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  • Feedback on Circle Maze of Death 2 requested
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    Anyone interested in trying a new map?

    It's based on a curvy maze, and modified in PS and then imported via BCT.

    The server name is Circle Maze of Death 2 and I'll leave it up today.

    If you experience lag (not related to your ping), let me know the count of players at the time as I'm curious how many players I can safely host.

    Any feedback is appreciated so long as it's constructive (tell me what's wrong, not just that something is wrong).

    #40190
    guyanonymous
    Member
    Posted 9 years ago
     

    Excellent map. This is actually a "legit" maze with regards to terrain movement.

    #40206
    Lythrynyx
    Moderator
    Posted 9 years ago
     

    Thanks for the feedback.

    I've had the regular "sux", "ghey" etc, that don't really help.

    I also had a few suggestions that are constructive.

    Apparently it's 'easy' to several people.

    It was suggested that I invert the map so that each side spawns up high, and, likewise, climb up to find the briefcase. I'll prob. do that for v3.

    First version had 3 'levels'..the light areas were at skybox height, the midtones at 50% map height, and the black lines at water-level....it was very easy to die by falling there. I liked it, but the early people who commented complained about difficulty.

    #40271
    guyanonymous
    Member
    Posted 9 years ago
     

    IMO v2 (the one you described) and v4 (flat ground with the black lines forming walls) are the best ones out of all of them. In v2 I have all sorts of fun exploring and finding my way around the little passages and roads of the top and bottom. And v4 is just a whole new experience; it's one of the best maps I've ever played, better than even vanilla.

    #40345
    asdfzxc
    Member
    Posted 9 years ago
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