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New Ace of Spades Forums: http://buildandshoot.com/ |
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>huge fort Also, trying to break the new TK system: |
#13571 EggyLv.999 Resident Griefer Posted 14 years ago |
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Your "exploit" has always been possible, it's a problem with being able to switch sides, I don't see what TK has to do with it. |
#14524 nothings Member Posted 14 years ago |
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>stop |
#14526 Nutella Member Posted 14 years ago |
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>Laughing |
#14532 SIMOX Modifier Posted 14 years ago |
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>M |
#14537 TheOperator Veteran Modder Posted 14 years ago |
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here's an actual tk sploit: >asshat obstructing bridge with blocks |
#14538 liamuk Member Posted 14 years ago |
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>miss I think you mean >missed and hit the same block 3 times within 5 seconds |
#14540 bcoolface Key Master Posted 14 years ago |
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@bcoolface: The only conclusion I can draw is: griefers must be kicked. There is nothing other than that which will stop them. So.. why weren't they being votekicked? because people didn't know what was going on. Solution is obviously.. make it more obvious to everyone. Since AoS currently does not have that kind of menu GUI (even though it would be nice to see in the future), there could be a '/votekick #ID <reason>' which then brought up a similar box, visible to all (the '<reason>' being optional, but encouraged). That's my thoughts on the issue. |
#14546 TheGrandmaster Moderator Posted 14 years ago |
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I mean the current TK system is just to holdover the situation until I can make a more intuitive votekicking interface... and with only a 25% threshold for votebans and admin bans already implemented, the most severe griefers are eliminated pretty quickly. I personally havent seen the bridge blocking tactic... it seems to require a bit of effort and a boring wait for a pretty lame 'payoff.' I think the majority of potential griefers would put their effort somewhere else. |
#14548 bcoolface Key Master Posted 14 years ago |
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Like I've said in other threads: Griefing is a statistical problem; get "grief-free-hours" to 80% or more and the game is doing very well. As it is we're still at 10% because there's an endless stream of low-level griefers. Votekicking is not an ideal solution, even if it's simpler to use, because it disrupts normal gameplay and asks a mostly-uninformed crowd to make a big decision. TK adds an additional grief surface area and source of own-team rage, because it's satisfying to TK someone and humiliating for the person being TK'd. I have said from the start that we should remove the ability to cause block damage on friendly fire, not cause player damage. Last of all, a dynamic that would favor "good" players over griefers is to make them build an investment in the game, by starting them off nearly unable to change the world, and giving them better construction/destruction powers with time played and points earned. |
#14552 Triplefox Member Posted 14 years ago |
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@bcoolface: @Triplefox: A possibility: give some moderators the power to join any server and kick people. That might be a better temporary solution than team-killing. |
#14558 TheGrandmaster Moderator Posted 14 years ago |
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@TheGrandmaster: @Triplefox: |
#14566 Enari Contributor Posted 14 years ago |
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>mfw greentexting o AoS forums. I like the new update, bar the auto step thing. Make it so you automatically grab edges in the air instead? It's a little disorienting climbing a hill and seeing things jitter all over the place. |
#14588 Sasquatch Member Posted 14 years ago |
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I personally havent seen the bridge blocking tactic... it seems to require a bit of effort and a boring wait for a pretty lame 'payoff.' I think the majority of potential griefers would put their effort somewhere else. In maybe four-to-eight hours of playtime on several maps this weekend, I probably saw two or three major griefing sessions (there were no doubt more, esp. on the other team, that I didn't see). At least one of them was someone doing the bridge blocking thing, repeatedly, successfully, and we still hadn't kicked him after about ten minutes. That was on Mesa, where bridges are super-important. But nowadays taking ten-twenty minutes to kick a griefer seems pretty normal. (And I don't know if any of them actually ended up getting kicked or if they actually just quit.) The major griefing tactics right now seem to be bridge blocking to TK, destroying same-team structures (you can TK them if you happen to be around, but this is less effective when you don't have 32 people; e.g. I managed to kill a griefer AFTER he brought down the intel, which was a little too late) and grenade spam/tunnelling around/under the tent (same issue with needing to be around). Then there's stuff that's obviously from the same mentality, even if it's not same-team griefing: people writing fake messages to trick people into pressing 'b' or 'g', people tunnelling under the enemy tent just to be annoying (it may slow down intel capture a tiny bit but it's clear the people are doing it just to be dicks), spawn camping, and probably other stuff I've forgotten. |
#14743 nothings Member Posted 14 years ago |
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Shooting the enemy team must be annoying for them, so that would be a dick move too, right 'nothings'? This isn't Minecraft. |
#14748 Hubble Member Posted 14 years ago |
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Your ignorance is astounding, Hubble. Ben said he hadn't seen it and thought it unlikely, so I responded with a list of what griefing I have seen to give it a sense of proportion. It's got nothing to do with Minecraft. (Or maybe you're offended because you're one of those tent-campers who I called dicks. Well, enjoy playing with yourself.) |
#14751 nothings Member Posted 14 years ago |
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I always play with myself, it's the only way I'm able to code Serverbot to work properly half the time. |
#14752 Lexsym looka Posted 14 years ago |
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@Enari: @Nothings: |
#14755 TheGrandmaster Moderator Posted 14 years ago |
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Oh, it's a hard problem no doubt! Hopefully Ben's new votekicking UI will magically solve everything, though. Ha ha sigh. |
#14756 nothings Member Posted 14 years ago |
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