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If servers and custom map makers could pick map sizes besides 512x512, what size would you want to have as a new option? I made this online poll to find out! The sizes are in pixels, and they range from 64x64 to 8192x8192. Remember 1 pixel is about 2 ft (.66 m) wide, based on the height of the character. |
#54749 MegaDeuce This is not a title. Posted 14 years ago |
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kill me |
#54755 drewdog50 Goatkeeper Posted 14 years ago |
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definitely 256x256, it would be good for smaller town maps. |
#54762 Kanye Hipster Posted 14 years ago |
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^ SMGs would rule on those servers. Urban fighting is messy like that. |
#54771 JosephAllen129 Imperial Guardsman Posted 14 years ago |
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man that would be crowded :D |
#54772 MegaDeuce This is not a title. Posted 14 years ago |
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^ Translates into: Lots of people to kill. >:3 |
#54774 JosephAllen129 Imperial Guardsman Posted 14 years ago |
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too big and it would take forever to download. |
#54782 KomradeTyler Kosmonaut Posted 14 years ago |
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i would like to make a really small cqc city map that is indestructible. |
#54785 prodojojo Member Posted 14 years ago |
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i'd love huge over 9000x9000 maps if AoS supported more players and continuous RPG style gameplay by current design 512x512 is well-rounded for most scenarios, but smaller 256x256 and even 128x128 maps could be good for arena style gameplay (e.g. pinpoint) |
#54787 izzy Moderator Posted 14 years ago |
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Well the 8000x8000 map would be 250 times larger than the standard map, so it'd take like half an hour to load (not to mention find anyone to shoot). |
#54832 MegaDeuce This is not a title. Posted 14 years ago |
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Why do people suggest retarded sizes. Do you know how freaking huge 9kx9k is? It's hard enough as it is to find people to kill on maps like Broville. Map size isn't the problem, its the design. If you put major points of interest in a small area, players will play in that area. You want a small town map? Make a town in the center of the map, players go anywhere other players are, and the first instinct (if I see a town on the map) is to go to it. Broville is a good example. In the map, there's only two alternatives to the town. A mountanous region where it's hard to shoot from, or water. So, 80% of players stay in the town. You want a map that seems huge? Make the whole map useful for fighting. If there's tons of mountains, or an extremely rocky, annoying area, then your map is effectively smaller that 512x512. |
#54844 Illimvra Member Posted 14 years ago |
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God, I'm still surprised you said 9kx9k You do understand 600x600 is already way larger than 512x512 right? the difference is a lot larger than you'd think, because you're dealing with squares and square units. A 10x10 map has 100 tiles in it. a 15x15 map has 225 tiles in it. That's more than twice as many tiles to walk in, and I only increased the map size by 5. 512x512 map has: 262k tiles 9000x9000 map has: 81 million tiles. EDIT: omfg, I'm still baffled by the fact someone suggested 9000x9000... omg, why is this bothering me so much |
#54852 Illimvra Member Posted 14 years ago |
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imgine a 2x2 u wood spawn and spray lol |
#54858 +CRU+BOOM Member Posted 14 years ago |
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@Illimvra You're making the assumption that the player limit will always be 32. If there were servers with a 128 or 256 limit, the larger map sizes would be nice to have. |
#54860 outwrangle Member Posted 14 years ago |
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Surprising how many people voted for 128X128. |
#54861 Reverend Brown The Reverend Posted 14 years ago |
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Also, vehicles might be included at some point. They could would make the current map seem alot smaller than it is now. |
#54866 MegaDeuce This is not a title. Posted 14 years ago |
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yah an |
#54870 +CRU+BOOM Member Posted 14 years ago |
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Outwrangle, do you know how shitlessly laggy AoS would be with 256 people? Stop trying to rationalize something that will inevitably be a terrible idea, with anther, possibly more terrible idea. |
#54886 Illimvra Member Posted 14 years ago |
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Dude, Outwrangle, stop. Your points are always invalid after your "OMG WE MAY AS WELL REMOVE GUNS CUZ COD HAS THEM" series of comments. |
#54887 Illimvra Member Posted 14 years ago |
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"over 9000x9000" was half a joke but still, huge maps could be fun on a mass scale, i'm talking 500+ players on a single server with role-playing features mixed in that players continue over multiple sessions a far cry from AoS as you know it, i'm just imagining possibilities |
#54890 izzy Moderator Posted 14 years ago |
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Dude, stop double posting. |
#54894 Pvt Ryan Gold Member Posted 14 years ago |
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Huge maps only if when it's near release with lots of stuff and vehicles. Along with a huge cap for players. |
#54895 Bobbunny Teh One Bunneh Posted 14 years ago |
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Ace of Spades - Voxlap -WUTS DIS SAME ENGIN- AoS Map Size - 512 x 512 = 262144 voxels >Runs at 60 fps Yeah, lag? What? That shit's not gonna happen. And character models in V3D use a shitload more voxels for more details. A SHITLOAD. 64 players? Possible. 128? Fucking possible. 256? POSSIBLE. WHY DOESN'T ANYONE UNDERSTAND THE ENGINE |
#54920 Spengbab Moron Posted 14 years ago |
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Because, people appear to have connection problems just from a full 32 player server, already (I sure do). Imagine a rollback. The same engine doesn't mean anything, after all, Ben just said he showed the AoS source to a co-worker and received a 900 page book on how to program properly. Nothing runs 81/2 million frames per second, I so extremely highly doubt that. I haven't even seen anything have the option to run over 100 frames per second, hell, it's practically pointless, it's already pretty quick for the human eye at 100 fps, I too highly doubt it's half of 81 million. The only thing it would do is cause massive unnecessary overhead, hell, my comp doesn't even handle 60 fps I don't think, because the newest version of AoS makes my gun jitter around when I turn, rather than smoothly turning. Lag happens in AoS as it is, and my connection is fine. Just got a new router a few months ago. |
#55259 Illimvra Member Posted 14 years ago |
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smaller so the smg can be used better :) |
#55263 TWiiSt3D Soul_SnipeZ Posted 14 years ago |
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If I make Halo using the Xbox engine, that automatically means it'll have the same capabilities as Halo, right? I mean, it's obviously impossible for something to be not as efficient as something else, according to Spengbab :P also, I was looking at that wolfenstein voxel thing, its square units (i.e: the blocks that make up the map) are much much much smaller than the AoS blocks. Technically, an AoS map of 512x512 has more than 512^2 voxels, you also have to account for the fact that each block is much larger than one voxels (If I'm not mistaken an AoS square unit is either 32x32 or 16x16, which is bigger than Voxelsteins square units, because as I look at it, there's designs that appear to be only 1 voxel thick, the only thing on the AoS map that is not built by the AoS squares are the models, (which there aren't many of). There's the player(plus his body parts), the gun, the grenade, the bullet, the tent, the intel, the spade, the pickaxe, and the build block. THat's pretty much it. |
#55264 Illimvra Member Posted 14 years ago |
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If the AoS map squares are 32^3, then technically, an AoS map is 268 mill voxels(67 mill if the blocks are 16x16,not including height, because I don't really feel like height should really change) So yeah, AoS maps can get bigger, but not that much bigger, as I said before. and even yet, Spengbab, it would be retarded to have maps that huge, even with vehicles that would be retarded. IT takes about a minute to walk across flat ground on an AoS map of 512x512, imagine a map of 6000x6000, and imagine the vehicle, I doubt it would go much faster, so lets just say it moves across that map of 512x512 in 20 secs, well, imagine on a 6000x6000 map, it'll take about 4 mins, add mountains, the chance of the vehicle flipping, and the chance of being killed. You will never reach the other side of the map, period. But yes, please dream up more retarded figures, because obviously its adding fun to AoS gameplay. |
#55267 Illimvra Member Posted 14 years ago |
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i think they should have set maps some big like the default map others really small like a nuketown sized map |
#55268 superdrew Griefer Hunter Posted 14 years ago |
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Like I said, with a little map design creativity, maps can seem to be any size. If people actually took more advantage of the fact that AoS had height, you could easily make a map seem much larger than it is. For instance: A parking garrage map, all out warfare on all parts of the map would make for a map that seems to be much larger than it is. The way a map feels (in size) is based on the amount of time it takes to traverse it all. When I played Broville (I'm going to refernece it a lot because it, along with Ponyville, are the only two good references) People would btich about how the map was 'too small' etc... the only thing that made it seem small (prepare for restatement) was that most of the fighting went on inside of a small town, no bigger than 200x200 tiles wide., while there was a whole world around them. The only thing making it seem small was the fact that no one had full-scale battles in the mountains, or out in the ocean. |
#55270 Illimvra Member Posted 14 years ago |
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Spam much? |
#55332 Sprouts Member Posted 14 years ago |
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