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  • New Gamemode Addon being worked on.
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    So, I'm incorporating a few gamemodes into ServerBot (which can be taken out of ServerBot, and compiled into their own seperate Gamemode addon). If you've played on my server today, last night, or the day before, then you probably caught a preview of it in action. It's called: "Elimination".

    Right now, I'm looking for someone who can host a 32 slot server, with no lag (An absolute must, is that the ping from Ben's server, to your server is under 100MS). I need to have a Remote Desktop Connection (using Windows RDC, or an alternative program like TeamViewer) so I can constantly update a new version of the gamemode (it's only a beta afterall), making tweaks, fixes, and features for it. Then when I release, I'll credit you for being an amazing server host for me, as well as give you admin on my server.

    The people that got to try out this gamemode, thought it was GREAT! They loved it. Only a few people (probably builders only), said they didn't like it. But, that was like 3, as opposed to the 10+ that liked it, and kept asking to play again.

    If you could help, I'd appreciate it very much so! If you want to talk in private, send me a pm on my unofficial forums: http://ace-spades-community.com/
    Thanks!

    #24989
    Lexsym
    looka
    Posted 14 years ago
     

    Can you explain the mode, please?

    #24991
    Mr.Kaputtnik
    Member
    Posted 14 years ago
     

    well im guessing because its called "elimination" when you die you dont spawn.

    anyways id like to try this mode out later, is a server up now?

    #24992
    Fluttershy
    Yellow Pegasus
    Posted 14 years ago
     

    i thought about deathmatch + that

    #24993
    Mr.Kaputtnik
    Member
    Posted 14 years ago
     

    Yeah, when you die, you don't respawn, and you have to wait until either:
    The timer runs out (5 minutes right now).
    Or:
    A team is completely eliminated. (There is a counter, letting you know how many players are left on a team).

    I'll be thinking of new things (like mabye if you can capture the intel, the other team automatically loses [for anti-camping purposes]).

    #24996
    Lexsym
    looka
    Posted 14 years ago
     

    have it kill everyone on the other team when their intel gets capped

    #24999
    izzy
    Moderator
    Posted 14 years ago
     

    yeah that's what I meant.

    #25002
    Lexsym
    looka
    Posted 14 years ago
     

    Counterstrike then?

    #25011
    Icee77
    Member
    Posted 14 years ago
     

    I guess? I'm just going for a different style of play for a bit. As right now, everyone keeps saying: needs a new game mode.

    #25069
    Lexsym
    looka
    Posted 14 years ago
     

    You probably already thought of this (or it might not be possible/too hard) but how bout once you die there is a way that a team mate can u bring you back to life instead of having you wait. Sense the community hates each other this wouldn't be used much but eh...Sorry if this is a dumb idea :P.

    #25105
    Cookiez
    Member
    Posted 14 years ago
     

    I could make it so that if a teammate gets two kills in one lifetime, a dead teammate will respawn.

    #25141
    Lexsym
    looka
    Posted 14 years ago
     

    but then the question is whos brought back, the first one to die (which means they probably suck) or the one with the most kills?

    #25142
    Fluttershy
    Yellow Pegasus
    Posted 14 years ago
     

    ^Thats a good idea, but it would have to be the first person killed, like dodge-ball.

    #25145
    Nico199513
    Member
    Posted 14 years ago
     

    This mode needs to be implemented now

    #25146
    machete
    don't text
    Posted 14 years ago
     

    more than two kills i think would be appropriate. Thinking about how often i pop two buddy-buddy builders who are derping about before getting shot at by their less derpy lookout.

    I personally really enjoy the original idea, though! with no come backs, fast rounds. The intel-cap-kill is a MUST though, when you think about cowards and the awesome clutch-like situations that can appear.

    #25154
    Exile
    doux élitiste
    Posted 14 years ago
     

    It could be first to die, or highest kills, or it could just be a randomly selected player from your team (which is what I was originally going to do).

    It is implemented into MY version of ServerBot, and will be implemented into the latest release (v0.66 Beta).

    Well, everyone is forced to respawn, and with EVERYONE trying to kill (not like regular gameplay), it's harder to get multiple kills (unless you camp, or end up sneaking past them with pure luck).

    #25155
    Lexsym
    looka
    Posted 14 years ago
     

    it would be neato if the invisible walls slowly closed in

    #25156
    Lokiamis
    Member
    Posted 14 years ago
     

    how about every time a player kills 2 (or whatever #) players, the teammate who died the longest ago respawns on top of said player?

    e.g. i'm facing an army of 5 enemies. i kill 2 of them, the longest dead player on my team auto spawns on top of me. he kills 2 of those enemies, the longest dead player on our team spawns on top of him, and so on - possible?

    #25162
    izzy
    Moderator
    Posted 14 years ago
     

    That would cause players to get frustrated really easily. Most of the time, they would literally, spawn then die. They wouldn't have any idea what's going on, or where the enemies are. Having a random spawn instead of spawning on the player sounds best to me.

    #25564
    Lexsym
    looka
    Posted 14 years ago
     

    Interesting... very interesting... I like the way it sounds so far.

    #25568
    Fett316
    The sustain, listen to it.
    Posted 14 years ago
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