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<title>Ace of Spades Game Forums &#187; Topic: Art Gallery Map. As suggested by MegaDeuce</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: Art Gallery Map. As suggested by MegaDeuce</description>
<language>en</language>
<pubDate>Sat, 02 May 2026 18:30:59 +0000</pubDate>

<item>
<title>MegaDeuce on "Art Gallery Map. As suggested by MegaDeuce"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6696#post-112351</link>
<pubDate>Fri, 16 Sep 2011 17:14:14 +0000</pubDate>
<dc:creator>MegaDeuce</dc:creator>
<guid isPermaLink="false">112351@http://forumarchive.spadille.net/</guid>
<description><p>Thanks for the tip! It seems pretty useful to be able to decide whether your solid colors are randomized or not (I just wish you could input the colors numerically instead of picking them out by hand everytime on the color palette.)</p>
<p>Did you know you can "shotgun" a .png onto a surface in voxed by pressing 'p'?
</p></description>
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<title>JoJoeStinky on "Art Gallery Map. As suggested by MegaDeuce"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6696#post-111995</link>
<pubDate>Fri, 16 Sep 2011 03:05:33 +0000</pubDate>
<dc:creator>JoJoeStinky</dc:creator>
<guid isPermaLink="false">111995@http://forumarchive.spadille.net/</guid>
<description><p>Hey,</p>
<p>Just a quick tip I found out about doinf prefabs in voxed and exporting to slab 6.</p>
<p>Press the numpad + after adding a big rectangle to the map to see what I am talking about.</p>
<p>Here is a list of colors and patterns :</p>
<p>KP+ and KP-     Change procedural texture. There are 7 currently defined:<br />
                   0:cur   Solid color from the color bar<br />
                   1:floor Set to first color below position (default)<br />
                   2:jit   Take current color and randomize a little<br />
                   3:many  A funny looking RGB color cube<br />
                   4:sph   Use this one for shading spheres<br />
                   5:wood  An interesting wood pattern<br />
                   6:png   Enabled when you load a PNG file using 'V' key,<br />
                              otherwise it acts like the "0:cur" mode. </p>
<p>If you have it set to solid, it will save you HOURS of tweaking later in slab6. I was porting things over with the default noise, and getting some pretty freaky results.</p>
<p> the texture import is a pretty cool feature too!
</p></description>
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<item>
<title>MegaDeuce on "Art Gallery Map. As suggested by MegaDeuce"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6696#post-111978</link>
<pubDate>Fri, 16 Sep 2011 01:19:57 +0000</pubDate>
<dc:creator>MegaDeuce</dc:creator>
<guid isPermaLink="false">111978@http://forumarchive.spadille.net/</guid>
<description><p>Yeah I was for realz, if you make that building to scale in Slab6 I can import it into it's own map, so you could see what it'd look like IRL. Or I could work it into one of the maps I'm working on, as part of the scenery.</p>
<p>(If you sketch it up in Slab6 rememberz: One AoS block=2ft x 2ft x 2ft.)
</p></description>
</item>
<item>
<title>[SE]windoPAIN on "Art Gallery Map. As suggested by MegaDeuce"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6696#post-111882</link>
<pubDate>Thu, 15 Sep 2011 21:16:46 +0000</pubDate>
<dc:creator>[SE]windoPAIN</dc:creator>
<guid isPermaLink="false">111882@http://forumarchive.spadille.net/</guid>
<description><p>Megadeuce, im talking to U!<br />
You said You could make one of my pieces of art into a map. What do I do? Did you mean make it in slab 6 like any mod/reskin? If so I can do that, though it would be quite small for a muliplayer map.
</p></description>
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