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New Ace of Spades Forums: http://buildandshoot.com/ |
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we should add deployable mg's with like 100 clip and 300 extra ammo |
#18433 mrt8062 mr.t Posted 14 years ago |
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mrt, the weapons need to be carefully thought and well playtested. This thing can't be rushed. |
#18435 Monsteri Minion Posted 14 years ago |
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Deployable MG's that leave your head exposed would be a waste. But without your head exposed, how could you see what's ahead of you? I don't expect to see anything deployable until certain weapons get altered. |
#18437 Synesthesia Member Posted 14 years ago |
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mkay i just think more than one gun would make the game better |
#18439 mrt8062 mr.t Posted 14 years ago |
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How do you figure? |
#18442 Beef Member Posted 14 years ago |
I love the way people act like this. Programming generally is not something that you just spend 30 seconds doing. Things only happen because someone takes the time to carefully plan, design, develop and test. Its not just clicking around in a spreadsheet. I am sure bcoolface has a real life to content with too. |
#18450 someonesomewhere Member Posted 14 years ago |
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for 0.52, wen u press b, u shud actually be able to bomb the whole map |
#18470 ATHIEST Dumb Posted 14 years ago |
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A handgun would be REALLY nice. Little recoil, 7 bullets, 32 extra bullets. 7/32. Also the gun should be a colt45 or a desert eagle. It would be great instead of using your main m1 garand in close quarters and if you do, you can switch to the handgun without reloading your main. |
#18584 Gansin Member Posted 14 years ago |
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FOR 0.52, THEY SHUD MAKE IT A 3D GAME |
#18634 ATHIEST Dumb Posted 14 years ago |
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HAHAHAHAHAHA. I must admit, that's actually amusing lol. |
#18638 THE_REAL_ATHEIST Banned Posted 14 years ago |
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During WW1, soldier didn't have sidearms. They got their M1 garand and that was it. |
#18709 Rammite Member Posted 14 years ago |
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"During WW1, soldier didn't have sidearms. They got their M1 garand and that was it." lol. M1 garand WWI? |
#18753 AxleTheNinja Member Posted 14 years ago |
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"100 clip" Can we get people in this thread that actually know about firearms, WWI, and this game? |
#18788 Aejax Member Posted 14 years ago |
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Lol. According to Ben, this game is closer to the Vietnam War. While M1s were used during Vietnam, the M14 had pretty much taken over by then. As for a sidearm being the new weapon, no. The standard rifle does perfectly fine at close quarters (if you can aim) and would most likely be more powerful than a handgun. I personally want a deploy-able machine gun, but there needs to be some sort of protection for the user's head as it is already extremely easy to get headshots with some of the current scopes. The problem with that is, if you provide head protection, people will start bitching about "unfairness" and blah blah blah, you just can't win. Add a small face plate to the front that has a hole in it so you can see. That will leave your head protected from enemies that are directly in front of you, but you are still vulnerable to flanking. Think of the damage a weapon like that could do on a map like Bridgewars? Of course, the enemy will eventually have to tunnel/flank to kill the user/disable the machine gun. |
#18855 POMF Technological Solutions™ Director of Renovations Posted 14 years ago |
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@ gansin the gun would be known as an M1911a1 due to it has 7 rounds and it suits the the theme. |
#18860 LancerG2 Member Posted 14 years ago |
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@axle the ninja |
#18861 LancerG2 Member Posted 14 years ago |
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Well since I haven't been able to join a server even once on 0.51, bringing back that ability would be... kind of good. And it's far more closely tied to WW1 than Vietnam, regardless of the original design intention. Both wars used tunnels, but in WW1 it was by both sides. Non-fully automatic rifles were the norm in WW1, not so in Vietnam. Digging in and making trenches and bunker systems was far more common in WW1, by BOTH sides. Vietnam was predominantly jungle, swamp and urban combat, usually taking the form of hit and run raids. WW1 was a prolonged stalemate over a stretch of barren, lifeless wasteland, just like in AoS. And in that WW1 wasteland, the remains of former buildings, observation posts, old overrun trenches and other unrecognisable structures dotted the landscape in no-man's land, which soldiers of both sides used for cover between the shifting but more or less clearly defined front lines. Just like in AoS. Both armies use the same tactics, and neither side has helicopter transport. Both armies are usually of roughly equal size. Both armies' weapons are super accurate with low rate of fire and the soldiers seem able to use them extremely effectively. Both armies use a distinct colour-coded uniform. Both armies use a clearly marked hospital. I don't recall the VC ever making such use of the red cross... There are no civilians for either army to try and blend in with. Both armies begin with a clear rear base area, which always remains theirs no matter how long a battle lasts. More people die from sticking their heads up over cover, rather than wandering into enemy patrols in a forest. And on, and on and on. It's not based on any particular war, we know. But quit whining about people drawing parallels with WW1. It is by far the closest match, and there's nothing wrong with pointing that out. |
#18883 Beret Commando Posted 14 years ago |
http://www.worthpoint.com/worthopedia/viet-cong-medic-bag-with-red-cross-shoulder |
#18884 Buffet_of_Lies Cartographer Posted 14 years ago |
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I'm split over whether new guns should be introduced. At the moment, it's a level playing field, and any new guns would need to not upset the balance, which would mean extensive testing. What I would rather like to see is new game modes. Team Deathmatch would be top of my list, but I would also like things such as and attack/defend mode with capzones, a mode with one intel on the map, one team defends it, the other must capture it, etc. Also, I would like to see (maybe a later release, not necessarily in 0.52) the option for a server to customise what is permitted to be used. For example - one server may remove the ability to use shovels - meaning they don't show in your inventory and cannot be selected - , build only servers could remove the use of guns, etc. Of course, this would mean the server list would need to be reworked to show what a server allows and forbids. I think there should also be material strengths in both Voxed and ingame. For example, the blocks at the moment would be strength 1, and if a block was strength 2, it would take 2 shovel hits or 6 pickaxe hits to destroy, but uses 2 blocks to place in-game and takes 2 seconds to place one (to reflect the time spent reinforcing the block and also to deter block spammers), strength 4 would require 4 shovel hits or 12 pickaxe hits to destroy but needs 4 blocks and 4 seconds to place one, etc. The materials could range between 1 and 5, and at 5, a maximum of 10 blocks could be placed in a minimum of 50 seconds. However, the most important thing, in my opinion, for 0.52 is to add cooldown times for resupplying at the base, to counteract the number of grenade spammers that have flocked to the game. I.e. you can only resupply once every 30 seconds/1 minute. This combined with the material strength idea above, it would prevent people block-spamming 5-strength blocks making indestructible intel towers, and force people to choose between large and weak or small and strong. TL;DR: IDEAS. |
#18887 Influx Ceci n'est pas une poster Posted 14 years ago |
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Fair enough Buffet- I should have specified 'for building identification from afar'. My bad. |
#18891 Beret Commando Posted 14 years ago |
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;-) Beret, believe it or not, I agree with everything you say regarding the game dynamics being more-suited for World War 1. |
#18892 Buffet_of_Lies Cartographer Posted 14 years ago |
Today I realized, that restocking is just a waste of time.
So while the death doesn't count and the respawning players starts with better "stats" than the survivors, the CP is valuable only for grenade spammers. |
#19558 Custos Member Posted 14 years ago |
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mothers, ww1 had side arms THE LUGERS |
#19788 Gansin Member Posted 14 years ago |
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A trench Gun for close range and pick damage would be nice for .52 |
#19818 Joseph Stalin Worm Posted 14 years ago |
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there has to be knives because sometime i dont reconize that i only have 1 bullet and so i shoot them from the back and i reload then i die so ya knives |
#19819 Shadow Member Posted 14 years ago |
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ITT: the game takes place in ww1 Seriously fuck you guys for saying this shit, he released the map editor tool for a reason, i feel this is the reason. With the map editing tool and the all the skins and mods people are releasing the game takes place whenever, wherever, and however you want it. I agree a side-arm would be coolio but quit saying; "this is ww1, NO ITS NAWWWWM FAGGGOT. SHUT UP BOTH OF YOU ITS OBVIUSLY KOREEEUHN WAR." |
#19821 Noire Member Posted 14 years ago |
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i think one weapon keeps it VERY balanced. i do think there should be bigger maps (HUGE) as mods for maps and it would be like FFA over a HUGE map aka different game types |
#19833 0U7BR3AK Modder Posted 14 years ago |
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Guys this game is going to change a lot. Don't think you have to take into account balance issues quite yet. I would be creative with my ideas, but still keep suggestions as intuitive as possible. ...but yeah Custos, the tent is currently almost useless. It's really only helpful to people who want to build around it, yet really there is no purpose to building around it since it has no other uses and is not important enough to defend. Of course there is an exception if the intel somehow manages to be near the tent. Personally I think it should be a destroyable spawn point as of right now. It just spawns in another random location once it's destroyed and prevents players for respawning for a while. I like the 30 second global respawn time idea for it too. It keeps players from constantly respawning and spawns players in groups that would be more likely to stay together. |
#19847 Chrispin Member Posted 14 years ago |
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Akimbo lugers were ww1, germans had it first made. Lugers=pistol/sidearm. and btw to be exact, AoS takes place in ww4 so i'd stfu if i were all of you |
#22225 Gansin Member Posted 14 years ago |
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Everyone, THIS GAME IS NOT WW1! IT IS WW2/KOREAN WAR (In my opinion, since m1 garands are the primary, and weren't used very much in vietnam, plus the landscape of the default maps is quite like the korean jungles/forests |
#22230 0U7BR3AK Modder Posted 14 years ago |
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