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Head 49 Takes 3 shots to head to kill |
#35749 GeneralE Commander in Arms Posted 14 years ago |
Well, I remember everyone talking how shit would machine guns be, myself included. Now I see we were right. Not only they are cliché COD crap, they're useless and overpowered griefer's best friend. Nice, manly shotgun, that's what we need. Mounted machine guns too, so you won't cry. ACTUALLY, MOUNTED MACHINE GUNS WOULD RULE |
#35750 Drury Numbuh 27.5 Posted 14 years ago |
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HATERS STOP HATING |
#35751 OBEY Member Posted 14 years ago |
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As a CounterStrike vet I have only this to say about the SMG: lrn2ctrl recoil |
#35772 LazySwedishDeveloper Member Posted 14 years ago |
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@Drury: Yay! I feel mildly famous now. Yeah, based on that footage the SMG sucks in open spaces, against entrenched enemies, and the like. I still see it as having potential when used in a group. Take a small group of marksman and give them a gunner or two and send them on a raid... the marksmen do most of the dirty work, with the gunners dealing with pockets of heavy resistance and working to keep enemy heads down. Overall, though, I'm glad that Ben implemented the SMG underpowered. It's called "erring on the side of caution," and ultimately this is better for the game. We've already been able to spot some problems and make suggestions (make it take longer for an SMG to break blocks, for example), rather than all quitting because COD kiddies are running all over spraying lead in our faces. |
#35785 1337101 Modifier Posted 14 years ago |
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the SMG looks fine to me, in the video. I haven't tried playing .53, yet, but I really do not think it is so bad. like this lazyswedishdeveloper guy says, just control the recoil, 3 headshots is not bad for something so fast firing. I have not tried it yet, so I do not really know, but it doesn't seem that bad. just don't empty a clip at some guy who you can barely see through the fog |
#35791 Priok Spectonaut Posted 14 years ago |
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You guys don't use weapons with ridiculous spread/recoil in short controlled burst?. |
#35792 Noire Member Posted 14 years ago |
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Solution for blocks: Give blocks the same health system as players and give each 75HP. Thus, rifles would destroy blocks in 3 shots, while SMG's wouldn't. Not sure how healthy it would be for performance, but block damage is client side anyway, so... |
#35795 Beefeater Member Posted 14 years ago |
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I managed to kill Tank 2 times in a row from fog distance with the SMG while he was using the standard rifle. Doesn't change the fact that I still think it's garbage. |
#35801 POMF Technological Solutions™ Director of Renovations Posted 14 years ago |
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I've found that crouching, using ironsights, and firing in short bursts severly cut down on the innacuracy. Clicking once quickly will fire two shots (with my mouse, anyway), and I've found that at least one of them will hit the mark all the way to the fog if you're crouching and using the sights. The SMGs are also really effective against fortifications. A full mag can blow a sizable hole in a one-block-thick wall, or reduce a two-block-thick wall to a patchy one-block-thick one. |
#35804 1337101 Modifier Posted 14 years ago |
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That's what makes no sense. The way this gun handles and what it is most used for is the complete opposite of a normal SMG. It's like a mega hybrid. It has the recoil of a light/medium machine gun, the stopping power of a handgun, the ammo count of a sub machine gun, and the accuracy of...well...a BB gun. The bullets don't even travel straight out of the barrel, even when only one shot was fired. But then again, maybe all of this is being compounded by the "server-side hit verification". There definitely needs to be some work done on that, many hits (from the rifle and SMG alike) aren't registering, even on stationary targets. |
#35810 POMF Technological Solutions™ Director of Renovations Posted 14 years ago |
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http://www.youtube.com/watch?v=YjY0Us7NOns Quit complaining about damage, it's an mp5! |
#35813 Noire Member Posted 14 years ago |
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It doesn't have the accuracy or the control of a MP5. That's where the problems arise; it's not balanced. |
#35816 POMF Technological Solutions™ Director of Renovations Posted 14 years ago |
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Then don't use it. 1337 already said what was needed to be said. |
#35817 Noire Member Posted 14 years ago |
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"But then again, maybe all of this is being compounded by the "server-side hit verification". There definitely needs to be some work done on that, many hits (from the rifle and SMG alike) aren't registering, even on stationary targets. " |
#35824 POMF Technological Solutions™ Director of Renovations Posted 14 years ago |
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the smg is just pure fire rate, you can't aim as short (2-3) bursts dont kill and long one just tear up the land. |
#36139 Funk Member Posted 14 years ago |
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The only change I would do atm is decreasing the firerate. Thats the main problem with the SMG I think. Because it's quite hard to shoot in bursts. You shoot so many rounds with this high firerate and that increases the recoil. So lower firerate would help a lot. Additionally I would maybe decrease the recoil while standing because that's where the SMG is quite useless. You always need to crouch to really have an impact. The damage is ok I think. People maybe complain about low damage because they think they hit the enemy but actually didn't because of that server-side hit detection which was introduced with this update. |
#36186 Green_Beret Member Posted 14 years ago |
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I agree with lowering the fire rate. This thing eats through all 150 rounds in a matter of seconds. Lowering the fire rate would also make it easier to control. GIVE US BACK OUR DOUBLE AMMO AT THE CP!!! WHY WAS IT REMOVED????? |
#36205 POMF Technological Solutions™ Director of Renovations Posted 14 years ago |
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