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New Ace of Spades Forums: http://buildandshoot.com/ |
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We also need a sensitivity entry in the .ini |
#6462 Lester Member Posted 14 years ago |
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Nice, I'd love to meddle in map editing! :D |
#6466 Yrot Member Posted 14 years ago |
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Good news! No time limit or victory condition yet? |
#6468 Sylvine Member Posted 14 years ago |
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-map editor- Ooo yeeaah! I have BILLIONS of ideas, and finally I can drown the whole community under my maps! :3 |
#6472 Monsteri Minion Posted 14 years ago |
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The day of Beta 0.37 is the day of awesomeness. Thanks Ben. You are awesome. Can you change the color of the blocks, and possibly, the water? It would be awesome, because you could make a 'hell' level then, or an urban area. |
#6476 Chosen Member Posted 14 years ago |
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r u guys gonna fix the server full or misconfigured problem? |
#6478 kudoboi Member Posted 14 years ago |
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My suggestion to the map editor: Paint tool, paints one single block with click, but if you hold shift+lmb, 15blocks area paints. |
#6479 Monsteri Minion Posted 14 years ago |
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Not bad, Monsteri. I also like that obviously some wishes of people @forums have been listened while making this update. Sounds cool. |
#6483 JesseQ Member Posted 14 years ago |
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cool so now its gonna be like COD after people start dropping grenades when they die...how is this a good idea?!?! i guess next you will be putting in last stand and juggernaut |
#6486 Sub_Human Member Posted 14 years ago |
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Eh, sub-human, how does nade picking make this game a cod, and this has nothing to do with juggernaut. |
#6487 JesseQ Member Posted 14 years ago |
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if THAT is what he meant alright then but if its anything like COD's way of doing it im gonna throw a big ol hissy fit |
#6489 Sub_Human Member Posted 14 years ago |
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there should be an option in the map editor for placing blocks that cant be destroyed and nothing can be placed on them. |
#6490 prodojojo Member Posted 14 years ago |
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I don't know what you guys are thinking but you can't pick nades up... i just made it so if you've pulled the pin, but get killed, then nade will still explode after you die. It just makes sense. The map editor is almost ready but it's still pretty clunky... I'll probably make it open source so I can continue to focus on the game and people can fix up the editor if they want. You'll also be able able to save maps from inside the game because the client is pretty much a map editor itself. |
#6497 bcoolface Key Master Posted 14 years ago |
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Yeah that's what I figured it meant. Good stuff- it used to drive me insane in games where you'd have a long animation of reaching up, yanking the pin out, pulling back to throw the ticking grenade, and getting killed... with the grenade refusing to blow up just because you didn't throw it. Arrogant little sod... Thanks again on ironsight tweaking abilities, by the way. Glad to see it. Definitely needed, too. |
#6499 Beret Commando Posted 14 years ago |
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I'd agree with live nades detonating after death, as this is just realism. Saving maps from the game is a good thought, for the reason you specified. Is there scope for indestructable blocks? That's one major feature that could make for some very interesting arrangements (e.g. most of a fort indestructable, and set spawn points inside). Default maps could be made, too. Something to mull over there.. thanks for the update! |
#6500 TheGrandmaster Moderator Posted 14 years ago |
Hell yeah! I love you, Ben! <3 |
#6517 Green_Beret Member Posted 14 years ago |
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Sweeeeet. I do have to agree with the public here on ironsight editing (hipfire editing is fine)... Sniping will be much easier and headshots will be ridiculous because people could edit the ironsight to a tiny dot... |
#6518 Nomad Member Posted 14 years ago |
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Perhaps. But that means we will be able to snipe the snipers easily, too. I doubt that's good though... It may turn in what we call the 'Sniper Wars' in TF2. Snipers sniping snipers, and not sniping non-snipers, so that you barely help your team. |
#6520 Chosen Member Posted 14 years ago |
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Ok i like the nade drop if pulled thing. Could we edit the Distance a little when thrown. Its like trowing a boulder at someone or thing. Not to keen on the iron-sites thing less its server side controllable. 2. Could it be to hard to add a time limit and or max intel capture to the game so you can rotate maps. Since your going to be allowing custom maps. And @theGrandmaster i like the Maplist.ini for map rotation. Reminds me of the COD days. LOL 3. Can we have trees and editable textures for this game. Id love to hide behind a tree and kill someone =) the landscape just seems to bare. 4. Yes please allow NON Destructible blocks. Would make for interesting custom maps. |
#6521 Seadragon Member Posted 14 years ago |
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Awesome, keep up the good work. |
#6524 TheDeuceLink Member Posted 14 years ago |
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Hey Ben, |
#6525 Green_Beret Member Posted 14 years ago |
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I'm gonna go ahead and say nope to ironsight editing, just make a good one that still looks like an ironsight. Map editing, glorious. Also, I'd say a big priority is actually making changing the resolution useful, right now it just doesn't work. |
#6542 NightWatchman Member Posted 14 years ago |
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Alright Beta 0.4 should be out in like an hour. This release is 0.04 better than v0.36. |
#6822 bcoolface Key Master Posted 14 years ago |
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yaay whole 0.04 !! thats 1/25 !!! impressive =D <3 |
#6823 plaYer2k Member Posted 14 years ago |
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omg i just finished my homework and now i see this... |
#6826 Hydrotrope Member Posted 14 years ago |
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bcoolface Posted 1 hour ago ARRRR!!! ... not to push the pressure ... but ... ARRRRRRR!!! =D Edit: Edit2: |
#6843 plaYer2k Member Posted 14 years ago |
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You may need to do a full uninstall-reinstall if you have problems. |
#6847 bcoolface Key Master Posted 14 years ago |
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yeah i did that to solve it for the custom map editor: and thanks for your work :-) Edit: |
#6849 plaYer2k Member Posted 14 years ago |
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Can not install, installer keeps saying I have a newer version even after I uninstall. |
#6852 asdfzxc Member Posted 14 years ago |
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Stuck with the "newer version" error. |
#6854 pzl Member Posted 14 years ago |
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