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  • [MAP] Industry
  • 12
     

    Download Industry v1.0:
    http://www.mediafire.com/?t261wdsy09dh2r1

    Pyspades .txt file (courtesy of izzy);
    http://aloha.pk/files/aos/maps/industry.txt

    Comments and critique are appreciated. Suggestions are highly appreciated, as I'm still looking to improve the Green's side of the map. I ran out of ideas and thought playtesting would bring some good ones.
    _________________________________________
    ORIGINAL MESSAGE:
    Hello, and welcome to a preview of my latest map. It's still very much a Work in Progress, but I'd like to see if there are any suggestions for this map.

    I've been making "prefabs" on and off (mostly off) for the last few weeks, but today I made some headway with an actual map and I think it looks like it's coming together nicely.

    The map is set in some nondescript industrial plant, with blues as police, trying to kill all the terrorists - greens - who have taken over the plant.

    Anyway, on to the important part; Pictures!

    #1: Blues Spawn
    http://i51.tinypic.com/2elyqkm.png
    This includes American-Style police cars and SWAT vans.

    #2: Fully interiored buildings - and even some vehicles.
    http://i52.tinypic.com/1547p1h.png
    Here we have the interior of a warehouse, complete with articulated lorries being unloaded.

    #3: Offices and Car Park
    http://i52.tinypic.com/1yvfj5.png
    Pretty self-explanitory.

    #4: Offices, Lorries and Scaffolding.
    http://i53.tinypic.com/w14qqe.png
    Fully usable ladders are included and the scaffold offers another way to gain entry to the upper floors.

    #5: Map
    http://i52.tinypic.com/jjux5l.png
    Very much WIP as you can see. Green spawn has yet to be started, and work on the Tank Farm (in middle) has only just started. I still need to start work on each flank as well. Foliage is also yet to be added.

    So. there's my current project. I can't churn out map after map like some people because my work-rate is so damn slow, so don't expect this to be completed for at least a week or so - especially since I'm jetting off on holiday on Tuesday.

    But for now, any comments? Anything you'd like to see added before things get too advanced? And even if you want to say something like "Looks cool", or "That is fucking shite", then please do so.

    #83827
    Influx
    Ceci n'est pas une poster
    Posted 12 years ago
     

    >lorries

    Doh ho ho.

    #83836
    [HK]SLAYER
    Member
    Posted 12 years ago
     

    For once the blue team gets a giant ass base.

    #83837
    KomradeKevin
    Dah Bawss
    Posted 12 years ago
     

    looks fun i'm looking forward to playing it

    #84276
    izzy
    Moderator
    Posted 12 years ago
     

    I'm currently creating a map called Metropolis, I'm about 65% percent done. It's basically a map with ALOT of skyscrapers, a lot of them are replicated but they are spread out. It has a bridges between the buildings etc and a large free way with a bridge that crosses a lake. The lake takes about 20% of the map up and is located in the centre. Also has a subway system running across the top of the map etc. Oh and there is a big sort of shopping mall in the centre with lots of escalators etc to promote vertical firefights. I've got about 3hrs+ of work to go.

    #84335
    Ki11aWi11
    Member
    Posted 12 years ago
     

    @Boss
    Not a base, per se, but I do intend for this to be aysmmetrical. Ie- Blues have an open spawn but cannot be dug into, whereas Greens have a built-up spawn which can be dug under.

    @izzy
    Thanks. Fingers crossed I can get this finished before Monday.

    @Ki11aWi11
    That's nice, but you really should have posted that in your own thread rather than hijacking someone else's.

    #84378
    Influx
    Ceci n'est pas une poster
    Posted 12 years ago
     

    A few more screenshots before I leave on holiday. Personally, I like the feel of the map so far, but I don't want it to get too repetitive by using the same buildings over and over. I also made the decision to convert the flanks from industrial area to woodland to allow better flanking manoeuvers.

    #6: Trees, Small Offices and Chimneys:
    http://i55.tinypic.com/123p5z5.png
    Exactly what it says on the tin.

    #7: Tank Farm
    http://i56.tinypic.com/2132q80.png
    View from one of the highest accessable points in the map, looking down on the tank farm. All vessels can be accessed via ladders to gain a vantage point.

    #8: Generators
    http://i54.tinypic.com/fncw0g.png
    Inside an electricity generator compound.

    #9: Map
    http://i55.tinypic.com/2ikkyw.png
    You can see the decision to open the flanks. More types/variations of tree are planned to create a very dense forest towards the green's side of the map.

    That's all for a week, but feel free to drop suggestions and such. I'll read all (any?) replies when I come back.

    #86902
    Influx
    Ceci n'est pas une poster
    Posted 12 years ago
     

    Magnificent!

    #86915
    Buffet_of_Lies
    Cartographer
    Posted 12 years ago
     

    I'll have to reserve judgement until actually playing a match on it, but I definitely like what I see so far.

    #86916
    JakeGrey
    Member
    Posted 12 years ago
     

    this map would to be awesome to play on if it didnt get greifed.

    #86939
    [MLG]Nowa90
    Rifleman/Modder
    Posted 12 years ago
     

    that looks pretty cool, nice work so far

    #87098
    Priok
    Spectonaut
    Posted 12 years ago
     

    wow, great work man! looking forward to this :D

    #87787
    TB
    Member
    Posted 12 years ago
     

    Okay, last few screens to celebrate the completion of version 1 of this map. I've run out of ideas, and playtesting will give me a good idea of what needs changed and whatnot.

    #10: Pylons
    http://i56.tinypic.com/2lutxx.png
    Looking sexy as always.

    #11: Cranes
    http://i54.tinypic.com/6dth6f.png
    Lifting things

    #12: Tankers
    http://i56.tinypic.com/11u9rmf.png
    Unloading or loading... You decide.

    #13: Map
    http://i51.tinypic.com/oapycg.png
    It's a tra- err, map.

    #99495
    Influx
    Ceci n'est pas une poster
    Posted 12 years ago
     

    wow you put a ton of detail into this map, it looks great! love the police car skid marks lol

    play testing right now come join me aos://3997065144

    here's a txt for pyspades http://aloha.pk/files/aos/maps/industry.txt

    #99660
    izzy
    Moderator
    Posted 12 years ago
     

    Very cool looking map!

    Nice when people spend the time to add the little things :)

    +1 for Izzy hosting too! One of the coolest people on the forums, and a legendary map maker :)

    #99900
    JoJoeStinky
    Stinkious Maximus
    Posted 12 years ago
     

    This is how urban maps should look, so much detail that WHEN YOU GO INTO THE BACK OF THA TRUCKS THERES BOXES IN EM

    Really awesome and I hope I get to try it on a full server!

    #99932
    MegaDeuce
    This is not a title.
    Posted 12 years ago
     

    Just played this for a bit earlier, and I have to say that it's absolutely amazing. The level of detail is incredible.

    #99941
    Jagyr
    Member
    Posted 12 years ago
     

    @izzy Many thanks for the host! If it's still up tonight I'll try and jump in. I've also added the Pyspades text file to the main post.

    @JoJoStinky Yeah, I'm a stickler for detail (read: OCD). For example, the pipe bridge on the Blue's side of the Tank Farm had to be edited to be tall enough, theoretically, for the lorries to go under.

    @MegaDeuce Thanks! A fully interiored urban city map is probably my next challenge. I think the 'hollow shell'-style buildings, whilst impressive from the outside, are lacking and boring inside, as well as easier to collapse.

    @Jagyr I'm glad people seem to appreciate the amount of detail as the map took a fair amount of effort (unlike Normandie, which mainly used the same 3 different buildings and 5 trees), although I still feel it's rather barren around the Green spawn.

    #99950
    Influx
    Ceci n'est pas une poster
    Posted 12 years ago
     

    Does anyone know a program to open this with?

    #100117
    brickyphone
    Member
    Posted 12 years ago
     

    OH.
    MAH.
    GAWD.
    Dude this is actually INCREDIBLE!!! (>O_________________O'): I GOTTA PLAY IT MAN!!! THIS IS OFFICIALLY THE BEST MAP I'VE SEEN NOW, AND NOW I WANNA PLAY IT SO MUCH!!!

    #100129
    Soap
    Member
    Posted 12 years ago
     

    ill try it out

    #100165
    Dwarven_Sniper
    Member
    Posted 12 years ago
     

    @ Brickyphone: Load it up with voxed, and use the mouse and arrow keys to look around.

    @ Influx: A super detailed urban map sounds awesome! (Protip: when you make the stair-wells, each stair *and the bottom landings* have to have at least 4 blocks of open space over them. Harbor map got it right, Metropolis map didn't.)
    http://gyazo.com/62ed4b3830be4fba3729b04676389f71.png

    #100248
    MegaDeuce
    This is not a title.
    Posted 12 years ago
     

    I know i can use voxed to view it, but i cant find a download link at all. can any one help?

    #100284
    brickyphone
    Member
    Posted 12 years ago
     

    http://www.mediafire.com/?t261wdsy09dh2r1

    #100321
    MegaDeuce
    This is not a title.
    Posted 12 years ago
     

    na, its a link to voxed that i need

    #100370
    brickyphone
    Member
    Posted 12 years ago
     

    VOXED is in your Ace of Spades directory

    #100454
    izzy
    Moderator
    Posted 12 years ago
     

    K, i have it now. can anyone help me with the controls?

    #100865
    brickyphone
    Member
    Posted 12 years ago
     

    What a fun map! Had a few moments to try some new things this afternoon, and had some fun with this :)

    #100888
    JoJoeStinky
    Stinkious Maximus
    Posted 12 years ago
     

    Okay, I've playtested it a bit in the Aloha CTF server and found everything gets griefed fairly quickly. I also need to put something more substantial in the area with the Portakabins and the crane, as they're taken down far too easily, and when they're gone, it's just a wide open space.

    I'll probably need to add a few new types of building as well. The CQB I had envisioned that would occur inside the buildings never seem to happen, as there is very little incentive to do so. The high places, such as the chimney with the staircase winding around it, seem to be fairly popular but are too easily griefed.

    Now I know what needs improving, I can set about doing so. Thanks to everyone who has hosted and played this so far, and if you have any personal suggestions, please throw them at me.

    #102496
    Influx
    Ceci n'est pas une poster
    Posted 12 years ago
     

    can you switch green and blue spawns? that would make it an awesome zombies map! :D

    #102497
    Dany0
    Member
    Posted 12 years ago
    12
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