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<title>Ace of Spades Game Forums &#187; Topic: Zombie Class Ideas</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: Zombie Class Ideas</description>
<language>en</language>
<pubDate>Thu, 30 Apr 2026 05:26:33 +0000</pubDate>

<item>
<title>slenderman on "Zombie Class Ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6499#post-108591</link>
<pubDate>Sat, 10 Sep 2011 21:58:18 +0000</pubDate>
<dc:creator>slenderman</dc:creator>
<guid isPermaLink="false">108591@http://forumarchive.spadille.net/</guid>
<description><p>I am honestly surprised I don't get more of that  hang on.. I got blood on my tie.</p>
<p>*puts on fresh tie*</p>
<p>remember if you sleep I will find you.</p>
<p>sleeps overrated anyway.
</p></description>
</item>
<item>
<title>[EX]mman789 on "Zombie Class Ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6499#post-108454</link>
<pubDate>Sat, 10 Sep 2011 18:54:38 +0000</pubDate>
<dc:creator>[EX]mman789</dc:creator>
<guid isPermaLink="false">108454@http://forumarchive.spadille.net/</guid>
<description><p>^F*CK A SLENDERMAN! *runs like hell*
</p></description>
</item>
<item>
<title>slenderman on "Zombie Class Ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6499#post-108449</link>
<pubDate>Sat, 10 Sep 2011 18:50:39 +0000</pubDate>
<dc:creator>slenderman</dc:creator>
<guid isPermaLink="false">108449@http://forumarchive.spadille.net/</guid>
<description><p>the zombies have different silhouettes right?</p>
<p>witch is to say.. if i glance at a zombie from a distance will be able to identify what zombie it is? DRAW SOME CONCEPT ART!
</p></description>
</item>
<item>
<title>Dany0 on "Zombie Class Ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6499#post-108004</link>
<pubDate>Sat, 10 Sep 2011 12:02:12 +0000</pubDate>
<dc:creator>Dany0</dc:creator>
<guid isPermaLink="false">108004@http://forumarchive.spadille.net/</guid>
<description><p>not really
</p></description>
</item>
<item>
<title>TheGeekZeke101 on "Zombie Class Ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6499#post-107912</link>
<pubDate>Sat, 10 Sep 2011 11:32:42 +0000</pubDate>
<dc:creator>TheGeekZeke101</dc:creator>
<guid isPermaLink="false">107912@http://forumarchive.spadille.net/</guid>
<description><p>^Ikr! Kinda complicated to put in 1 script :p
</p></description>
</item>
<item>
<title>Soap on "Zombie Class Ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6499#post-107911</link>
<pubDate>Sat, 10 Sep 2011 11:32:11 +0000</pubDate>
<dc:creator>Soap</dc:creator>
<guid isPermaLink="false">107911@http://forumarchive.spadille.net/</guid>
<description><p>I like the idea, I'm not sure exactly how you guys will make it work so well though.. :-\
</p></description>
</item>
<item>
<title>Viper on "Zombie Class Ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6499#post-107889</link>
<pubDate>Sat, 10 Sep 2011 11:09:19 +0000</pubDate>
<dc:creator>Viper</dc:creator>
<guid isPermaLink="false">107889@http://forumarchive.spadille.net/</guid>
<description><p>I like this idea
</p></description>
</item>
<item>
<title>[AB]DemonFoxClove on "Zombie Class Ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6499#post-107777</link>
<pubDate>Sat, 10 Sep 2011 08:40:23 +0000</pubDate>
<dc:creator>[AB]DemonFoxClove</dc:creator>
<guid isPermaLink="false">107777@http://forumarchive.spadille.net/</guid>
<description><p>Splitter was just one I couldn't think of you can't really change the sniper thing that much inless you intend to making it where he can have a bit more diversity for ways of moving across the land.</p>
<p>Otherwise, everything else I tried to balance..</p>
<p>Sept tanker. I'll have to recap that
</p></description>
</item>
<item>
<title>Dany0 on "Zombie Class Ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6499#post-107773</link>
<pubDate>Sat, 10 Sep 2011 08:36:18 +0000</pubDate>
<dc:creator>Dany0</dc:creator>
<guid isPermaLink="false">107773@http://forumarchive.spadille.net/</guid>
<description><p>Good ideas, but this would be horrible inception:</p>
<p>1. First I make a zombies mod, based on classes<br />
2. Then I trim it down once<br />
3. Then once again leaving not a single line from classes<br />
4. Then I make a Zombie + Classes pack<br />
5. And now I'd morph zombies and classes</p>
<p>Stalker:<br />
if yourself shows the fly script I might make a doublejump</p>
<p>Tanker:<br />
hmm I don't really know how would that be balanced</p>
<p>Splitter:<br />
So basically sniper? I removed that one from the pack for zombies - it made zombies extremely over powered especially in squads, even 10 minutes recharge wouldn't help, plus I'd like to remind that counting seconds for 10 minutes and syncing it with both client and server would be as heavy as adding another player to the game. I'd rather have another player in the game.</p>
<p>Sprouter:<br />
OK, but it takes some time to make buildings(the full zombie version buildings took me an hour plus half an hour planning.</p>
<p>S0ldi3rKr4s0:<br />
I can make this class as one-per team and only if you capture intel, but gibs? gib = parts of body that fly off when you die
</p></description>
</item>
<item>
<title>S0ldi3rKr4s0 on "Zombie Class Ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6499#post-107771</link>
<pubDate>Sat, 10 Sep 2011 08:34:49 +0000</pubDate>
<dc:creator>S0ldi3rKr4s0</dc:creator>
<guid isPermaLink="false">107771@http://forumarchive.spadille.net/</guid>
<description><p>And maybe if the round lasts too long, maybe we should have a special class: Behemoth.<br />
This class will be assigned to the MVP zombie.<br />
This class would have 2000 health and uses a deformed arm to launch gibs.<br />
The downside is that he will easily die from SMGs.
</p></description>
</item>
<item>
<title>[AB]DemonFoxClove on "Zombie Class Ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6499#post-107770</link>
<pubDate>Sat, 10 Sep 2011 08:33:18 +0000</pubDate>
<dc:creator>[AB]DemonFoxClove</dc:creator>
<guid isPermaLink="false">107770@http://forumarchive.spadille.net/</guid>
<description><p>I'm trying to think of a substitute.</p>
<p>I've got this for stalker</p>
<p>Normal zombies takes 3 shotty shots<br />
Stalker takes like 2.3</p>
<p>or this</p>
<p>It can withstand 3 shotty shots but it gets lower invisibility charge every shot taken
</p></description>
</item>
<item>
<title>[EX]Frosty on "Zombie Class Ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6499#post-107769</link>
<pubDate>Sat, 10 Sep 2011 08:30:58 +0000</pubDate>
<dc:creator>[EX]Frosty</dc:creator>
<guid isPermaLink="false">107769@http://forumarchive.spadille.net/</guid>
<description><p>Basicly zombies+classes?<br />
Awesome.<br />
But re-think the stalker one because it sounds weak.
</p></description>
</item>
<item>
<title>[AB]DemonFoxClove on "Zombie Class Ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6499#post-107763</link>
<pubDate>Sat, 10 Sep 2011 08:25:19 +0000</pubDate>
<dc:creator>[AB]DemonFoxClove</dc:creator>
<guid isPermaLink="false">107763@http://forumarchive.spadille.net/</guid>
<description><p>For Dany0's zombie we should have human classes:</p>
<p>Human classes are normal</p>
<p>Then specific Zombie classes</p>
<p>Tanker: more Health but does lower damage</p>
<p>Stalker: can turn invisible and MIGHT have higher jump or longer invisibility capabilities ( like 20 seconds. or less, Easily dies from shotguns)</p>
<p>Sprouter: can build zombie fortifications like hives.</p>
<p>Bassically theres strong ones and then theres it's obivous weakness...<br />
Like every zombie invasion</p>
<p>and last</p>
<p>Splitter: can teleport about 130 blocks before having to recharge for 10 mintues
</p></description>
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