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  • VOXED Companion
  • 12
     

    Description:
    Rebinds certain keys and buttons to make it easy to create simple maps in VOXED.
    It's currently just a small AutoHotKey script.

    Initial Feature Set:
    *WASD movement (similar to in game, hold alt to access original features)
    *Esc to minimize the editor, hold it down to exit
    *Spray blocks with right click, hold shift at the same time to remove

    Usage:
    Run VOXED (Voxel Editor) and VOXED Companion at the same time and its features will be active.

    Download latest version:
    Source .ahk file and compiled .exe
    If you're paranoid, read the .ahk file and run it yourself by installing AutoHotKey

    #7487
    Grapist
    Member
    Posted 10 years ago
     

    awesome

    >*Esc to minimize the editor, hold it down to exit

    quite possibly the most important feature missing from VOXED

    anyway, WASD works when i run this but right click doesn't do anything for me, nor does shift + right click. i'm running Windows 7.

    also, how about binding the Home/End functions to left click/shift left click?

    thanks!

    #7488
    izzy
    Moderator
    Posted 10 years ago
     

    oh and also how about rebinding [ and ] to q and e

    and ; and ' to shift + q and shift + e

    can?

    #7489
    izzy
    Moderator
    Posted 10 years ago
     

    Just noticed an error in the compiled version. Fixed the original download.

    #7497
    Grapist
    Member
    Posted 10 years ago
     

    thanks that fixed the right click spray :)

    is it possible to reverse the mouse Y-axis movement so that moving mouse upward = up and downward = down? right now it's opposite of that.

    #7503
    izzy
    Moderator
    Posted 10 years ago
     

    Press Y. It's an already existing feature within the editor. :D

    Currently changing how the script works. I'm simplifying and dividing tools into groups with keys to switch between them.
    The brush like tools like block, spray, ellipsoid etc. will insert voxels on right click and remove voxels on left click, for example.

    Going to add a simple preferences file where automated Y-axis reversal toggle on app start will be one of the options.

    #7504
    Grapist
    Member
    Posted 10 years ago
     

    awesome sounds like a plan

    i'll be keeping an eye on this thread please reply whenever you release an update

    #7510
    izzy
    Moderator
    Posted 10 years ago
     

    wayyy better than the original VOXED

    #7520
    KwF_10se1ucgo_x
    Tennessee
    Posted 10 years ago
     

    BUMP We need more updates :)

    #9821
    KwF_10se1ucgo_x
    Tennessee
    Posted 10 years ago
     

    Can you give us the option to just spray color instead of blocks?

    #9823
    Noire
    Member
    Posted 10 years ago
     

    the arrow key movement was the one thing i hated about VOXED, thanks :P

    #9831
    alexthecreeper
    The Creator
    Posted 10 years ago
     

    Oh I love you

    #9843
    Lokiamis
    Member
    Posted 10 years ago
     

    how do i sample colors T.T, thats one thing i neeeeeeeeed and it wont let me use tab for that T.T

    #9868
    alexthecreeper
    The Creator
    Posted 10 years ago
     

    seriusly does anyone know? this is realy important

    #9992
    alexthecreeper
    The Creator
    Posted 10 years ago
     

    In the current public version, Tab+LeftMouse samples a color, Tab+RightMouse paints individual blocks. The map editor doesn't actually support painting more than one block at a time. I'm trying to find a way around that.

    I've been documenting the unrelesed development version here.

    I'm still not sure how to handle some controls, check the wiki link above (suggestions are welcome).

    I'm going to skip the fancy GUI stuff I planned and just do a basic release (it'll still be easier to use than vanilla).

    I apologise for the lack of updates. My father passed away recently.

    #10011
    Grapist
    Member
    Posted 10 years ago
     

    ty :P now i can get back to my map

    #10012
    alexthecreeper
    The Creator
    Posted 10 years ago
     

    sorry about that Grapist =(

    #10041
    JukelProNabb
    Member
    Posted 10 years ago
     

    Bump.

    #10921
    KwF_10se1ucgo_x
    Tennessee
    Posted 10 years ago
     

    Grapist please help. Add to script key string ror inserting kv6 files by key "U".
    Manually insert my model has half dimention (i do not know why). I press Numpad+ for duplicating size, and NumpadEnter for place model on ground. After press Insert.

    My script work bad, in VOXED adding or normal model, but more error with crashing VOXED.

    My script.
    File model.kv6 in voxed folder.

    #z::
    Send {U Down}model.kv6{Enter}{NumpadAdd}{NumpadEnter}

    IMHO like script can very help for inserting models like trees or buildings.

    Help please!

    #16687
    ivanTT
    Member
    Posted 10 years ago
     

    I'd just like to say thanks to you, Grapist, for making this script, it really does make Voxed so much easier to use!

    Manually insert my model has half dimention (i do not know why). I press Numpad+ for duplicating size, and NumpadEnter for place model on ground. After press Insert.
    ...
    Help please!

    Try saving it as .kvx and insert. This will fix the half-height problem you are experiencing.

    .kv6 is for sprites, such as player models, grenades, etc, and will not show up when you play the map, so always be aware that for items to insert into a map, they are saved as .kvx

    #16695
    Influx
    Ceci n'est pas une poster
    Posted 10 years ago
     

    Influx kv6 format is flexibility in Voxed, imported model from kv6 it is possible to change color and shape. Imported from KVX - no change.

    #16736
    ivanTT
    Member
    Posted 10 years ago
     

    Influx kv6 format is flexibility in Voxed, imported model from kv6 it is possible to change color and shape. Imported from KVX - no change.

    When you imported the .kvx, did you go into Slab6 and re-save it as a .kvx, or did you just change the file extension?

    I import .kvx files into Voxed all the time with no trouble, so I don't know what is wrong on your end.

    Like I said in my previous post, .kv6 files will not show up when you come to play the map, so therefore are only useful for temporary markers in Voxed.

    #16768
    Influx
    Ceci n'est pas une poster
    Posted 10 years ago
     

    do i put ahk on the end of the file name for voxed companion? because that opens it in notepad, im sorry if this is a noob question :p

    #16869
    Cormz
    Member
    Posted 10 years ago
     

    Influx - after import kv6 file - press INSERT and model placed in map.
    Imported kv6 files allowed to do paint or recolor (by X key) and modification (add or remove bloks).
    Imported KVX files not allowed modification model in VOXED.

    This is offtop. Topic about VOXED companion and automatisation VOXED.

    #17583
    ivanTT
    Member
    Posted 10 years ago
     

    I can't do the wall function anymore D: no like

    #17627
    Sasquatch
    Member
    Posted 10 years ago
     

    Sorry about the delay, the link in the OP now goes to a newer version.

    New Documentation (WIP)

    #18288
    Grapist
    Member
    Posted 10 years ago
     

    How the F did you edit the op? ITS 3 WEEKS OLD! Holy shyt.

    #18292
    KwF_10se1ucgo_x
    Tennessee
    Posted 10 years ago
     

    I didn't. I merely edited the file it links to.

    #18293
    Grapist
    Member
    Posted 10 years ago
     

    Oh. lol

    #18296
    KwF_10se1ucgo_x
    Tennessee
    Posted 10 years ago
     

    hey for some reason My antivirus (AVG) is saying its potentially harmful?

    #20884
    george94
    Member
    Posted 10 years ago
    12
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