• Search
  • Register
  • Log in
  • Ace of Spades Game Forums » Gameplay
  • Note: This forum is merely an archive. It is no longer possible to login or register. - StackOverflow
    New Ace of Spades Forums: http://buildandshoot.com/
  • Allow bigger player models please
  •  

    Why not just keep the current hitbox and make it so the bullet goes through those extra few blocks you added? Skins aren't server side, so i don't see the problem. I'm sure many of us want to be able to edit the way the arms are.

    #16052
    Noire
    Member
    Posted 14 years ago
     

    That would be awesome.

    #16058
    Kanye
    Hipster
    Posted 14 years ago
     

    I agree with this x1000. Although I understand reasons for keeping them small. Even if you wouldn't be able to kill them by shooting the added voxels, you could make them big enough to see them if they were tunneling underground or something, and that wouldn't be fair. Unless you put a limit on the amount of voxels you could add? I don't know.

    #16059
    MИЩa
    Touché Amoré
    Posted 14 years ago
     

    why would you want to be megatron or a t-rex though?

    #16061
    Noire
    Member
    Posted 14 years ago
     

    I'm just saying, some people might make people have really big hats or some shit so they are easy to spot behind cover and stuff. Not like that would be a huge issue or anything.

    #16064
    MИЩa
    Touché Amoré
    Posted 14 years ago
     

    But this isn't team fortress 2

    #16068
    Noire
    Member
    Posted 14 years ago
     

    I'd definitely be making top hats for everybody if we were allowed to add voxels.

    #16070
    Kanye
    Hipster
    Posted 14 years ago
     

    That would be called cheats already. Even if everybody could do that.

    I agree on possibility REMOVING them though.

    #16082
    Monsteri
    Minion
    Posted 14 years ago
     

    How about just putting limits? That would make is so you can only add two or three voxels in hight/width.

    #16089
    Kanye
    Hipster
    Posted 14 years ago
     

    so basically you could make a huge head extension for everyone and figure out where everyone is, even if they're hiding.
    Terrible idea.

    #16091
    EggyLv.999
    Resident Griefer
    Posted 14 years ago
     

    The fuck are you on Noire? Does that not make sense to you at all?

    I'm not not trying to say that every player is going to do that, in fact it's unlikely that anybody would really do that. I was just saying that it would be possible. Nothing more.

    #16092
    MИЩa
    Touché Amoré
    Posted 14 years ago
     

    do you really need to see people behind cover? i don't think you do, half the time some fag is making a wall you can see him placing it before he's actually behind it. Also, i'm not the fucking guy who asked to have xray vision when someone is digging under me.

    #16094
    Noire
    Member
    Posted 14 years ago
     

    That's not exactly what I'm talking about. Never mind, you don't get it.

    #16099
    MИЩa
    Touché Amoré
    Posted 14 years ago
     

    as you said before its not a huge issue or anything.

    #16100
    Noire
    Member
    Posted 14 years ago
     

    height limits...

    #16105
    Kanye
    Hipster
    Posted 14 years ago
     

     "How about just putting limits? That would make is so you can only add two or three voxels in hight/width."

    do this

    #16110
    Lokiamis
    Member
    Posted 14 years ago
     

    this is all i want
    http://i55.tinypic.com/5we89k.jpg

    #16114
    Noire
    Member
    Posted 14 years ago
     

    That's cheating, plain and simple. You would see the players in some situations when you are not supposed to.

    "How about just putting limits? That would make is so you can only add two or three voxels in hight/width."

    Then everybody would be adding antennas like Noir or at least those who care about being competitive. It's just a way to screw up the gameplay.

    #16126
    Crisis
    Member
    Posted 14 years ago
     

    You can edit the items as much as you want, I don't see how two extra voxels on the head is going to matter

    #16130
    Lokiamis
    Member
    Posted 14 years ago
     

    Because if you're trying to snipe and you're crouching behind a low wall you dont want your enemy to see where you are when you pop out to shoot his face off. It makes the game unfair.

    #16136
    Derp
    Member
    Posted 14 years ago
     

    Why are you wasting you time modding all this useless stuff? It's all client sided so nobody cares.

    #16142
    Dynasty
    Novelty
    Posted 14 years ago
     

    I'm going to take a wild fucking guess and assume that they like it?

    #16147
    Lokiamis
    Member
    Posted 14 years ago
     

    As much as I'd love to see cock hats, no. It would screw up (no pun intended, ha ha!) with people who prefer to go vanilla.

    #16161
    Daddy Warbucks
    Member
    Posted 14 years ago
     

    N O

    #16163
    Osama-bin-Laden
    Member
    Posted 14 years ago
     

    @Crisis, well it looks lime someone has never heard of night vision goggles before.

    #16196
    Noire
    Member
    Posted 14 years ago
     

    I just read his message, it looks like he really didn't lol

    #16201
    سيروا تقودو يا ولاد القحاب
    Devas
    Posted 14 years ago
     

    Yeah loki, i think someone posted an m4 with a laser sight they made here, that was about 15 voxels long and was red as fuck.

    #16277
    Noire
    Member
    Posted 14 years ago
     

    guys comon, it should be allowed, cause its easy as fuck just to make a gun 20 blocks tall, so why the fuck cant we add or delete a few voxels from the player models :/

    #20278
    alexthecreeper
    The Creator
    Posted 14 years ago
     

    I'd say: Delete as many as you wish. Add 1 block.

    #20338
    Monsteri
    Minion
    Posted 14 years ago
    RSS feed for this topic  

    Reply

    You must log in to post.

  • Tags
  •   No tags yet.
     
    Ace of Spades Game Forums is proudly powered by bbPress.   //   Theme by Mike Lothar  
    [ Time : 0.078s | 13 Queries ]