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  • for 0.52
  • 12
     

    we should add deployable mg's with like 100 clip and 300 extra ammo
    but instead of waiting two weeks ben you should realese it this-next week since it would be one other gun not a full pack

    #18433
    mrt8062
    mr.t
    Posted 14 years ago
     

    mrt, the weapons need to be carefully thought and well playtested. This thing can't be rushed.

    #18435
    Monsteri
    Minion
    Posted 14 years ago
     

    Deployable MG's that leave your head exposed would be a waste. But without your head exposed, how could you see what's ahead of you?

    I don't expect to see anything deployable until certain weapons get altered.

    #18437
    Synesthesia
    Member
    Posted 14 years ago
     

    mkay i just think more than one gun would make the game better

    #18439
    mrt8062
    mr.t
    Posted 14 years ago
     

    How do you figure?

    #18442
    Beef
    Member
    Posted 14 years ago
     

    instead of waiting two weeks ben you should realese it this-next week

    I love the way people act like this. Programming generally is not something that you just spend 30 seconds doing. Things only happen because someone takes the time to carefully plan, design, develop and test. Its not just clicking around in a spreadsheet. I am sure bcoolface has a real life to content with too.

    #18450
    someonesomewhere
    Member
    Posted 14 years ago
     

    for 0.52, wen u press b, u shud actually be able to bomb the whole map

    #18470
    ATHIEST
    Dumb
    Posted 14 years ago
     

    A handgun would be REALLY nice. Little recoil, 7 bullets, 32 extra bullets. 7/32. Also the gun should be a colt45 or a desert eagle. It would be great instead of using your main m1 garand in close quarters and if you do, you can switch to the handgun without reloading your main.

    #18584
    Gansin
    Member
    Posted 14 years ago
     

    FOR 0.52, THEY SHUD MAKE IT A 3D GAME

    #18634
    ATHIEST
    Dumb
    Posted 14 years ago
     

    HAHAHAHAHAHA. I must admit, that's actually amusing lol.

    #18638
    THE_REAL_ATHEIST
    Banned
    Posted 14 years ago
     

    A handgun would be REALLY nice. Little recoil, 7 bullets, 32 extra bullets. 7/32. Also the gun should be a colt45 or a desert eagle. It would be great instead of using your main m1 garand in close quarters and if you do, you can switch to the handgun without reloading your main.

    During WW1, soldier didn't have sidearms. They got their M1 garand and that was it.

    #18709
    Rammite
    Member
    Posted 14 years ago
     

    "During WW1, soldier didn't have sidearms. They got their M1 garand and that was it."

    lol. M1 garand WWI?
    http://lmgtfy.com/?q=M1+Garand+WWI%3F

    #18753
    AxleTheNinja
    Member
    Posted 14 years ago
     

    "100 clip"
    "a desert eagle"
    "During WW1, soldier didn't have sidearms. They got their M1 garand and that was it. "
    "using your main m1 garand"

    Can we get people in this thread that actually know about firearms, WWI, and this game?

    #18788
    Aejax
    Member
    Posted 14 years ago
     

    Lol.

    According to Ben, this game is closer to the Vietnam War. While M1s were used during Vietnam, the M14 had pretty much taken over by then.

    As for a sidearm being the new weapon, no. The standard rifle does perfectly fine at close quarters (if you can aim) and would most likely be more powerful than a handgun.

    I personally want a deploy-able machine gun, but there needs to be some sort of protection for the user's head as it is already extremely easy to get headshots with some of the current scopes. The problem with that is, if you provide head protection, people will start bitching about "unfairness" and blah blah blah, you just can't win.

    Add a small face plate to the front that has a hole in it so you can see. That will leave your head protected from enemies that are directly in front of you, but you are still vulnerable to flanking. Think of the damage a weapon like that could do on a map like Bridgewars? Of course, the enemy will eventually have to tunnel/flank to kill the user/disable the machine gun.

    #18855
    POMF Technological Solutions™
    Director of Renovations
    Posted 14 years ago
     

    @ gansin the gun would be known as an M1911a1 due to it has 7 rounds and it suits the the theme.
    search it and look at the awesome pic for the handgun.

    #18860
    LancerG2
    Member
    Posted 14 years ago
     

    @axle the ninja
    this game inst based off WW1 ITS based on WW2/VIETNAM war for Christs sake.
    and plus read what the developer says it help lots.

    #18861
    LancerG2
    Member
    Posted 14 years ago
     

    Well since I haven't been able to join a server even once on 0.51, bringing back that ability would be... kind of good.

    And it's far more closely tied to WW1 than Vietnam, regardless of the original design intention. Both wars used tunnels, but in WW1 it was by both sides. Non-fully automatic rifles were the norm in WW1, not so in Vietnam. Digging in and making trenches and bunker systems was far more common in WW1, by BOTH sides. Vietnam was predominantly jungle, swamp and urban combat, usually taking the form of hit and run raids. WW1 was a prolonged stalemate over a stretch of barren, lifeless wasteland, just like in AoS.

    And in that WW1 wasteland, the remains of former buildings, observation posts, old overrun trenches and other unrecognisable structures dotted the landscape in no-man's land, which soldiers of both sides used for cover between the shifting but more or less clearly defined front lines. Just like in AoS.

    Both armies use the same tactics, and neither side has helicopter transport.

    Both armies are usually of roughly equal size.

    Both armies' weapons are super accurate with low rate of fire and the soldiers seem able to use them extremely effectively.

    Both armies use a distinct colour-coded uniform.

    Both armies use a clearly marked hospital. I don't recall the VC ever making such use of the red cross...

    There are no civilians for either army to try and blend in with.

    Both armies begin with a clear rear base area, which always remains theirs no matter how long a battle lasts.

    More people die from sticking their heads up over cover, rather than wandering into enemy patrols in a forest.

    And on, and on and on. It's not based on any particular war, we know. But quit whining about people drawing parallels with WW1. It is by far the closest match, and there's nothing wrong with pointing that out.

    #18883
    Beret
    Commando
    Posted 14 years ago
     

    I don't recall the VC ever making such use of the red cross...

    http://www.worthpoint.com/worthopedia/viet-cong-medic-bag-with-red-cross-shoulder

    #18884
    Buffet_of_Lies
    Cartographer
    Posted 14 years ago
     

    I'm split over whether new guns should be introduced. At the moment, it's a level playing field, and any new guns would need to not upset the balance, which would mean extensive testing.

    What I would rather like to see is new game modes. Team Deathmatch would be top of my list, but I would also like things such as and attack/defend mode with capzones, a mode with one intel on the map, one team defends it, the other must capture it, etc.

    Also, I would like to see (maybe a later release, not necessarily in 0.52) the option for a server to customise what is permitted to be used. For example - one server may remove the ability to use shovels - meaning they don't show in your inventory and cannot be selected - , build only servers could remove the use of guns, etc. Of course, this would mean the server list would need to be reworked to show what a server allows and forbids.

    I think there should also be material strengths in both Voxed and ingame. For example, the blocks at the moment would be strength 1, and if a block was strength 2, it would take 2 shovel hits or 6 pickaxe hits to destroy, but uses 2 blocks to place in-game and takes 2 seconds to place one (to reflect the time spent reinforcing the block and also to deter block spammers), strength 4 would require 4 shovel hits or 12 pickaxe hits to destroy but needs 4 blocks and 4 seconds to place one, etc. The materials could range between 1 and 5, and at 5, a maximum of 10 blocks could be placed in a minimum of 50 seconds.

    However, the most important thing, in my opinion, for 0.52 is to add cooldown times for resupplying at the base, to counteract the number of grenade spammers that have flocked to the game. I.e. you can only resupply once every 30 seconds/1 minute.

    This combined with the material strength idea above, it would prevent people block-spamming 5-strength blocks making indestructible intel towers, and force people to choose between large and weak or small and strong.

    TL;DR: IDEAS.

    #18887
    Influx
    Ceci n'est pas une poster
    Posted 14 years ago
     

    Fair enough Buffet- I should have specified 'for building identification from afar'. My bad.

    #18891
    Beret
    Commando
    Posted 14 years ago
     

    ;-) Beret, believe it or not, I agree with everything you say regarding the game dynamics being more-suited for World War 1.

    #18892
    Buffet_of_Lies
    Cartographer
    Posted 14 years ago
     

    Influx:

    However, the most important thing, in my opinion, for 0.52 is to add cooldown times for resupplying at the base, to counteract the number of grenade spammers that have flocked to the game. I.e. you can only resupply once every 30 seconds/1 minute.

    Today I realized, that restocking is just a waste of time.
    For example I am at the half of the map, building, and shooting the enemy. My ammo and health are getting too low, and I am tired of mining new blocks to build.
    I have two options:

    1. Run home for resupply, then run back to the frontline. If the CP spawned too back, this route takes more than 2 or 3 minutes.
    2. Attack the enemy with low health and ammo, and take with you to death whoever you can. After respawn, you start with full inventory, and "clear" stats. So nobody cares you died. And if you attack like a berserker, it only takes 10-20 seconds to die, than 1 or 2 minutes to return to the front-line.

    So while the death doesn't count and the respawning players starts with better "stats" than the survivors, the CP is valuable only for grenade spammers.
    So we don't need cooldown, simply we don't need resupplying CP.
    Or let the resupplying stay, and implement the cooldown, but make the death more tragic. Maybe with respawn time, for example 30 sec globally. This will make the life of the soldiers more valuable.

    #19558
    Custos
    Member
    Posted 14 years ago
     

    mothers, ww1 had side arms

    http://www.google.com/imgres?imgurl=http://image.shutterstock.com/display_pic_with_logo/114688/114688,1199578465,1/stock-photo-semi-automatic-gun-luger-of-the-ii-world-war-8280610.jpg&imgrefurl=http://48xundut.blogspot.com/2011/05/rifle-gun-ww1.html&usg=__W7U5yTAIq79RfjeCM169sPdnR1s=&h=358&w=450&sz=36&hl=en&start=0&zoom=1&tbnid=JUPJHvZVnJuHkM:&tbnh=135&tbnw=165&ei=ZOjmTbusDpLAsAOywpzrDQ&prev=/search%3Fq%3Dhandgun%2Bww1%26um%3D1%26hl%3Den%26biw%3D1680%26bih%3D853%26tbm%3Disch&um=1&itbs=1&iact=hc&vpx=485&vpy=511&dur=3184&hovh=200&hovw=252&tx=157&ty=129&page=1&ndsp=41&ved=1t:429,r:26,s:0&biw=1680&bih=853

    THE LUGERS

    #19788
    Gansin
    Member
    Posted 14 years ago
     

    A trench Gun for close range and pick damage would be nice for .52

    #19818
    Joseph Stalin
    Worm
    Posted 14 years ago
     

    there has to be knives because sometime i dont reconize that i only have 1 bullet and so i shoot them from the back and i reload then i die so ya knives

    #19819
    Shadow
    Member
    Posted 14 years ago
     

    ITT: the game takes place in ww1

    Seriously fuck you guys for saying this shit, he released the map editor tool for a reason, i feel this is the reason. With the map editing tool and the all the skins and mods people are releasing the game takes place whenever, wherever, and however you want it. I agree a side-arm would be coolio but quit saying; "this is ww1, NO ITS NAWWWWM FAGGGOT. SHUT UP BOTH OF YOU ITS OBVIUSLY KOREEEUHN WAR."

    #19821
    Noire
    Member
    Posted 14 years ago
     

    i think one weapon keeps it VERY balanced. i do think there should be bigger maps (HUGE) as mods for maps and it would be like FFA over a HUGE map aka different game types

    #19833
    0U7BR3AK
    Modder
    Posted 14 years ago
     

    Guys this game is going to change a lot. Don't think you have to take into account balance issues quite yet. I would be creative with my ideas, but still keep suggestions as intuitive as possible.

    ...but yeah Custos, the tent is currently almost useless. It's really only helpful to people who want to build around it, yet really there is no purpose to building around it since it has no other uses and is not important enough to defend. Of course there is an exception if the intel somehow manages to be near the tent.

    Personally I think it should be a destroyable spawn point as of right now. It just spawns in another random location once it's destroyed and prevents players for respawning for a while. I like the 30 second global respawn time idea for it too. It keeps players from constantly respawning and spawns players in groups that would be more likely to stay together.

    #19847
    Chrispin
    Member
    Posted 14 years ago
     

    Akimbo lugers were ww1, germans had it first made.

    Lugers=pistol/sidearm. and btw to be exact, AoS takes place in ww4 so i'd stfu if i were all of you

    #22225
    Gansin
    Member
    Posted 14 years ago
     

    Everyone, THIS GAME IS NOT WW1! IT IS WW2/KOREAN WAR (In my opinion, since m1 garands are the primary, and weren't used very much in vietnam, plus the landscape of the default maps is quite like the korean jungles/forests

    #22230
    0U7BR3AK
    Modder
    Posted 14 years ago
    12
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