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  • Unofficial Complimentary Weapons and Ideas
  • 123
     

    Alright here we go.
    Let's start with out good old friend the Rifle (Gewher 43)
    NAME: Rifle
    MAGAZINE: 10 rounds; 30 extra
    DAMAGE:
    40 for a Body shot
    30 for arms or legs
    Instant kill in the Head or Neck
    ACCURACY:
    Perfect bullets
    Iron Sights zoom in an extra 10 blocks.
    BEST USE:
    Basic sniping is a good go. However basic infantry men will find this useful in some operations. Best used as a Marksman's Carbine.
    OTHER NOTES:
    Recoil should be tuned down around 15% and the reload speed decreased by about a second or so.

    NAME: Sniper Rifle (Mosin Nagant?)
    MAGAZINE: 5; 20
    DAMAGE:
    70 For a body shot
    60 for a Limb
    Instant-Kill Headshots
    ACCURACY:
    Again, Perfect bullets.
    Zoom goes in an extra 40 blocks.
    BEST USE: Sniping and counter-sniping.
    NOTES: It is bolt-action, so each shot will have a 1.5 second delay. The recoil is about 2x the current rifle's recoil. The reloading is around the rifle.

    NAME: TRENCH GUN
    MAGAZINE: 8;40
    DAMAGE: 15 damage per pellet; 10 pellets fired.
    ACCURACY: The pellets are in the same clutter for 2 blocks. Then they start to spread out greatly.
    BEST USE: Close combat warfare.
    NOTES: It is a pump-action, so a half second delay. The ammunition is loaded in shell by shell, so the reload will be around the same as a rifle.

    NAME: BAZOOKA
    MAGAZINE: 1;4
    DAMAGE: Instant-Kill within 5 blocks. From the 6th block outward, damage is decreased from 100, to 90, to 80, etc.
    ACCURACY: Not the best. After around 20 blocks it will start to fall.
    The Zoom will go in about 20 blocks.
    BEST USE: Anti-Building or cluttered units.
    NOTES: Looooong reload. Around 4 seconds to reload one. It also destroys a 3x4x3 rectangle box blocks.

    NAME: PISTOL
    MAGAZINE: 9;36
    DAMAGE: 45 chest, 35 limbs, instant-kill headshot
    ACCURACY Not that accurate, effective range is around 30 blocks before it starts to fall and wobble.
    BEST USE: Sidearm. Unless you're beast, a trench gun is better.
    NOTES: Pretty good reload time, faster than the rifle. There is no zoom.

    Feel free to post your ideas in the sense of
    NAME:
    MAGAZINE: (ammo;extra ammo)
    DAMAGE:
    ACCURACY (and if it has zoom)
    BEST USE:
    NOTES(i.e reload, extra effects, etc.)
    If I think it's good, it gets added to this post with credit.

    #5505
    Bobbunny
    Teh One Bunneh
    Posted 12 years ago
     

    NAME: UZI ( 2x )
    MAGAZINE: 45 ( each )
    DAMAGE: I really dont know :D
    ACCURACY : 50 blocks
    BEST USE: close combat
    NOTES : Reload fast, shoots all amunitation in 10 seconds . Can come handy.

    #5510
    general
    Member
    Posted 12 years ago
     

    Erm, This game is around WW1 or WW2 age. Also, try and make it balanced.

    #5516
    Bobbunny
    Teh One Bunneh
    Posted 12 years ago
     

    NAME : Machine gun
    MAGAZINE : 200
    DAMAGE : 5 , half HP in case on headshot
    ACCUARCY : Bad, bad , bad, 35 blocks .
    BEST USE: trying to kill tonns of people standing side to side.
    NOTES : Haotic shoting, god damn cool :D

    #5517
    general
    Member
    Posted 12 years ago
     

    Fine i will do something about WW1 or WW2 next time...

    #5518
    general
    Member
    Posted 12 years ago
     

    NAME : Machine gun(You cannot carry a machine-gun to war...)
    MAGAZINE : 200 ( Maybe 75;75)
    DAMAGE : 5 , half HP in case on headshot (I was thinking 30)
    ACCUARCY : Bad, bad , bad, 35 blocks . (too long, should be barely better than the Trench Gun)
    BEST USE: trying to kill tonns of people standing side to side. (touche)
    NOTES : Haotic shoting, god damn cool :D (And the crazy recoil + reload)

    #5519
    Bobbunny
    Teh One Bunneh
    Posted 12 years ago
     

    NAME : Flame thrower
    MAGAZINE : It has flame liquid
    DAMAGE : 20 per second on fire
    ACCUARCY : In close combat ... 15 blocks
    BEST USE : Close combat
    NOTES : Light people on fire on 3 seconds

    #5523
    general
    Member
    Posted 12 years ago
     

    Is the flame thrower a good idea?

    #5524
    general
    Member
    Posted 12 years ago
     

    Meh, maybe, could be a little overpowered.
    Edit it with acual damage, and magazine amount. Also how fast does it deplete it?

    #5525
    Bobbunny
    Teh One Bunneh
    Posted 12 years ago
     

    Woah, you are like the first to come up with any of these! OMG. GOOD JOB.

    #5526
    MadMonkey119
    Member
    Posted 12 years ago
     

    oh and its not bound to a single war. Ben stated so himself in a interview with me at http://www.aceofspadesblog.com

    #5529
    MadMonkey119
    Member
    Posted 12 years ago
     

    Yeh, it is little overpowered, make him a liitle weaker and then it would be 7- 12 sec.

    #5531
    general
    Member
    Posted 12 years ago
     

    Name: Peren SMG

    Magazine: 32 shots. (96 stocked)
    Reload time: 4.5 seconds.

    Firing rate: 8 shots per second.
    Damage: 8 HP. (Limbs, Body and Head)
    Accuracy: Inaccurate against anything past six blocks.

    Main usage: Covering fire.
    Secondary usage: Flanking/weakening enemy squads.
    Notes: No ironsight.

    -----

    Name: Halstead Revolver

    Magazine: 6 shots. (36 stocked)
    Reload time: 3 seconds.

    Firing rate: 2 shots per second.
    Damage: 10 HP (Limbs), 20 HP (Body), 40 HP (Head)
    Accuracy: Inaccurate against anything past twenty blocks (ironsighting, thirty).

    Main usage: Draw when primary is empty/in need of reload.
    Secondary usage: N/A
    Notes: Your reliable sidearm.

    ----------

    Not the best at balancing, so fire away.

    #5533
    ZakDCCLXXVII
    Member
    Posted 12 years ago
     

    Name: The Balanced Game
    Damage: Gets rid of all weapons except for the rifle and grenades, and considers pistols,knives and traps
    Magazine:Endless
    Accuracy:Perfect
    Best Use: Getting rid of all these OP suggestions
    Notes: Will always run on a server,and guarantees warfare at it's best

    #5534
    AqwertyBqwerty
    Member
    Posted 12 years ago
     

    AqwertyBqwerty, brilliant.

    #5537
    MadMonkey119
    Member
    Posted 12 years ago
     

    @Aqwerty
    Grenades are hardly balanced in my opinion. You just cannot throw them far enough. The rifle also needs it's tweaks as well.
    Now pistols, limited to pistol, which I have suggested. Knives are going to be pointless considering the amount of ammo we have and how easy it is to kill someone. Traps need more description.

    Oh yes to those who use sarcasm. Honestly, if you don't like it, say it.

    #5541
    Bobbunny
    Teh One Bunneh
    Posted 12 years ago
     

    Name: Landmine
    Ammo: 5 Mines
    RoF: Takes 5 seconds to place a single mine.
    Damage: 100 damage within 3x3x3 blast point, 20 damage drop off every block outside of blast point
    Accuracy: N/A

    Model is about as wide and long as a block, as tall as half or a quarter of a block.
    Detonates when stepped on or shot or if the block above it is stepped on or shot.

    ----

    Name: Barbed Wire
    Ammo: 5 coils of wire
    RoF: Can lay down a coil of wire in 10 seconds
    Damage: 5 damage every second touching wire
    Accuracy: N/A

    Model is 3 blocks wide and 1 block tall

    ----

    Just some area denial weapon ideas.

    #5542
    JohnnyT
    Member
    Posted 12 years ago
     

    @Bobbunny: The grenades aren't meant to be thrown far and high like a football. They're meant to clear trenches and walls.

    I've already said that knives aren't worthwhile, and that the pickaxe could serve as a good melee/desperation attack. Just as well, your pistol idea is severely overpowered, and the rifle we've got already serves as a good ranged weapon.

    @JohnnyT: I like the mine idea, but five being carried is a little too much, especially considering the damage. Plus, I'm a bit confused when you say "the block above". Are you burying it under a block, or what?

    I'm all for the barbed wire, though.

    #5548
    ZakDCCLXXVII
    Member
    Posted 12 years ago
     

    @Zak
    1. Trenches have no real use, teh shovels are used for tunnels.
    2. Grenades need be able to thrown at LEAST a little further. Seriously, sometimes I can't even throw them over a couple of blocks.

    @Johnny
    I think maybe 1-3 mines would be ideal.

    Note to people
    To all those who say:
    HERP DERP NO COD
    STUPID NO COD
    etc.
    This is a thread I made to add to the selection of guns. If this was to be a more official like thread, or someone stickied a post on no more weapon ideas, this is currently the best way to keep clutter out.

    #5575
    Bobbunny
    Teh One Bunneh
    Posted 12 years ago
     

    @Bob: Hate to turn this into a tips/tricks thing, but the easiest way to throw one a good distance is to move forward and jump while throwing it, like throwing a basketball at a hoop.

    As for trenches not being useful, they actually are. Don't know if you've had a bad experience with them or not, but they've saved my ass while trying to hold off outposts. Until grenades were tossed into the mix, mind you.

    As for the CoD comments, I can understand them in some respects. I'm not a fan of today's CoD, and the way many FPSes take after it is really disillusioning, but the truth is, adding two or three new weapons (after major balancing and testing, of course) wouldn't be that much of a problem.

    Just because there's a suggestion for an SMG, doesn't mean it'll down someone in three seconds at midrange like CoD. See the Peren SMG I thought up, for instance.

    For the ones asking for customizable loadouts, perks, killstreaks, and one-hit kill melee attacks, that's CoD territory. But a changeable primary weapon is nothing compared to all that.

    #5586
    ZakDCCLXXVII
    Member
    Posted 12 years ago
     

    @Zak
    Thx ^_^

    #5588
    Bobbunny
    Teh One Bunneh
    Posted 12 years ago
     

    #5610
    Zakski
    Member
    Posted 12 years ago
     

    Yeah, 1-3 mines sounds better now that I think about it. And maybe reduce the barbed wire to 3 coils too, to reduce total area covered to nine blocks of denial.

    By "the block above", I mean that you can "bury" a mine by digging 2 blocks down, placing the mine, then adding a block back on top. But it sounds kind of OP when I think about it.

    How will these weapons be earned? Through classes? Or as one use power ups? I've heard of a suggestion that capturing the intel should grant the enemy detection bonus, or give a weapon of choice to the capturer, i.e. a heavy machinegun, mortar launcher, etc. And on that note:

    Mortar Launcher
    Ammo: 3 Mortars
    RoF: 1 mortar launch every 10 seconds
    Damage: 100 damage within 3x3 blast zone, 15 damage drop off for every block away from blast zone
    Accuracy: When aiming, brings up the map and asks where you want to hit. After selecting area of choice, the mortar fires and takes about 1.5-2 seconds to hit, meaning that one would have to lead a moving target

    I could see its usage for anti-personnel as well as a bunker buster and bridge wrecker, but this needs MAJOR balancing and probably changes of the mechanics I just mentioned.

    #5618
    JohnnyT
    Member
    Posted 12 years ago
     

    There should be no earning of weapons, honestly. There should be a few primary weapons to choose from, but other than that, nothing.

    #5634
    ZakDCCLXXVII
    Member
    Posted 12 years ago
     

    @ Johny: I really like the mine idea(though under a block is OP), and barbed wire I've wanted for awhile. Mortars I like as we need artillery, but they should be inaccurate and shouldn't fire close to friendly spawns to prevent greifing. Mortars should also have limited range, 300 blocks perhaps?

    @ Zak: I kinda agree, no unlocks, but we should have 2-3 of each kind (block,primary,secondary,tool,etc.). Nothing OP like a machine gun that could cut down infantry in two seconds, but for instance, a shotgun or rifle might be a good choice, or a pistol or grenade option. I'm contradicting my first post, but I realized that one of the reasons I like one of my favorite games (TF2) is because of the variety of balanced weapons in it.

    #5638
    AqwertyBqwerty
    Member
    Posted 12 years ago
     

    @Aqwerty
    Honestly, anything on the most over-suggested gun?(Sniper?)
    By the way, on the thought of mortar aiming, I suggest something like an actual mortar aiming in the sense of picking the angle, but instead number of blocks. The mortars would take around 3-4 seconds to land.

    #5642
    Bobbunny
    Teh One Bunneh
    Posted 12 years ago
     

    snipers, no. HMGs, sure. smgs, i guess. now explosives on the other hand...
    KAHBLOOOOOOOOOOOOEY!

    #5688
    superkonami
    Member
    Posted 12 years ago
     

    If there were to be ANY snipers, I'd much rather prefer it be basically the standard rifle with a magnifying scope.

    #5771
    JohnnyT
    Member
    Posted 12 years ago
     

    @Johnny
    Mosin Nagant
    Bam

    #5799
    Bobbunny
    Teh One Bunneh
    Posted 12 years ago
     

    Boom
    Bump Power

    #5919
    Bobbunny
    Teh One Bunneh
    Posted 12 years ago
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