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<title>Ace of Spades Game Forums &#187; Topic: Bullet Drop and Reticle Sway</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: Bullet Drop and Reticle Sway</description>
<language>en</language>
<pubDate>Thu, 30 Apr 2026 04:13:16 +0000</pubDate>

<item>
<title>MegaDeuce on "Bullet Drop and Reticle Sway"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6570#post-111959</link>
<pubDate>Fri, 16 Sep 2011 00:29:07 +0000</pubDate>
<dc:creator>MegaDeuce</dc:creator>
<guid isPermaLink="false">111959@http://forumarchive.spadille.net/</guid>
<description><p>@Rydogger: Not the finished product, but the look will be alot like this:</p>
<p><a href="http://gyazo.com/6da66167f67b97a6590c4339778e4a01.png" rel="nofollow">http://gyazo.com/6da66167f67b97a6590c4339778e4a01.png</a></p>
<p>I'm sorry it wasn't done when I said it was. I'm half procrastinator and half perfectionist, which explains why it takes me forever to get stuff like this finished &#62;.&#60;
</p></description>
</item>
<item>
<title>Rydogger on "Bullet Drop and Reticle Sway"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6570#post-111952</link>
<pubDate>Fri, 16 Sep 2011 00:04:01 +0000</pubDate>
<dc:creator>Rydogger</dc:creator>
<guid isPermaLink="false">111952@http://forumarchive.spadille.net/</guid>
<description><p>MegaDeuce, i gots a question
</p></description>
</item>
<item>
<title>MegaDeuce on "Bullet Drop and Reticle Sway"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6570#post-111950</link>
<pubDate>Thu, 15 Sep 2011 23:54:24 +0000</pubDate>
<dc:creator>MegaDeuce</dc:creator>
<guid isPermaLink="false">111950@http://forumarchive.spadille.net/</guid>
<description><p>No on the bullet drop or sway, BUT if we ever get artillery or rockets or mortars or tanks there HAS to be realistic projectile motion.</p>
<p>PS- Bullet drop isn't complicated physics guys. If you think so, compare it to <a href="http://en.wikipedia.org/wiki/Quantum_mechanics">this</a>.
</p></description>
</item>
<item>
<title>furii on "Bullet Drop and Reticle Sway"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6570#post-111942</link>
<pubDate>Thu, 15 Sep 2011 23:02:53 +0000</pubDate>
<dc:creator>furii</dc:creator>
<guid isPermaLink="false">111942@http://forumarchive.spadille.net/</guid>
<description><blockquote><p>It's not that I'm opposed to realistic gun dynamics (lack of bullet drop was one of the reasons I didn't like CoD MWII, actually), but at the ranges in AoS it would just be unnessecary clutter in the code. There's no reason to slow the game down with complex physics that would have so little effect on gameplay.</p></blockquote>
<p>Scope? What scope?<br />
Somebody's been using custom iron-sights.
</p></description>
</item>
<item>
<title>[EX]Frosty on "Bullet Drop and Reticle Sway"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6570#post-111025</link>
<pubDate>Wed, 14 Sep 2011 11:32:39 +0000</pubDate>
<dc:creator>[EX]Frosty</dc:creator>
<guid isPermaLink="false">111025@http://forumarchive.spadille.net/</guid>
<description><p>We don't need realistic BS ideas.
</p></description>
</item>
<item>
<title>slenderman on "Bullet Drop and Reticle Sway"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6570#post-111018</link>
<pubDate>Wed, 14 Sep 2011 11:18:02 +0000</pubDate>
<dc:creator>slenderman</dc:creator>
<guid isPermaLink="false">111018@http://forumarchive.spadille.net/</guid>
<description><p>well that's a good idea but you would have to lay out scopes so that they have the necessary display for ease of use (the Russians PSO optic has a fairly good handle on that *hint hint wink wink*) Idle sway I can't agree with due to above mentioned "cone" of fire but fall off is a fairly good idea.
</p></description>
</item>
<item>
<title>dUHneWB on "Bullet Drop and Reticle Sway"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6570#post-109678</link>
<pubDate>Sun, 11 Sep 2011 22:00:11 +0000</pubDate>
<dc:creator>dUHneWB</dc:creator>
<guid isPermaLink="false">109678@http://forumarchive.spadille.net/</guid>
<description><p>Maybe the scope extends the fog about another 100 yards and the bullet could DROP a bit not alot
</p></description>
</item>
<item>
<title>Marksmanship on "Bullet Drop and Reticle Sway"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6570#post-109582</link>
<pubDate>Sun, 11 Sep 2011 19:57:24 +0000</pubDate>
<dc:creator>Marksmanship</dc:creator>
<guid isPermaLink="false">109582@http://forumarchive.spadille.net/</guid>
<description><p>It's not that I'm opposed to realistic gun dynamics (lack of bullet drop was one of the reasons I didn't like CoD MWII, actually), but at the ranges in AoS it would just be unnessecary clutter in the code.  There's no reason to slow the game down with complex physics that would have so little effect on gameplay.
</p></description>
</item>
<item>
<title>[EX][POOF] Gone on "Bullet Drop and Reticle Sway"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6570#post-109562</link>
<pubDate>Sun, 11 Sep 2011 19:32:09 +0000</pubDate>
<dc:creator>[EX][POOF] Gone</dc:creator>
<guid isPermaLink="false">109562@http://forumarchive.spadille.net/</guid>
<description><p>^^^^<br />
What he said
</p></description>
</item>
<item>
<title>Marksmanship on "Bullet Drop and Reticle Sway"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6570#post-109556</link>
<pubDate>Sun, 11 Sep 2011 19:25:24 +0000</pubDate>
<dc:creator>Marksmanship</dc:creator>
<guid isPermaLink="false">109556@http://forumarchive.spadille.net/</guid>
<description><p>The fog's about 100 yards away.  There's effectively no drop for a rifle round at that range, and precious little for a pistol cartridge (such as those used in submachine guns).  Shotgun pellets would have a bit of drop, but the shotgun's so inneffective at fog distance that any drop simply wouldn't matter after the much larger issue of randomization.
</p></description>
</item>
<item>
<title>KomradeMario on "Bullet Drop and Reticle Sway"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6570#post-109542</link>
<pubDate>Sun, 11 Sep 2011 19:16:39 +0000</pubDate>
<dc:creator>KomradeMario</dc:creator>
<guid isPermaLink="false">109542@http://forumarchive.spadille.net/</guid>
<description><p>The bullet drop and even bullet leading would show who is actually good and who isn't
</p></description>
</item>
<item>
<title>Priok on "Bullet Drop and Reticle Sway"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6570#post-109529</link>
<pubDate>Sun, 11 Sep 2011 19:08:12 +0000</pubDate>
<dc:creator>Priok</dc:creator>
<guid isPermaLink="false">109529@http://forumarchive.spadille.net/</guid>
<description><p>I'd be fine with bullet drop, it'd make sniping more interesting. I think both are alright, but maybe not sway, that is kind of weird for some things
</p></description>
</item>
<item>
<title>caeb98 on "Bullet Drop and Reticle Sway"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6570#post-109526</link>
<pubDate>Sun, 11 Sep 2011 19:06:23 +0000</pubDate>
<dc:creator>caeb98</dc:creator>
<guid isPermaLink="false">109526@http://forumarchive.spadille.net/</guid>
<description><p>I think sway is a good idea, bullet drop would be a turn off to new players.
</p></description>
</item>
<item>
<title>KomradeMario on "Bullet Drop and Reticle Sway"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6570#post-109525</link>
<pubDate>Sun, 11 Sep 2011 19:06:07 +0000</pubDate>
<dc:creator>KomradeMario</dc:creator>
<guid isPermaLink="false">109525@http://forumarchive.spadille.net/</guid>
<description><p>I'm gonna have to go with DE.
</p></description>
</item>
<item>
<title>dUHneWB on "Bullet Drop and Reticle Sway"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6570#post-109522</link>
<pubDate>Sun, 11 Sep 2011 19:04:19 +0000</pubDate>
<dc:creator>dUHneWB</dc:creator>
<guid isPermaLink="false">109522@http://forumarchive.spadille.net/</guid>
<description><p>hmmmmmmmmmmmmmmmmmmmmmmm...
</p></description>
</item>
<item>
<title>DeathEnhanced on "Bullet Drop and Reticle Sway"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6570#post-109517</link>
<pubDate>Sun, 11 Sep 2011 19:03:09 +0000</pubDate>
<dc:creator>DeathEnhanced</dc:creator>
<guid isPermaLink="false">109517@http://forumarchive.spadille.net/</guid>
<description><p>Its a BS idea thats why, the rifle already has a cone of fire, in the future the sniper rifle will have reticle lag, but thats it.
</p></description>
</item>
<item>
<title>dUHneWB on "Bullet Drop and Reticle Sway"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6570#post-109516</link>
<pubDate>Sun, 11 Sep 2011 19:02:36 +0000</pubDate>
<dc:creator>dUHneWB</dc:creator>
<guid isPermaLink="false">109516@http://forumarchive.spadille.net/</guid>
<description><p>Why?
</p></description>
</item>
<item>
<title>DeathEnhanced on "Bullet Drop and Reticle Sway"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6570#post-109515</link>
<pubDate>Sun, 11 Sep 2011 19:01:53 +0000</pubDate>
<dc:creator>DeathEnhanced</dc:creator>
<guid isPermaLink="false">109515@http://forumarchive.spadille.net/</guid>
<description><p>No.
</p></description>
</item>
<item>
<title>dUHneWB on "Bullet Drop and Reticle Sway"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6570#post-109514</link>
<pubDate>Sun, 11 Sep 2011 18:59:57 +0000</pubDate>
<dc:creator>dUHneWB</dc:creator>
<guid isPermaLink="false">109514@http://forumarchive.spadille.net/</guid>
<description><p>Ehh? Agreeeeee?
</p></description>
</item>

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