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<title>Ace of Spades Game Forums &#187; Topic: Suggestions to add stuff that script programmers use</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: Suggestions to add stuff that script programmers use</description>
<language>en</language>
<pubDate>Thu, 30 Apr 2026 08:10:12 +0000</pubDate>

<item>
<title>slenderman on "Suggestions to add stuff that script programmers use"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6080#post-105003</link>
<pubDate>Tue, 06 Sep 2011 23:29:55 +0000</pubDate>
<dc:creator>slenderman</dc:creator>
<guid isPermaLink="false">105003@http://forumarchive.spadille.net/</guid>
<description><p>good point.
</p></description>
</item>
<item>
<title>Dany0 on "Suggestions to add stuff that script programmers use"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6080#post-104733</link>
<pubDate>Tue, 06 Sep 2011 17:17:13 +0000</pubDate>
<dc:creator>Dany0</dc:creator>
<guid isPermaLink="false">104733@http://forumarchive.spadille.net/</guid>
<description><p>Yeah but the guys who have have never heard of SEO optimization. If Ben wants I can increase AoS popularity, but I doubt he wants too big attention right now.
</p></description>
</item>
<item>
<title>slenderman on "Suggestions to add stuff that script programmers use"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6080#post-104627</link>
<pubDate>Tue, 06 Sep 2011 14:20:22 +0000</pubDate>
<dc:creator>slenderman</dc:creator>
<guid isPermaLink="false">104627@http://forumarchive.spadille.net/</guid>
<description><p>well its a relatively unknown game keep in mind.... any one have a youtube channel?
</p></description>
</item>
<item>
<title>Dany0 on "Suggestions to add stuff that script programmers use"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6080#post-104558</link>
<pubDate>Tue, 06 Sep 2011 10:33:53 +0000</pubDate>
<dc:creator>Dany0</dc:creator>
<guid isPermaLink="false">104558@http://forumarchive.spadille.net/</guid>
<description><p>it can? it will you mean.
</p></description>
</item>
<item>
<title>slenderman on "Suggestions to add stuff that script programmers use"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6080#post-104051</link>
<pubDate>Mon, 05 Sep 2011 17:59:32 +0000</pubDate>
<dc:creator>slenderman</dc:creator>
<guid isPermaLink="false">104051@http://forumarchive.spadille.net/</guid>
<description><p>this is an incredibly important thing to do as it can<br />
A) increase the audience of people and<br />
B) extend the games life through modders
</p></description>
</item>
<item>
<title>Triplefox on "Suggestions to add stuff that script programmers use"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6080#post-104039</link>
<pubDate>Mon, 05 Sep 2011 17:39:55 +0000</pubDate>
<dc:creator>Triplefox</dc:creator>
<guid isPermaLink="false">104039@http://forumarchive.spadille.net/</guid>
<description><p>Allow the server to send text, images, and/or draw commands for display on the HUD and map. (Also, improve the map to incrementally update instead of only updating after pressing M)</p>
<p>This allows us to build more advanced UI, esp. in combination with custom hotkeys(hotkey-based menus, for example). It also helps in clarifying existing features, for example: </p>
<p>-Squads could be extended to show the location of squadmates, their status, etc.<br />
-New game modes would not need to chat spam or draw markers using blocks<br />
-Mods like classes or zombies could show customized HUDs appropriate for abilities
</p></description>
</item>
<item>
<title>Dany0 on "Suggestions to add stuff that script programmers use"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6080#post-103954</link>
<pubDate>Mon, 05 Sep 2011 15:41:39 +0000</pubDate>
<dc:creator>Dany0</dc:creator>
<guid isPermaLink="false">103954@http://forumarchive.spadille.net/</guid>
<description><p>yaay sempron</p>
<p>piece of shit</p>
<p>I still have one, doesn't work, that's good.
</p></description>
</item>
<item>
<title>S4rge on "Suggestions to add stuff that script programmers use"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6080#post-103910</link>
<pubDate>Mon, 05 Sep 2011 14:53:44 +0000</pubDate>
<dc:creator>S4rge</dc:creator>
<guid isPermaLink="false">103910@http://forumarchive.spadille.net/</guid>
<description><p>Darn That would kill my poor sempron server :(
</p></description>
</item>
<item>
<title>Dany0 on "Suggestions to add stuff that script programmers use"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6080#post-103880</link>
<pubDate>Mon, 05 Sep 2011 14:28:15 +0000</pubDate>
<dc:creator>Dany0</dc:creator>
<guid isPermaLink="false">103880@http://forumarchive.spadille.net/</guid>
<description><p>just expose all variables in the game</p>
<p>all</p>
<p>even the model size!</p>
<p>because high-detailed gun skins are too big ):
</p></description>
</item>
<item>
<title>Your_self on "Suggestions to add stuff that script programmers use"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6080#post-98554</link>
<pubDate>Wed, 31 Aug 2011 14:23:31 +0000</pubDate>
<dc:creator>Your_self</dc:creator>
<guid isPermaLink="false">98554@http://forumarchive.spadille.net/</guid>
<description><p>These suggestions are intended to be useful for script programmers. The following suggestions should be able to be controlled by the server.</p>
<p>1. Set maximum ammo count<br />
2. Set the current ammo count<br />
3. Set the max block count<br />
4. Set the current block count<br />
5. Set the max grenade count<br />
6. Set the current grenade count<br />
7. Set a player's velocity<br />
8. Set the gravity on a player by player basis<br />
9. Change the color of an existing block<br />
10. Set the fog density.<br />
11. Implement client side invisibility (so that players can be hit by bullets while invisible)</p>
<p>The more difficult list:<br />
1. Allow the server complete control of guns. The server can send kv6 files for new guns and can control the rate of fire, and so forth.<br />
2. Allow the server to make the client send a message when a server specified key is pressed or released. This essentially allows the server to make "hotkeys"<br />
3. Allow the server to place custom kv6 models on the map at a server controlled position. In addition, the server can control things like the angle, velocity and angular velocity of the model.</p>
<p>I'll probably change this list when I think of more stuff.
</p></description>
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