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Title. There's nothing worse than finally finding a server running generated maps, and the whole thing is blasted to hell with brightly colored blocks and rubble and is unplayable. |
#33143 LapisLazuli Member Posted 14 years ago |
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I agree. Dude, add some tags aswell, this forum needs cleaning up. |
#33145 PinkDozer Blue/Green Posted 14 years ago |
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It should be optional, though. |
#33158 ReubenMcHawk Renovator Posted 14 years ago |
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Some pyspades servers already have this feature turned on. |
#33163 Kaede-chan (かえでーちゃん) Imageboard Moderator Posted 14 years ago |
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I'm doing that when ever I host bridge wars. 10 caps then a reset. |
#33175 Gregery That Guy Posted 14 years ago |
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5 sounds better. 10 is a lot unless you've got some pretty skilled intel cappers. |
#33191 Kaede-chan (かえでーちゃん) Imageboard Moderator Posted 14 years ago |
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Ben has not implemented this feature yet based on the volume of data that would be needed to be sent to all the connected clients in one go I believe.. |
#33197 TheGrandmaster Moderator Posted 14 years ago |
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The rollbacks are...well, they're a bit slow if there's been a lot of damage to the map. I also think it'd be cool if the game could generate a new map to play and everybody reloads the game. I can see the network argument, but making people wait isn't that bad. You send a lot more data when a HL2 server loads a custom map. As for cap values, I think letting servers control it is fine. |
#33212 LapisLazuli Member Posted 14 years ago |
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That would discourage building and make griefing (which is not a big deal) have a less negative effect on players' emotions. |
#33215 سيروا تقودو يا ولاد القحاب Devas Posted 14 years ago |
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I think it should be like a tennis map. The intel cap limit are for sets, which dont reset the map. Add another variable for the number of sets, once a team wins so many sets reset the map |
#33219 danhezee Administrator Posted 14 years ago |
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It'd get rid of a lot of those people that do nothing but build, and it'd knock out most of the griefers, since griefing a map is actually hard work, whether we want to admit it or not. I think griefers would get pretty disheartened that all their hard work was for nothing after a team wins, and a lot of it would stop. So we definitely need this feature on all servers. Hopefully Mr. Aksoy will see how beneficial it is and code it into vanilla servers as well. |
#33227 Kaede-chan (かえでーちゃん) Imageboard Moderator Posted 14 years ago |
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Wouldn't it make more sense if the original map could be downloaded beforehand while the game is loading since it never changes, and once it's time, the server sends out a message to the client thingies or whatever and boom, all the computers already have it and the map is instantly back to normal??? |
#33231 Sasquatch Member Posted 14 years ago |
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No Sasquatch, that would be too easy... |
#33232 Gregery That Guy Posted 14 years ago |
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Devas, making "griefing have a less negative effect on players' emotions" is a minus in your book? You're nuts (or a griefer). For that matter, griefing is absolutely a big deal, unless you're a griefer. (And for that matter, it will discourage over-elaborate building, which is also a plus.) Sasquatch, that might or might not be more efficient, it depends on the turnover rate. If a player connects, then quits ten minutes later, the server "wasted" bandwidth by sending 2x as much data to that person. So whether it's a savings overall depends on the average number of resets players are present for. (But it would at least spread it out instead of being all-at-once.) |
#33607 nothings Member Posted 14 years ago |
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Though if several servers used the same map.. Then all that would be needed is the updates to it? |
#33663 TheGrandmaster Moderator Posted 14 years ago |
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nothings, ignore Devas. He's just looking for someone to flame him for the stupid things he says, so he can point a finger at you and cry that you hurt his feelings. |
#33664 Kaede-chan (かえでーちゃん) Imageboard Moderator Posted 14 years ago |
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I would like to see this feature implemented. It would help keep things fresh, as there are usually routes to the enemy's side, trenches, fortresses etc, so it defeats the point of a reset. It still feels like the same game. I would also like to see a map rotation implemented in the server.exe, if possible (I know nothing about internet protocols). For example, where you type the name of the map, it could go something like; Type the names of the maps without the .vxl extension. Type 'end' when when finished: So once map1 was ended, map2 would start up. I know the problems faced with the data being sent out at once, but if there is a work-around for this, I would really like to see some sort of map rotation implemented. |
#33706 Influx Ceci n'est pas une poster Posted 14 years ago |
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