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  • Helicopters
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    GET TO THE CHOPPAH!

    Easy to spot and slow moving, I'm actually worried they'll be too vulnerable. I would suggest this:

    -Chopper takes something like 30 shots to kill, but the pilot is perfectly protected until then (30 shots is like 3/4 of the total ammo any individual can carry)

    -Can carry four or more passengers, who are exposed but can return fire from the air

    -Passengers who want out early can jump out at any time and parachute to the ground, ala BF1942.

    -If two helicopters crash, both explode instantly!

    #28854
    MegaDeuce
    This is not a title.
    Posted 14 years ago
     

    30 shots is a bit much, especially if its got passengers riding who can shoot all opposition. I would suggest maybe 15, still takes awhile if your by yourself but isn't ridiculous.

    #28857
    Fig
    Member
    Posted 14 years ago
     

    A lot of things have to happen before we get helicopters.

    1. Accounts and registration: Obvious. This will weed out a lot of griefers that would die to ruin this content for legit players.

    2. A crapton of work with the physics. Like, I don't even know.

    3. A ranking system. Certain amount of points lets you become a chopper pilot. This would be to prevent idiots from flying them and purposely crashing into eachother.

    4. ????

    20. ?????¿¿¿¿¿

    #28862
    Kaede-chan (かえでーちゃん)
    Imageboard Moderator
    Posted 14 years ago
     

    How about a purchase system like C&C Renegade? Just go to a vehicle factory and buy a helicopter with points you earn from capturing intel and killing.

    BTW 30 shots is not too much. The helicopter would be as easy to hit as the broad side of a barn. I also don't like the passenger idea much, unless there's a separate chopper dedicated to transportation.

    #28863
    Chrispin
    Member
    Posted 14 years ago
     

    Vehicle factory?
    Oh gawd what is wrong with you?

    #28864
    Tactical
    Member
    Posted 14 years ago
     

    Okay a helicopter pad? Same concept.

    #28865
    Chrispin
    Member
    Posted 14 years ago
     

    A helicopter pad is where you land your helicopter. A vehicle factory is for making vehicles, y'know designed to transport people

    #28866
    Tactical
    Member
    Posted 14 years ago
     

    A helicopter pad in AoS could also be were helicopters spawn after you buy one. A vehicle by definition can also be an aircraft, or a battleship for that matter.

    #28869
    Chrispin
    Member
    Posted 14 years ago
     

    A transport helicopter would be a huge hassle to implement in a balanced manner. Make it just a little too tough, a little too weak, a little too predictable, or a little too hard to anticipate, and it's either overpowered or underpowered, and ruins the fun.

    It'd probably be best to err on the side of caution and make the first implementation more likely to be underpowered than overpowered. Then if things go wrong, rather than helicopters becoming spawnkillfest, they get neglected and players and Ben have a chance to come up with ideas to improve them. Basically, implementing them so they fail to add to the fun is better than implementing them so they actively detract from the fun.

    Helicopter gunships are just a bad idea. No thanks.

    #28909
    1337101
    Modifier
    Posted 14 years ago
     

    Helicopters are in everything these days. Try something different. Like blimps.

    #28919
    Beret
    Commando
    Posted 14 years ago
     

    Yeah, keeping this game as unique as possible would probably be a good idea. I see nothing wrong with purely infantry combat, myself.

    Also, as to other heavy weaponry, keep in mind that a full, balanced 32 server has 16 people per team... about the size of a small infantry company. A single company doesn't have much in the way of armament... artillery is usually on a brigade level, as is cavalry (EG many vehicles). All a company of that size would have, realistically, for ANY time period, is a machine gun or two, and maybe, just maybe, a small mortar.

    #28920
    1337101
    Modifier
    Posted 14 years ago
     

    Helicopters would fit really nicely into this game, because if you want jeeps or tanks or air fields, the block terrain is hard to work with. But helicopters only need a small area to touch down on and take off.

    As for gunships... I dunno, I feel like the chopper should be mostly for getting infantry to where the enemy doesn't want them

    (Kaede, what's wrong with the game physics??)

    #28943
    MegaDeuce
    This is not a title.
    Posted 14 years ago
     

    What if the helicopter could drop ammo supplies? That would be cool.

    #28947
    Drewgon13
    SMG supporter
    Posted 14 years ago
     

    I don't remember BF1942, bad company and bf2 had parachutes and they had helicopters.

    I already suggested this numerous times before as well, it's getting tired of seeing the same suggestion over and over.... and over.

    #28954
    Noire
    Member
    Posted 14 years ago
     

    1942 had chutes, if you got blown high enough into the sky by a tank shell, they could save your life. The core game only got a chopper with the secret weapons expansion, but they were everywhere in the Desert Combat mod.

    #28973
    Beret
    Commando
    Posted 14 years ago
     

    i'd hate helicopters.
    They would be harder to hit because there in the air, you would be easier to hit and I personally think it wouldn't fit into the game.

    #29001
    Flame
    Member
    Posted 14 years ago
     

    I played secret weapons and I don't remember a chopper. I remember jet-packs, jet planes, and the calliope tank, and some German tank with a HUGE cannon.

    #29005
    Chrispin
    Member
    Posted 14 years ago
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