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I was playing on a pyspades server a few minutes ago, capped the final intel for a win, and the map did a rollback! I'm like, awesome! But then I was noticing the spawn-at-team-member thing and saw that it was pretty goddamn overpowered, like, to the point of ridiculousness. Say for instance you kill some guy who is with his partner... he just spawns right back where is partner was. That.... doesn't seem right to me, and I think it's open for abuse. Am I wrong to think that? I mean, doesn't anybody else agree that that's kind of silly? For those of you who run pyspades, please, do not use this feature. It's worse than the airstrikes. |
#29894 Kaede-chan (かえでーちゃん) Imageboard Moderator Posted 14 years ago |
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I agree, the spawn-at-squad-leader thing is pretty-lame. It's like if you kill the wrong guy in a group it doesn't even matter, they just come right back (with more grenades.) Although it does mean sneaking around their base is much easier... But the rollback thing is amazing, like it literally replaced the blocks row by row. This technology can't be from our planet. |
#29902 MegaDeuce This is not a title. Posted 14 years ago |
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I played battlefield 2 since it came out, still do. I personally like the idea in a whole but i don't think AOS is quite the place for it some times. Larger maps, sure i can imagine that. OTHER than that, i've dealt with SL respawns for a long, long time. I find it easy to fish out the SL most of the time but i know that it is not always the case that you come out on tip top. I would usually track the guys and figure out which one is the SL then kill him first. It was easy to tell in BF2, but AOS not so much. A server or two with it on, fine. |
#29903 Exile doux élitiste Posted 14 years ago |
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I'm not a big fan of the /follow command... therefor i have disabled it. what happens if a small squad of 5 people: |
#29905 Enari Contributor Posted 14 years ago |
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Yes which was just what I was dealing with, basically. They can make taking an intel from the middle of the map near impossible unless you can kill them all at once. |
#29908 Kaede-chan (かえでーちゃん) Imageboard Moderator Posted 14 years ago |
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You should only be able to spawn when the enemys are gone. |
#29915 Noire Member Posted 14 years ago |
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Isn't that what the airstrikes are for though? killing them all at once? |
#29929 Exile doux élitiste Posted 14 years ago |
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But does it ever? I don't know i've never got an airstrike as by the time I get 15 kills I'm already bored. |
#29930 Noire Member Posted 14 years ago |
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just checked on a pyspades server. Though a little sparce, the airstrike does seem to cover all of one gridspace and then some quite well. I would say this could work asuming the first line surprises them and they don't squirrel away. |
#29934 Exile doux élitiste Posted 14 years ago |
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>You should only be able to spawn when the enemys are gone. |
#29943 hompy Member Posted 14 years ago |
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hompy: Go for it. |
#29949 Triplefox Member Posted 14 years ago |
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Again, if you want any kind of killstreak it needs to be a strafing run. |
#29950 Noire Member Posted 14 years ago |
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Maybe I could make the airstrike hurt teammates. It would be absolutely hilarious. |
#29953 hompy Member Posted 14 years ago |
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basicly we need to tell people that this game is unique and that it doesn't have to be a clone of anything. |
#30006 Flame Member Posted 14 years ago |
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Nope because it needs hurr-durr-airstrikes and everything from caladooty. That way, I can come home after my summer school classes and play it with all my other 13 year old friends who didn't think this game was cool back when it didn't have any other weapons. |
#30008 Kaede-chan (かえでーちゃん) Imageboard Moderator Posted 14 years ago |
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