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  • The perfect wall.
  • 12
     

    http://min.us/mcQeomk

    I saw this thing built in the middle of nowhere, and I realized how perfect it is as both a defensive wall and as an offensive sniping perch. Here are a few bullet points to support my case.

       ◘ It is 4 blocks tall, so the enemy isn't going to be able to shoot over it into your base. They also will have a harder time lobbing nades over the top of it.

       ◘ The ledge is high enough to give you a slight height advantage over advancing forces, and since the ledge is is only half way up the wall, you'll have room to crouch down and avoid enemy fire between your shots.

       ◘ The base is 2 blocks thick, so it will take twice as long for the enemy (or a griefer) to knock down the wall. However, it isn't thick enough for the enemy to be able to hide inside of it.

       ◘ Since the ledge is two blocks high, you won't accidentally walk up it while hiding behind the wall. It also allows you to safely drop off the ledge and move to a different position on the wall without being seen.

       ◘ Since it's so tall, the enemy will not be able to scale it as easily.

       ◘ If you put it on the coastline, the enemy will need to break a lot of blocks in order to climb up. On top of that, if your wall goes all the way around, you will be able to see where the enemy broke inside and hopefully follow them back out and kill them before they can get the intel back to his base.

    If you aren't already building your walls like this, you should start. They take a little longer to build are are sort of resource intensive, but the end result is undeniably good. It can also be incorporated into other types of structures, such as pill boxes and fortifications.

    #50603
    outwrangle
    Member
    Posted 14 years ago
     

    A good observation.

    #50605
    Fett316
    The sustain, listen to it.
    Posted 14 years ago
     

    I disagree with the general design of that wall. Why not just make it a staircase with the last "stair" cut out so that it sort of plateaus like the one in your picture? Otherwise, you've basically gotta jump up there every time you fall down, and it leaves no room for backing up.

    #50607
    Kaede-chan (かえでーちゃん)
    Imageboard Moderator
    Posted 14 years ago
     

    If you do that, you may accidentally walk up the ledge and get shot.

    #50610
    outwrangle
    Member
    Posted 14 years ago
     

    There wouldn't be a final stair to walk up. It'd literally be a staircase ending in a wall, there'd be no chance of walking up anything.

    #50616
    Kaede-chan (かえでーちゃん)
    Imageboard Moderator
    Posted 14 years ago
     

    The wall is only two high at the top, so they could still headshot you.

    Or am I missunderstanding you? Maybe you should draw a picture?

    #50624
    outwrangle
    Member
    Posted 14 years ago
     

    Kay

    See what I mean now? Basically, your ideal wall was missing the bottom row of blocks that turn it into an easier way of getting up there, so instead of having to jump up there, you can just walk up.

    #50630
    Kaede-chan (かえでーちゃん)
    Imageboard Moderator
    Posted 14 years ago
     

    That's what I thought you were saying.

    The problem is that they could accidentally walk up the stairs and get headshotted. By requiring them to jump onto the ledge, no one trying to sneak behind the wall is going to accidentally climb the stairs and die.

    Although there are advantages to having stairs over a jumping ledge I suppose...

    Okay, let's just say that there are advantages and drawbacks to both designs.

    #50637
    outwrangle
    Member
    Posted 14 years ago
     

    How? You'd be at the same exact level as if you had simply jumped up there anyway. There is no risk. Simply make the plateau more squares so that has a lesser chance of happening.

    #50639
    Kaede-chan (かえでーちゃん)
    Imageboard Moderator
    Posted 14 years ago
     

    Okay, let me try to draw a picture.

    http://min.us/mY75X8#1f

    The stairs are fine until you accidentally autoclimb them and get headshotted.

    #50650
    outwrangle
    Member
    Posted 14 years ago
     

    Darwin's Law applies here, in that case.

    Shame on you for accidentally anything.

    :3

    Optionally, you could make just a couple blocks stairs, even further minimizing this already very small chance, and have the rest of the blocks flat... Do you need me to draw that?

    #50652
    Kaede-chan (かえでーちゃん)
    Imageboard Moderator
    Posted 14 years ago
     

    That's a lot of blocks though.

    I mean, you're talking about a full inventory of blocks for a wall only 5 blocks wide at that point. My wall can get 8 wide from a full inventory, which means mine will go up almost twice as fast.

    There's a balance between utility vs # of blocks, and I think the b Wall hits it.

    #50656
    outwrangle
    Member
    Posted 14 years ago
     

    No I mean... wow I guess I will have to draw that.

    Fuck it, I don't feel like it.

    Basically, it'd be your /b/ wall, with 2-4 additional blocks added to the bottom for stairs. If you actually manage to climb up a 1x1 block on accident, you deserved to die.

    #50657
    Kaede-chan (かえでーちゃん)
    Imageboard Moderator
    Posted 14 years ago
     

    Oh god. I'm loving these drawings. Honestly I think it's silly to say that one wall is "the perfect wall". It really depends on the situation.

    #50661
    Loveguro
    Member
    Posted 14 years ago
     

    I know what you mean. It's just that the b Wall is already 6 blocks per section. If you add 4 blocks to that, you get 10 per section. That means you can only build 5 sections per stack of 50 blocks. That would take a lot of time to build.

    Also, the more of your team that survives, the more blue scum your team will be able to kill. Maybe they deserve it, maybe they don't, but their continued life is good for the team as a whole. This has gotten a little longwinded though, so let's just agree to disagree.

    #50663
    outwrangle
    Member
    Posted 14 years ago
     

    i say five block

    #50666
    +CRU+BOOM
    Member
    Posted 14 years ago
     

    I probably put way too much thought into the military tactics of a fucking video game, but it struck me that the most ideal defensive position would be a "b" wall behind a trench or ground-level bunker, which could be occupied by a teammate in order to ensure that nobody sneaks across no-man's-land under your field of vision.

    #50677
    Insurgent
    Member
    Posted 14 years ago
     

    This post gets a favorite from me just for the MS paint pictures lol

    #50697
    Verdant
    Member
    Posted 14 years ago
     

    This is what your wall should look like. Stairs to climb up superfast, but you won't accidently blow your cover.

    +10 i-points for Kaede's tactical diagram

    #50723
    MegaDeuce
    This is not a title.
    Posted 14 years ago
     

    I like the last one :), i have a pretty good ground bunker design as well...but i dont feel like drawing it up, so ill jus ttell you. Its 6x6 and 2 blocks down into the ground, a middle columb will be right in the center for support and it will be 2x2 going up 4 blocks. After that you will make another platform connecting to the top columb square that covers the opening of the 6x6 area. To thus you come out with a completely covered bunker with a 1x1 opening on all sides (including corners) with a support columb in the middle for easy repairs to keep the top from falling. and you have a 2 block wide area to walk around the bunker.

    #50734
    SpartanGamer94
    Member
    Posted 14 years ago
     

    @Spartan: like this?

    I think I saw one of these once... pissed me off because I kept getting killed and losing track of it. Knew it was in our territory but I couldn't see it on the map.

    #50739
    MegaDeuce
    This is not a title.
    Posted 14 years ago
     

    Why do people forget this?

    #50753
    Pvt Ryan
    Gold Member
    Posted 14 years ago
     

    yeah like that megadeuce but 1 more parameter of blocks on the roof, so it better protects against grenades, and pvt ryan, thats a good idea to place another block every other square to prevent getting killed but then agian it does restrict A LOT of your view of the other side, so maybe every 2 theres a block?

    edit:
    Oh and its best if you make the roof the color of the ground so, like deuce said, its harder for the enemy to see it both in game and on map lol

    #50760
    SpartanGamer94
    Member
    Posted 14 years ago
     

    Don't make a wall. Dig a hole. You never run outa blocks, and it blends in.

    #50770
    AxleTheNinja
    Member
    Posted 14 years ago
     

    called a trench

    #50771
    SpartanGamer94
    Member
    Posted 14 years ago
     

    ITT: Tards arguing about walls.

    #50787
    [HK]SLAYER
    Member
    Posted 14 years ago
     

    You guys shouldnt be arguing. My pink stairs of death solves the situation. Stairs and when you walk up to the top you have to jump to reach to the place where you snipe. It's tall and has more layers than outwrangle's design. Btw outwrangle, I built your design a good 100 times before you posted it on the forums.

    #50791
    YourMom
    *BANNED*Gregarious
    Posted 14 years ago
     

    i think a simple wall should do the trike if its maintained

    #50794
    [NN]LeroyJenkin
    chicken wings
    Posted 14 years ago
     

    i think this wall is pretty simple :O

    #50948
    MegaDwarf
    I'm not that mean
    Posted 14 years ago
     

    Megadeuce's design is the best yet.

    I saw a formidable wall once. Looked a bit like this.

    #51000
    Beret
    Commando
    Posted 14 years ago
    12
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