco</dc:creator>
<guid isPermaLink="false">99995@http://forumarchive.spadille.net/</guid>
<description><p>Edited I meant lowering your gun down on other people... like if I was looking at someone reloading their gun would be lowered.
</p></description>
</item>
<item>
<title>TheGrandmaster on "Reloading improvements"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5983#post-96380</link>
<pubDate>Mon, 29 Aug 2011 15:09:25 +0000</pubDate>
<dc:creator>TheGrandmaster</dc:creator>
<guid isPermaLink="false">96380@http://forumarchive.spadille.net/</guid>
<description><p>It's meant to be abstract, not necessarily realistic. I think that slowing down isn't needed - reloading is already slow enough for gameplay in my opinion.<br />
The lowering of the gun would be eyecandy, but would be awkward to show someone reloading it - not sure how that would pan out in voxels..<br />
Both are nice ideas, just not sure how they could be made to look good/act well.</p>
<p>For reloading, the only thing I've heard as an improvement is allowing <em>other</em> players to hear that you are reloading. Would make for more tactical play - moving out to attack when hearing the reload (etc)
</p></description>
</item>
<item>
<title>Cpt.Crow on "Reloading improvements"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5983#post-96296</link>
<pubDate>Mon, 29 Aug 2011 14:12:30 +0000</pubDate>
<dc:creator>Cpt.Crow</dc:creator>
<guid isPermaLink="false">96296@http://forumarchive.spadille.net/</guid>
<description><p>Well, the game doesn't need to be realistic, it needs to be fun. Sometimes "realistic" means better looks though.
</p></description>
</item>
<item>
<title>ransco on "Reloading improvements"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5983#post-96275</link>
<pubDate>Mon, 29 Aug 2011 14:04:26 +0000</pubDate>
<dc:creator>ransco</dc:creator>
<guid isPermaLink="false">96275@http://forumarchive.spadille.net/</guid>
<description><p>Minecraft slightly realistic and mario well... that be cool
</p></description>
</item>
<item>
<title>[EX]Frosty on "Reloading improvements"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5983#post-96255</link>
<pubDate>Mon, 29 Aug 2011 13:46:29 +0000</pubDate>
<dc:creator>[EX]Frosty</dc:creator>
<guid isPermaLink="false">96255@http://forumarchive.spadille.net/</guid>
<description><p>Does every game have to be realistic?<br />
Imagine if mario or minecraft were realistic *shudder*
</p></description>
</item>
<item>
<title>ransco on "Reloading improvements"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5983#post-96250</link>
<pubDate>Mon, 29 Aug 2011 13:40:57 +0000</pubDate>
<dc:creator>ransco</dc:creator>
<guid isPermaLink="false">96250@http://forumarchive.spadille.net/</guid>
<description><p>When reloading your character should slow down because our characters are running and you cant run and reload at the same time.<br />
So it should slow down to crouch pace.</p>
<p>Also I think reloading should just lower your gun down on your character.
</p></description>
</item>

</channel>
</rss>
