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Paint game mode Basic concept: Each team attempts to build spawns to defend, while attacking enemy spawns. Players can only spawn on their own colors. One team wins when the other team is no longer able to spawn. Each team will only be able to place blocks of their own team color. Players spawn with zero blocks, and the team tent will not provide more blocks. The only way to obtain blocks to place is by digging them up. Players will only spawn on blocks of their own team color, and those blocks must be exposed to sunlight (ie the blocks must be visible on the map). The map begins with a spawn area already placed. For the sake of mitigating stalemates, to spawn, the area must be a certain size. Possibly at least 4x4 or 5x5. This makes spawn areas more visible on the map, and requires more time in creating a spawn zone. Furthermore, blocks can only be placed next to team blocks that are exposed to the sun (debatable, there's pros and cons, but I think the pros outweigh the cons). A team could expand, and use spawn areas offensively, but it would be apparent on the map what a team is intending. Things to consider: If possible, it may be a good idea to have a player spawn to whichever spawn point is closest. This increases defensive capabilities for a spawn's location, but also increases the vulnerability of distant spawn locations. This would effectively make creating spawn zones in corners obsolete, as they'd barely get used, and even if they are being used, that means they're probably being attacked. Regardless of the placing requirement (next to team blocks), it might be a good idea to require that spawn points remain connected to the primary location to remain active, where the starting spawn is (the tent). This would end up making the tent the primary objective for each team, but could also make the games end too quickly. |
#1101 WiiMote Member Posted 14 years ago |
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EDIT: Just ignore this post, kkthx. I don't really think this kind of gamemode would fit the game? The maps would have to be smaller, meaning more close-quarter battles, probably even spawnkilling. |
#1104 Mrtn Member Posted 14 years ago |
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1. No, the player wouldn't have to dig up hundreds of blocks. Defenders would want to, of course. The only difference here is that players can't suicide or use the tent to regain blocks. The digging requirement is intended to add a resource, and mitigate stalemates. 2. No, they wouldn't have to fill the map with a single color. Did you read the entire post? Players basically create a base where their team spawns from. (I'm going back to clarify that point... it does, admittedly, look a bit misleading at the very beginning). Instead, they're attempting to build spawns and defend them, while attacking the enemy spawns. Spawn size requirements are subject to suggestion, of course. The smaller they are, the easier defense is, and the longer the game lasts. The larger, and the more difficult defense is. It's better to make the requirements too big than too small. It's basically a team oriented RTS style game sticking with the idea of KISS (keep it simple, silly), while offering a nuance that allows for variety and creativity. The spawns are your structures, the blocks your resources, and the size requirement adds to the build time. Expand, Defend, Destroy. |
#1105 WiiMote Member Posted 14 years ago |
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Ouf, I mis-read your post, sorry. Now that I have re-read your suggestion, I think it's a nice gamemode, one concern is the fact that one of the teams could rush, then build really close to the other players spawn, then expand towards them and basically choke the other team really fast. It of course depends on the amount of teamwork ones team is doing. I do however like the idea as it would be more intense then the regular CTF (or CTI if you want). More gamemodes is like one of the most wanted features currently in AoS. |
#1108 Mrtn Member Posted 14 years ago |
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Yeah, the rushing could be an issue. That's why I mentioned having the requirement that players could only place blocks by team blocks, or requiring spawn bases to be connected to the primary base by a line of blocks, or both. A bit of testing could also provide data to show what types of requirements for a spawn base would be best. The paint name actually came from the initial idea I had that this evolved from, which was basically what you thought it was at first. I came to the same conclusion, it would be boring. :D But I thought it had potential, so I brainstormed a bit, and here we are. |
#1110 WiiMote Member Posted 14 years ago |
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I don't see how the game could ever end how you describe it. |
#1123 Loaf Member Posted 14 years ago |
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While a team would respawn quickly from a single point, the enemy team would be able to create a spawn (or multiple spawns) close to theirs. One must also consider that the team down to one spawn would need to dig up blocks to reinforce said spawn, or to spread from it. Unless the "winning" team's closest spawn is far away, the losing team would quickly be beaten. I think it would be very difficult to recover once you're down to one spawn. Scenario: Green is down to one spawn point. -Blue can snipe, firing at players that spawn and picking off blocks with their rifles from a distance. -Blue can attempt to close in them, using terrain and fox holes for cover. Then use grenades and picks/shovels to destroy the spawn. -Blue can place a spawn close by and just batter green into submission. If blue builds their spawn on an elevated location, it makes it even better since it's more defensible. |
#1124 WiiMote Member Posted 14 years ago |
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Great idea, but IMO more spawn places would work only if player had ability to chose where to spawn. Something like "after death map pop up and you need to click on you team exposed blocks to spawn there" Also - maybe make it tool instead of goal? So in normal CTI you could spawn at tent or any blue/green exposed 5x5 blocks. It would allow nice forward posts to build/attack/defend in enemy area (kind of "capture strategic points", but made by players) |
#12935 CalenLoki Member Posted 14 years ago |
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if u want pixel art play minecraft |
#12966 wikku Member Posted 14 years ago |
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the map editor needs this idea. |
#13033 Noire Member Posted 14 years ago |
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