• Search
  • Register
  • Log in
  • Ace of Spades Game Forums » Gameplay
  • Note: This forum is merely an archive. It is no longer possible to login or register. - StackOverflow
    New Ace of Spades Forums: http://buildandshoot.com/
  • Suggestion for how vehicles could be created
  •  

    I have heard that boats and a few other vehicles have been confirmed, so I would like to suggest a way to create them:

    You would need to create a building of a certain color and of a certain shape. This building would then create a building of it's respective type.

    Such as a dock-like structure hanging over water in order to have a boat production structure. They would have to produce at a relatively slow rate, of course.

    Please give feedback and criticism.

    #14253
    sting_auer
    Member
    Posted 14 years ago
     

    NO SUGGESTIONS FOR VEHICLES WE HAVE ENOUGH OF THESE THREADS YOU DIRTY DOUBLE NIGGER

    #14254
    Noire
    Member
    Posted 14 years ago
     

    o3o?

    Geez, sorry. Really shouldn't get so worked up though. I didn't see any other vehicle threads, and I did skim through the first page and second page.

    EDIT: Did not see the search feature before. I will now search before posting again.

    #14255
    sting_auer
    Member
    Posted 14 years ago
     

    ^^This guy is a major troll.

    #14259
    xDiiBs
    Member
    Posted 14 years ago
     

    I'm a major troll?

    Or Noire is?

    Not sure who you are talking about.

    #14263
    sting_auer
    Member
    Posted 14 years ago
     

    ...I guess nobody likes this idea all that much...

    Any ideas on how to improve it?

    #14298
    sting_auer
    Member
    Posted 14 years ago
     

    >improve
    lol, it wasn't created yet.

    #14344
    Osama-bin-Laden
    Member
    Posted 14 years ago
     

    omg I love this idea cos building would be so much more fun. brb gotta eat - foruming later ^_^

    #14403
    Howard
    Member
    Posted 14 years ago
     

    but the vehicles should spawn on request so they're not spammed by autobuild. Also it should have a cooldown time of like 3minutes

    #14411
    Howard
    Member
    Posted 14 years ago
     

    I don't really like this idea. One griefer with a pair of grenades could wreck the building and put a halt to vehicle production.

    #14477
    Synesthesia
    Member
    Posted 14 years ago
     

    Griefing problem could be probably solved with some sort of friendly fire. So you can't fuck up your own important buildings.

    #14478
    Osama-bin-Laden
    Member
    Posted 14 years ago
     

    Quote from Ben: "The terrain is too blocky for jeeps/tanks, but planes and PT boats
    aren't out of the question".
    He's also said that he might only add choppers, and he "thinks" he may add boats.

    So confirmed.. almost, but those types of major changes will take a long time to code and will really need some careful implementation if they are to become part of this awesome game.

    In my opinion, I'm really not sure about boats and choppers. I think the classic style of gameplay we have at the moment may be made better through variation, but classic variation of some different guns, intel-cap rewards...
    I hope that if things such as boats/planes are at some point added, they will be in their own game-mode to allow the classic-players to keep to their fun (and lets face it, the game could use more classic and creative gamemodes).

    #14480
    TheGrandmaster
    Moderator
    Posted 14 years ago
     

    >in their own game-mode
    Sounds good. This could be some sort of convoy attack\defence or something.

    #14483
    Osama-bin-Laden
    Member
    Posted 14 years ago
     

    yup :D
    btw bin-laden. You spelt your first name wrong, its usama :O

    #14527
    Howard
    Member
    Posted 14 years ago
     

    btw bin-laden. You spelt your first name wrong, its usama :O

    Err, no he didn't. At least American way is Osama bin Laden. Other ways are Usama and even Ussamah.. so there are many ways to say it.

    #14535
    JesseQ
    Member
    Posted 14 years ago
     

    ah :/ sunday times had a major typo then
    Think boats and helis are good but not attack helis- just the casual troop transporter.

    #14576
    Howard
    Member
    Posted 14 years ago
     

    tbh I hate the idea of vehicles. They're all smoke and mirrors in my eyes, their novelty greatly outweighs any use they really have. Especially in a game like AoS I can only see it changing the game too much from the way it is now.

    #14584
    Sasquatch
    Member
    Posted 14 years ago
     

    I like this idea. We just need stronger block types. Also, why all the hate on vehicles? Armored units would add good progression to the battlefield.

    #16085
    Chrispin
    Member
    Posted 14 years ago
     

    ya know what could be a cool land vehicle?

    mechs. namely spider tanks.

    #16095
    Reilin
    four eyed gunslinger
    Posted 14 years ago
     

    Vehicles are a big change to any game, a delicate matter, but they could make big sense in AoS. This is the most problem-free system I can imagine for now, with helicopters:

    - Every round, one point is randomly generated in each team base. This is where you can catch the helicopter's stair. It never lands.

    - The helicopter is available every X minutes, being able to use it multiple times in a single round.

    - It can be destroyed, needing a longer cooldown when this happens.

    - The trip starts when there's a given number or percentage of players in it.

    - Players are dropped with parachutes in a random point near enemy's base, retaining some control while falling and the abilty to aim and shot. (Somewhat irreal, but needed to balance the situation).

    #16166
    Crisis
    Member
    Posted 14 years ago
     

    I say add in a conquest mode like in BF2. Having to take points, then fortify them could be cool. Throw in vehicles in to the mix and it sounds better.

    #16210
    QuikSnap
    Member
    Posted 14 years ago
     

    what the fucks a double nigger?

    #16219
    Rainbowcake
    Banned
    Posted 14 years ago
     

    i see a ww1 style tank (british mark-1) as a good concept, especially if it had to be steered via first person cabin veiw.

    it would rock up and down as it slowly clacked it way across no mans land.

    #23545
    grendle
    Member
    Posted 14 years ago
     

    Tanks could be a lot of fun, or really just awful. There are two combat types for tanks: tank v. infantry, and tank v. tank. The big question is which one the tanks should focus on.

    If the tanks are implemented to be poor against infantry, but good against tanks (by giving it a long-reload high-caliber gun with shells that act similar to grenades, only with considerably more range), it would encourage more tank v. tank combat. Calculating shots against small, dodging infantry wouldn't be worth it unless the tank encoutered a large group of infantry. Tanks implemented this way could be a lot of fun, as long as they aren't being driven by griefers (which is probably, alas, too much to ask). They'd encourage a bit of teamwork, in the form of teamchatting the locations of hot bunkers to your tank-driving buddy.

    If the tanks were implemented to totally slaughter infantry, but take a bit of time against each other (by giving it a machine gun or two), it would encourage more tank vs. infantry combat. Shooting up any passing infantry would be insanely easy, because even WWI-era machine guns can put a lot of death downrange. Tanks implemented this way probably wouldn't be as fun (although they might have a bit less griefing potential). They'd encourage driving straight up to the enemy base and plowing over everything, slaughtering the enemy. It would probably seem similar to having an enemy speed- and health-hacker running through your base.

    Either way (and it's obvious which way I prefer), tanks should be invulnerable or extremely resistant to rifle fire, and vulnerable to grenades. This way, single, hard-to-hit infantrymen, at least in the first implementation option, would still have a chance at running up to the tank and blowing it up. Basically, a tank would be good against large groups of infantrymen and bunkers, large groups of infantrymen and bunkers would be good against single infantrymen, and single infantrymen would be good against tanks.

    This could be a fun, balanced mechanic, or it could suck. My opinion is that the only way to find out for sure is to try it... if it just screws everything up, it could be removed again. Tanks will definitely have to wait until we get a better anti-grief system though, because either weaponry option could make pretty short work of most structures.

    #23591
    1337101
    Modifier
    Posted 14 years ago
    RSS feed for this topic  

    Reply

    You must log in to post.

  • Tags
  •   No tags yet.
     
    Ace of Spades Game Forums is proudly powered by bbPress.   //   Theme by Mike Lothar  
    [ Time : 0.097s | 13 Queries ]