• Search
  • Register
  • Log in
  • Ace of Spades Game Forums » Modding/Tools
  • Note: This forum is merely an archive. It is no longer possible to login or register. - StackOverflow
    New Ace of Spades Forums: http://buildandshoot.com/
  • [MAP] Normandie
  • 12
     

    The heighmap bitmap or the terrain bitmap?

    EDIT: Thanks to Monsteri for giving me a working image hosting site for when Tinypic is down;

    Heightmap:
    http://i53.tinypic.com/20qtli.jpg

    Terrain Bitmap:
    http://dardar.de/bilder/images/terrain.bmp

    #17208
    Influx
    Ceci n'est pas une poster
    Posted 12 years ago
     

    @Influx: Protip: use this: http://dardar.de/bilder/

    #17218
    Monsteri
    Minion
    Posted 12 years ago
     

    Cool map, looks great. One idea though: maybe you could add a hedge maze on one side of the Map? The French hedges were a very real obstacle during the normandy campaign and would be a good addition the map, and shouldn't be that hard to make (if you want them to be realistic, they should be 10-15 blocks high).

    #17221
    AqwertyBqwerty
    Member
    Posted 12 years ago
     

    ty for the terrain :P

    #17224
    alexthecreeper
    The Creator
    Posted 12 years ago
     

    hosting again, this is one of my favorite maps :P

    #17258
    alexthecreeper
    The Creator
    Posted 12 years ago
     

    Cool map, looks great. One idea though: maybe you could add a hedge maze on one side of the Map? The French hedges were a very real obstacle during the normandy campaign and would be a good addition the map, and shouldn't be that hard to make (if you want them to be realistic, they should be 10-15 blocks high).

    Not sure how a hedge maze would add to the gameplay, to be honest, and no point making them higher as, unlike the soliders in Normandy, we can use spades and pickaxes to dig right through them, and therefore not really an obstacle. I'll think about making the hedges taller, though, but not a vital point IMO.

    hosting again, this is one of my favorite maps :P

    Thanks for the host! I've played in one or two servers with my map to get a feel of the general opinion and also tactics used and how my map could be changed to further suit, and I've seen a lot of comments along the lines of "Thought this was gonna be a Normandy beach map".

    I can't see how an Omaha map would work in AoS, especially since the whole deal is to grab the intel. Maybe if a TDM mode was introduced, it could be good, but at the moment, it'd mean the "Germans" would have to rush the beach in order to cap the intel.

    #17271
    Influx
    Ceci n'est pas une poster
    Posted 12 years ago
     

    Alternatively, there could be a 1 Flag CTF gametype.

    #17324
    Bipolar Hernandez
    Member
    Posted 12 years ago
     

    Somebody host this!

    #17402
    Kanye
    Hipster
    Posted 12 years ago
     

    i will :3 hosted as Normandy

    #17404
    alexthecreeper
    The Creator
    Posted 12 years ago
     

    This is a beautiful map. Now I have to compete with it :D

    #17430
    Triplefox
    Member
    Posted 12 years ago
     

    Alternatively, there could be a 1 Flag CTF gametype.

    I don't think any CTF mode would suit a D-Day themed map. The only way I could think of is to do a Battlefield/Red Orchestra style of cap zones and a time limit. One team starts with all the cap zones, and the other must capture all the zones by the end of the limit.

    i will :3 hosted as Normandy

    Thanks for being a continuing to host this map on your server! There seems to be a few up at the moment.

    This is a beautiful map. Now I have to compete with it :D

    I don't like the sound of that, your maps are pretty damn good.

    I had a great time on your Harbour map and I joined after all the buildings had been torn down.

    #17444
    Influx
    Ceci n'est pas une poster
    Posted 12 years ago
     

    A minor complaint... I'd recommend tweaking the wheat fields to account for the new autoclimb rules... in some places as you're running along, the ground rises before the wheat does, so then the wheat is only one higher then the ground, and you run up onto the wheat accidentally exposing yourself (not that anyone else is ever there so it doesn't REALLY matter, but...). Making them change in the other order (so the wheat is briefly three-high) would avoid that (and you can always jump if you WANT to get out of a row).

    #17655
    nothings
    Member
    Posted 12 years ago
     

    Okay, nothings, I'll look into that. Thanks for making me aware!

    #17738
    Influx
    Ceci n'est pas une poster
    Posted 12 years ago
     

    Since I can't edit my last post (these forums should really allow editing of all your posts), I'll have to bump it up to tell you that version 1.3 has been done, with wheat fixes posted by nothings, and one or two other minor fixes.

    Download link is in this post:
    http://ace-spades.com/forums/topic.php?id=1357#post-17085

    #17839
    Influx
    Ceci n'est pas une poster
    Posted 12 years ago
     

    now hosting v 1.3, same name as ever :)

    #17845
    alexthecreeper
    The Creator
    Posted 12 years ago
     

    Really nice map. Bit of a grief magnet but fun even in the ruins

    #17857
    someonesomewhere
    Member
    Posted 12 years ago
     

    EDIT:nvm >.>

    #17891
    alexthecreeper
    The Creator
    Posted 12 years ago
     

    This map is incredible to play on when the blocks which people hasn't built are indestructable. After playing it a few times, any other map - randomly regenerated or custom - feels a bit repetitive :D

    Cheers!

    #22079
    Exx
    Member
    Posted 12 years ago
     

    You know that sham is hosting this map on his little pony server where block destroying isn't possible? I recently offered him to remove the doors (since they can't be destroyed, obviously) in the editor and to post the result in this thread.

    Here we go: http://www.box.net/shared/hrd6hdnsb5

    I used version 1.1 of the map because I didn't see that the thread had a second page when I downloaded it. Derp.

    Also structures might not be always the same. I had some issues with the spiral staircases and sometimes they are solved in different ways. and sometimes there are pathways in the "shops" leading to the rest of the building and sometimes not. Feel free to fix it.

    On the overall it's done well. Have fun.

    #23340
    mizzu
    Member
    Posted 12 years ago
     

    Sorry for delay in posting! Hadn't realised this had even been bumped up.

    This map is incredible to play on when the blocks which people hasn't built are indestructable. After playing it a few times, any other map - randomly regenerated or custom - feels a bit repetitive :D

    Cheers!

    Glad you like it, and the tactics you mentioned in another thread ("Which Map..?" I think it was called) never even crossed my mind during design. Glad it's been well recieved as it makes the effort I put into it seem worthwhile.

    You know that sham is hosting this map on his little pony server where block destroying isn't possible? I recently offered him to remove the doors (since they can't be destroyed, obviously) in the editor and to post the result in this thread.

    Here we go: http://www.box.net/shared/hrd6hdnsb5

    I used version 1.1 of the map because I didn't see that the thread had a second page when I downloaded it. Derp.

    Also structures might not be always the same. I had some issues with the spiral staircases and sometimes they are solved in different ways. and sometimes there are pathways in the "shops" leading to the rest of the building and sometimes not. Feel free to fix it.

    On the overall it's done well. Have fun.

    I hadn't even realised Sham had such a set-up where 'terrain blocks', for want of a better word, are indestructible. I appreciate the effort you've went through to make all the houses doorless, and I thank you for investing your time to make the map playable.

    However, after seeing your post, I have went through v1.3 and done the same, as well as some small, niggly fixes, as well as putting access holes (open gates, if you will) in all the fences and fixing those weird holes in the roof of the shops. I've also ensured the stairways in shops are useable, although it feels like a bit of a bodge job as you need to crouch to get back down the stairs from the roof space.

    You can download v1.4 here. Hope you all enjoy!

    #23993
    Influx
    Ceci n'est pas une poster
    Posted 12 years ago
    12
    RSS feed for this topic  

    Reply

    You must log in to post.

  • Tags
  •  

  •  
    Ace of Spades Game Forums is proudly powered by bbPress.   //   Theme by Mike Lothar  
    [ Time : 0.360s | 13 Queries ]