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  • I wish the map would reset when a team wins.
  •  

    Title. There's nothing worse than finally finding a server running generated maps, and the whole thing is blasted to hell with brightly colored blocks and rubble and is unplayable.

    #33143
    LapisLazuli
    Member
    Posted 14 years ago
     

    I agree.
    Secondary issue, what do you think is the sweet spot for number of caps? 50?
    I added it to the voting system for you
    http://www.google.com/moderator/#8/e=6f3a1&q=6f3a1.497793&v=4

    Dude, add some tags aswell, this forum needs cleaning up.

    #33145
    PinkDozer
    Blue/Green
    Posted 14 years ago
     

    It should be optional, though.

    #33158
    ReubenMcHawk
    Renovator
    Posted 14 years ago
     

    Some pyspades servers already have this feature turned on.

    #33163
    Kaede-chan (かえでーちゃん)
    Imageboard Moderator
    Posted 14 years ago
     

    I'm doing that when ever I host bridge wars. 10 caps then a reset.

    #33175
    Gregery
    That Guy
    Posted 14 years ago
     

    5 sounds better. 10 is a lot unless you've got some pretty skilled intel cappers.

    #33191
    Kaede-chan (かえでーちゃん)
    Imageboard Moderator
    Posted 14 years ago
     

    Ben has not implemented this feature yet based on the volume of data that would be needed to be sent to all the connected clients in one go I believe..
    Pyspades commences a rollback (if activated), which is not so strenuous.

    #33197
    TheGrandmaster
    Moderator
    Posted 14 years ago
     

    The rollbacks are...well, they're a bit slow if there's been a lot of damage to the map. I also think it'd be cool if the game could generate a new map to play and everybody reloads the game. I can see the network argument, but making people wait isn't that bad. You send a lot more data when a HL2 server loads a custom map.

    As for cap values, I think letting servers control it is fine.

    #33212
    LapisLazuli
    Member
    Posted 14 years ago
     

    That would discourage building and make griefing (which is not a big deal) have a less negative effect on players' emotions.
    /no
    Unless it's optional and it's shown on the server list.

    #33215
    سيروا تقودو يا ولاد القحاب
    Devas
    Posted 14 years ago
     

    I think it should be like a tennis map. The intel cap limit are for sets, which dont reset the map. Add another variable for the number of sets, once a team wins so many sets reset the map

    #33219
    danhezee
    Administrator
    Posted 14 years ago
     

    It'd get rid of a lot of those people that do nothing but build, and it'd knock out most of the griefers, since griefing a map is actually hard work, whether we want to admit it or not. I think griefers would get pretty disheartened that all their hard work was for nothing after a team wins, and a lot of it would stop. So we definitely need this feature on all servers. Hopefully Mr. Aksoy will see how beneficial it is and code it into vanilla servers as well.

    #33227
    Kaede-chan (かえでーちゃん)
    Imageboard Moderator
    Posted 14 years ago
     

    Wouldn't it make more sense if the original map could be downloaded beforehand while the game is loading since it never changes, and once it's time, the server sends out a message to the client thingies or whatever and boom, all the computers already have it and the map is instantly back to normal???

    #33231
    Sasquatch
    Member
    Posted 14 years ago
     

    No Sasquatch, that would be too easy...

    #33232
    Gregery
    That Guy
    Posted 14 years ago
     

    Devas, making "griefing have a less negative effect on players' emotions" is a minus in your book? You're nuts (or a griefer). For that matter, griefing is absolutely a big deal, unless you're a griefer. (And for that matter, it will discourage over-elaborate building, which is also a plus.)

    Sasquatch, that might or might not be more efficient, it depends on the turnover rate. If a player connects, then quits ten minutes later, the server "wasted" bandwidth by sending 2x as much data to that person. So whether it's a savings overall depends on the average number of resets players are present for. (But it would at least spread it out instead of being all-at-once.)

    #33607
    nothings
    Member
    Posted 14 years ago
     

    Though if several servers used the same map.. Then all that would be needed is the updates to it?
    I liked this idea, since every time you join a server it doesn't give you the original map. So if you want the original map, you have to time your entry on a reset of the map and hope noone's built anything (rare).

    #33663
    TheGrandmaster
    Moderator
    Posted 14 years ago
     

    nothings, ignore Devas. He's just looking for someone to flame him for the stupid things he says, so he can point a finger at you and cry that you hurt his feelings.

    #33664
    Kaede-chan (かえでーちゃん)
    Imageboard Moderator
    Posted 14 years ago
     

    I would like to see this feature implemented. It would help keep things fresh, as there are usually routes to the enemy's side, trenches, fortresses etc, so it defeats the point of a reset. It still feels like the same game.

    I would also like to see a map rotation implemented in the server.exe, if possible (I know nothing about internet protocols). For example, where you type the name of the map, it could go something like;

    Type the names of the maps without the .vxl extension. Type 'end' when when finished:
    map1
    map2
    map3
    end

    So once map1 was ended, map2 would start up. I know the problems faced with the data being sent out at once, but if there is a work-around for this, I would really like to see some sort of map rotation implemented.

    #33706
    Influx
    Ceci n'est pas une poster
    Posted 14 years ago
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