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<title>Ace of Spades Game Forums &#187; Topic: My ideas for sniping rifles</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: My ideas for sniping rifles</description>
<language>en</language>
<pubDate>Thu, 30 Apr 2026 08:13:53 +0000</pubDate>

<item>
<title>[17th]alexadb on "My ideas for sniping rifles"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6212#post-105233</link>
<pubDate>Wed, 07 Sep 2011 13:47:59 +0000</pubDate>
<dc:creator>[17th]alexadb</dc:creator>
<guid isPermaLink="false">105233@http://forumarchive.spadille.net/</guid>
<description><p>if there is a " sniper rifle " added the semi needs to be reworked i propose turning it into an assault rifle see</p>
<p><a href="http://ace-spades.com/forums/topic.php?id=4213#post-58810" rel="nofollow">http://ace-spades.com/forums/topic.php?id=4213#post-58810</a></p>
<p>for more details.
</p></description>
</item>
<item>
<title>slenderman on "My ideas for sniping rifles"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6212#post-104624</link>
<pubDate>Tue, 06 Sep 2011 14:05:08 +0000</pubDate>
<dc:creator>slenderman</dc:creator>
<guid isPermaLink="false">104624@http://forumarchive.spadille.net/</guid>
<description><p>mm its decent...  </p>
<p>idle sway has not always been my favorite sniping balance-er mechanic tho.
</p></description>
</item>
<item>
<title>Gibbo on "My ideas for sniping rifles"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6212#post-104614</link>
<pubDate>Tue, 06 Sep 2011 13:24:55 +0000</pubDate>
<dc:creator>Gibbo</dc:creator>
<guid isPermaLink="false">104614@http://forumarchive.spadille.net/</guid>
<description><p>That would be really nice. I'd love a good sniper rifle
</p></description>
</item>
<item>
<title>Neat on "My ideas for sniping rifles"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6212#post-102017</link>
<pubDate>Sat, 03 Sep 2011 20:18:50 +0000</pubDate>
<dc:creator>Neat</dc:creator>
<guid isPermaLink="false">102017@http://forumarchive.spadille.net/</guid>
<description><p>Awesome. We're in agreement then.
</p></description>
</item>
<item>
<title>Deuce_X on "My ideas for sniping rifles"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6212#post-101803</link>
<pubDate>Sat, 03 Sep 2011 18:24:54 +0000</pubDate>
<dc:creator>Deuce_X</dc:creator>
<guid isPermaLink="false">101803@http://forumarchive.spadille.net/</guid>
<description><p>@neat</p>
<p>+1<br />
that was what I was trying to say with the variable scope, maybe it would have a better sight on the second zoom
</p></description>
</item>
<item>
<title>Neat on "My ideas for sniping rifles"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6212#post-101785</link>
<pubDate>Sat, 03 Sep 2011 18:18:44 +0000</pubDate>
<dc:creator>Neat</dc:creator>
<guid isPermaLink="false">101785@http://forumarchive.spadille.net/</guid>
<description><p>Just make the semi's shots be affected by gravity over a very long range. Meaning you would get less results firing from the sort of ranges sniper rifles work at. OR add more fog, and make it so that using the sniper rifle allows you to see through more of it.
</p></description>
</item>
<item>
<title>Deuce_X on "My ideas for sniping rifles"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6212#post-101758</link>
<pubDate>Sat, 03 Sep 2011 18:10:20 +0000</pubDate>
<dc:creator>Deuce_X</dc:creator>
<guid isPermaLink="false">101758@http://forumarchive.spadille.net/</guid>
<description><p>@Neat<br />
in my opinion the semi should be nerfed a little, so it cant be used on long ranges / will always be worse than the sniper at long ranges, while the smg is good at close to middle ranges it would be literally perfect once the semi is nerfed, the shotgun is very useful for pointblank.</p>
<p>Or to make it short:<br />
If sniper exists for long ranges and semi is nerfed down a bit, then</p>
<p>Long range: Sniper (Securing areas, supporting from long range)<br />
Middle range: Semi (Support right behind the friendly line)<br />
Close range: SMG (Rushing, front line)<br />
Point blank: Shotgun (Rushing, behind enemy line)
</p></description>
</item>
<item>
<title>Neat on "My ideas for sniping rifles"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6212#post-101698</link>
<pubDate>Sat, 03 Sep 2011 17:49:09 +0000</pubDate>
<dc:creator>Neat</dc:creator>
<guid isPermaLink="false">101698@http://forumarchive.spadille.net/</guid>
<description><p>What has that problem got to do with sniper rifles?
</p></description>
</item>
<item>
<title>[AB]DemonFoxClove on "My ideas for sniping rifles"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6212#post-101693</link>
<pubDate>Sat, 03 Sep 2011 17:47:55 +0000</pubDate>
<dc:creator>[AB]DemonFoxClove</dc:creator>
<guid isPermaLink="false">101693@http://forumarchive.spadille.net/</guid>
<description><p>Undoubtedly true its a rock paper scissors</p>
<p>but the scissors have more power
</p></description>
</item>
<item>
<title>Deuce_X on "My ideas for sniping rifles"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6212#post-101688</link>
<pubDate>Sat, 03 Sep 2011 17:46:16 +0000</pubDate>
<dc:creator>Deuce_X</dc:creator>
<guid isPermaLink="false">101688@http://forumarchive.spadille.net/</guid>
<description><p>@falco<br />
of course not<br />
however, there is a huge problem in aos<br />
longrange: semi&#62;smg&#62;shotgun<br />
middlerange: semi&#62;smg&#62;shotgun<br />
closerange: shotgun&#62;smg&#62;semi &#60;- and this scenario only occurs behind enemy lines or in pinpoint maps</p>
<p>Ive been playing this since 0.26 and I realized that the semi was originally made to be the only weapon in the game - useful at most distances and somebody with a good aim is also superior to smgs and shotguns, one shot to the head and an smg cant do anything.
</p></description>
</item>
<item>
<title>[AB]DemonFoxClove on "My ideas for sniping rifles"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6212#post-101684</link>
<pubDate>Sat, 03 Sep 2011 17:44:12 +0000</pubDate>
<dc:creator>[AB]DemonFoxClove</dc:creator>
<guid isPermaLink="false">101684@http://forumarchive.spadille.net/</guid>
<description><p>There we go ^
</p></description>
</item>
<item>
<title>Neat on "My ideas for sniping rifles"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6212#post-101680</link>
<pubDate>Sat, 03 Sep 2011 17:42:09 +0000</pubDate>
<dc:creator>Neat</dc:creator>
<guid isPermaLink="false">101680@http://forumarchive.spadille.net/</guid>
<description><p>If I was talking about recoil, I'd say recoil. My post actually differentiated between the two. It needs sway AND recoil in order for it to be balanced. Sway being, what you just said, and recoil being the upward movement of the gun.
</p></description>
</item>
<item>
<title>[AB]DemonFoxClove on "My ideas for sniping rifles"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6212#post-101674</link>
<pubDate>Sat, 03 Sep 2011 17:41:16 +0000</pubDate>
<dc:creator>[AB]DemonFoxClove</dc:creator>
<guid isPermaLink="false">101674@http://forumarchive.spadille.net/</guid>
<description><p>COD suggestions no</p>
<p>major recoil sway yes
</p></description>
</item>
<item>
<title>Deuce_X on "My ideas for sniping rifles"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6212#post-101671</link>
<pubDate>Sat, 03 Sep 2011 17:40:23 +0000</pubDate>
<dc:creator>Deuce_X</dc:creator>
<guid isPermaLink="false">101671@http://forumarchive.spadille.net/</guid>
<description><p>Well, I'm not sure what you mean by sway. Do you mean the recoil, the upward pull after a shot? If yes, I am talking about a sight that moves a little, like when you're breathing, and the scope / sight moves a little because you are not able to keep it in the right position all the time. If you played call of duty - the thing that makes your scope move and that you are able to stop with holding the breath
</p></description>
</item>
<item>
<title>[AB]DemonFoxClove on "My ideas for sniping rifles"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6212#post-101667</link>
<pubDate>Sat, 03 Sep 2011 17:38:21 +0000</pubDate>
<dc:creator>[AB]DemonFoxClove</dc:creator>
<guid isPermaLink="false">101667@http://forumarchive.spadille.net/</guid>
<description><p>Neats correct here
</p></description>
</item>
<item>
<title>Neat on "My ideas for sniping rifles"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6212#post-101663</link>
<pubDate>Sat, 03 Sep 2011 17:36:08 +0000</pubDate>
<dc:creator>Neat</dc:creator>
<guid isPermaLink="false">101663@http://forumarchive.spadille.net/</guid>
<description><p>Yeah, it would be difficult. What's the problem? If you're that far from the enemy, don't you think it should be hard to kill them? They can't kill you back, after all. Also, you're suggesting having 2 shots to the body to kill anyone. Without sway, that would be overpowered.</p>
<p>Getting a headshot from a long range should never be an easy task.
</p></description>
</item>
<item>
<title>Deuce_X on "My ideas for sniping rifles"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6212#post-101657</link>
<pubDate>Sat, 03 Sep 2011 17:33:15 +0000</pubDate>
<dc:creator>Deuce_X</dc:creator>
<guid isPermaLink="false">101657@http://forumarchive.spadille.net/</guid>
<description><p>Yes, I was talking about adding sniper rifles. The rifle is a good weapon to use at long to middle range - this gun should have sway so the really long ranges can be done by the sniper rifle. What I mean by that is simply that the sway would make it difficult to stay on target - especially on long ranges - and get a headshot.
</p></description>
</item>
<item>
<title>Neat on "My ideas for sniping rifles"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6212#post-101612</link>
<pubDate>Sat, 03 Sep 2011 17:02:06 +0000</pubDate>
<dc:creator>Neat</dc:creator>
<guid isPermaLink="false">101612@http://forumarchive.spadille.net/</guid>
<description><p>... You're talking about the rifle?</p>
<p>I thought you were talking about adding sniper rifles to the game. Stop calling rifles sniper rifles.
</p></description>
</item>
<item>
<title>drewdog50 on "My ideas for sniping rifles"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6212#post-101611</link>
<pubDate>Sat, 03 Sep 2011 17:01:52 +0000</pubDate>
<dc:creator>drewdog50</dc:creator>
<guid isPermaLink="false">101611@http://forumarchive.spadille.net/</guid>
<description><p>says a deuce
</p></description>
</item>
<item>
<title>Deuce_X on "My ideas for sniping rifles"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6212#post-101609</link>
<pubDate>Sat, 03 Sep 2011 17:00:05 +0000</pubDate>
<dc:creator>Deuce_X</dc:creator>
<guid isPermaLink="false">101609@http://forumarchive.spadille.net/</guid>
<description><p>@neat</p>
<p>that would imbalance it again, because it would make the sniper unuseable at range with the sway
</p></description>
</item>
<item>
<title>Neat on "My ideas for sniping rifles"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6212#post-101601</link>
<pubDate>Sat, 03 Sep 2011 16:54:47 +0000</pubDate>
<dc:creator>Neat</dc:creator>
<guid isPermaLink="false">101601@http://forumarchive.spadille.net/</guid>
<description><p>-Give it very large recoil<br />
-Add the swaying crosshair but only for this gun
</p></description>
</item>
<item>
<title>Deuce_X on "My ideas for sniping rifles"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6212#post-101595</link>
<pubDate>Sat, 03 Sep 2011 16:50:26 +0000</pubDate>
<dc:creator>Deuce_X</dc:creator>
<guid isPermaLink="false">101595@http://forumarchive.spadille.net/</guid>
<description><p>- It should shoot slower than the semi (1 - 1.5 after every shot)<br />
- zoom with two stages<br />
- slightly more damage (2 hit everywhere, 1 onehit headshot)
</p></description>
</item>

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