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<title>Ace of Spades Game Forums &#187; Topic: Medkits &amp; Ammo crates</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: Medkits &amp; Ammo crates</description>
<language>en</language>
<pubDate>Thu, 30 Apr 2026 04:13:47 +0000</pubDate>

<item>
<title>Thunderstorm on "Medkits &amp; Ammo crates"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6596#post-112497</link>
<pubDate>Fri, 16 Sep 2011 19:04:03 +0000</pubDate>
<dc:creator>Thunderstorm</dc:creator>
<guid isPermaLink="false">112497@http://forumarchive.spadille.net/</guid>
<description><p>Medkits for personal and use on allies I can see working in this game, as it will encourage teamwork and get rid of the lone wolf tactics I see a lot in this game.
</p></description>
</item>
<item>
<title>karblooble on "Medkits &amp; Ammo crates"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6596#post-112484</link>
<pubDate>Fri, 16 Sep 2011 18:55:41 +0000</pubDate>
<dc:creator>karblooble</dc:creator>
<guid isPermaLink="false">112484@http://forumarchive.spadille.net/</guid>
<description><p>bump
</p></description>
</item>
<item>
<title>AnacondaML on "Medkits &amp; Ammo crates"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6596#post-110773</link>
<pubDate>Tue, 13 Sep 2011 20:20:13 +0000</pubDate>
<dc:creator>AnacondaML</dc:creator>
<guid isPermaLink="false">110773@http://forumarchive.spadille.net/</guid>
<description><p>2-5 bullets seems to little. i think at least a full clip of whatever gun they have and a grenade.  if they dont have the same weapon they get health instead of the ammo, but still get a grenade
</p></description>
</item>
<item>
<title>TheGeekZeke101 on "Medkits &amp; Ammo crates"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6596#post-110765</link>
<pubDate>Tue, 13 Sep 2011 20:16:23 +0000</pubDate>
<dc:creator>TheGeekZeke101</dc:creator>
<guid isPermaLink="false">110765@http://forumarchive.spadille.net/</guid>
<description><p>^That's what I was thinking. 2-5 bullets per dead enemy, and they HAVE to of used the gun you have.
</p></description>
</item>
<item>
<title>AnacondaML on "Medkits &amp; Ammo crates"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6596#post-110764</link>
<pubDate>Tue, 13 Sep 2011 20:15:46 +0000</pubDate>
<dc:creator>AnacondaML</dc:creator>
<guid isPermaLink="false">110764@http://forumarchive.spadille.net/</guid>
<description><p>YES. or maybe, dead enemies drop health/ammo?
</p></description>
</item>
<item>
<title>karblooble on "Medkits &amp; Ammo crates"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6596#post-110642</link>
<pubDate>Tue, 13 Sep 2011 18:50:35 +0000</pubDate>
<dc:creator>karblooble</dc:creator>
<guid isPermaLink="false">110642@http://forumarchive.spadille.net/</guid>
<description><p>@Komrade nah, that wouldn't really solve anything. If it does, then it would barely be noticeable.
</p></description>
</item>
<item>
<title>Komrade Korakoff on "Medkits &amp; Ammo crates"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6596#post-110337</link>
<pubDate>Tue, 13 Sep 2011 00:59:50 +0000</pubDate>
<dc:creator>Komrade Korakoff</dc:creator>
<guid isPermaLink="false">110337@http://forumarchive.spadille.net/</guid>
<description><p>Or maybe 2 CPs?
</p></description>
</item>
<item>
<title>karblooble on "Medkits &amp; Ammo crates"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6596#post-110279</link>
<pubDate>Mon, 12 Sep 2011 22:12:39 +0000</pubDate>
<dc:creator>karblooble</dc:creator>
<guid isPermaLink="false">110279@http://forumarchive.spadille.net/</guid>
<description><p>@Zeke's first post Yeah, that might be a good idea.<br />
@zeke's second post I don't agree, because it would be far too easy to kill someone with an SMG because they couldnt heal before that health<br />
And as for the second point, that's what i wrote.
</p></description>
</item>
<item>
<title>TheGeekZeke101 on "Medkits &amp; Ammo crates"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6596#post-110188</link>
<pubDate>Mon, 12 Sep 2011 20:36:57 +0000</pubDate>
<dc:creator>TheGeekZeke101</dc:creator>
<guid isPermaLink="false">110188@http://forumarchive.spadille.net/</guid>
<description><p>It would be kinda nice. Maybe make it so you can lay one out. My idea of med-kits were they would ONLY heal 25 health when you have 20 or less health. I also thought maybe being able to drop them and make it so your team can use them.
</p></description>
</item>
<item>
<title>Papa Khan on "Medkits &amp; Ammo crates"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6596#post-110183</link>
<pubDate>Mon, 12 Sep 2011 20:33:53 +0000</pubDate>
<dc:creator>Papa Khan</dc:creator>
<guid isPermaLink="false">110183@http://forumarchive.spadille.net/</guid>
<description><p>Ben said that he would like to add medkits and ammo boxes.
</p></description>
</item>
<item>
<title>TheGeekZeke101 on "Medkits &amp; Ammo crates"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6596#post-110179</link>
<pubDate>Mon, 12 Sep 2011 20:31:59 +0000</pubDate>
<dc:creator>TheGeekZeke101</dc:creator>
<guid isPermaLink="false">110179@http://forumarchive.spadille.net/</guid>
<description><p>^ I kinda like your ideas. Maybe there could be a med-kit only for shotgun/smg though. Make things fair.
</p></description>
</item>
<item>
<title>karblooble on "Medkits &amp; Ammo crates"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6596#post-110178</link>
<pubDate>Mon, 12 Sep 2011 20:30:48 +0000</pubDate>
<dc:creator>karblooble</dc:creator>
<guid isPermaLink="false">110178@http://forumarchive.spadille.net/</guid>
<description><p>So anyway, I thought a portable healing device and Portable Ammo crate would be really cool, because i can't be the only one who HATES having to go all the way to medtent to heal &#38; replenish Ammo. Heres my idea:<br />
*Medkits:<br />
Replaces the grenade. Players who equip medkits maybe get their playermodel changed to one with some red crosses on it to identify them? The medkit would regenerate after 1 minute. Anyway, functionally, the medkit has 2 uses:<br />
1.Direct healing: Holding left click on someone heals them over 3 secs. It replenishes all health lost. Just holding left click while NOT aiming at someone heals the medic.<br />
2.Droppable health pack: Basically, the medic drops the medkit on ground. This method is much faster, but only heals 30 HP. The healing cap for dropped medkits is 200? Also, Once it has healed someone, it cannot heal that same person again for 10 secs.<br />
*Ammo crate:<br />
Replaces the grenade. Basically, it is like a block that is placed with a special function. Upon touching it, 50% of ammo  is regenerated. Again, to prevent spam, it cannot regen ammo on the same person until 10 secs have passed. Runs out after 50 refills. Also, for some interesting gameplay, howsabout if the Ammo crate has Ammo in it, it explodes when an ENEMY bullet hits it? 1 shot at close range with the shotty, 1 shot with the rifle, half a clip with the smg? The explosion would be 1.5 times as powerful as the grenade. Tell we what yall think of this idea.
</p></description>
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