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  • Rocket launchers, Vehichles and interactive blocks.
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    Pro: Rocket launchers would be great to BLOW PEOPLE UP AT A DISTANCE MWAHAHAHAHA Con: Could be used for griefing. Pro: Vehichles could be a great way to really add to the gaming expierience! Con: Could be hard to destroy unless we have rocket launchers. Pro: Interactive blocks could help you make traps. Con: Too many traps would be annoying.Sugg

    #82087
    24spiders
    Member
    Posted 9 years ago
     

    everything else execpt RPGs i agree with

    #82088
    [Ex] Falcon [Isaac Clarke]
    Field Engineer
    Posted 9 years ago
     

    what kind of vehicles =? some kind of aircraft as a kill reward and anti aircraft missiles as another one would balance it in my opinion or am I on the wrong herring =?
    Maybe so you can choose between airsupport, helicopter and missiles in the config file or at gamestart...
    I'm totally against traps... it would suck on ctf :3
    Rocket launcher would suck as a normal weapon but maybe as a kill reward =?

    #82094
    Seeker
    Nazi
    Posted 9 years ago
     

    This thread
    Pro:
    Con: This has been suggested a million times

    #82095
    KomradeKevin
    Dah Bawss
    Posted 9 years ago
     

    no rpg's
    vehicle will be a hot air balloon.
    period.

    #82111
    [PMS]fleek%
    Seabreeze
    Posted 9 years ago
     

    what about the interactive blocks?

    #82113
    [Ex] Falcon [Isaac Clarke]
    Field Engineer
    Posted 9 years ago
     

    My thoughts
    Yes on a Panzerfaust.
    Search for other things with rocket launchers, I have my thoughts there.

    Yes on vehicles. I like to drive tanks and trucks.

    Yes on interactive blocks if it is not too complicated. I absolutely hate platforms and redstone.

    #82543
    Bobbunny
    Teh One Bunneh
    Posted 9 years ago
     

    I think I'd prefer to see mortars make it into the game before rocket launchers...

    #82672
    tons0phun
    Member
    Posted 9 years ago
     

    a hot air balloon would be a good idea, mortars might be better than rocket launchers, only because they'd be harder to use, probably

    #82682
    Priok
    Spectonaut
    Posted 9 years ago
     

    If we had mortars I think it would be great if it required 2 people, the other person would give you the location of enemies while you set it up.

    #82684
    Noire
    Member
    Posted 9 years ago
     

    Because teamwork is easy in this game.

    #82691
    Bobbunny
    Teh One Bunneh
    Posted 9 years ago
     

    It's much more fun when you have a team that works together. To bad I rarely see that.

    #82702
    Noire
    Member
    Posted 9 years ago
     

    Exactly.

    #82706
    Bobbunny
    Teh One Bunneh
    Posted 9 years ago
     

    my 2 cents:
    Tl;dr, summary on bottom
    tank/halftraks: kill reward, for a count REALLY high, like 20 or 25 (or capturing the Intel). shuts down if in water, can't run over blocks. Hey ANY vehicle is gonna rape, so at least give the Infantry a chance (tank traps, barriers, sapping w/ grenades. that gives me an idea...)
    with vehicles, add mines to the game. will be set down, and will insta-kill tanks, but only heavily damage halftracks (thinking in terms of game balance here. Tanks=armor, explosive main gun, most likley secondary machine gun, goes boom with mine. Halftrack=faster, lighter armor, only machine-gun on back, not so affected by mines.)

    Mortars/artillery: needs only one person to fire (i mean, how long is the average player twiddle their thumbs while their partner fires the mortar? not long.) , but can only spot targets and fire from the map. Players can deploy smoke grenades that will show up to mortar/ artillery teams, and they will know to fire there. Artillery A LOT more powerful, can fire across the map, but much more innacurate. Mortars shorter range, but more accurate. Oh, and Mortars/ Artillery damage both teams, as to discourage shell spam.

    In summary:
    to properly add Artillery and Vehicles? add alternatives to the frag grenade, the Mine and the Smoke Grenade to give the infantry a fighting chance to counter these weapons.

    #82707
    Devilfish
    Member
    Posted 9 years ago
     

    I like the smoke idea, maybe if you are surrounded by enemies, you can deploy red/orange/yellow/green/blue/purple colored smoke and the guy on the mortar will fire on your position, clearing a path for you to continue.

    #82711
    Noire
    Member
    Posted 9 years ago
     

    Overall, the best idea is spotter + mortar team.

    Overall my thoughts?

    Switch out grenade for a smoke nade (that doubles as a spotter when topside) or a mortar. Mortars can only fire at the spotted place and has limited ammo. It acts like launching a small cluster of grenades in a general area. The smoke grenade lasts a minute. Mortars will hit both sides. I have yet to figure out how artillery fits in though. However though, it must be on the other half of the map. No idea how the smoke nade would actually work though. I have a feeling it's gonna be hard. Smoke nades die by hitting the block they are on with pick/shovel.

    #82730
    Bobbunny
    Teh One Bunneh
    Posted 9 years ago
     

    I wouldn't think about artillery until vehicles are implemented (if ever).

    #82733
    Noire
    Member
    Posted 9 years ago
     

    :-) OH BEEEEN! we have a good idea!!!
    yea, vehicles would be complex coding, and completely change the game. more of a Alpha version feature, i think.
    point taken, Noire. no point of artillery w/o targets worthy of artillery

    exactly. smoke+mortar = explody= win. what about morters having a concussive effect? like, breaking through layers of blocks, for bunker busting?

    #82740
    Devilfish
    Member
    Posted 9 years ago
     

    Yes, I like it.

    #82793
    Noire
    Member
    Posted 9 years ago
     

    I think we need some boats for now, as well as planes however land vehicles would probably have alot of bugs due to the fact that the ground is made of voxels making it uneven, unlike games madeby polygons.

    P.S I LOVE MORTARS! I LOVE THEMI LOVE THEMI LOVE THEMI LOVE THEM! BUT I THINK MORTARS SHOULD BE FIRED AT AN ANGLE, NOT BY CHOOSING A SPOT ON THE MAP, THATS JUST NOOBISH.

    Also if Ben never ever reads this than why am I typing right now?

    #82862
    [C.H]Winston_
    Extreme Brit
    Posted 9 years ago
     

    @Winston, I'm not saying to choose on the map were to fire, that would make the mortar incredibly unbalanced. I'm just saying to use the smoke to be more precise, the mortar would be limited by fog distance, so you can't go past the fog when firing it. I could also see using a smoke grenade to blind them so they have nowhere to run. That's just my idea though.

    #82888
    Noire
    Member
    Posted 9 years ago
     

    thats a pretty good idea, i think

    there are already airstrikes, but i think they're just a server mod, so , you know

    #82896
    Priok
    Spectonaut
    Posted 9 years ago
     

    It would be (in my opinion) a multi cluster. It would be 2 barrages of 5 grenades in a a general area. The barrages are in the same areas and explode on contact with ground. They are launched with a 1 second delay from each other. The actual time to get to the target depends on range (I would recommend a min and max).

    #82903
    Bobbunny
    Teh One Bunneh
    Posted 9 years ago
     

    hey guess wat i just now got banned for 15 minites for no freaking reason i didn't do anything i was just building with some guy and got banned wat the hell?!?!?!?!

    #82907
    HeeleySk8er
    Member
    Posted 9 years ago
     

    That's too bad heeley, I feel really bad for you, but I think that smoke grenades are a good idea.

    #82955
    Noire
    Member
    Posted 9 years ago
     

    Watch the chat Heeley.
    Otherwise play on different servers. Try not to post these stuff randomly in thread though.

    #83388
    Bobbunny
    Teh One Bunneh
    Posted 9 years ago
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